Until you get all the research, its actually a waste of time to build many ships with the same exact configuration; they will be outdated in short order requiring more refit time. Although it might be useful if one were to build "blank" ships of a class for a later refit once tech is available to make the ship worthwhile...
I've found the anti-matter mines, for the lack of a better description, but they always have a timer of 10 to 25 minutes. Who the heck wants to waste that amount of time waiting?
But I stop play the game can wait every time for this antimatter I just think how many hours i need to wait to kill antimatter cargo to get 8000000 for next upgrade
For me the game over if you guys find better way to get antimatter send me email i will be back
Thanks
Boaz
The remove my sign cuz it was protest sign OMG kixeye
Oh my freaking GAWD! Please quit the game, leave. If you can't handle the basic concepts of the game you are NOT the test subjects Kixeye wants for their closed beta. Open up room for someone else and just get out.
Easy Curtis, he was giving honest feedback, whether you like it or not. I've been involved in real beta testing and this is not real beta testing. So stop talking down to people just because they do not have the time you do or the desire to sit and wait 20 to 30 minutes for a fleet to appear for 10 seconds. You use to be very helpful with others in the early days of BP, what happened?
For the record, I agree with Boaz. I do not have the time to waste either to sit and wait.
Oh, a real beta program has direct interaction with the DEV's. This is just play the game while they watch and read a few comments.
My apologies for making you think I was directing this at you Scurvy, but the attack was against the idiot Boaz. Of course I'm not impressed by your impatience for AM either but that is far less of a concern. The idiots who make anti-Kixeye threads because they can't handle the game mechanics like Boaz should just get the hell out.
Now as per your comment relating to beta testing - different companies do it differently. Kixeye has done beta like this for all their games.
And honestly, if 20-30 minutes is a problem, then how about the week long upgrades of the Repair Yard or Ship Factory? Currently I have all my researches done and my Ship Factory upgrading for 6 days total. That means no new ships, no new constructions, and no more researches. I literally cannot spend money unless I let my ships get destroyed - For 6 whole days! But do you hear me complaining? No, this is typical for Kixeye games. And there IS still stuff I can do - fleet battles. I can teach local 100s how to break a Vega. I can accomplish missions. I can escort fleets and join raids.
As the game grows, and planets start filling out, its plain to my eyes there is too little of some things to go around all. Perfect example is 40 vegas, they are sucked up now asap, your lucky to get 2 now in even close to peak time.
If a planet is full, and Am spits out 5 ships in 30mins?. 5 is covering 5 ppl lol How many can fit in a planet more than 5 lol. Vegas give you 10% cut, which builds up but not like 8/10milli+. I think it would be better if more vegas, more planet cargos and more AM ships get spit out. I dont mind waiting now, but think about waiting 1 hr to even hit an AM ship.
I think you are forgetting that AM is not a majorly used resource. You don't even have to spend it until you reach level 7 labs. So it is not going to be something you are running low on much. Sure there are some tech researches that need an enormous amount of it, but they take a LONG time and are PERMANENT. Meaning you don't have to do them over and over, nor are you expected to do one right after the other.
So learn a little patience if you don't have the means to simply steal it from others.
How many people in a planet?. Say 100 i would assume minimum. Say 60 play. Even more optimism would be say only 20 playing at one time. We all lvl30, all need AM for those permanent researches.
10% Cut from vegas seems fine to me in ratio. 5 AM ships with the biggest having 500k i think, goes around all them people?. Hardly.
What about you simply upgrade wep lab to IX, you need 18milli AM right off to start 2 researches. Lets say you only do one at 10milli AM. Meaning you have to hit 20 of the highest AM cargos to replace what you used. Additional you have to time it every 30mins to have the chance of hitting it, and noone beats you there can drag out.
Honestly i dont care what way it is i will adjust. I think its offset now and could be improved. Majority playing here are playing for the PvP, not to mindlessly hit cargos over and over and over just to do 1 thing. Even from the coiner perspective, if they start research coin to finish it, then they have to coin the Am reso to start another cause you cant replace 10milli AM fast lol Add all this onto they changed it requires Am to refit and build now, in my eyes, its just brian dead to restrict it like now.
Your assumptions are given a full system. Right now there are maybe 5-10 people per planet that are truly active... not 20-60. But let's go with your numbers for the sake of a saturated game.
Now something you are completely failing to realize, is that for every AM launch, there are four sets of fleets (about 3-4 fleets per set) heading towards the processing centers. So you are actually looking at nearly a dozen of these per 30 minutes. Not only that, but planets do not all launch AM at the same time.
Now having checked the prices, the highest AM cost I saw was about 33M. And knowing Kixeye that research will take over a week to complete, maybe close to two weeks. The labs to even begin those researches are 2-3 levels from me even when my next lab upgrade is 4 days long. So when you consider the rather large amount of time between AM requiring researches and lab upgrades. Thus, you should not have too much of a problem acquiring it.
With proper strategy you should have no difficulty at all. I scouted the 5 planets around my star and the AM launches at all different times. So I can easily poach one after another without stopping - 5 fleets per 30 minutes. And given your analysis of 20 AM fleets, that would only take me 2hrs - compare that with the week or more in time it will take for that research to complete.
Again, I point out the permanence of researches and upgrades. It is not necessary for you to IMMEDIATELY have what you need. It is ok to take a week to have the res to start a research since once you are done you have that bonus for the rest of your time playing.
True i overlooked the multi spawns in planet for AM. But even still auto'ing them would result in reso repair and using antimatter, so atm i can see people will manual control the AM ones, and i can hit 2 per 30mins. Yes thats loads for me, but not for 30 people, split by 4 means 7 people could be waiting for AM with only 5 spawns with only 30 active.
Its Beta atm, so what we are doing, in a small way, will reflect on when the game goes live and "saturates". Even further when people can port, grouping up active people i cant see this setup atm working. Additionally i assume you dont know the time for those researches, make a guess but still an assumption. Couple this with coiners who gather AM, start research, coin the tim and back to what?, hitting 20+ Am ships to start another?
Im not here for farming PvE resources. Like BP its a necessary evil to build/repair. Majority of people start RTS for the PvP aspect. Obviously there is a balance between the boring evil of PvE and actually testing yourself against PvP. To give a quick comparison, if you half the resources you get from salvages in BP, loads more people quit because noone wants to mindlessly hit cargo ships and do the exact same thing over and over, thats repetitive and boring.
Lastly i will scout around my planet and get the figures for you, tho they mean less when porting comes out and active people are grouping in planets.
Don't even use the 'auto' argument. You should NOT be autoing fleets for res. Res should never be that easy to get.
Your next argument is missing the concept of time zones, and is still assuming player saturation. Please consider those a little more...
Whether my guess is on the ball for research times or not, I have had a few at L7 labs that are a few days long. I can only imagine what L9 labs will bring us. But needless to say, you don't need your researches right away. That is just childish. Get the res, get the research. If you want things pronto there is a button to add coin.
Bottom line is that people are practically begging for free AM and that is ridiculous. Sure it might take a while to grab what you need for the latest and greatest, but you don't need it right away. Get that emergency desire out of your system. This game is meant to take months and months to reach endgame. Be patient.
I havent needed anti matter as yet, as I am only a lvl 23 but I still have 700k from hitting bases and Im sure I can hit lvl 20 antimatter as much as I want so where's the problem.???
Well i judge what im saying on the game going live. Why would i be judging what i say in a closed Beta when its not at full potential for gamers, even porting and grouping up active players on planets. I also mentioned auto'ing, not that im in favor, just to point out the restrictions of you realistically manual controlling in 2 Am ships per spawn. Your mention of timezones is nearly negligible because like me in BP, i will group with my friends, who majority are of the same timezone, so yeah i do see heavy strain on getting AM in the future. Also note that AM just isnt for researching, it will get drained away repairing bigger ships, like venoms, making those ships.
The way i see it is your saying the AM mechanic for getting it and spending it is sweet. Im saying its not sweet when the game goes live. I never once implied i wanted free resources, i want the chance to be able to hit the cargos to get my resources, i.e- to play the game and not waitwaitwait.
You bring up difficulty of controlling 2 AM ships per spawn? Have you considered hitting AM on different planets? I have. The spawn of AM on my planet lags behind the sector cargos by about 3 minutes so I would tend to hit the sector cargos and miss the planet AMs. Thus, I checked out other planets and found some that precede the sector launch by a few minutes or more. I would travel to each planet in succession often getting at least 3-4 different hits per launch. I wouldn't need to manually control 2 simultaneously, I could control MORE doing just one at a time. It's all about intelligence. Now, would I be taking away from someone else? Not really. Consider the fact that I can only handle one of 3-4 AMs per area (of which there are 4 per planet). The others can be hit by people doing the same thing as me. So there could be a dozen folks like me hitting all different AMs on dif planets just fine.
Now of course you are forgetting the obvious - base hitting. Why not let the farms farm the stuff and you take it. That is a natural step in the game, obviously.
Lastly, you have sector cargos. And granted they dish out less in 40s than in 30s, probably by a factor of 2-3 but the sector cargos hang around for a while and don't reach their destination in under a minute - this gives you even more chance to get the stuff.
And of course I must repeat an argument you keep skipping - research permanence. Once done it doesn't have to be done again. The facts are simple, you don't have to respend much of your AM. Sure there are ships that require it, but not in serious volume, not like the 10-30M AM researches. So the miniscule ship base AM costs are negligible. It is the researches that appear once and then are gone that cost much. So save up and don't whine about how long it takes.
How about this since you will go down the road of trolling.
Your opinion is basically keep the dynamic the same. Mine is it needs a slight tweek to spread around when the game goes live, more active players, porting, Kix buffing AM usage in building/repairing/researching/upgrading even. That is it, your opinion, or mine, doesnt get any better by repeating it loads of times lol
You dont even know the scale of things in mid/end game atm. They havent even released them, but working on logic, the mid-end game stuff will require more AM and more resources to do, even if permanent. How much reso for shipyard lvl9 or 10?. How much Am to put 1 zyth armor lvl5 on a ship?. I dont know these figures, but i do know it will be more than putting zyth 2 on, or building shipyard lvl7 etc.
As for whining im only here to give some feedback lad. I already said i dont really care if they change the dynamic as im heavily active and will do fine, but not everyone is 12+ hours active almost everyday.
Answer me this im interested in, Would there be any negative effects to spawning more AM cargo ships per launch?
Fact is that all the way up to level 30 is really easy to come by AM. In fact, I'm overflowing repeatedly. And since things take so long at level 30+ we can safely assume that we'll have plenty of time to gather AM when we need lots of it.
I just checked with ctrl F and found that you are the only person to have used the word whining. Don't accuse me of being condescending in this way unless I actually do it.
And last I checked, I gave you evidence of being able to secure the needed AM in 2hrs, not 12hrs. Add to that the fact that between each research that requires such high levels of AM is lots of time (more than a single day). So there will be no issue. This resource will separate the men from the boys. The hardcore players from those that just want to see explosions in space.
Negative aspects to more cargos? Nooby players do better. That is not something we want. We want there to be an incentive to try, not have things handed to them. Otherwise the hardcore element of the game disappears and we may as well be playing Cargoville. As it stands, the best place to get AM is from other bases. But if you make it possible to rely completely on cargos you lower the need for PvP action.
I just checked with ctrl F and found that you are the only person to have used the word whining. Don't accuse me of being condescending in this way unless I actually do it.
So save up and don't whine about how long it takes.
Lets start with this. I was clearly replying to your comment. I dont get your angle here, maybe you type and dont remember what you say in earlier posts or maybe its the lack of making sure of something before you speak on it that has caused your confusion here. But i will say again, im here to give my opinion of the setup it is now, factoring its a closed Beta and all, not to **** around with unrelated talk or try to demean anyones view, its all feedback that Kix may or may not read, may or may not take something out of it.
Negative aspects to more cargos? Nooby players do better. That is not something we want. We want there to be an incentive to try, not have things handed to them. Otherwise the hardcore element of the game disappears and we may as well be playing Cargoville. As it stands, the best place to get AM is from other bases. But if you make it possible to rely completely on cargos you lower the need for PvP action.
Lets start with you using "we". Are you referencing me and you?, you and kixeye?, you and an untold majority? Personally i try not to speak for others, its highly flawed. more cargos, still have to be killed, since noone can auto for no damage atm, you have to try. Increasing the amount available doesnt harm people "trying".
Hardcore element disappearing - lets consider this a bit more with 2 scenarios:
(1) You need AM, you go to planet view, wait 5imins for launch, drive out and kill one, fill, there are 4 more available, kill another, fill and send home.
(2) You need AM, you go to planet view, wait 5mins for launch, drive out and kill one, fill, there are 8 more available, kill another, fill and send home.
So out of both these scanrios, your implying the (2) one will make the hardcore element disappear? Also there will always be people who enjoy base hitting more, and others who enjoy FvF more
But if you make it possible to rely completely on cargos you lower the need for PvP action.
Anytime you launch a fleet here, thankfully, your open to some PvP action. Some people drive about looking FvF and others just get caught. Having more cargos, impacts this very small. You still have to drive and kill the vega/planet salv, still have to load the reso up and travel home. All the while, open to be engaged just the same if they is 5 cargos or 10.
Hmmm, seems the ctrl F function has failed me... well anywhoo. Whining is whining.
'We' means everyone who plays the game as it was intended to be played.
Now you are still missing the point that more cargos means no need to farm bases. That means more PvE and less PvP. That equals noobie and less skill. Anyone can take a silly AI, not everyone can fight bases effectively.
In your scenario you are forgetting your original base assumption of player saturation. Sure you may have twice as many AM fleets in option 2 but imagine they are all gobbled up by others. Now not so many. You cannot assume player saturation and proceed to use an example environment with only one person in it. The difference between current and your preference, is that after player saturation occurs there will not always be AM fleets available to be hit vs there will always be enough. And that IS a difference.
Having more cargos means less NEED to hit other people, thus less of it will occur. That refutes your final point made.
Hmmm, seems the ctrl F function has failed me... well anywhoo. Whining is whining.
What actually failed was your off topic troll comment. Im here to discuss the game, no banter with someone who replies like you if an opinion differs from theres.
'We' means everyone who plays the game as it was intended to be played.
I think this might be your sticking point. Its your point of view your giving here, not kixeyes or a majority lol. If it is, point me to kixeyes view on this, and majority views on this please.
Now you are still missing the point that more cargos means no need to farm bases. That means more PvE and less PvP. That equals noobie and less skill. Anyone can take a silly AI, not everyone can fight bases effectively.
Yes and like i said earlier, getting resources against mind numbing dumb AI gets boring but its an option. Limiting this option, to FORCE more people into hitting bases isnt a good thing in my eyes. I want to see loads of options, to cater for all players, all levels, all time zones and all playing times to encourage more players. That is simply my drive here, this isnt for personal gain my feedback, i doubt the AM situation will even phase me, but thats mainly due to me playing alot.
The difference between current and your preference, is that after player saturation occurs there will not always be AM fleets available to be hit vs there will always be enough. And that IS a difference.
Yes of course, like i stated earlier, i would like to see more cargos, simply to have the chance to play the game, and not waitwaitwait to hit a cargo because more players are playing and they disappear very fast. Waiting/restricting reso, just leads to more people quitting i think because if you dont invest decent time, or decent funds, you will be more inclined to boredom.
Having more cargos means less NEED to hit other people, thus less of it will occur. That refutes your final point made.
My point has been not to FORCE a situation on anyone as i realise we all play different to a degree. I dont want to force anythign on anyone, have many options available, to apply to the most people you can, so more can play the game and take something away with them.
Having more cargos means less NEED to hit other people, thus less of it will occur. That refutes your final point made.
For your last statement, i have been FvF'ing for the past few days in different sectors. I gain nothing by this but to have some fun, learn and have a gossip with some good lads. I dont NEED to hit any of these people, yet i do to have some fun.
So i get your angle, i see your point yet i would still rather my options. This is where we disagree i suppose, which is no sweat, but dont feel the need to reduce yourself to trolling when we are simply giving feedback on a beta game, that may or may not be found useful.
It's funny how much you flip flop in your opinion. You side with the team wanting more AM fleets to deal with potential unavailability of the resource, but then you completely admit to the fact that repeated battles against AI get mentally mind numbing. And they you have the gall to contradict me when I say that hitting bases for it is both a good thing and the intended result. I think you just want to argue. Because your logic is worse than a woman on her period...
Then you make the socially desirable argument to give people choice, lol. Yeah, I've seen that tactic before. Sadly this is not Cargoville, this is VEGA Conflict. There is supposed to be CONFLICT here. Fighting. You know, that fun stuff between resource gathering. Right now you can fill your wares up with any res you like without engaging a single other fleet. That is sad. Eventually the game will saturate and this will no longer be as easy, but until it gets there we have a ton of peace loving noobies that just want to upgrade everything without fighting. You're making my manhood tremble. Let's get some testosterone happening and blow stuff up! Don't make these silly recommendations to keep thing nice and tidy!
Lastly, you really need to stop suggesting that I'm trolling. I'm the person forming logical arguments here. So I might throw a little pizzazz on my statements. But you are the one closest to trolling with your side swapping admissions and careless arguments.
How is this siding with anyone? Its my comment/my opinion. Not once did i agree with any points made previous to mine.
I think your flawed in using the word "we" and give no specifics to who you refer to. You replied with a general, as intended to be played. Whos intention?, yours?, kixeyes? lol
Lastly to educate you in the definition of trolling:
In Internet slang, a troll (****.: /ˈtroʊl/, /ˈtrɒl/) is someone who posts inflammatory,[1] extraneous, or off-topic messages in an online community, such as a forum, chat room, or blog, with the primary intent of provoking readers
Now let me hit you up with your fine examples of trolling, since your unsure:
I just checked with ctrl F and found that you are the only person to have used the word whining. Don't accuse me of being condescending in this way unless I actually do it.
While yes i was the only one to use the word whining, it was clearly in answer to your suggestion above this quote, that since i was disagreeing with your opinion i was obviously whining lol. Troll with the addition you were basically mistaken lol I didnt accuse you of being condescending, i said you were going down the road of trolling.
So I might throw a little pizzazz on my statements. But you are the one closest to trolling with your side swapping admissions and careless arguments.
Pizzazz you say? lol Your pure trolling, reference the definition if your still unclear. While i like debating, its not worth investing time talking to people like you. It took about 15mins to type this, so you will likely never see a reply from me, as trolls shouldnt be fed.
(1) There is a difference between assumptions and conclusions. YOU made the assumption to argue based on player saturation. In order to have an argument about conclusions we must begin with the same assumptions so I maintained your assumption for that sake. I don't honestly feel we'll ever become so saturated such conclusions will matter, but in order to defeat you on your turf I adopted your assumption and proceeded with logic. Learn that please...
(2) (a) Trolling is not what you think. That statement you quoted me was not a provoking statement. As much of a condescending insult it may have been it was never intended to get a rise out of you. It was a conclusion statement that you took a little too offensively.
(b) That ctrl F thing was an admitted failure. I looked at the previous posts and there were a LOT of words. After spending more than a minute looking I gave up and used ctrl F to find the reference you were making and I only found the word as you used it so I assumed my machinery was working properly and responded in kind. There is no trolling there, simply an honest mistake. You need to quit being so easily offended by stuff.
(c) Pizzazz is not trolling. I like to color up my speech a little, but that does not make the points invalid or trolling. I like to smile, it's fun. So when I can alter my word use to be slightly humorous I will. But I do stay on topic and argue logically, something you have done little of.
(3) You accuse me of being off topic but I'd like to point out that the ENTIRETY of your latest post was completely off topic of this thread. Don't point fingers when they point back at you.
PS - If that short post of yours took 15 minutes you may wish to consider typing lessons. One of the many reasons I can type a novel so easily is because I sit here with laser fingers. I don't mind being a little verbose
For the record, I agree with Boaz. I do not have the time to waste either to sit and wait.
Oh, a real beta program has direct interaction with the DEV's. This is just play the game while they watch and read a few comments.
Now of course you are forgetting the obvious - base hitting. Why not let the farms farm the stuff and you take it. That is a natural step in the game, obviously.
Lastly, you have sector cargos. And granted they dish out less in 40s than in 30s, probably by a factor of 2-3 but the sector cargos hang around for a while and don't reach their destination in under a minute - this gives you even more chance to get the stuff.
And of course I must repeat an argument you keep skipping - research permanence. Once done it doesn't have to be done again. The facts are simple, you don't have to respend much of your AM. Sure there are ships that require it, but not in serious volume, not like the 10-30M AM researches. So the miniscule ship base AM costs are negligible. It is the researches that appear once and then are gone that cost much. So save up and don't whine about how long it takes.
'We' means everyone who plays the game as it was intended to be played.
Now you are still missing the point that more cargos means no need to farm bases. That means more PvE and less PvP. That equals noobie and less skill. Anyone can take a silly AI, not everyone can fight bases effectively.
In your scenario you are forgetting your original base assumption of player saturation. Sure you may have twice as many AM fleets in option 2 but imagine they are all gobbled up by others. Now not so many. You cannot assume player saturation and proceed to use an example environment with only one person in it. The difference between current and your preference, is that after player saturation occurs there will not always be AM fleets available to be hit vs there will always be enough. And that IS a difference.
Having more cargos means less NEED to hit other people, thus less of it will occur. That refutes your final point made.