Level 40 Sickle Syndicate Bases, the how to defeat them guide.

MetalstormV
MetalstormV
Incursion Leader
Joined May 2012 Posts: 1,359
edited 4 Jan 2013, 7:27AM
What is needed to defeat the base: (The base being the one where the outer most defenses are mortar and Hellfire turrets with the 4 bunkers in a symmetrical fashion, kinda like a diamond shape)

Level 9 Elite Hellfires
Level 8 or 9 Elite Warhawks
Gatling Trucks (The higher level the better) (4 is the preferred number)


1) Use EWH to destroy the vulnerable towers that will threaten the EHF when they go to attack.

2) Use Gats as a shield to take the sniper fire from the South East Bunker while EHF''s take out the bunker.

3) Next, use EHF's to target their towers while remaining out of range of the Plasma and Barrage towers. The splash damage should destroy all nearby flak and gat units around the barrage and plasma turrets. (If you fail to destroy all AA units, you will have to find a way to destroy them, use whatever you think is suitable to take them out without loses)

4) Use EWH to destroy the turrets that are now exposed to air attacks.

5) Nearly there now, Now this part is the tricky part. Spawn ONLY 1 EWH and send it around to the OPPOSITE side of the base, making sure that all the flak and gats are *aiming* at it. (Since they are on stand ground they wont move to attack it, but will remain Locked on unless another air unit gets too close.) Now, spawn the other EWH and go through the gap in their defenses that has been created and begin attacking the CC.

If done correctly, the flaks will not turn around to attack and in about 2 minutes the CC will fall. If done correctly, the only losses you would had suffered would had been from your gates which can be micro healed in less 10 minutes.

Notes: There are many other ways and variation to my own strategy to defeat the bases, but ive found this suites me well as it offers a simple strategy to quickly and swiftly defeat the base.

I hope this helps and good hunting commanders :D
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  • Morph7829
    Morph7829
    Force to be Reckoned With
    Joined Apr 2012 Posts: 1,633
    Yes Hellfires need to be a part of the mission to take down a a lvl 40 base. The snipers will take out the gatling truck probably in one hit, so your EHFs will be vulnerable to taking a lot of damage. You will need at least 5 EHFs to be any bit effective.

    EWHs should be used to take out all non-AA turrets. To take down these bases you need to eliminate the bunker first. The EWHs, they will hurt one part of the base where there are mortars, rbs, hellfire missile turrets, plasmas. Again, you have it right to try out one EWH to see if you do or don't get smashed.

    Everybody has to be aware of the flaks. They are a pain in the ****. I won't elaborate further but i will say you should consider using vehicles with much stronger armour than gats. Personally i use megas, but that's just me.
    Don't keep sending cheating threads, helps the cheater stay in the game http://support.kixeye.com/mail/

    Event Rewards to get: the FAV, FAV schematic, elite gladiator, elite suicide truck, gat schematic, spectre, viper and warhead.
  • MetalstormV
    MetalstormV
    Incursion Leader
    Joined May 2012 Posts: 1,359
    If your gats are leveled up a bit then they won't be one shoted by the snipers. They can withstand 1-2 rounds of being shot at before being destroyed. By the time the snipers can destroy the all the gats your Hellfires would had already destroyed the bunker.

    Flaks are a threat, but if you are able to get them locked onto 1 of your EWH, then the CC won't be a problem, unless they get too close or they damage the flaks whioch will result in them tearing up your EWH's and giving you a hefty repair time.
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  • Jason Bowen
    Jason Bowen
    Greenhorn
    Joined Dec 2012 Posts: 13
    These bases are extremely hard to find!
  • Ranger X
    Ranger X
    Potential Threat
    Joined Oct 2012 Posts: 66
    edited 6 Jun 2014, 4:38AM
    .....
  • Luis Azambuja
    Luis Azambuja
    Potential Threat
    Joined Jun 2012 Posts: 31
    No Sickle bases available, this suck
  • Alina Tamas
    Alina Tamas
    Greenhorn
    Joined Dec 2012 Posts: 1
    in my sector i dont find anymore Sickle bases ! sucks sector 352
  • Morph7829
    Morph7829
    Force to be Reckoned With
    Joined Apr 2012 Posts: 1,633
    If your gats are leveled up a bit then they won't be one shoted by the snipers. They can withstand 1-2 rounds of being shot at before being destroyed. By the time the snipers can destroy the all the gats your Hellfires would had already destroyed the bunker.

    Flaks are a threat, but if you are able to get them locked onto 1 of your EWH, then the CC won't be a problem, unless they get too close or they damage the flaks whioch will result in them tearing up your EWH's and giving you a hefty repair time.

    One thing about your theory is that the speed of the gats gives time for the speedier, multi and more powerful sniping fire to trash the gats and that would mean you need about at least 3 or 4 before the snipers start hitting the EHFs.

    If it is the base layout i think you are talking about all of the range turrets that exceed the EHFs range. With that layout you can safely take out two bunkers, say the west and south. There are mines at the entrance to one i take then you get rid of all of the turrets on one side (that would be the side you attack the CC) and the other where you get rid of the ones that can hit your EHFs while they are decimating the CC.

    Personally i use Megas to withstand the sniper fire and while they aren't at lvl 8 or 9 they are able to take the damage enough for the EHFs to wipe out the bunkers. My EWHs take out those turrets that could inhibit the progress of the EHFs. Oh and the flak guns haven't given me too much grief as a result of this strategy.
    Don't keep sending cheating threads, helps the cheater stay in the game http://support.kixeye.com/mail/

    Event Rewards to get: the FAV, FAV schematic, elite gladiator, elite suicide truck, gat schematic, spectre, viper and warhead.
  • Karim Ach
    Karim Ach
    Greenhorn
    Joined Oct 2012 Posts: 1
    can you tel m how send msg to kixeye
  • mattoray
    mattoray
    Greenhorn
    Joined Jul 2012 Posts: 2
    Sector 74, no level 40 sickle syndicate bases available anymore
  • MetalstormV
    MetalstormV
    Incursion Leader
    Joined May 2012 Posts: 1,359
    Morph7829 wrote: »
    One thing about your theory is that the speed of the gats gives time for the speedier, multi and more powerful sniping fire to trash the gats and that would mean you need about at least 3 or 4 before the snipers start hitting the EHFs.

    If you use 4 gats, your hellfires won't be injured. I personally use 4 gats as the snipers usually destroy 3 and injurer the 4th which is why having 4 is a good bet to keep your hellfires safe.

    I don't use megas because of the repair time. 4 gats being repaired is far quicker then a single mega. A destroyed gat has a repair time of about 7-8 minutes which means that only 2 minutes of repairs are needed before you can micro heal the last 5 for free. So 2 x 4 = 8 minutes of repairs. A mega will take anywhere between 15 - 30 minutes of repair depending on the amount of sniper fire it takes. So its easier to use gats or other quick repair units as shields.
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  • Russell Johnson
    Russell Johnson
    Greenhorn
    Joined Dec 2012 Posts: 7
    where are all the sickle bases in 125 cant find any need those sickle bases please
  • Russell Johnson
    Russell Johnson
    Greenhorn
    Joined Dec 2012 Posts: 7
    should add anouther storage to the base so we can have more troops out
  • tattoomanFLA
    tattoomanFLA
    Greenhorn
    Joined Dec 2012 Posts: 16
    Sector 53 without sickle 40's also.
    GET BUSY LIVING..OR GET BUSY DYING!!!
  • joemac33703
    joemac33703
    Potential Threat
    Joined Sep 2012 Posts: 55
    No sickles in sector 16 that I can find
  • MetalstormV
    MetalstormV
    Incursion Leader
    Joined May 2012 Posts: 1,359
    Please don't clog the thread about the lack of Sickle bases, Kixeye have said that they will have it fixed after New Years. If you want to point out a lack of Sickle bases, do it in the appropriate threads already created.
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  • Morph7829
    Morph7829
    Force to be Reckoned With
    Joined Apr 2012 Posts: 1,633
    This is a guide to helping players take out lvl 40 Sickle Syndicate bases. We all want more lvl 40 bases. But this is to help players take out lvl 40 bases. Stay on topic please.
    Don't keep sending cheating threads, helps the cheater stay in the game http://support.kixeye.com/mail/

    Event Rewards to get: the FAV, FAV schematic, elite gladiator, elite suicide truck, gat schematic, spectre, viper and warhead.
  • NightCrawler
    NightCrawler
    Greenhorn
    Joined Dec 2012 Posts: 6
    Hey which aircraft suits for attacking sickle's?
  • MetalstormV
    MetalstormV
    Incursion Leader
    Joined May 2012 Posts: 1,359
    Elite Warhawks are the most preferred option as they have the best DPS and range against turrets, but they are only effective when they are level 6+. You could use other aircraft like Cobra's but they take a long time to destroy anything and their range is not as good as a Warhawk's. Raptor's and other fixed wing aircraft are not advised as they are difficult to use to attack such well defended bases and would more then likely be destroyed before they take out anything due to all the AA.
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  • the 12th man
    the 12th man
    Greenhorn
    Joined Oct 2012 Posts: 11
    I wish I would have found this thread before I took on those bases, I wouldn't had lost so many platoons. I don't have ewh or ehf, just the normal ones. I use my raptors to take out the bunker, then I can attack the towers. I never thought of using a wh as bait on the other side.... now I will thanks.
    GreatBaldy
    Lvl 28
    Total Anarchy
    Sec 157
    UNITS UNLOKED
    Attack Dog, Gattling Truck, Lazer Tank Warhawk, Hellfire
  • Craig Mayhan
    Craig Mayhan
    Skilled Warrior
    Joined Oct 2012 Posts: 395
    Chop Chop all gone, is it over...what gives,,,none in 53 for sure
  • WYCKD1
    WYCKD1
    Potential Threat
    Joined May 2012 Posts: 70
    Ive heard that kixeye was having issues with the spawning of lvl 40 bases and that it should be resolved after the first of the year...:(
  • Dan SuperSic Muscalu
    Dan SuperSic Muscalu
    Greenhorn
    Joined Dec 2012 Posts: 8
    Sector 391, no level 40 sickle syndicate bases available anymore
  • MetalstormV
    MetalstormV
    Incursion Leader
    Joined May 2012 Posts: 1,359
    Sector 391, no level 40 sickle syndicate bases available anymore

    Don't you read the previous comments, don't keep telling us about the lack of level 40 bases, the devs know about the problem so quit bugging the rest of us with these useless comments.

    Same goes for you Craig Mayham.
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  • leetexas
    leetexas
    Greenhorn
    Joined Dec 2012 Posts: 1
    where in the world are the sickle bases?
  • lodBeep
    lodBeep
    Minor Nuisance
    Joined Oct 2012 Posts: 100
    use 6 ehf and 1 mega tank in a platoon. send the tank as first for the sniper fire, so u can destroy all bunker
  • MetalstormV
    MetalstormV
    Incursion Leader
    Joined May 2012 Posts: 1,359
    lodBeep wrote: »
    use 6 ehf and 1 mega tank in a platoon. send the tank as first for the sniper fire, so u can destroy all bunker

    You can use a Mega tank but it has a few disadvantages:

    1)Repair time: anywhere between 20-30 minutes.
    2)Size: The size of the tank means that it is possible for it to be hit by the RBT or PT if moved too close because when moved, even slightly, it moves a lot forward, not just a little bit.

    That's why using Gats is the preferred option, because of the quick repair times, small profile and quick mobility.
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  • Grahamjunor1
    Grahamjunor1
    Greenhorn
    Joined Jul 2012 Posts: 2
    Any tips when attacking without HF's?
  • MetalstormV
    MetalstormV
    Incursion Leader
    Joined May 2012 Posts: 1,359
    If you don't have HF or EHF, then its near impossible to be able to take the bases without suffering massive losses. The only other way I can think of is to use Razorbacks but you will have to do a LOT of mortar baiting which is very difficult with these bases.
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  • Grahamjunor1
    Grahamjunor1
    Greenhorn
    Joined Jul 2012 Posts: 2
    Thanks MetalstormV. I will keep working on it until next event. maybe suicide trucks can minimise my loses.
  • Morph7829
    Morph7829
    Force to be Reckoned With
    Joined Apr 2012 Posts: 1,633
    You can use a Mega tank but it has a few disadvantages:

    1)Repair time: anywhere between 20-30 minutes.
    2)Size: The size of the tank means that it is possible for it to be hit by the RBT or PT if moved too close because when moved, even slightly, it moves a lot forward, not just a little bit.

    That's why using Gats is the preferred option, because of the quick repair times, small profile and quick mobility.

    1 tank isn't enough. You need back up. Also you need air support. Now, 4 gats are needed if you want them to and those 4 will get damaged. 2 Megas is enough. Yes it's a lot of damage, but it's worth the effort as long as you get things right.

    2 bunkers on one of the layouts are the only ones that are needed to be taken out and they have to be linked like west/south. But as MetalStormV said, forget about attacking these bases because you need HFs or EHFs, preferably EHFs for their splash damage.
    Don't keep sending cheating threads, helps the cheater stay in the game http://support.kixeye.com/mail/

    Event Rewards to get: the FAV, FAV schematic, elite gladiator, elite suicide truck, gat schematic, spectre, viper and warhead.
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