KIXEYE CS Xandamere wrote: »
So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account.
ReLeNtLeSs wrote: »
DNX are overpowered . halos are overpowered , victory lies in the hands of those who paid the most for it , the game is screwed has been for months , the reason for it is kixeyes stupid string of releases.
exracer327 wrote: »
I'm abstaining from voting either way for this for a few reasons:
1) as of right now, land tiles share walls between turrets, etc. With the diagonal layout, each land tile could be independent of one another. How long until you give us additional walls to compensate. Although, if we did receive more walls, then we could build 2 deep walls for every turret.
2) as of right now, 2x2 diagonal is not snipable. If the base were turned and the current 3D graphics engine is still in place for battling, that would no longer be true. The corners may then require 3x3 (or more?) to be safe - thus rending all the extra land spaces moot. (Think about how 1 land, 3 water and 3 walls are required now on one side to be safe from assault missiles + sfb3 and how that might change with a diagonal base layout.)
3) if this was implemented, how would it affect all our current bases? Or would this be an available option within the base planner that we could build either a "normal" or diagonal base?
Hermit wrote: »
Wouldn't it be easier to turn the allowed build space into a square aligned to the grid instead of using a diamond?
KIXEYE CM MagicSarap wrote: »
We wanted to get some feedback on adjustment for the Base Planner. Currently, players are unable to place land tiles diagonally from another land tile, regardless if it creates a narrow channel or not. The proposed change would allow players to place land tiles in a diagonal chain as long as it does not create a narrow channel (the Invalid base would be possible under the proposed change). Let us know what you think.
KIXEYE CM Swag wrote: »
To some people their time is more valuable to them, and to others their money is more valuable. Your priorities are you own, and just as others shouldn't tell you what it more valuable to you, nor should you impose on others what should be more valuable to them.
Lou Seal wrote: »
We are both listening and not chickens (we're Unicorns damnit).
Ace65 wrote: »
Ok so after reading this thread and trying it out on base planner I see no benefit to it. Having diagnol 'chains' is of no use if you can not connect them to the main sides of the base. So unless you want to have muliple entrances to your base what are these diagnol 'chains' for? Maybe someone can help explain the purpose of this new feature.