The Big Dynamic Turrets GuideIntroduction to Dynamic Turrets:
On 10-19-2012 Dynamic Turrets were introduced. They formed such a big swing in the game play that I decided to make a separate guide about it, instead of updating my older guides. In this thread I will talk about the stats, pros and cons and uses of the new dynamic turrets, including the Plasma Cannon and Rocket Barrage Tower that can be won in events. Please note that this guide is not complete yet, since I havent tested out several towers (especially the Hellfire turret, the Laser Tower and the Rocket Barrage Tower, which I do not have). So if you have anything to add to this guide, please comment.
First I will start off with the Dynamic Turrets as a whole. Turrets exist of 2 parts: the Defense Platform and the Turret Head. The Defense Platform is a building and can be upgraded like a building. It has 3 lvls and with each upgrade only the health of the tower increases:
Lvl 1: 5,000 health
Lvl 2: 25,000 health
Lvl 3: 70,000 health
When you upgrade the Defense Platform you can see that the heath of the turret increases, which will mean it will take longer to destroy the turret, so it can deliver more damage before it is destroyed.
The Turret Head is the part that delivers the damage. Turret Heads can be unlocked and upgraded in the Defense Lab:
There are 5 regular types of Turret Heads and 2 special Turret Heads that can only be won in events. When you have upgraded a Turret head, you will have to change the previous Turret Heads you have built with the upgraded Turret Head, because already built Turret Heads do not upgrade automatically. To change a Turret Head on a Tower, click on the Tower, click Set Turret and select the new Turret Head from the list on the left side, then click on start equipping.
Turret Heads have a unique color code to tell you which lvl they are:
Lvl 1: Green
Lvl 2: Yellow
Lvl 3: Purple
Lvl 4: Blue
Lvl 5: Red
Next post I will discuss the different types of Turret Heads.
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