Base Defence set up.

Dreadhead112
Dreadhead112
Potential Threat
Joined Oct 2012 Posts: 39
Before reading this post this post is meant for lvl 25-

Recently there has been a lot of discussion on the topic of what turrets to put where etc etc.
I provide you with my view on base defence. In the time I have been playing my base has been flattened once.

Okay lets start, look at your bridge this building should remain unharmed as much as possible as it stores resources. Furthermore storage modules (or in theory anything you find important) you would want to be protected. In this post I will use the term a block. A block has the size of a combat module and has length 1 by 1. The bridge then would be of length 2x2. First things first the setup I reccomend is your bridge in the center of your perimeter, evenly distribute your important buildings in the blocks which are adjecent to your bridge. Evenly distribute as much as possible the blocks adjecent to these blocks with combat modules and filler buildings(This way explosive weaponry only damage 1 combat module).

On the subject of weaponry:
Heavy beam lasers can be outranged with a variety of weaponry on longbow destroyers and rancor battleships, thus rendering them useless despite a very high dps. My recommendation for the turrets are for players which do not yet face longbows and rancors 4x heavy beam lasers on the combat modules, 5x heavy gauss cannon on the combat modules and bridge. For players which do face this threat my recommendation would be 4x heavy gauss cannon on the combat modules, 4x heavy plasma chargers on the combat modules and 1x heavy beam laser on the bridge. The heavy beam laser is to counter the so called blitzers which rush your base. The heavy gauss cannons function is to counter anything which outranges the heavy plasma chargers. 

 Now on the subject of armor and shields:
Since I assume you are lvl 25- your combat modules will most likely be lvl 6 or lower therefore only your bridge has a shield slot. The biggest threat against your bridge using this set up are rancor battleships with a plasma battery set up. Therefore I would recommend using a shockwave shield, my rule of thumb for armor versus better turrets is: The health of the turret should be greater or equal than 2x the health of the turret without any armor. This ensures your turrets live long enough and have a decent dps. Use the armor which gives you the most points such that the weight limit is not exceeded. 

On the subject of the level of your combat modules:
My reccomendations:
when your base protection ends all your combat modules should be lvl 4 or higher and you should have researched heavy gauss cannons 1 and up to heavy beam lasers 3.
Before reaching lvl 15:
You should have researched tritanium up to lvl 2
Before reaching lvl 20:
You should have upgraded all your combat modules to lvl 5.
You should have researched heavy gauss cannon 2 and heavy plasma charger 1
You should have researched heavy beam laser 4.
Furthermore you should have researched tritanium 3 and shockwave shield 1.
Before reaching lvl 25:
You should have upgraded all your combat modules to lvl 6.
You should have researched heavy gauss cannon 3, heavy plasma charger 2 and heavy beam laser 5
You should have researched tritanium 4 and iridium 1.
The combat modules you should use are:
1:
Heavy plasma charger 2
Tritanium 4
2:
Heavy gauss cannon 2
Iridium 1
3(Bridge):
Heavy beam laser 5
Tritanium 4 x2
Shockwave shield 1.

Any spelling mistakes are my bad and do provide your feedback.
I have added a picture of my base. This setup has beaten 6x rancor with a plasma battery set up. They never even got through the shield of my bridge.


  • PalTheCow
    PalTheCow
    Unicorn Overlord
    Joined Mar 2011 Posts: 2,988
    edited 10 Jul 2013, 2:31AM
    Shouldn't you have a level 4 Bridge by now?Also if someone is skilled enough,they can dodge most of the fire with a Talon and slowly take down some of your combat modules. 3:-O
    Moo
  • Herald of Tzeentch
    Herald of Tzeentch
    Incursion Leader
    Joined Sep 2011 Posts: 1,322
    pal196 said:
    Shouldn't you have a level 4 Bridge by now?Also if someone is skilled enough,they can dodge most of the fire with a Talon and slowly take down some of your combat modules. 3:-O
    one could take out the 4 on the right np. and finish the base on the second hit
    Carebear Flu (C4B3 virus) symptoms : hot-flashes, tearing of the eyes, raw-throat, pain in the hands or fingers, sore knees, lower-back or buttock pain.

    image
  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    I wonder where this farm is located? Too bad I can't hit a level 25 anymore...

    My recommendation, swap out the Gauss for Plasma Torps at least. And get Bridge 5 so you can have more guns...
    I don't play much anymore =(
  • Dreadhead112
    Dreadhead112
    Potential Threat
    Joined Oct 2012 Posts: 39
    I am not a lvl 25 :p however the problem with swapping those is I can get hit by destroyers with mass drivers which outrange my modules.
  • HAWKEYES33
    HAWKEYES33
    Master Tactician
    Joined Jan 2013 Posts: 2,191
    having guass will ensure you that MD destroyers will kill you're base. I'd suggest you listen to Curtis and swap out those guass for plasma torps. plus if you're not lvl 25 then what lvl are you?
    image
  • jeff.konway77
    jeff.konway77
    Greenhorn
    Joined Jun 2013 Posts: 5
    the problem with MDBS's... They are too slow and you have to pilot them very carefully for them to not get destroyed. I have a more condensed version of this setup with 10 turrets and lvl 4 bridge full of HPCs. Shields are a mix of all 3. The mass driver has trouble killing my turrets with Deflector shields in time and if it gets much closer to MD range it takes fire from the chargers. At most I ever get with them is a one hr bbl and lose next to nothing in res.
  • fists of fury
    fists of fury
    Potential Threat
    Joined Jun 2013 Posts: 68
    ill use for ur base harriers fleet with shock3 and 2 beam lasers lvl1. First ill take down few turrets prolly 5 of them and leave ur base on 76% then second attack with exodus fleet full laser equiped just clear rest of ur base, and u r dead.
    Why didn’t you wave hello to me today when I waved hello to you today?
  • MR CHOMPER
    MR CHOMPER
    Minor Nuisance
    Joined Dec 2012 Posts: 224
    Top tip get a mix of plasma lasers and torps ok
    FUD
  • Dean Harvey
    Dean Harvey
    Strike-force Captain
    Joined Aug 2011 Posts: 670
    put 4 hbl5's in base 1 in eaach corner that way when battleships turn corner they get shot and it spaces out well for blitz fleets u get 2 shooting at 1 ship
Sign In or Register to comment.