One of the features currently planned for Battle Pirates is the new Navigation Relay Network. With this system, players will be able to substantially reduce the amount of time necessary to travel between sectors.
Each sector will have four Relay Towers. Players will need to travel to the towers in order to hook into the Forsaken Relay Network.
Players will be able to sync into the relay network and travel quickly through up to five sectors at a time.
Players can use the network multiple times to travel even further from their home sector.
If a players fleet is defeated far away from the home sector, it will automatically use the Relay Network to get back home.
At the moment, the design discussion is centered on whether or not players entering/exiting the Navigation Relay should be vulnerable to attacks - and if not, how long they should be protected.
Increased combat activity is generally a good thing (especially in a game called Battle Pirates), but there is the potential for this to cause unwanted game behavior.
One of the primary concerns here is the potential for spawn camping at a Relay Tower keeping other players from using the feature at all.
Let us know what you think!
Which do you prefer? 1131 votes
Players are never vulnerable.
Players are vulnerable upon entering the Navigation Relay.
Players are vulnerable upon exiting the Navigation Relay.
Players are always vulnerable.