Right now I'm just using HBLs and they keep getting outranged by people with longbows...
What am I supposed to use instead?
well what lvl r u? also use heavy guass to stop longbows from ranging your beams. When you start to getting up near lvl 25-30 you need to start getting heavy plasma chargers, plasma torpedos and lvl 4-5 heavy beam laser. Also make sure your combat modules are lvl 7 or higher with some kind of shield on them.
Right now I'm just using HBLs and they keep getting outranged by people with longbows...
What am I supposed to use instead?
well what lvl r u? also use heavy guass to stop longbows from ranging your beams. When you start to getting up near lvl 25-30 you need to start getting heavy plasma chargers, plasma torpedos and lvl 4-5 heavy beam laser. Also make sure your combat modules are lvl 7 or higher with some kind of shield on them.
I'm level 26. I have Plasma Charger III, I don't have Plasma Torpedoes, but I have Heavy Beam Laser V. Combat Modules are VI, what shields should I use?
Right now I'm just using HBLs and they keep getting outranged by people with longbows...
What am I supposed to use instead?
well what lvl r u? also use heavy guass to stop longbows from ranging your beams. When you start to getting up near lvl 25-30 you need to start getting heavy plasma chargers, plasma torpedos and lvl 4-5 heavy beam laser. Also make sure your combat modules are lvl 7 or higher with some kind of shield on them.
I'm level 26. I have Plasma Charger III, I don't have Plasma Torpedoes, but I have Heavy Beam Laser V. Combat Modules are VI, what shields should I use?
It depends on what players attack you with the most. EXAMPLE: exo rushing consist of beam weaponry with rear thrusters( shield of choice is spectral), Longbows or broadswords with some kind of long range weapon(Deflector or shock but it depends). i use all spec shields all lvl 3 because most people attack me by rushing my defenses. deflector will work well against Mass driver broadswords or any ship with MDs on them. Personally their is no one shield for the job because there are a variety of people who use different weapons and tactics, But if i was you i would equip the shield that you have that is the highest lvl of.
I use beams, gauss, and plasma chargers. The mix of all 3 weapon classes works well.
Guass will not work well in lvl ranges of 25-30 because people will use broadsword with mass drivers on them and the guass will be easily dodged. So get plasma torpedo's ASAP
I use beams, gauss, and plasma chargers. The mix of all 3 weapon classes works well.
Guass will not work well in lvl ranges of 25-30 because people will use broadsword with mass drivers on them and the guass will be easily dodged. So get plasma torpedo's ASAP
Well I'm level 23 now so I've never been hit by those yet but thanks for the info. Plasma torps are now on my list to unlock.
Plasma Chargers are the best tower to have. Backed up by Plasma Torpedoes is best, but Gauss will do as well. A Laser in the middle (Bridge) to prevent blitzers with explosive resist shields from getting in.
i balance out all three right now i have plasma charge in center with 2 plasma's 3, guass , and 3 beam that way you cant really have a certain shield to flank me... btw having plasma torps and charges might be a bad idea considering tht ppl could rush in with explo def. exos or talons
i balance out all three right now i have plasma charge in center with 2 plasma's 3, guass , and 3 beam that way you cant really have a certain shield to flank me... btw having plasma torps and charges might be a bad idea considering tht ppl could rush in with explo def. exos or talons
It is not a bad idea, I've seen my base fend off people with shock shields on their ships. Also that is why you upgrade your stuff so it can kill shields easier. Btw plasma torpedoes have a very big AOE(area of effect) meaning they can damage multiple ships at once that is why people use them because it detonates and causes a big explosion; Guass do not do that meaning you will be a broadsword MD farm.
EDIT: Also if you're worried about being rushed I've seen heavy lasers take out entire fleets by itself. Lvl 4-5 will do the job, but lvl 5 is the most effective with 94 DPS if i remember right.
i balance out all three right now i have plasma charge in center with 2 plasma's 3, guass , and 3 beam that way you cant really have a certain shield to flank me... btw having plasma torps and charges might be a bad idea considering tht ppl could rush in with explo def. exos or talons
Sadly, the ONLY effective anti-Destroyer is the Plasma Torp. And the strongest tower choice is Plasma Charger. So you don't really have a choice in the matter if you want to survive higher level player fleets. Of course, you are right about the explosive shields which is why it is good to have a Laser in the middle to ensure that blitzes die horribly.
actually placement is more important than what weapon choices u have in that u could use whatever u want if placed badly they will always lose. im using 4 HBL5, 4 HPC3 and HPT1 now nothing at the momemnt can 1 hit my base and beat it i have faced rev fleets fury's i think would beat it but u can only use 3 so not sure about that.
actually placement is more important than what weapon choices u have in that u could use whatever u want if placed badly they will always lose. im using 4 HBL5, 4 HPC3 and HPT1 now nothing at the momemnt can 1 hit my base and beat it i have faced rev fleets fury's i think would beat it but u can only use 3 so not sure about that.
This is not good advice. Turret placement and turret choice are equally important.
You can have fantastic turret placement, but bad turret choice will leave more weaknesses in the base than necessary. Likewise, if you have a great balance of turrets, but bad placement, the weaknesses in the base will be exploited: Dean's base setup would be an example - i'm sure he wouldn't easily get flattened in one hit as he has pretty good anti-blitz turrets (assuming his CM's are well placed and have decent armour and shields), but he has little long range defense - snipers will have a lot of fun in his base.
People have already posted some good suggestions in this thread (PC's, torp (or gauss/MD for lower levels), a beam or two), so let me give some different advice: Go hit bases. A LOT of different bases (don't stick to hitting the same farms day in and day out). Soon you will see what type of setup you dislike seeing as an attacker, because you will know you would have your work cut out for you, which in turn means you will see what base setup is good from a defender's point of view.
actually placement is more important than what weapon choices u have in that u could use whatever u want if placed badly they will always lose. im using 4 HBL5, 4 HPC3 and HPT1 now nothing at the momemnt can 1 hit my base and beat it i have faced rev fleets fury's i think would beat it but u can only use 3 so not sure about that.
HAHAHAHAHAHAHA. Dude, I could SLAUGHTER your base with ease. Wherever your Torp is, I'll prep from the other side with BSD + MDs. Good by local PCs. Once you are down 24% of health I come in and say good bye to your entire base with a blitzing Exo fleet. Got shields? Fine, I'm pump you with my Venoms. They can outrange HBLs meaning ONLY your living PCs and Torp can actually hit them. And with explosive shields on them and tons of firepower (and a prep wave) your base won't even come close to surviving.
I am currently sporting EIGHT PCs (3 and 4), FOUR Torps (2 and 3), and a Laser 5 on the Bridge. And I've watched folk prep 4 of my towers with Nighthawks reducing me to 4 PCs and 4 Torps and 1 HBL and then walk over what remains with Revs. Of course, at level 8 towers with Spec shields and Zyn armor my stuff doesn't fall fast. But ANYONE can be beat. Even with my layout that discourages BSD prep waves and stops all blitz waves (including Revs) unless a prep wave is executed first. I've shrugged off multiple NH prep waves and big final Venom attacks with pride, only ever suffering ~50% damage. But then someone bigger came along and proved to me it is impossible to build a base that can withstand anything. The guy that showed me that has a nearly identical set up to my own. I seriously doubt someone with the power to crush my base would have the same layout unless there weren't any known better ones. Sure, there might be, but we haven't found it yet.
Bottom line, tower choice is IMMENSELY important. You can place all your towers however you please but if you don't cover the basics you are dead. For example: (1) BSD + MD prep waves REQUIRE Torp defense. Without them you die. Your base will be prepped VERY easily. (2) Blitz waves require high DPS death + lots of shields and armor. Lasers are a good idea for this, but they can be ranged by Battleships. PCs are also good at this and cannot be ranged by Battleships. Therefore PCs are better. But smart players with Deflector shields will force priority on Lasers. So having no Lasers is bad. But the key thing to remember is that 3-4 of your towers will fall before the main wave starts. It doesn't matter if you smash 5 fleets before that happens. 3-4 of your towers are GONE. So you need to pick towers in such a way that if someone decided to vanish 3-4 of your towers you can still hold your ground. That said, since PCs are the most annoying of all towers to deal with they will most likely be the first to go. Even if a person has to sacrifice a fleet or two of NHs, they will do it. And with your set up having only 4 PCs.... well let's just say the rest of your base will be CAKE. Someone will prep your important towers and literally kite the rest. Depending on how you are set up, they might even prep you without that Torp firing back at them. That is worst case scenario - zero damage prep wave followed by cakewalk devastation.
I've said this to you regarding FvF and I'll say it here Dean: You need better enemies. Because right now life is taking it easy on you. When you find yourself in the company of bigger boys you will be shocked at what you thought was right.
PS - Why not post a pic of your base? Perhaps we could judge it and show you the weaknesses. Include a view of the tower ranges if you can.
actually placement is more important than what weapon choices u have in that u could use whatever u want if placed badly they will always lose. im using 4 HBL5, 4 HPC3 and HPT1 now nothing at the momemnt can 1 hit my base and beat it i have faced rev fleets fury's i think would beat it but u can only use 3 so not sure about that.
Guess what, what you're saying is completely and most certainly no advice to low lvls. Placement has nothing to do with what this topic is about. He asked what turrets he is supposed to use not how to place them.
Use a mixture of all kind of weapons, if you have short-medium-long ranged turrets all at once in your base it makes it a lot more complex, and one attack won't be enough to smash you.
You need at least 2 level 1 torpidos to be safe from broadswords, it's the only defense against them.
Plasma Chargers are the best tower to have. Backed up by Plasma Torpedoes is best, but Gauss will do as well. A Laser in the middle (Bridge) to prevent blitzers with explosive resist shields from getting in.
Chargers are more controversial, as i prefer them for mid range (Short range they are horrible despite the high DPS due to the frequent use of shockwave shields) to get rid of baiting fleets or encourage those baiting ships to get closer. That being said, until i get torps i know that deflectors on my HLB is all i got to stop the timer as fast as i can (lots of my other buildings have low health, so its easy to overprep). Know that Shockwave shields on a blitz fleet WILL eat a base up like it was made of paper due to high dependence on Explosive defense. If you don't believe me ask some of the higher levels who have seen this type of base and smashed it with little damage (Laim-99, Lone Star, BOSS just to name a few).
This is not good advice. Turret placement and turret choice are equally important.
Now I need to know how to set up my base...
It's not like WC or BP, so I've got no idea...