Have you lost your mind. ? new special breakdown.

  • WarmApplePie
    WarmApplePie
    Strike-force Captain
    Joined May 2012 Posts: 978
    As long as they dont add a special to kill ships faster then its all good. Turrets dont matter, havent even since mcx. Its the guard. But the guard ship makes sense, 40 Q shock gunna have a hard time
     Welcome to Kixeye. How may we glitch you?


    WarmApplePie-BPELI
  • CARNAGE_DDW
    CARNAGE_DDW
    Minor Nuisance
    Joined Mar 2012 Posts: 221

    Its good no base is safe anymore.   Alot of people are going to change how they play now, or not play at all.  Stop crying its a game ender, Its only a game ender if you decide that it will end your game.


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  • Cheesy_Shark_Tongue
    Cheesy_Shark_Tongue
    Force to be Reckoned With
    Joined Oct 2012 Posts: 1,914
    I agree with Liam. 
    We all know that Kix introduces new tech to create and maintain player interest in the game.  I think it is a fair assumption that the tech that increases the player's potential power is likely to create the most player interest.   At the same time, the raid format creates a sense of scarcity and urgency - there is no way to know when another chance will come to get the tech.

    Normally, this is all fine, and both parties are happy:  Players are happy to play, and kixeye has probably received some coins from the players earning and building their new tech.

    There is a saying however:  Trees do not grow to the sky.  (with the implication being that they fall over or fall apart under their own weight if they try to grow to the sky).
    The point being that tech cannot grow infinitely in this game either.
    There is a point where the game becomes too top heavy with powerful technology that all of the original game is essentially lost, and the game is dead.
    The faster that in game tech is increased in power, the sooner this point is reached.  
    Kix is the gatekeeper.  They are the ones that need to balance the flow of new tech to maintain not only their current income stream, but also the longevity of that stream.  
    I see them strongly favoring current income, and neglecting longevity.

    Just my opinion.
    Quit Spring 2015 or so, returned Jan 2019.  
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  • Toy Jun Kie
    Toy Jun Kie
    Incursion Leader
    Joined Oct 2011 Posts: 1,259
    yzf7steve said:
    First off this game should come with a complimentary box of tissues. Second, obviously you people haven't made it to the big boy game yet because there are currently bases that unless you throw away 2-3 of your best fleets to get into.....your not getting into. I'm not talking about your HH or other "I don't coin" ships. I'm talking Specs, DNX, MCX, and Threshers. Sure most of you can be one shotted now so what difference does it make? One shotted in 5 min or one shotted in 3 is still one shotted. FFS, stop the crying already. Almost don't even want to come onto forums cuz it's "But but but *insert small tear* I can't defend against that!" GOOD! Think outside the box and do something better for a change!
    Get a life . So what if you can level 99% of bases in one shot it's because 95% don't have the proper tools to defend their bases . And fwiw if it were anyone OTHER than LIAM i'd be on the side of shut up and adapt myself BUT when one of the most well known players is saying something's wrong well then RED FLAGS start flying .
    ppl over reacting as normal FRICKING COUNTER STUFF WILL BE OUT SOON trust me on this
    If it was ANYONE other than LIAM i'd agree BUT when one of the best known / respected players is saying something's wrong with the special then that sends up  the RED FLAGS that something is wrong .
  • NM-Executioner
    NM-Executioner
    Force to be Reckoned With
    Joined Feb 2012 Posts: 1,877
    ppl need to chill 
    reduced repair and builds times wont happen kixeye said 6 months ago they looking into it umm whats too look into there kixeye i dont see what your looking at?
  • T00T
    T00T
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,643

    Going on 10 pages now, and not ONE reply from Kix, CM or Mod...

    That says it all...

  • Praetor of Locust
    Praetor of Locust
    Skilled Warrior
    Joined Jul 2011 Posts: 490
    Im starting to think the real purpose of this special is not so much to take current builds and make them more OP (cause really, you can only kill a turret 100% and a typical 8 siege B fleet will do this in one volley barring heavy anti-mort ANYWAY), its to allow you to put LESS weapons on a build so you can fit more countermeasures.

    Mark my words: the next defensive turret is going to be the Drac Mortar thats spits out a BAJILLION shells, combined with an assault mort guardian (whose major stats I accurately predicted in another thread vis a vis high explosive resist and mortar bonuses). The only hope a creeper fleet will have is to drop some weapons and add this special and stack hails, or have a CM3 hail triton in tow.

    Praetor 
    Level 77

    Proud to be a Locust
    Formerly Known As Hastatior_locust Formerly on Forums as Hast at Work (Kixeye stole my post count!!!)
  • Major Kessler
    Major Kessler
    Master Tactician
    Joined May 2013 Posts: 2,124
    edited 21 Aug 2013, 3:33PM
    The new specials only affect buildings and most buildings can already be destroyed in fairly short order anyway - IF - the attacking fleet survives long enough.

    In this raid we get offered the Javelin (again), a brand new highly buffed guard-ship, and a new longer range anti-ship mortar to go on it.

    So I would have thought on balance the prizes actually favour the defence.

    The new specials will be very good however for taking out Drac buildings in OPs and Raids which have always seemed far more resistant than the turrets we get allowed.

    Taking out a Drac 4-weapon cluster in half the time will halve your damage and your overall repair bill.


    Anybody between Level 40 and the low 50s knows on a DAILY basis that no base is safe thanks to the attentions of players 20 levels above them - and when they complain they're told to "man up or quit" - "stop demanding changes or quit" - "coin like a man or quit".

    Now apparently "some" previously invulnerable high level "bullies" are apparently wetting themselves over the prospect of their previously untouchable base being clobbered by all their past and present victims.

    Well it's only a game - so take your own advice - hit the repair button or quit ;)
    Battle Pirates is like on-line betting, if the fun stops they tell you spending more money will cheer you up a bit....
  • LST-DINO
    LST-DINO
    Potential Threat
    Joined Aug 2012 Posts: 96
    with regards to the triton i think you find the bonus is 75% of the 75% added so not a 150%
    but still very nasty

    and who use morts as a base guard so gaurdian in my book useless and slower than a goliath

    the new mort will be handy 4 hitting those that group their fleets in their channel

    I am also gob smacked at the prizes
    currently lvl 66 think i stop at tier 4 (don't remember ever doing that)

    LIAM99 you have my full backing on this one
  • Biker_FND
    Biker_FND
    Skilled Warrior
    Joined Aug 2011 Posts: 362
    Im starting to think the real purpose of this special is not so much to take current builds and make them more OP (cause really, you can only kill a turret 100% and a typical 8 siege B fleet will do this in one volley barring heavy anti-mort ANYWAY), its to allow you to put LESS weapons on a build so you can fit more countermeasures.

    Mark my words: the next defensive turret is going to be the Drac Mortar thats spits out a BAJILLION shells, combined with an assault mort guardian (whose major stats I accurately predicted in another thread vis a vis high explosive resist and mortar bonuses). The only hope a creeper fleet will have is to drop some weapons and add this special and stack hails, or have a CM3 hail triton in tow.


    Have Fun its only a Game
  • Biker_FND
    Biker_FND
    Skilled Warrior
    Joined Aug 2011 Posts: 362
    I hope your right   built one  :)


    Have Fun its only a Game
  • blitz_hunter
    blitz_hunter
    Minor Nuisance
    Joined Dec 2012 Posts: 117
    I have to agree with Liam99 on everything he has said. This it totally stupid. 
    Level - 94
    Alliance - WPA
  • General1AIT SG234
    General1AIT SG234
    Master Tactician
    Joined Sep 2012 Posts: 2,135
    Invictus9 said:
    Vorlon25 said:
    I think there are possibly two fairly easy ways to counter all the new toys.


    1. Coin a bubble for critical periods

    Probably no more expensive than the repair bill overall, just play every other week/month and get a social life in between.


    2. Square base - no guard fleet - minimise losses

    The fact the new weapons will kill you quicker is irrelevant since your base was going to die anyway - just saving the OP is all the "victory" you need.
    im thinking the new special combined with Siege mort B and HE3 on a triton or dnx will splash the heck out of the OP on any square base, even with 14 bombards around it. finally the square bases will be history.
    not if you dont have building around the OP :) ..and screw the op , what matters is 4 hallos or javs in the center ;)
    Draconian Spy
  • zeusIII
    zeusIII
    Skilled Warrior
    Joined May 2013 Posts: 495
    Its bad enough now for bases. The lvl 4 forsaken weapons dont get it or the du4 armors. If u get hit by a player 20 lvl's higher forget it - base leveled.... Not worth the time trying to design the base better either - it wont help. Yeah.... i know - they attack on their lvl and the repair times are redic.  Kixeye - greed will get ya you'll end up like robots rising, kodak etc.....
  • AnotherLostSoul
    AnotherLostSoul
    Strike-force Captain
    Joined Feb 2013 Posts: 767
    I expect turret upgrades and/or a second panel on turrets.  Kind of obvious since walls are not known for any protection at the moment, but rather a space counter.
  • bruce_lee
    bruce_lee
    Force to be Reckoned With
    Joined Jun 2012 Posts: 1,735
    Vorlon25 said:
    2. Square base - no guard fleet - minimise losses

    Since there is nothing is a base worth protecting, I am thinking something like a square base but with the dock protected and everything else on the outside. Then 14 Javelins protecting the dock so that any attacker is at least going to take some damage.

    I don't see enough reason to continually spend hundreds of dollars of hulls and tech that are constantly being outdated to protect a base with with an repair button and nothing important inside to lose. 
  • Boothys
    Boothys
    Minor Nuisance
    Joined Apr 2012 Posts: 284
    WTF just had a look myself and this will kill the game!!!

    I LIKE HOW NO ONE FROM KIXEYE HAS COMMENTED ON THIS!!!!!!

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  • Ebenezer Scrooge
    Ebenezer Scrooge
    Strike-force Captain
    Joined Aug 2012 Posts: 730
    i have a square base, with 22 wall segments per side that surround the outpost. the damage to the outpost is barely negledgeable, 
    if its hit at all. the last time it was hit 2 hours damage max not destroyed. 
    res however raked out daily cause of this design but like it was said earlier what diff does it make when forsaken standard weapons cant stop a **** thing,

  • Altonator
    Altonator
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,811
    actually it will allow the mid levels to kill hi level bases  and whats wrong with that  bases are meant to be smashed  ,hit repair on with the day  pixels don t bleed
  • ChopOff
    ChopOff
    Strike-force Captain
    Joined Apr 2012 Posts: 924
    actually it will allow the mid levels to kill hi level bases  and whats wrong with that  bases are meant to be smashed  ,hit repair on with the day  pixels don t bleed
    Really lol - we all know that is not the case....it will just mean the strong will get stronger and add an even bigger in-balance to the game
  • ParagonD
    ParagonD
    Incursion Leader
    Joined Jul 2012 Posts: 1,038
    Just crazy, utterly crazy....................if I put that special on my Dread-X's or MC-X's, they'd pack a hell of a punch without too much penalty (for a 75% increase in damage, even worth losing a Seige off the build to cover it if necessary).

    Stupid thing is, that's a Tier 3 prize (achievable by most mid+ level players) - the kind of defensive turret you'd need to stand any chance is at Tier 5.

    In essence, if you've only got Forsaken turrets, you may as well put a sign up saying 'Farm Me'.....................and if your base is trashed more often than not, you'll never be able to build the fleets you need for the raids.

    Unless Kix are planning on releasing new turrets for research/and or new specials for the turrets, then this'll be end game for a lot of players. The raids are already getting harder for low-mid levels - and the re-release of the Arc at Tiers 1-3 doesn't cut it for base defense at all.
    No chance of getting anywhere now. Most friends have left the game thanks to changes, and given the crazy chores now I'll doubtless join them.
  • PirateKing-no1
    PirateKing-no1
    Master Tactician
    Joined Jul 2012 Posts: 2,224
    edited 21 Aug 2013, 4:12PM

    Vorlon25 said:
    The new specials only affect buildings and most buildings can already be destroyed in fairly short order anyway - IF - the attacking fleet survives long enough.

    In this raid we get offered the Javelin (again), a brand new highly buffed guard-ship, and a new longer range anti-ship mortar to go on it.

    So I would have thought on balance the prizes actually favour the defence.

    The new specials will be very good however for taking out Drac buildings in OPs and Raids which have always seemed far more resistant than the turrets we get allowed.

    Taking out a Drac 4-weapon cluster in half the time will halve your damage and your overall repair bill.


    Anybody between Level 40 and the low 50s knows on a DAILY basis that no base is safe thanks to the attentions of players 20 levels above them - and when they complain they're told to "man up or quit" - "stop demanding changes or quit" - "coin like a man or quit".

    Now apparently "some" previously invulnerable high level "bullies" are apparently wetting themselves over the prospect of their previously untouchable base being clobbered by all their past and present victims.

    Well it's only a game - so take your own advice - hit the repair button or quit ;)
    actually im mid 50s and im just getting fleets made to hit tough bases was missing some specials and armors to do this before this special will make that easy tbh but i didnt work my **** off to get to where i am for easy i was happy knowing i had to build the right fleets get the right tech this to me is a very unusual prize and even if its not added to seige b this will make my tactics almost non existent on attacking i dont like throwing my fleets in a tough base and expecting it handed to me i feel better when i earn a win so im not a high lvl with toughest stuff thinking they gonna get me
  • Urban_BadAss
    Urban_BadAss
    Potential Threat
    Joined Jan 2013 Posts: 46
    This special is going to make these new mortars unstoppable.....Not if you have a fast ship etc stingray fully armoured and 7 piranhas on the dreads are screwed...
    ARRRRGHHH!

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  • Grumpy Pirate
    Grumpy Pirate
    Unicorn Overlord
    Joined Nov 2012 Posts: 3,339
    Kixeye are going to kill the game with a single tier 3 prize. Everyone agrees that bases shouldn't be unbeatable, but making it so a base can't possibly win ever? That's bloody stupid. This special will remove any trace skill from ship building and base hitting once people have this in their arsenal.
  • Zaharkan
    Zaharkan
    Incursion Leader
    Joined May 2012 Posts: 1,067
    To be honest, when I'm designing a baser, I'm designing it to take out a turret with the appropriate defensive buffs (+50%) in 1-2 volleys...ditto vs. ships. And since I do that I assume that the attacker will also. This new special to me simply takes a buff on one ship (Triton) and makes it a special available onto other ships. It's a nifty thing, definitely takes a 2 volley fleet and makes it a 1 volley fleet, but you still have to over come the base patrol. I'll try and win these, but if at the last minute Kixeye throws in some old tech I won't lose sleep over it either way.

    Sweet Sweet Lemonade coming to a base near you
    image
    Drac Base #2 - Done Solo 
  • VanDam_Troll_Magnet
    VanDam_Troll_Magnet
    Incursion Leader
    Joined Aug 2012 Posts: 1,106
    so general consensus is that any base is a easy kill without guards which is not surprising really since only 5 base improvements have been released in the last year level 5 walls, Javelin,Halo,Arcs and Disruptors compared to an endless amount of overpowered ships, weapons an specials too many to list really hmm .... well guards in your base are the difference but surely it stands to reason that all or most guards can be removed before the main hit weather that's pinching your engine disruptor/subsonic calvetor  arbiter an sending spectres in rinse an repeat or assualt missiles an fuel booster 3 repeat as necessary, so oh look no guards left or one left now your base dies I just think it's a real shame that a year or so ago when I started battlepirates you could put lots of thought effort tactics into your base an be sure you had done a good job because the two biggest an baddest hulls coming to visit were the HHB and original dreadnought who would probably get in but would have to use skill an tactics now it doesn't matter what base design you have the art of base *designing*  may as well be dead it seems all most irrelevant now what tactics you use to layout or defend your base it's a real shame !!!!     
    image
  • Bassenstein
    Bassenstein
    Minor Nuisance
    Joined Jan 2012 Posts: 259
    I was just hit with a fleet of maulers with siege mort B. One volley at the ship in my channel killed 2 turrets with splash damage. Add 75% bonus building damage and it's over. No sense in having a defense anymore. Just give me little GI Joe guys with pea shooters so the attacker has something to look at while they are crushing your base.
  • YESIASKEDTHAT
    YESIASKEDTHAT
    Minor Nuisance
    Joined Jun 2012 Posts: 241
    Anyone that understand base hitting and the make up of fleet design will see how ridiculous this is. im not going to sit here and debate with people about whether or not they think it is. I know it is and i want some talk with kixeye regarding it.
    He is 100% correct!
  • kingbiatch
    kingbiatch
    Skilled Warrior
    Joined Aug 2011 Posts: 419
    funny no mods or devs want to answer ???????? maybe op6 on way this will force people to coin them,or maybe this will back fire on you kixeye 
    KingBiatch

    LV 85
    242K id
  • Praetor of Locust
    Praetor of Locust
    Skilled Warrior
    Joined Jul 2011 Posts: 490
    who uses morts in base guards? Seriously?

    I have 4 VMs in my base and a mort dread. Please come try me. Please. People see my base and think, oh, how easy...then they float home with a sore **** and 4 dead fleets to give me a 12 hour wondering if anyone got the license plate of the truck that just made prison love to them.

    Once I add a guardian, oh boy!!
    Praetor 
    Level 77

    Proud to be a Locust
    Formerly Known As Hastatior_locust Formerly on Forums as Hast at Work (Kixeye stole my post count!!!)
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