"Unlimited Attack Rule
Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)"
This is what I agree with the most. It does seem as though it would take up allot of memory or storage to remember who (Lower level) attacked and how many times they attacked eachother (Higher level).
This looks like you're simply going to kick the ball down the hill. "the ball" being lvl40s complaining about being everyone's..... rhymes with twitch. "down the hill" being the fact that now every 40 will be hitting every 35 and 36 that they can, as often as they can, whenever they need 100 mil res to start a level3 research in the adv lab. instead of this convoluted system, why not simply make it something like lvl40 can be hit by 45s down, 41s by 50s down, 42s by 55s down, etc etc....
also, if you open it so anyone can hit anyone higher, "new" coiners can have lvl50 bases within a few days by having a big friend with nasty fleets putting out whs for him/her. oh wait, thats intentional, my bad.
The team has been evaluating player feedback regarding the Level Restructure and attack restrictions changes. Weve noticed that mid-level players have experienced a decrease in the number of attackable targets and were looking into making adjustments to attacking rules. Essentially, we want to broaden the level ranges for players that are between level 20 and 40. We will also be allowing players to attack any player above their level, however, attackers are subject to retaliation. The current rules and proposed adjustments are listed below.
Current Rules
+/- 5 up to level 40, then uncapped
35-39 can still attack 5 above
40-44 can still attack 5 below
Unlimited attack range (No travel restrictions)
Proposed Rules
+/- 5 up to level 20
15-20 can attack 5 above
+/- 10 from level 20 to level 40
20-25 can only attack 5 below
25-30 can only attack down to level 20
Uncapped from level 40
30-40 can attack 10 above
40-50 can attack 10 below
Unlimited attack range (No travel restrictions)
Unlimited Attack Rule
Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)
We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.
Hedon Until I can say "600 K" but cannot say 'wop' or 'ginny', I have to say the most race insensitive people I know of are the ones that set the BP chat censorship.
There is no excusing a new level 47 having level three towers and a square base - with the base planner it is easy to attempt to try to form something that has something that resembles a chanel very easily.....
If i can get cheap res quicker with my base fleet than i can get it through salv hunting i will - if you drop the 50+limit to 45, it reduces a few targets for me now.... but those 45's who have not been hit by a higher level - and make the mistake of thinking they can keep out a decent base fleet will get a rude awakening as soon as they hit 45 not 40... that will result in more crying once more!
When I was an old level 25, i did everything to slow my progress towards hitting 30, knowing that 35 down would crush me if they wanted to - and they did. The solution was to not keep res unless i could spend it, hit repair when i was flattened and get on with it... dont see what has changed with the level change..... but the criers got to cry i suppose and kix wants to keep (relative) noobs happy so they get recommendations from friends and then the possibility of more coins..... by 45 if you aregoing to coin you probably would!
change dont change it - i dont think it will make any real difference personally.
I'm not trying to be smart here, but when I hear this speech you just made it makes me thin you can hit bases and pvp with the best of them but your base is lacking, Our clan motto is base first then fleets, Sorry just MHO
Sand the point is with EVERYTHING that needs to be researched there's no way that a level 40 can possibly be COMPETITIVE now.
People HATE those that spoon feed players resources but those players can get researches done at the expense of their fleets.
If a player opens their own resources then they cannot TOTALLY ignore their fleets as they're gonna have to research specials/hulls for gathering bigger amounts.
It's a catch 22 as with everything they have to research they're FOOKED either way.
Wow Kixeye finally decided to pay attention to customer feedback. I'll believe that when I see it. How about fixing all the problems with the game before making any more changes to it. Kixeye, you can't sit there and tell me it's my fault or my PC's fault I get docking bugs, blue screens, shockwave crashes, SOS errors, and loads of lag. Millions of people, or how ever little amount of people left playing, are getting these errors on a daily basis. Do something about your servers, they can't handle the load you are putting on them. Fix all the bugs, then ask people their opinions about which way you are going to screw the game up.
This new proposal is too confusing and is not needed. The current system works well. The only suggestion to tweak the new system that is in place would be to allow lvl 40-44 be able to attack 5 levels below them. This tweak is not needed, but will shut up all the people who are crying on forums. Ok that is a stretch, they will still cry, but it addresses their concern to some degree. This crap about being a lvl 40 and getting attack by a lvl 60 needs to stop. Or if kixeye wants to baby them some, make it so the free for all starts at 45 and not 40.
Hi Kixeye,,,
because last update today..
i don't know why all my platoon 2 time gone on my base..
i hope you can give back my platoon and can fix this bug,,,
thanks ..
i'am on sector 201
base location 388,249
thanks for you attentions...
I would remove all restrictions.
But give us something we can use to motovate higher levels to attack anyone that is farming us.
Resources will not work so maybe some type of brownie point system ..
If I am geting attacked by a level 55 and can't hit back let me put out a distress call asking for help.
The higher level that aids me is rewarded with some type of incentive --> Possibly a percentage of any new loot I generate over a period of time?
When you continue to upset the economic balance of a thriving community, the community will cease to thrive. You continue to make changes that upset the ability of the players to exist in the game. More and more powerful ships as a raid prize is getting old fast. And yes I can say this because I have them all. Time to start thinking out of the box or Battle Pirates will become a thing of the past. I am going into sectors now were nothing but 39 and under bases exist. Any higher level bases that are there are Dead bases no longer being played. Don't believe me, Visit sector 436 waste land. I have gotten to the point that between the glitches and unbalance of the game, I and many of my friends are playing on a very limited basis and only pop in to see if anything has changed for the better. The current Base level system would work if you give players a chance against these ungodly powerful ships. Used to be the top 4 got a prize, now most everyone gets them except the lower levels that suffer at the wrath of these ships. Yes it is a strategy game and yes it does take a little thinking to survive, but it has gotten to the point where a simply easy to play game is becoming to complex to want to stay with it. Taking away the buddy bubble was great in my opinion but to reduce the time of a valid bubble to where base repairs exceed the bubble time over the top. We don't play 24 hours a day. we do sleep and now there is no grace period. I wish you all the best in you future endeavors to keep this game alive, but myself and several of my alliance friends have decided it is time to stop pouring money in the drain. I am a lvl 57 so this has nothing to do with being a 40 and crying. I can survive most attacks just fine. Just hate to see a game that used to be an enjoyment to play, disappear.
There is no excusing a new level 47 having level three towers and a square base - with the base planner it is easy to attempt to try to form something that has something that resembles a chanel very easily.....
If i can get cheap res quicker with my base fleet than i can get it through salv hunting i will - if you drop the 50+limit to 45, it reduces a few targets for me now.... but those 45's who have not been hit by a higher level - and make the mistake of thinking they can keep out a decent base fleet will get a rude awakening as soon as they hit 45 not 40... that will result in more crying once more!
When I was an old level 25, i did everything to slow my progress towards hitting 30, knowing that 35 down would crush me if they wanted to - and they did. The solution was to not keep res unless i could spend it, hit repair when i was flattened and get on with it... dont see what has changed with the level change..... but the criers got to cry i suppose and kix wants to keep (relative) noobs happy so they get recommendations from friends and then the possibility of more coins..... by 45 if you aregoing to coin you probably would!
change dont change it - i dont think it will make any real difference personally.
Yes if by level 45+ you don't have du IV and at least some lvl iv guns/lvl iii specials they those players need to learn how to ask for advice or suffer the consequences .
The Bigger issue here is that NO MATTER WHAT level 40's BECAUSE OF ALL THE THINGS NEEDING RESEARCH have NO WAY OF COMPETING with the BIGGER boys that have their SC's or DN-X's and just roflstomp their bases.
up the free-for all to level 45 and most of the whining should disappear
Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)
We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.[/QUOTE]
So in reality, the level 25 can hit/fail 3 times on a level 40, then the level 40 can flatten the level 25 3 times over.
Sand the point is with EVERYTHING that needs to be researched there's no way that a level 40 can possibly be COMPETITIVE now.
People HATE those that spoon feed players resources but those players can get researches done at the expense of their fleets.
If a player opens their own resources then they cannot TOTALLY ignore their fleets as they're gonna have to research specials/hulls for gathering bigger amounts.
It's a catch 22 as with everything they have to research they're FOOKED either way.
you only need subs to open your own cargos oh wait you need to learn how to use them first KIXEYE can you give people skill too ??? If you only collect res that others open you will not find BPs then you will be crying that you dont have the BPs to build better ships where does this all end??? KIXEYE your making a world of lets cry and get what we want people when i started i got hit by people 5 levels higher then me it made me learn how to build a better base now and not later like you making people do. Keep it where you have to choose from being a big player with fleets or do base first dont give them both........ use to be hard from level 23 to 30 in old system now your making it where its not hard for anyone people get over it or go play a game your you dont fight at all. I hear pick up sticks are easy to play lmao
ADDED we all go through the point of being farms its nothing new to this game i couldn't stand being a farm so i worked on my base and not fleets once again once you have the pred sub and LEARN how to use them you should be good for fleet for some time. but every one wants everything now wait till your ship builds are 12+ days and research and upgrades are in the week range.....
Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)
We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.
So in reality, the level 25 can hit/fail 3 times on a level 40, then the level 40 can flatten the level 25 3 times over.[/QUOTE]
So dont hit the person and that person wont be able to hit them. Easy solution.
Desert_Warfare Level 67 Originated in 142 Currently in 191
Uncapped from level 40 is still unfair, which was the old 29. Most level 40's don't have all specials researched, some don't even have DU4 researched. How is it fair for a level 68 to flatten a level 40 base? The uncapped should begin at 50 not 40 with the +/- 5 rule in effect until that level is reached. Make it fair, don't make it a daily slaughter!!
first im not complaining its not right for any player to bully another. the rule should be 5 up 5 down from 50 and under and 50+ can hit any 50+ .at least at level 50 u should have guns and dp up to level 4. I'm level 40 and working on dp up to 4 and getting guns up its not right for a 50+ to hit me i personal would not i think its just bullying.
So in reality, the level 25 can hit/fail 3 times on a level 40, then the level 40 can flatten the level 25 3 times over.
anyone that hits up that far would be expecting a beating afterwards.. if they were that worried then they wouldn't do it..
apart from the easier frubble issue there's something else that is bothering me now..
this may actually encourage people to create alts and just use them to annoy (dock-bang, rim, kill researches etc.) higher players that level them. they might get their alt flattened, but if its only a low level then it wont really matter.
think keep current just fix the 40s et being able to attack lower lvls appropriately think u know we dont like change to much by now.. And atm we all want u to do some other stuff first !!
You need to make it so a level 60+ Cant just hit a level 41 its should be 10+- for everything above 40 ... job done
What does it mean to be the best ? It means you have to be better than the number two guy. But what gratification is there in that? He's a loser thats why he's number two
i think the level structure should stay the way it is now. no sense changing something that we just got used to. as far as the mid players crying about getting attacked. i bet their bases suck so bad levi's can get through. kixeye do not suppoprt the crys of a noob who wont even play this game in 3 months. level structure is fine
I agree with absolutely pissed, a +/- 5 rule across the board is great until you get to level 50 in this scale, then run it wide open. All level 40's (40-49) are not equipped to defend against the level 50-60's that are dealt with. When I turned 40, on this scale, it was a nightmare as my base is continually attacked. I don't keep much resources so that minimizes it. But come on, 22 levels higher?? A little ridiculous, don't you think there Kixeye?? My attackers are normally levels 55-62. I am just now a 42. And now you want to impose a lower amount that I can hit, knowing that these players aren't equipped to take a hit from a base level my size. I do kinda like the rule that a lower player can try if they like, and then can retaliate if I wish. That might be kinda fun!! Especially those lower levels that like to hit fleets. I think the 3 hit rule should also include fleet hits. There's my .02!!
well when I was a 22-25 or 28 I had people try and farm me. I asked my sector people for help on a good base design besides looking on youtube.com for base design which is what my sector people told me to go. I hunted around youtube.com watch videos till I found a base I liked at try too copy it. I still had 1 that got in and didn't care about the damage but I adapted. I can't see why these new players can't do the same.
Returning to a +/-5 across the board completely defeats the purpose of more potential bases to attack, especially with the new rank structure. For example, a current 40 could only attack/be attacked vs. a 35 to 45. On the old scale, that would equate to levels 27-31, where it was levels 24-34 before. With the current level structure, if you do the math, many level 20's to 39 have several less targets. Here are my proposed ranges:
Level 1-19: +/- 5
Level 20-24: +10/-5
Level 25-29: +10/Level 20
Level 30-39: +15/-10
Level 40-44: +15/Level 30
Level 45-59: +20/-15
Level 60-64: +20/Level 45
Level 65+: Fair game/-20
This structure is actually similar to what it would be under the old system, with a bit of the current in there. Plus, you'll have more attacking possibilities earlier on, and won't be subject to being shelled by everyone once you reach certain level. Thoughts?
Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)"
This is what I agree with the most. It does seem as though it would take up allot of memory or storage to remember who (Lower level) attacked and how many times they attacked eachother (Higher level).
also, if you open it so anyone can hit anyone higher, "new" coiners can have lvl50 bases within a few days by having a big friend with nasty fleets putting out whs for him/her. oh wait, thats intentional, my bad.
Until I can say "600 K" but cannot say 'wop' or 'ginny', I have to say the most race insensitive people I know of are the ones that set the BP chat censorship.
If i can get cheap res quicker with my base fleet than i can get it through salv hunting i will - if you drop the 50+limit to 45, it reduces a few targets for me now.... but those 45's who have not been hit by a higher level - and make the mistake of thinking they can keep out a decent base fleet will get a rude awakening as soon as they hit 45 not 40... that will result in more crying once more!
When I was an old level 25, i did everything to slow my progress towards hitting 30, knowing that 35 down would crush me if they wanted to - and they did. The solution was to not keep res unless i could spend it, hit repair when i was flattened and get on with it... dont see what has changed with the level change..... but the criers got to cry i suppose and kix wants to keep (relative) noobs happy so they get recommendations from friends and then the possibility of more coins..... by 45 if you aregoing to coin you probably would!
change dont change it - i dont think it will make any real difference personally.
Sand the point is with EVERYTHING that needs to be researched there's no way that a level 40 can possibly be COMPETITIVE now.
People HATE those that spoon feed players resources but those players can get researches done at the expense of their fleets.
If a player opens their own resources then they cannot TOTALLY ignore their fleets as they're gonna have to research specials/hulls for gathering bigger amounts.
It's a catch 22 as with everything they have to research they're FOOKED either way.
because last update today..
i don't know why all my platoon 2 time gone on my base..
i hope you can give back my platoon and can fix this bug,,,
thanks ..
i'am on sector 201
base location 388,249
thanks for you attentions...
But give us something we can use to motovate higher levels to attack anyone that is farming us.
Resources will not work so maybe some type of brownie point system ..
If I am geting attacked by a level 55 and can't hit back let me put out a distress call asking for help.
The higher level that aids me is rewarded with some type of incentive --> Possibly a percentage of any new loot I generate over a period of time?
Looks the same the me. If you're not changing the level 40 cap, then why bother messing with the rules for lower levels? It's fine.
Yes if by level 45+ you don't have du IV and at least some lvl iv guns/lvl iii specials they those players need to learn how to ask for advice or suffer the consequences .
The Bigger issue here is that NO MATTER WHAT level 40's BECAUSE OF ALL THE THINGS NEEDING RESEARCH have NO WAY OF COMPETING with the BIGGER boys that have their SC's or DN-X's and just roflstomp their bases.
up the free-for all to level 45 and most of the whining should disappear
We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.[/QUOTE]
So in reality, the level 25 can hit/fail 3 times on a level 40, then the level 40 can flatten the level 25 3 times over.
you only need subs to open your own cargos oh wait you need to learn how to use them first KIXEYE can you give people skill too ??? If you only collect res that others open you will not find BPs then you will be crying that you dont have the BPs to build better ships where does this all end??? KIXEYE your making a world of lets cry and get what we want people when i started i got hit by people 5 levels higher then me it made me learn how to build a better base now and not later like you making people do. Keep it where you have to choose from being a big player with fleets or do base first dont give them both........ use to be hard from level 23 to 30 in old system now your making it where its not hard for anyone people get over it or go play a game your you dont fight at all. I hear pick up sticks are easy to play lmao
ADDED we all go through the point of being farms its nothing new to this game i couldn't stand being a farm so i worked on my base and not fleets once again once you have the pred sub and LEARN how to use them you should be good for fleet for some time. but every one wants everything now wait till your ship builds are 12+ days and research and upgrades are in the week range.....
So in reality, the level 25 can hit/fail 3 times on a level 40, then the level 40 can flatten the level 25 3 times over.[/QUOTE]
So dont hit the person and that person wont be able to hit them. Easy solution.
Level 67 Originated in 142
Currently in 191
What Sector is that in?I might need to come and visit hehe
any more then that R.I.P BP from my com.
anyone that hits up that far would be expecting a beating afterwards.. if they were that worried then they wouldn't do it..
apart from the easier frubble issue there's something else that is bothering me now..
this may actually encourage people to create alts and just use them to annoy (dock-bang, rim, kill researches etc.) higher players that level them. they might get their alt flattened, but if its only a low level then it wont really matter.
But what gratification is there in that? He's a loser thats why he's number two
Aliance - D.o.G. (Death or Glory)
Level - 64
My wake tends to be made of tears.
First played July 2011, in sector 96
radiation ballistic shells https://www.kixeye.com/forum/discussion/463183
Level 1-19: +/- 5
Level 20-24: +10/-5
Level 25-29: +10/Level 20
Level 30-39: +15/-10
Level 40-44: +15/Level 30
Level 45-59: +20/-15
Level 60-64: +20/Level 45
Level 65+: Fair game/-20
This structure is actually similar to what it would be under the old system, with a bit of the current in there. Plus, you'll have more attacking possibilities earlier on, and won't be subject to being shelled by everyone once you reach certain level. Thoughts?