deathdealer wrote: »
OK this is stupid as hell!!
You all said you did these new lvl changes to allow more players more targets.
The change opening all over 40 to same lvls was not a big difference in amount of people that could hit a 29 old lvl 40 new lvl anyway.
But now your saying at 60 you cant hit below a 50 guess what that is alot less than the old 5 lvl range.
You as always are listening to the ****ing casual player and ignoreing your now supposedlly a hardcore gameing company.
Leave **** alone stop always caveing into the massive amount of miner church social i don't want hit wanna be pirates.
Seriouslly remember your lvl changes you stated where to give more targets to higher players but poof 2 months later we now have less targets than we did before your initial change.
Do you guys even think about **** before you do things?
Do you want the higher lvls to quit?
You done have there coins and don't need them anymore?
How about the massive amount of hackers in the game again ?
Why fix **** that don't need fixxed and ignore your major issues as always?
absolutely_pissed wrote: »
You're over complicating the crap out of it man. This is simple, first the travel is not unrestricted, were limited to the 100 were in so please stop saying that, second the complaints are coming from the level 40s getting flattened on the daily, so cater to them, this should not effect me. I'm level 55 and couldn't give two squirts of **** who they attack because they probably wont be able to hurt me. This is a problem that started because you think a level 40 can defend against anyone, and they cant. The solution to the problem is to restrict +/- whatever and quit trying to uncap things. If a level 40 was really capable of defending themselves they wouldn't be a target and none of them would complain. Changing all the rules again is just gonna cause more problems. Best idea in my opinion is to admit that the rules change part of that update was a fail and switch it back. Things weren't that bad before, I remember getting pummeled by ppl 5 up from me all the time, but i couldn't imagine being in that position getting hit by me right now. Others will call me different things but i have enough pride to not attack a 40 anyway, its not fair. I might as well be beating up school children.
James Maybe wrote: »
the only change this will make is that level 3x players will be complaining that 4x players are hitting them (a 42 hitting a level 32 is far less fairly balanced than a 52 hitting a 42 for example).
The free for all is not changing so a 60+ player will still be able to hit down to 40, so it just means there will be more resources available for higher players in those bases (more reason to hit them.. sure they will love that).
The idea that a smaller player can hit up and then be open to retaliation sounds like a great idea in essence.. it does however leave the door open for a new way for higher players to give frubbles for almost no cost to either side. one DnX could flatten a level 25 base, give a 36hr bubble and take almost no res in the process...
as suggested previously you should leave the structure as it is and just raise the 'shark tank' level to 44 or 45. that would give players a little more time to get set up before they enter the F4A.
KIXEYE CM MagicSarap wrote: »
The team has been evaluating player feedback regarding the Level Restructure and attack restrictions changes. Weve noticed that mid-level players have experienced a decrease in the number of attackable targets and were looking into making adjustments to attacking rules. Essentially, we want to broaden the level ranges for players that are between level 20 and 40. We will also be allowing players to attack any player above their level, however, attackers are subject to retaliation. The current rules and proposed adjustments are listed below.Current Rules
+/- 5 up to level 40, then uncapped
35-39 can still attack 5 above
40-44 can still attack 5 below
Unlimited attack range (No travel restrictions)
+/- 5 up to level 20
15-20 can attack 5 above
+/- 10 from level 20 to level 40
20-25 can only attack 5 below
25-30 can only attack down to level 20
Uncapped from level 40
30-40 can attack 10 above
40-50 can attack 10 below
Unlimited attack range (No travel restrictions)
Unlimited Attack Rule
Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)
We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.