well you all sure wasn't concerned about hte inbalance in light of the fact it is impossible to defend a base against dread x's or mcx's without having goliath hulls. which most do not have. there is no way to defend a base now. i've tried every way possible. with and without defense fleets. i've talked to different top players and it is impossible. i stay bubbled no matter what i do and i'm lvl 52.
You release hull after hull that has extra bonuses for hitting bases, but never release anything on hte base side to balance things out. you still have the lp taking over a day to repair and much of hte time a persons bubble is down before the repairs are complete. you don't care about balance just forcing people to coin for everything. i'm sorry but this is stupid
Guys... stop looking at only endgame, but also look at the new owners of OP5... Where people are still fighting with FF and HHs... They would have to adjust the combat speed of many hulls to make it re-balance. The game is very much balanced at the moment, imho.
Yes, you can stop threshers, DN-X and MC-x fleets... just maybe not all at the same time. But that's also the point, no base is 100% proof, but many top level players already have 98% proof bases, so given ~10 extra land would had made it impossible for everyone except maybe 0.1% to crack it, and then base battles would had come to an end.
We’ve been looking at the concept of Diagonal Tiles for quite some time and evaluating it from a number of different viewpoints. After extensive testing with all of the hulls and existing tech in the game, the team has decided that allowing Diagonal Tiles would create a severe imbalance within the game.
In light of the player request for more land, the team is looking into ways that will allow players to earn more land tiles. The entire game has been balanced on the contraction of bases without the notion of diagonal land placement and adding it now would ruin existing content and obsolete a number hard-won Prize Hulls.
Below is a list of additional validations, without going into too much detail: · It would allow for channels that are too long when taking into consideration current time limits and hull balances.
o Potentially obsoleting things such as the Spectre or slower stand-off fleets.
· Defensive Guard Fleet ranges can be exploited through ‘beaching’ while still being protected by walls. · A number of tested layout proved to be “uncrackable” even with good driving and top tier technology.
We hope this clarifies the questions that players had as to why this change will not be occurring. If there are any more, feel free to comment on this thread.
I mean, I can understand the Diagonal tiles improving bases, but why the focus specifically on Spectres and not another hull like maybe the DNX or Striker?
they are trying to avoid the spectres becoming useless for killing base guards by having longer channels....which i think is too bad for the sub boys....let them take their chances like the other fleets!
You can not be this stupid in real life. Its like saying fvck hail storm guys they should man up and get hit by vms. Fvck Guidance scramblers they are for wimps. Fvck resistances they are for noobs. Its a ship in the game regardless of "your" particular style of play they have a use in limiting damage taken to your main fleet. That would be smart play. Not that you would have a clue about anything resembling intelligence.
We’ve been looking at the concept of Diagonal Tiles for quite some time and evaluating it from a number of different viewpoints. After extensive testing with all of the hulls and existing tech in the game, the team has decided that allowing Diagonal Tiles would create a severe imbalance within the game.
In light of the player request for more land, the team is looking into ways that will allow players to earn more land tiles. The entire game has been balanced on the contraction of bases without the notion of diagonal land placement and adding it now would ruin existing content and obsolete a number hard-won Prize Hulls.
Below is a list of additional validations, without going into too much detail: · It would allow for channels that are too long when taking into consideration current time limits and hull balances.
o Potentially obsoleting things such as the Spectre or slower stand-off fleets.
· Defensive Guard Fleet ranges can be exploited through ‘beaching’ while still being protected by walls. · A number of tested layout proved to be “uncrackable” even with good driving and top tier technology.
We hope this clarifies the questions that players had as to why this change will not be occurring. If there are any more, feel free to comment on this thread.
I mean, I can understand the Diagonal tiles improving bases, but why the focus specifically on Spectres and not another hull like maybe the DNX or Striker?
they are trying to avoid the spectres becoming useless for killing base guards by having longer channels....which i think is too bad for the sub boys....let them take their chances like the other fleets!
I'd say give us water based Turrets that shoot Torpedoes so as to protect against Spectres prepping without damage. Currently attackers coin rockets to BB my Arb and then my BS with Sonar 3. So both defenses are being circumvented then the rest of my fleet prepped. Still takes at least seven or more attacks, but some extra protection would be welcome.
they can always do it without damage either way, that bs button called retreat saves them from damage, if you take a sub fleet into base you should have to exit the base before retreating or run like hell till the time runs out
quite funny how a thread about diagonal land tiles has turned into a **** session about people who use subs, you all had the chance to get them at christmas i had to make the tough choice between getting dreads or spectres and guess what i chose spectres, you dont see me coming on here crying about people coming into my base with dreads and their mort reload rate do you? no because thats the choice i made, maybe instead of moaning at everyone else about spectres you should be moaning at yourself for not choosing the spectres when you had the chance!!!!
I replied to Spectres because Magic specifically said the Diagonal Tiles would obsolete them. He did not mention DNX, MCX or any other hull so diagonal tiles would not be a concern. He wanted to appease all the Spectre users by stating that kixeye is listening solely to the coiners. Same as when they took the Attack button away. The coiners only want to hit bases and can't handle anything that potentially counters their bought and paid for fleets.
I replied to Spectres because Magic specifically said the Diagonal Tiles would obsolete them. He did not mention DNX, MCX or any other hull so diagonal tiles would not be a concern. He wanted to appease all the Spectre users by stating that kixeye is listening solely to the coiners. Same as when they took the Attack button away. The coiners only want to hit bases and can't handle anything that potentially counters their bought and paid for fleets.
Deleted the other quotes so it wouldn't look too ridiculously long. The DNX, MCX, etc. were grouped in the Top Tier Technology statement, so they would still be a concern should the change have been made.
How would diagonal tile "Obsolete" Spectres when they're still auto-winning the raids for the players that have them?
It doesn't affect JUST spectres.....
Magic commented specifically that the Diagonal tiles would obsolete Spectres. Thus my question.
Specs are not auto-win raid ships. Specs require alot of maneuvering and time to do any good in a raid and a person can still get tons of damage. Specs are only good for people who have the time to use them.
As for base attacking/prepping, this requires a completely different designed spec to be able to go into bases and prep fleets then the raid. A person literally has to build two sets of spec fleets to do this. If the channels get to long basically specs would become useless in prepping fleets and that would completely ruin an entire spec build.
If your that worried that your ships are going to be prepped by subs, BUILD A BETTER BASE or add the new anti sub weapons that could have been won during the trition raid.
Actually , they are auto-wins for the Raids. There are players that jump on the forums stating they finished every raid in the matter of hours along with posting them taking the most difficult targets with zero damage. If you're losing your fleets then you're just not using them correctly.
Also, yourself and others that are whining about things potentially causing a hindrance to Spectres or making Spectres less dominant are also the ones that whined when players were attacking your base fleets and Pwning them with Predators. Those folks calles every sub user out saying they, "Needed to use Real fleets." And now you're dependent on no-brainer subs to attack and prep bases.
I could say man up and use real fleets, but I won't. Mainly because it takes no less than five Spectre preps to clear my base of the first two guard ships in my base. Heck, it took a player seven attacks, multiple rockets and finally two MCX fleets to give me a 36hr bubble. I'm fine with my base as it's doing it's job.
hard won hulls well what about the ppl whoe havnt gottin thes hulls ANd are gettin lvled every day from them is that fun for them to see that they have nothing for them and cant hit back when all they have are hh or even some have only the ff still i think this game is already un ballenced big time if you want to even the odds for smaller and some non coining big players put some new better hull in the forsaken lab doesnt haft to be a dnx or mcx or even the spect but somthing thats able to keep up pish yall think more land going to help they will just make an even bigger hull to lvlv you wait and see and the money bags in this game will have them
So, you're saying Kixeye should screw over the PAYING customers who have the hulls to make the game easier on those who don't pay? Good logic, I certainly wouldn't give you a business loan
SOS? Sorry, my magic fleet that sucks attackers out of bases and fixes your buildings is repairing.
hard won hulls well what about the ppl whoe havnt gottin thes hulls ANd are gettin lvled every day from them is that fun for them to see that they have nothing for them and cant hit back when all they have are hh or even some have only the ff still i think this game is already un ballenced big time if you want to even the odds for smaller and some non coining big players put some new better hull in the forsaken lab doesnt haft to be a dnx or mcx or even the spect but somthing thats able to keep up pish yall think more land going to help they will just make an even bigger hull to lvlv you wait and see and the money bags in this game will have them
So, you're saying Kixeye should screw over the PAYING customers who have the hulls to make the game easier on those who don't pay? Good logic, I certainly wouldn't give you a business loan
Not seeing how they'll "Screw over" the paying customer. Those players will still keep the hulls they purchased all those months ago. It's not like they'll be taking them away from anyone, just making them more widely available. Obviously you shouldn't get a business loan either as your business would not know how to keep customers happy.
they should just give more incentive to FleetvsFleet (i.e. Alliance points) then people could interact in a 'non-parking-lot-making' activity in this game.
Real life SQUARE-KNOT Sailor: Order of the Trench -(Swam over the Marianis trench) Order of the Ditch -(Panama Canal) Order of the Golden Shelback -(Crossed the 0 degrees "Equator", and 180 degrees "Prime Meridian") Order of Magellan -(Circumnavigated the world) Order of a bunch of things I can't recall.... Been thru: the Arctic circle, 15 countries, 2 hemispheres most the seas, several continents and a ****-load of hazing!!!! But most importantly: Lvl 55 Battle Pirate
The DNX, MCX, etc. were grouped in the Top Tier Technology statement, so they would still be a concern should the change have been made.
What do you mean by this?
Real life SQUARE-KNOT Sailor: Order of the Trench -(Swam over the Marianis trench) Order of the Ditch -(Panama Canal) Order of the Golden Shelback -(Crossed the 0 degrees "Equator", and 180 degrees "Prime Meridian") Order of Magellan -(Circumnavigated the world) Order of a bunch of things I can't recall.... Been thru: the Arctic circle, 15 countries, 2 hemispheres most the seas, several continents and a ****-load of hazing!!!! But most importantly: Lvl 55 Battle Pirate
well you all sure wasn't concerned about hte inbalance in light of the fact it is impossible to defend a base against dread x's or mcx's without having goliath hulls. which most do not have. there is no way to defend a base now. i've tried every way possible. with and without defense fleets. i've talked to different top players and it is impossible. i stay bubbled no matter what i do and i'm lvl 52.
You release hull after hull that has extra bonuses for hitting bases, but never release anything on hte base side to balance things out. you still have the lp taking over a day to repair and much of hte time a persons bubble is down before the repairs are complete. you don't care about balance just forcing people to coin for everything. i'm sorry but this is stupid
It is far from impossible to defend a base from DNX or MCX attacks without Goliaths. I stop most DNX fleets in my channel and a good percentage of MCX fleets and I don't have Goliaths.
Defending your base is a matter of proper setup, layout, turrents, and guard fleet. Obviously you HAVEN'T tried every way possible, you prefer to complain instead.
Perhaps those "top players" you claim to have spoken to prefer to use you as a farm and are telling you it is impossible knowing you won't try and research a better base design.
The game is balanced quite well as it is.
Level 74
Prizes won: Every single hull, Blueprint, Armor, Special, and Weapons System in the game
Why are the level 4 turret bases limited to only one special. Why can't we have an armor panel slot and a weapons enhancement slot...time to give the bases a chance.
you had 83% people voting yes to diagonal land placement am sure it was but yet you say no to doing it? 83% SAID YES BUT YOU SAY NO?
DISGRACEFUL DECISION
who care if spectres can't be used in a base attack, then people go back to what they did before spectres where introduced then. there still usable for the weekly missions and fleet vs fleet battles.
BASES WILL NOT BE UNCRACKABLE, just have to sacrifice more fleets to take a base, after the time we put into our bases to get to say 50+ in level, then darn right our base should be "tough" and uncrackable. As I said, just means people have to use more of there fleets to take a base, way it should be, players 50+ have EARNED that right.
There is no such thing as "uncrackable", every base can be cracked with the right fleets. people can just walk into bases belonging to lvl 40-lvl 50 with 1 fleet, diagonal land tiles gives these players a chance.
yet again I say........DISGRACEFUL DECISION, you had around 83% saying yes in a poll posted by kixeye , an you ignore the majority vote.
give us the diagonal land tiles placement without having to earn more land tiles now, after all, you going be adding better hulls in future anyway, which will correct the "so called" inbalance you say adding diagonal land tiles would do.
I have been a big fan of much of what kixeye has done since that god awful prizes you gave in the January raid, this decision on diagonal land tiles has very much disappointed me, didn't think for one second kixeye would ignore 83% I believe it was on poll that yous had posted.
when you say earn, you mean we going have to purchase coins to win extra land tile right? after ignoring 83% in a poll vote, am beginning to agree with those that complain about kixeye drive to get players to coin. I actually defended kixeye in other threads on this because you are a business, am just totally shocked about this decision to be honest, makes no sense to me and very poor customer service to ignore 83% majority vote on a poll.
Guys... stop looking at only endgame, but also look at the new owners of OP5... Where people are still fighting with FF and HHs... They would have to adjust the combat speed of many hulls to make it re-balance. The game is very much balanced at the moment, imho.
Yes, you can stop threshers, DN-X and MC-x fleets... just maybe not all at the same time. But that's also the point, no base is 100% proof, but many top level players already have 98% proof bases, so given ~10 extra land would had made it impossible for everyone except maybe 0.1% to crack it, and then base battles would had come to an end.
in no way is the game balanced but that is not the point, 83% voted yes on a poll, I realize that is not 83% of the player base but it still a majority vote which kixeye is ignoring, due to skilled players saying it "to hard" to take bases.
when a player is 50+ in level, it should be hard to take a base and should cost you 3+ fleets to take base. (although would add, repair times would need to be lowered to compensate for this)
in all honesty, I fail to see how diagonal land tile placement would make bases to hard or uncrackable as it was put by OP.
right now, there is a severe unbalance for players between level 40 and level 50. diagonal land tiles wouldn't stop all fleets attacking bases , it would just help those that are still waiting an age to research/upgrade/ build hulls they need to do before they can defend themselves better.
Honestly, even with diagonal tiles, no base would be considered "uncrackable". Joefri's base, if I remember correctly was the closest to being impenetrable.
I've seen plenty a video of someone destroying all of the guns, but time out. I would consider that being cracked, though he/she could improve the speed to crack the turrets.
We’ve been looking at the concept of Diagonal Tiles for quite some time and evaluating it from a number of different viewpoints. After extensive testing with all of the hulls and existing tech in the game, the team has decided that allowing Diagonal Tiles would create a severe imbalance within the game.
In light of the player request for more land, the team is looking into ways that will allow players to earn more land tiles. The entire game has been balanced on the contraction of bases without the notion of diagonal land placement and adding it now would ruin existing content and obsolete a number hard-won Prize Hulls.
Below is a list of additional validations, without going into too much detail: · It would allow for channels that are too long when taking into consideration current time limits and hull balances.
o Potentially obsoleting things such as the Spectre or slower stand-off fleets.
· Defensive Guard Fleet ranges can be exploited through ‘beaching’ while still being protected by walls. · A number of tested layout proved to be “uncrackable” even with good driving and top tier technology.
We hope this clarifies the questions that players had as to why this change will not be occurring. If there are any more, feel free to comment on this thread.
I am sorry i do not agree as you said this game is about balance but i do not see how this game is currently balanced you gave us ship after ship that can walk most of our base's without that much damage you gave us halos to stop dreads from walking our base and then the next raid you gave us a fleet that made halos pretty much useless you then come out with a ship that can walk our cebs we only have 14 weapons platforms we ask for one of 2 things we get more turret or more land because witch ever one you give us your more then likely gonna make a new ship that can skill kill our base's but we could stop a few fleets at least braking us so you need to do some thing to put the game back on balance and give us stuff to help protect our base's better and stop making crap that can destroy it the next raid we have a lot of ships we do not need any more WE NEED BASE DEFENCE.
To some people their time is more valuable to them, and to others their money is more valuable. Your priorities are you own, and just as others shouldn't tell you what it more valuable to you, nor should you impose on others what should be more valuable to them.
Uncrackable you say.........Who tested that theory....some pencil pushers at Kixeye or some real players.
This was tested by skilled players, though your bravado is giving me ideas for challenges. Haha.
how about you put players to the test you put a base in every sector with the hardest layout you guys can do with diagonal land and see how many players can brake it and monitor it and see if we can beat the kixeye team and who ever brakes the base in there sector gets 10000 free credits to do as they wish with it.
that is a kind of challenge i would do some thing that is tested by all players and some thing that can benefit the players and not always kixeye
To some people their time is more valuable to them, and to others their money is more valuable. Your priorities are you own, and just as others shouldn't tell you what it more valuable to you, nor should you impose on others what should be more valuable to them.
i dont understand why Diagonal tiles would be the only answer to this..simply the square tile size can be increased by say 10% or so which ends up adding around 10-tile more area to the island.
i dont understand why Diagonal tiles would be the only answer to this..simply the square tile size can be increased by say 10% or so which ends up adding around 10-tile more area to the island.
would it be too much to add a land tile to every level of current out post inventory. maybe make it where we have the ability to use 2 specials on level 4 turrets. and maybe another turret for each of the out post as well.
Why would they allow for us to be able to better build bases.... That would go against the complete unfairness we are all dealing with now with regard to not being able to defend against the newer hulls. The only thing with regard "Diagonal Tiles would create a severe imbalance within the game" is that Kixeye would start fixing the current one-way unbalance of bases not being able to defend against new hulls. Nice work Kixeye... you research was top notch on this one. By the way... the higher percentage of voters voted for this change.
Last hull won: Destroyer ECM
Sgt_Humpy's video feed
Ships Won: who cares you will see them
BP-ID: 1824740....lvl 72
Also, yourself and others that are whining about things potentially causing a hindrance to Spectres or making Spectres less dominant are also the ones that whined when players were attacking your base fleets and Pwning them with Predators. Those folks calles every sub user out saying they, "Needed to use Real fleets." And now you're dependent on no-brainer subs to attack and prep bases.
I could say man up and use real fleets, but I won't. Mainly because it takes no less than five Spectre preps to clear my base of the first two guard ships in my base. Heck, it took a player seven attacks, multiple rockets and finally two MCX fleets to give me a 36hr bubble. I'm fine with my base as it's doing it's job.
Order of the Trench -(Swam over the Marianis trench)
Order of the Ditch -(Panama Canal)
Order of the Golden Shelback -(Crossed the 0 degrees "Equator", and 180 degrees "Prime Meridian")
Order of Magellan -(Circumnavigated the world)
Order of a bunch of things I can't recall....
Been thru: the Arctic circle, 15 countries, 2 hemispheres most the seas, several continents and a ****-load of hazing!!!!
But most importantly: Lvl 55 Battle Pirate
Order of the Trench -(Swam over the Marianis trench)
Order of the Ditch -(Panama Canal)
Order of the Golden Shelback -(Crossed the 0 degrees "Equator", and 180 degrees "Prime Meridian")
Order of Magellan -(Circumnavigated the world)
Order of a bunch of things I can't recall....
Been thru: the Arctic circle, 15 countries, 2 hemispheres most the seas, several continents and a ****-load of hazing!!!!
But most importantly: Lvl 55 Battle Pirate
New forum rules.
DISGRACEFUL DECISION
who care if spectres can't be used in a base attack, then people go back to what they did before spectres where introduced then. there still usable for the weekly missions and fleet vs fleet battles.
BASES WILL NOT BE UNCRACKABLE, just have to sacrifice more fleets to take a base, after the time we put into our bases to get to say 50+ in level, then darn right our base should be "tough" and uncrackable. As I said, just means people have to use more of there fleets to take a base, way it should be, players 50+ have EARNED that right.
There is no such thing as "uncrackable", every base can be cracked with the right fleets. people can just walk into bases belonging to lvl 40-lvl 50 with 1 fleet, diagonal land tiles gives these players a chance.
yet again I say........DISGRACEFUL DECISION, you had around 83% saying yes in a poll posted by kixeye , an you ignore the majority vote.
give us the diagonal land tiles placement without having to earn more land tiles now, after all, you going be adding better hulls in future anyway, which will correct the "so called" inbalance you say adding diagonal land tiles would do.
I have been a big fan of much of what kixeye has done since that god awful prizes you gave in the January raid, this decision on diagonal land tiles has very much disappointed me, didn't think for one second kixeye would ignore 83% I believe it was on poll that yous had posted.
when you say earn, you mean we going have to purchase coins to win extra land tile right? after ignoring 83% in a poll vote, am beginning to agree with those that complain about kixeye drive to get players to coin. I actually defended kixeye in other threads on this because you are a business, am just totally shocked about this decision to be honest, makes no sense to me and very poor customer service to ignore 83% majority vote on a poll.
in no way is the game balanced but that is not the point, 83% voted yes on a poll, I realize that is not 83% of the player base but it still a majority vote which kixeye is ignoring, due to skilled players saying it "to hard" to take bases.
when a player is 50+ in level, it should be hard to take a base and should cost you 3+ fleets to take base. (although would add, repair times would need to be lowered to compensate for this)
in all honesty, I fail to see how diagonal land tile placement would make bases to hard or uncrackable as it was put by OP.
right now, there is a severe unbalance for players between level 40 and level 50. diagonal land tiles wouldn't stop all fleets attacking bases , it would just help those that are still waiting an age to research/upgrade/ build hulls they need to do before they can defend themselves better.
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info: Male /1985 BD/ hell no not just an addicted gamer!!
Ladies, Gentelmen and **** (All Three Species Of This Community)..Cheer up, Game IS going in the RIGHT Direction!!
info: Male /1985 BD/ hell no not just an addicted gamer!!
Ladies, Gentelmen and **** (All Three Species Of This Community)..Cheer up, Game IS going in the RIGHT Direction!!