Most Efficient Build for killing 27 cargo

justin.gates.923
justin.gates.923
Greenhorn
Joined Feb 2013 Posts: 9
Right now I use Exo's with tank build to eat damage, with Broadswords and Plasma Batteries to deal the damage.

This works OK but it's not efficient because of how much res and time it takes to repair. 

What is the most efficient build to kill 27 cargo fleets?

I'm thinking of using Exo with thrusters and Mass drivers but I'm not sure how this will work
  • PalTheCow
    PalTheCow
    Unicorn Overlord
    Joined Mar 2011 Posts: 2,988
    I use 6 exos with 1 level 1 plasma battery,1 level 1 mass driver,1 level 1 plasma torpedo,1 level 1 iridium composite,1 level 1 plasteel,shock wave shield 2,and strafe 3 thrusters.All 6 exo have this build and it works good against level 40 cargos to.
    Moo
  • abbandon.smith.9
    abbandon.smith.9
    Minor Nuisance
    Joined Mar 2013 Posts: 142

    I was just building out my exo's before this latest patch.  Basically tier6 ship with tier 5 weapons and tech.

    I use 3 exo and have them fitted with x1 gauss1, x2 plasma bat1, x3 iridum2, strafe2, shockwave2.

    The firepower was not enough to stop the lone exo in a 27 before he gets close.  He always gets 2-3 volley off on me.   Then my Exo's are to slow and have to get to close to Rancor to use my plasma bats so they lose their shields and a bit of health dancing with them.   The longbow is cake.   I can usually take 3 27's down before I go in for 30-40 min repairs.

    However I was using a 90 degree angle and I found out that is stupid.   I haven't went out and faught with my new knowledge yet.

    I could see how if you wanna really own the crap out of 27's you could have a second row of ships to stop that first exo dead in its tracks.  It will definitely get the back row to fire.   But after that first exo the backrow is useless,  if they are in range to fire your front row has to be getting hit.   What would be SUPER smart would be to make your backrow x3 Harrier with gauss.   After you kill the exo and pick off any other cruisers,  make your exo run away and use the harriers to kill rancor and longbow. 

    I am working on gauss2 and probably plasma torps after that.   The key should be strafe 3-4 so you can run from that **** exo and keep range.  Then I might switch to all gauss or MD whatever fits best.

    BP = Abbandon Lv48
    VC = Abbandon Lv25
    Facebook: Abbandon Smith
  • abbandon.smith.9
    abbandon.smith.9
    Minor Nuisance
    Joined Mar 2013 Posts: 142
    edited 12 Jun 2013, 1:58PM
    Wow!!  Check out my strafe thread but with crappy thrusters(strafe2) using the proper angle made a huge difference.  Instead of turning to 90 like everyone and their uncle who have strafe 3-4 and dont care, if you turn your exo's to 110-130 degree you can run from that first exo better and if you do it perfectly and have enough firepower he wont even get to shoot you (im only using 3 exo).   I have only not been hit once.  But I went from taking 3-4 volleys to only 1.  Now he doesnt even break my shields which are shockwave.

    The angle is kind of easy to set up.  You have that 90 degree deadzone to the rear of an exo's fire arc.  Just make your right click drag arrow slightly INSIDE the fire arc(and out of the dead zone) and that should give you a good angle.   Then you reposition into a line.  You have to do that stuff ASAP.   Then if you wana take little damage you have to line up your middle ship with the exo, because your  fleet is to high or to low you will miss with some weapons as he approaches. 

    After the exo and the cruisers that 110-130 degree angle also made it super easy to dodge rancor fire.  Again I may take some splash damage but only to my shields which never break.   

    I just went on a tear and killed like 4-5+ 27's and was bored so went back in for repairs and only had 8 mins worth of damage.  Less than 10k res to repair.   

    Strafe 3-4 will definately make things easier.  Torps will make things easier.  But my crap fleet is now pretty awesome at killing them and was basically tier5 weapons/shields.  Think armor is tier 6 (iridium2?, but you need shiplab 6 for exodus cruiser anyways)
    BP = Abbandon Lv48
    VC = Abbandon Lv25
    Facebook: Abbandon Smith
  • justin.gates.923
    justin.gates.923
    Greenhorn
    Joined Feb 2013 Posts: 9
    I'm having great success with strafe III and any mix of 4000+ meter range weapons. 

    I'm wondering whats the minimum set up for killing 40's with this technique? I' guess you need strafe 4 or 5?
  • MetalstormV
    MetalstormV
    Incursion Leader
    Joined May 2012 Posts: 1,359
    Exo's with Strafe IV with 3 lvl 1 Mass Drivers with whatever shield/Armor you want works every time. No damage taken because the Strafe speed is fast enough to keep you a safe distance away for a longer period of time.
    video games animated GIF

  • jimmymcgoochie
    jimmymcgoochie
    Master Tactician
    Joined Jan 2012 Posts: 2,161
    level 27 cargo fleets can be taken all day long, no damage (or a couple of seconds of repair each time if you're unlucky), with the following setup:

    Exodus cruiser x6

    Each Exodus has 3 mass driver 1, strafe thrusters 3 (or better if you have it), any shield you like then either add health with plasteel (for cheaper and faster repairs) or cargo hold for greater carrying capacity- your choice. 

    line them up in a straight line perpendicular to the direction the enemy are coming from (at 90 degrees to them), turn 90 degrees to one side using right-click-and-drag and strafe away from the enemy ships at 90 degrees to the direction you are pointing, they will walk straight into the full force of 18 mass drivers. Even if only half actually hit at once it's more than enough to take down their ships while dodging incoming fire from plasma chargers etc. 

    target the exodus with beam lasers first, then the geneses, then the rancors. longbows can be finished off with one ship driving forwards and dodging the gauss gun shots until it gets a salvo away- it only takes two mass driver hits to take down a longbow in level 27 cargos. works for antimatter cargos too, but they tend to have more destroyers: use one exodus to draw fire and dodge it, then send a couple more to attack from the other side. the enemy ships have plasma chargers, so you're more likely to get a bit of damage doing these, but it's only a tiny amount if you strafe properly and often you won't get hit at all. 
    My VC story: 
    Vega Conflict-er since closed beta phase 1, back when torpedo harriers ruled the sector.
    BP- started in the black sea days, then the game died...
    WC- started pre-World Map, then everything went downhill.

    My BP story series:
    https://www.kixeye.com/forum/discussion/202668
    https://www.kixeye.com/forum/discussion/239790
    https://www.kixeye.com/forum/discussion/466086 (in progress).

  • abbandon.smith.9
    abbandon.smith.9
    Minor Nuisance
    Joined Mar 2013 Posts: 142
    x3 Talon w/ x2 Plasma Torpedo 1's, strafe2+, and Spectre shield2 work pretty awesome on 25/27.    You have to be really fast in forming your line and strafing away from the single exoduse cruiser in the enemy fleet or he will light you up with pulse lasers, but the rest is freaking cake.   Way less repair times than exodus fleet.  A completely smashed Talon is @11mins but for minor damage if you screw up and let the exo get some shots off is insta repaired.    WIth torps you can hit rancor and fade before they even start turning its awesome, so you really should not need shockwave shields.

    I fill up my cargo haulers so fast.  

    BP = Abbandon Lv48
    VC = Abbandon Lv25
    Facebook: Abbandon Smith
  • Matthew Martin
    Matthew Martin
    Greenhorn
    Joined Jul 2012 Posts: 20
    wow how are people this high of level already?
    JackSparrow,
    Home sector:361
    Currently has won the following hulls in this order:
    Dread, Sea Scorp, Cuda, Goliath, Strike Cruiser, Destroyer, light cruiser, battlecruiser, battle ship, and the interdictor

    Currently waiting on HH A and HH B.
  • Mr Popo
    Mr Popo
    Strike-force Captain
    Joined Apr 2012 Posts: 977
    6 Talons.

    Plas bat. 1
    Torp 1
    Tritanum
    Rear 2
    Shockwave shld 2

    Rear 3 and lower armor when possible

    Its not 0 damage, but you can kill 5-6 fleets in a row
    image

  • HAWKEYES33
    HAWKEYES33
    Master Tactician
    Joined Jan 2013 Posts: 2,191
    Right now I use Exo's with tank build to eat damage, with Broadswords and Plasma Batteries to deal the damage.

    This works OK but it's not efficient because of how much res and time it takes to repair. 

    What is the most efficient build to kill 27 cargo fleets?

    I'm thinking of using Exo with thrusters and Mass drivers but I'm not sure how this will work
    I use 4 exos with 1 plasma battery 1 plasma torp. with tritium 2 x 3 and strafe 3. works well i can take 27s all day with this build.
    image
  • Spoon 66
    Spoon 66
    Greenhorn
    Joined Mar 2013 Posts: 4
    edited 26 Jun 2013, 11:47PM
    no point in posting strategy if they are just going to counter it in the next upgrade
  • Cheder1984
    Cheder1984
    Greenhorn
    Joined Jun 2013 Posts: 1
    Just using 3 or 4 Voyager Frigate's depending on your skill with (lvl 1 Dual Gauss Cannon's) you can......

    1. Beat a lvl 20 cargo in 1 battle less than 5 min taking no Damage.

    2. Beat a lvl 23 cargo in 1-2 battles 5-10 min taking no Damage.

    3. Beat a lvl 25 or 27 cargo in 3 battles 10-15 min taking no Damage.

    i have done a 25 cargo in 2 battles but by the skin of my teeth and 1 ship left....

    if you lose 3 of your ships its like a 7-8 min repair 6-8k of each resorce.

    done right no repairs no downtime for repairs so. you guys can do the maths
  • Scurvy
    Scurvy
    Strike-force Captain
    Joined May 2011 Posts: 624
    LOL, I just let them auto pilot now and I take less damage.
  • TheHolyAsdf
    TheHolyAsdf
    Incursion Leader
    Joined Jun 2013 Posts: 1,389
    I read this whole thread and someone of you are getting the wrong idea for fighting higher lvl cargo fleets, you seem to focus too much on ships and weapons.

    It is easy to beat lvl 20 - 27 cargo fleets with 6 harriers only losing 1-2 harriers.

    It is somewhat difficult to beat lvl 30 cargo fleets with 6 harriers losing 1-5 harriers. (strongly dependent on your reaction time and internet speed)

    It is possible to defeat a lvl 35 cargo with 12 harriers losing at least 6 harriers. 

    The exact equips and tactics i use i prefer to keep confidential since kixeye will more than likely nerf it ASAP - With this strategy, you can feed lower lvl players resources and help build up a summarily strong sector in comparison with neighbouring sectors. Hell, we have 5 players under lvl 19 able to bring down their own lvl 30 cargos - One of them is a lvl 13 too. 
  • killerz1989
    killerz1989
    Greenhorn
    Joined Jun 2013 Posts: 13
    edited 4 Jul 2013, 8:03PM
    Really? I just use 2 fleets of harriers and with luck just one, and i repair them one by one, and in less than 30 secs i'm attacking another lvl 27 fleet, i just use my talons and base killer exodus for taking the cargo.
  • HAWKEYES33
    HAWKEYES33
    Master Tactician
    Joined Jan 2013 Posts: 2,191
    since the update i have been using talons with shock 3, iridium armor 1, plasma battery, guass, plasma torp. soon ill be refitting and using all MD. My talons take all they way up to 35 so far. 30 and 33 are the easiest to farm.
    image
  • stormdancer
    stormdancer
    Minor Nuisance
    Joined Jun 2013 Posts: 120

    Sorry for the poor quality. You will get the idea though.

    http://www.youtube.com/watch?v=Us-or9CpP7Q pure talons with easy to get components.

    http://www.youtube.com/watch?v=0SggTkqlusg 5 exo and a talon with not so easy to get gear but you could modify it to what you have. The  ship positioning is more important.

  • Zeus 7300
    Zeus 7300
    Minor Nuisance
    Joined Jul 2013 Posts: 123
    same here HAWK
  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669

    I was just building out my exo's before this latest patch.  Basically tier6 ship with tier 5 weapons and tech.

    I use 3 exo and have them fitted with x1 gauss1, x2 plasma bat1, x3 iridum2, strafe2, shockwave2.

    Two questions: What the hell is a Tier 6 ship and a Tier 5 weapon? Last I checked there are only 3 tiers of ships (4 ships per tier) and weapons only have 5 levels/tiers and what you mentioned using are not level 5 weapons. Don't confuse people with odd lingo.

    What the heck is with that build? Your first mistake is putting armor on a Cruiser, but 3 of them? That's the sort of thing you do when you are expecting to be hit. With all that wasted weight you may as well upgrade your weapon levels.

    -------------------------------------------------------------------------

    There are a ton of builds useful to this task. Cruisers with Strafe 4 and PBs is a good choice. Talons with Rear 4 and PBs works too. If you don't have level 4 thrusters, get them. Until then level 3 should do. Not sure how effective level 2 thrusters are.

    You could also try something interesting by having 3 PB Rancors in the back and 3 PB Exos in front. Rancors have extra range and can rain down on the advancing ships and destroy some before they even reach you. Just be sure to turn those things sideways the moment the battle starts.
    I read this whole thread and someone of you are getting the wrong idea for fighting higher lvl cargo fleets, you seem to focus too much on ships and weapons.

    It is easy to beat lvl 20 - 27 cargo fleets with 6 harriers only losing 1-2 harriers.

    It is somewhat difficult to beat lvl 30 cargo fleets with 6 harriers losing 1-5 harriers. (strongly dependent on your reaction time and internet speed)

    It is possible to defeat a lvl 35 cargo with 12 harriers losing at least 6 harriers. 

    The exact equips and tactics i use i prefer to keep confidential since kixeye will more than likely nerf it ASAP - With this strategy, you can feed lower lvl players resources and help build up a summarily strong sector in comparison with neighbouring sectors. Hell, we have 5 players under lvl 19 able to bring down their own lvl 30 cargos - One of them is a lvl 13 too. 

    I don't play much anymore =(
  • TheHolyAsdf
    TheHolyAsdf
    Incursion Leader
    Joined Jun 2013 Posts: 1,389
    Old post, this thread like two months old ._.
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