freparkng wrote: »
...Making friends everywhere ...this game is about networking and being polite. It goes a long way...
Guardian334 wrote: »
This has nothing to do with better/worse. It has to do with, irregardless of *player* skill, a new 40 *does* *not* *have* the in-game technology to stand ANY CHANCE. Period. Level 3 turrets do not defend against HH/FF or raid ships. Period. It has absolutely nothing to do with how well or poorly you've laid out your base, how well or poorly your base defense fleet is designed. The later (base layout, defense fleet layout and positioning) is a *skill* issue. Being hit by someone who outmatches your in-game technology is NOT a skill issue.
Equal technology, skill will tend to win out. Which is as it should be. Poor tech but awesome skill vs great tech and bad skill; the tech wins. Tech wins every time (except, perhaps, when the great tech/poor skill guy is *really* unskilled, but few are actually that bad). There is no game with that. Ever. There's just curb-stomping.
There is nothing to be learned by watching a DNx or SC or other endgame base hitting fleet roll through your non-DU4, non Level 4 weapon, non Level 3 special base. None. It only shows you that, yup, Level 3 weapons don't even annoy the attacker. Yup, non-DU4 turrets die in seconds. Saying "that's how you learn" is utter crap. There is NOTHING to learn watching that.
All the bullies that roam around going "I hit to teach", if they actually meant that lie, would hit the 'little' 40s with Levi fleets. Instead, they roll in every 36 hours with their end-game hitters and full drac weapons. And a lot of them don't even do it for resources; I've watched dozens of hits where the base has no resource showing in the warehouses and they still hit. Where the research buildings are off to the side and they'll TURN over there to hit them after getting in and taking out the OP and WH (which does nothing but cost the victim tons of time).
If they were actually trying to teach, they would use something on-level with what they're hitting. But they don't do they? Nope, they level bases that have no chance of keeping them out. Just to be bullies. Just to curb-stomp.
Learning is when you have a endgame base. Then there's TONS to learn watching your base get hit. You can see how it does vs mortar hitters, vs missile hitters, vs blitzers. Should your channel be shorter, longer, have more turns? What should be in it, where do you put the weapons, and which ones? You can play with what and where you put a defense fleet, and what kind of defender. That's even, that's back and forth. That's fair. That has useful game learning.
Time to remove the bullies. Make them bully people who actually are unskilled (who deserve it), or people who are in a position to, I don't know, fight back. Shocking concept. Utterly shocking. Makes it actually seem like a (gasp) game if its even, doesn't it? God forbid it actually be a game instead of a curb-stomp.
Guardian334 wrote: »
If you are actually about to change it so 51+ can no longer rolf-stomp 40-50, that's long overdue. To be clear, your proposal says a 51+ *cannot* hit below 51? That's how it needs to be.
There is no game balance when players with bases that are fully kitted out with DU4, Level 4 weapons and level 3 Turret specials, and full base hitter fleets of raid ships or at least HH/FF with drac weapons, can dance all over players who don't have those things. And, as several posts have walked through the level-up math over the past month or two, it is mathematically impossible for a player to have a full kit base by level 40. It's not even possible by 45. The cutoff is more like level 48-50. Which makes this proposed change ***perfect***.
One of the common refrains from battle pirate bullies has repeatedly been, when anyone who's not already 50+ complains about being leveled, "well you should have worked on your base". An empty retort when there is no way their base could have been properly prepared to resist the hits. This change removes that taunt from the bullies' arsenal. They'll have to bully players who are more able to resist. Anyone who's a good battle pirate shouldn't shirk from a fair fight. This change ensures the fights would be more fair.
If this change goes through, anyone 50+ complaining about being smashed does deserve taunts. They had plenty of time to research end-game base weapons and base specials, and DU4. It'll still take about five or six weeks of build time to apply them to the base, but anyone who's paying attention to the bullies' refrain of "base first" will be fine by level 51. This is more how the level splits should have been all along. Worst case for early 50s will be the time required to complete a proper base hitter fleet; but at least they won't be building it while being leveled every 36 hours.
I would surmise the Dev team is seeing player numbers dropping off from the 40-50 range? That numbers are showing a spike in players at or a little past the 40 mark not logging in anymore? Pretty sure a lot of people told you that would happen. Now you have to somehow get news of the game actually being playable for those players to them, so they might decide to give you a second chance. Perhaps it would've been better to have retained those players by not putting them in position to be curb-stomped in the first place? Was it really worth making the coiner and long-time player bullies happy for a couple of months, to have lost players in the meantime?
Make the change. Fix your game.
T-Bone wrote: »
I turned level 40 last week and within 24 hours I was annilillated by a player thirteen levels above me. Shorly after my bubble expired, I was hit by a player seventeen levels above me!! I can handle my base being attacked, I'm not a baby. My base not bad, but I can't even come close to withstanding players that high! If I can get hit this hard every two days, there is no sense in playing.