Base defense questions

stazz
stazz
Potential Threat
Joined Aug 2013 Posts: 32
edited 16 Oct 2013, 2:40PM

Is there some way to set up your base to make it prep proof?  Meaning if they destroy a couple turrets it would put the base past 25% and still be able to put up a fight if they went full in?


I'm thinking about getting rid of all the mines since they don't give much and people can just shot past them so they can't even shield the turrets.  Getting rid of the mines should bring the total hp of the base down making each turret a higher percent of the DP

  • zys123
    zys123
    Incursion Leader
    Joined Sep 2011 Posts: 1,099
    I can't find much about what happens when your base gets attacked.  My noob protection is running out in a few days so I'd like to know a few things about good defense setups.
    First of all, before you exit Beginner's Protection you should have all your Combat Modules built and equipped, it is advised to have a combination of Gauss and Heavy Beam Laser in order to deal with the attacks at your level.

    If the enemy destroys a building/turret during their attack does it auto fix?
    The repair on the tower will not begin until you log on and click "Repair Base", it will take a certain duration of time depending on your Combat Module's level and what is equipped on it. Keep in mind the repair is free of charge unless you wish to spend coin to quickly repair everything.

    Should I put fleets on "Guard Base" to help defend?  If so what's the best ships for that?
    It is somewhat advised at your level to have a Guarding fleet out if you are not confident with your base, however at higher levels doing so may make you a target as people love to smash inactive fleets and bases. If you wish to have a guard fleet it is best either to have a Genesis Cruiser Scatter missiles/Pulse Laser/Beam Laser blitz fleet or a Longbow Destroyer fleet with a mix of Scatter missiles, Pulse or Beam Laser, and Railguns.
    I see DP get mentioned alot when it comes to base defense what's that about?
    DP occurs when someone hitting a base finishes the battle. If they failed to destroy more than 25% of a base a 2 hour Defense Matrix ("Bubble") will appear and stop further attacks allowing for the owner of the base to safely repair during that time if they come online. If not, after that 2 hour period the damaged base can be attacked once more. If they destroyed more than 50% of the base, a 12 hour Defense Matrix will appear and if they leveled or nearly leveled the base, a 24 hour Defense Matrix will kick into effect. 
    Can the enemy keep attacking as many times as they want? (especially when I'm sleeping/working)
    As mentioned above, as long as your base is not protected by a Defense Matrix you can be attacked whenever and how many times they wish. Even if you are online and in your base, they could attack and interrupt whatever you are doing.

    Hope that helps. :)


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  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32
    most base defense vids I've seen have heavy plasma chargers is that what I should be researching and building?
  • zys123
    zys123
    Incursion Leader
    Joined Sep 2011 Posts: 1,099
    You're just exiting BP, you won't get HPCs for a while. Make due with what you have.


    "Anger dwells only in the bosom of fools." ~Albert Einstein
    "You have enemies? Good. That means you've stood up for something, sometime in your life." ~Winston Churchill
    "The supreme art of war is to subdue the enemy without fighting." ~Sun Tzu
    "I intend to live forever. So far, so good." ~Steven Wright
                          
    ~Leader of Oldest Active Alliance, RTTC~
    For applications and general details visit our main page.
    Author of the Most Extensive Frigate Textbook Around
  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32
    But as far as long term goals for base defense what should my priority be?
  • zys123
    zys123
    Incursion Leader
    Joined Sep 2011 Posts: 1,099
    All maxed Modules, Charger 5 on Bridge. Assorted max shields, mixture of Charger 5s, Heavy Beam Laser 5 and Torps 5. Highest possible armor to fill up remaining space. 

    That long term enough?  


    "Anger dwells only in the bosom of fools." ~Albert Einstein
    "You have enemies? Good. That means you've stood up for something, sometime in your life." ~Winston Churchill
    "The supreme art of war is to subdue the enemy without fighting." ~Sun Tzu
    "I intend to live forever. So far, so good." ~Steven Wright
                          
    ~Leader of Oldest Active Alliance, RTTC~
    For applications and general details visit our main page.
    Author of the Most Extensive Frigate Textbook Around
  • vincent.ho.96782
    vincent.ho.96782
    Potential Threat
    Joined Jul 2013 Posts: 55
    Leave as little minerals in base before you log off...best defense.

    Spend all your minerals if you can
  • HAWKEYES33
    HAWKEYES33
    Master Tactician
    Joined Jan 2013 Posts: 2,191
    Leave as little minerals in base before you log off...best defense.

    Spend all your minerals if you can
    Not entirely true. People will still attack because there is no, way for them to tell how much resources you have. 2nd off spending all your resources will come back to bite you in the arse. Reasons why you will have to spend most of the time attacking VEGA fleets or bases. At certain lvls resources demands are very high. 3rd off just make a decent or great base to fend off attackers because in the end no one wants to spend all there resources on useless crap just because they are scared to be attacked.
    image
  • GOD at 13000's
    GOD at 13000's
    Potential Threat
    Joined Mar 2013 Posts: 43
    edited 16 Aug 2013, 9:28AM



    Leave as little minerals in base before you log off...best defense.

    Spend all your minerals if you can
    Not entirely true. People will still attack because there is no, way for them to tell how much resources you have. 2nd off spending all your resources will come back to bite you in the arse. Reasons why you will have to spend most of the time attacking VEGA fleets or bases. At certain lvls resources demands are very high. 3rd off just make a decent or great base to fend off attackers because in the end no one wants to spend all there resources on useless crap just because they are scared to be attacked.
    By the time you can build Talons, Res should not be an issue. Spend it or lose it to bigger fish- my 2 cents.
    -GOD, Lev 44.
    Sector 200 Closed Beta and later Forcibly Relocated to Sector 13100
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  • HAWKEYES33
    HAWKEYES33
    Master Tactician
    Joined Jan 2013 Posts: 2,191
    rosalort said:



    Leave as little minerals in base before you log off...best defense.

    Spend all your minerals if you can
    Not entirely true. People will still attack because there is no, way for them to tell how much resources you have. 2nd off spending all your resources will come back to bite you in the arse. Reasons why you will have to spend most of the time attacking VEGA fleets or bases. At certain lvls resources demands are very high. 3rd off just make a decent or great base to fend off attackers because in the end no one wants to spend all there resources on useless crap just because they are scared to be attacked.
    By the time you can build Talons, Res should not be an issue. Spend it or lose it to bigger fish- my 2 cents.
    yeah resources is not an issue but, having a good defense is better than spending all of your resources.
    image
  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32
    Does anyone know how much a shield resists?  For example how much more can a spec shield take from energy weapons vs other weapons?
  • i_Nicked_Yer_Knickers
    i_Nicked_Yer_Knickers
    Potential Threat
    Joined Aug 2011 Posts: 95
    edited 16 Oct 2013, 3:02PM
    stazz, the new weapon tech notwithstanding, shields absorb 90% of the damage until their health is depleted, the other 10% carries through to the structure's health.  When a shield absorbs damage from the appropriate damage type then the damage it absorbs it is halved (50%).

    Examples:
    • You have Spectral Shield equipped and you take 100 points of explosive damage.  Your shield absorbs and takes 90 damage, and your structure suffers 10 damage.
    • When you take 100 points of energy damage, however, your shield absorbs 90 damage, but only suffers 45 damage; and your structure takes the other 10.


    Fixed.

  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32
    I'm sorry that example confused me.  You said it halves if it's the appropriate damage but then in the example you gave, energy damage was reduced by 89%.  Did you mean the shield only takes 45 damage instead of 10?
  • Shadowborn.Original
    Shadowborn.Original
    Skilled Warrior
    Joined Jun 2013 Posts: 318
    Did you really just recommend destroyers for base defence? Don't do it OP. Don't use destroyers on base defence... if someone hits you and comes across those ships they're done for.
    560005_517809434957886_456154387_n.jpg (677×400)


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  • zys123
    zys123
    Incursion Leader
    Joined Sep 2011 Posts: 1,099
    Shadowborn, I would really suggest you cease your nonsensical theoretical assumptions. At his level Destroyers with no minimum range are one of the strongest and cheapest alternatives, it also works particularly well against Harrier spammers who wish to prep the base.


    "Anger dwells only in the bosom of fools." ~Albert Einstein
    "You have enemies? Good. That means you've stood up for something, sometime in your life." ~Winston Churchill
    "The supreme art of war is to subdue the enemy without fighting." ~Sun Tzu
    "I intend to live forever. So far, so good." ~Steven Wright
                          
    ~Leader of Oldest Active Alliance, RTTC~
    For applications and general details visit our main page.
    Author of the Most Extensive Frigate Textbook Around
  • Kre
    Kre
    Greenhorn
    Joined May 2012 Posts: 3
    Im lvl 25 I havent deff VS lvl29. He have more level advanteges in gun & ship. Math of this games are horror. Who pay then win. Who dont pay dont win.
  • HAWKEYES33
    HAWKEYES33
    Master Tactician
    Joined Jan 2013 Posts: 2,191
    Kre said:
    Im lvl 25 I havent deff VS lvl29. He have more level advanteges in gun & ship. Math of this games are horror. Who pay then win. Who dont pay dont win.
    Just because he is lvl 29 does not mean he "pays to win". The 5+ 5- lvl rule is fine the way it is. At your lvl you should at least have lvl 7 Combat modules with shields on them.
    image
  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32
    got hit last night.  didn't lose much since i didn't keep much around but research building stopping upgrading because it was damaged.  

    It was an instant repair too but since i was sleeping I lost 8hours of upgrade time....

    Why doesn't the base auto repair since it's free ffs!?!?!!?
  • tony.dunlap.54
    tony.dunlap.54
    Skilled Warrior
    Joined Jul 2013 Posts: 352

    stazz said:
    got hit last night.  didn't lose much since i didn't keep much around but research building stopping upgrading because it was damaged.  

    It was an instant repair too but since i was sleeping I lost 8hours of upgrade time....

    Why doesn't the base auto repair since it's free ffs!?!?!!?
    Good question. If they can attack when you're not there, you should be able to repair when you're not there, otherwise, the bubble time is wasted.
    I already put it in the wishlist.  Go there and comment on it.
  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32

    Now that my level is high enough. I noticed that it's impossible to fit max shield, armor and plasma chargers on one combat mod.  What is the best late game setup for combat modules?

  • pureFlameX
    pureFlameX
    Potential Threat
    Joined Jun 2011 Posts: 57

    Plasma torpedoes, heavy gauss gun 5, plasma chargers and beam lasers 5. Don't even try mass drivers or polarons. Polarons don't deal much damage and mass drivers have a way larger blind spot than gauss gun just by increasing the maximum range by 500m.

  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32
    edited 12 Oct 2013, 8:54PM

    How are you fitting plasma torp 5 on combat mods?  A lvl 5 plasma torp weighs 4690... more than a combat mod can even hold.

  • B0SS
    B0SS
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,760
    stazz said:

    How are you fitting plasma torp 5 on combat mods?  A lvl 5 plasma torp weighs 4690... more than a combat mod can even hold.

    Yep you can't fit Plasma 5 on anything but the Bridge, but its not a good idea to put long range guns on Bridge anyways so you need to aim for Plasma 4 for the best sniper protection.

  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32

    You obvious can't have max armor, shield and heavy plasma chargers all on one combat mod either so what you do prioritize to get the max dps?

  • Wyvern The PinkiePie
    Wyvern The PinkiePie
    Unicorn Overlord
    Joined Oct 2011 Posts: 3,769

    Gauss and Beams, close to the bridge.

  • B0SS
    B0SS
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,760

    stazz said:

    You obvious can't have max armor, shield and heavy plasma chargers all on one combat mod either so what you do prioritize to get the max dps?

    Yes you can't have both, the DPS is more important, though you need to balance it to have some armor and shields as well, it works like that in order of importance

    DPS>Armor>Shield for base defense

    If you put too much DPS, the module will die in a few blows and will have low armor of course, which will make them count too little % of the base health, which will make the base too prep-able.

    If you put too much Armor you will have weak DPS, the modules will be hard to kill but with low DPS it wont kill anything, so the attacker will eventually get your important buildings

    If you put too much Shield, you will have weak DPS and armor as well, it will make the base too prep-able and wont kill much with weak DPS, it will be tough to destroy the module with one type of damage but the other 2 types of damage will destroy it with no much trouble.

    So you need to find a balancement on a module setup, but always see the order DPS>Armor>Shield

  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32

    Is there some way to set up your base to make it prep proof?  Meaning if they destroy a couple turrets it would put the base past 25% and still be able to put up a fight if they went full in?


    I'm thinking about getting rid of all the mines since they don't give much and people can just shot past them so they can't even shield the turrets.

  • i_Nicked_Yer_Knickers
    i_Nicked_Yer_Knickers
    Potential Threat
    Joined Aug 2011 Posts: 95

    Sorry, yes.  I meant that the Spectral would only suffer 45 energy damage while "stopping" 90 (out of 100 points) with 10 going through to the armor.

    stazz said:
    I'm sorry that example confused me.  You said it halves if it's the appropriate damage but then in the example you gave, energy damage was reduced by 89%.  Did you mean the shield only takes 45 damage instead of 10?
  • B0SS
    B0SS
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,760
    stazz said:

    Is there some way to set up your base to make it prep proof?  Meaning if they destroy a couple turrets it would put the base past 25% and still be able to put up a fight if they went full in?


    I'm thinking about getting rid of all the mines since they don't give much and people can just shot past them so they can't even shield the turrets.

    Recycle miners is a good idea to make it more prep proof, also don't waste your time putting armor on buildings like Ship Bay, Labs, Factory. 

    No armor on storages can help for making the base prep proof but it will be much easier to kill, so if you don't want armor on storages then equip the best shield you can have, more recommended Shockwave Shields.

    Having decent armor on modules is what mostly helps making it prep proof.

  • Dunce-Cap
    Dunce-Cap
    Minor Nuisance
    Joined Aug 2010 Posts: 219

    Not entirely true, i have seen Mass Drivers work in bases as a fail safe. In other words people were so worried about torps and PB they overlooked the max level driver and when it hit, shields were basically non-existent. Flawless prep and attack was the only way to properly hit the base, and even then 1 ship out of that fleet is limping while the attack is going on.

    Plasma torpedoes, heavy gauss gun 5, plasma chargers and beam lasers 5. Don't even try mass drivers or polarons. Polarons don't deal much damage and mass drivers have a way larger blind spot than gauss gun just by increasing the maximum range by 500m.

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