Base Attack Level Adjustment

  • barker13
    barker13
    Minor Nuisance
    Joined Feb 2012 Posts: 120
    Can you not just make it simple:



    Make It -5 / +10

    level 20 can hit 15 - 30
    level 21 can hit 16 - 31
    level 22 can hit 17 - 32
    level 23 can hit 18 - 33
    level 24 can hit 19 - 34
    level 25 can hit 20 - 35
    level 26 can hit 21 - 36
    level 27 can hit 22 - 37
    level 28 can hit 23 - 38
    level 29 can hit 24 - 39
    level 30 can hit 25 - 40
    level 31 can hit 26 - 40+
    level 32 can hit 27 - 40+
    level 33 can hit 28 - 40+
    level 34 can hit 29 - 40+
    level 35 can hit 30 - 40+
    level 36 can hit 31 - 40+
    level 37 can hit 32 - 40+
    level 38 can hit 33 - 40+
    level 39 can hit 34 - 40+
    level 40 can hit 35 - 40+
    level 41 can hit 36 - 40+
    level 42 can hit 37 - 40+
    level 43 can hit 38 - 40+
    level 44 can hit 39 - 40+
    level 45 can hit 40+





    Following the idea of you can get a revenge hit on anyone who hits you if you wouldn't normally be allowed to hit them.

    So if a level 28 hits a 37 - he can retaliate but cant hit him 1st!
  • kauznutz
    kauznutz
    Incursion Leader
    Joined Apr 2011 Posts: 1,150
    Well I hope my info gets read since its so far in the pack but here we go.

    First as far as the travel restriction thing goes…I’m in sector 245. I tried to see how long it would take me to get to sector 1 with my fastest SW…sadly I can only make it to sector 201 the world seems to end for me there.

    Second as far as the attack rules are set up I’m getting as tired of reading the forums with lvl 40’s crying about being hit as I’m sure they are of posting them. Here is my idea. Move the lvl up to 45. 45 was the old 31 so I feel at that point if you cannot protect yourself either via your base or your fleets then you really just can’t compete or this game may not be for you. YES I KNOW that lvl 40’s were the old 29’s but under the old system 2 lvls made all the difference. A 31 was always scary to a lvl 29 due in part to the ridiculous amount of EXP needed to reach that level at that point.

    In short I do feel that being a lvl 51 almost 52 hitting a 40 is kind of punkish and find it even more pathetic to watch a lvl 63 doing the same and bragging how great he is. Up it to 45 and I’m sure there will be less ****.

    Game Name Erebos.....google it...i'm that bad

  • WANTED_FYR
    WANTED_FYR
    Skilled Warrior
    Joined Jan 2012 Posts: 351
    Greetings Captains,

    The team has been evaluating player feedback regarding the Level Restructure and attack restrictions changes. We’ve noticed that mid-level players have experienced a decrease in the number of attackable targets and we’re looking into making adjustments to attacking rules. Essentially, we want to broaden the level ranges for players that are between level 20 and 40. We will also be allowing players to attack any player above their level, however, attackers are subject to retaliation. The current rules and proposed adjustments are listed below.

    Current Rules
    +/- 5 up to level 40, then uncapped
    35-39 can still attack 5 above
    40-44 can still attack 5 below
    Unlimited attack range (No travel restrictions)

    Proposed Rules
    +/- 5 up to level 20
    15-20 can attack 5 above
    +/- 10 from level 20 to level 40
    20-25 can only attack 5 below
    25-30 can only attack down to level 20
    Uncapped from level 40
    30-40 can attack 10 above
    40-50 can attack 10 below
    Unlimited attack range (No travel restrictions)

    Unlimited Attack Rule
    • Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
    • Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)

    We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.

    yall really need to cap the highest bracket cause a 60 has no business hitting a 40 that is 20 levels and a 40 is an old 29 i am a 57 and i hit 52 and up not cause i have to because most of anything below that is a joke to me personally and after this morning watching a 60 hit 40 after 40 in the sector i am currently in i realize not everyone has my high standards of being fair i mean don't get me wrong i will hit a 40 if his mouth bought him that ride but i can live with out that option it's not even remotely fair to watch a 60 roll through a 40 with dread x's (yall may now troll my comment but i am standing behind it) i say this as a insector hitter, a high level, and a player they don't stand a chance of defending themselves
    [COLOR="#00FF00"]Game Name : WANTED[/COLOR] [COLOR="#00FF00"] Level: LOL ??[/COLOR]
    [COLOR="#00FF00"][COLOR="#FFFF00"]Current sector 284 :lol:[/COLOR]Sectors Visited 227, 123, 426, 266, 229, 445, 351, 331, 228, 107, 343, 1 , 420, 324, 254, 485, 36, 216, 403, 407, 408, 214, 368, 454, 350, 89, 299, 252, 265, 60, 124, 218, 244, 288, 280, 256, 48, 157, 29,129[/COLOR]
  • Destrudo
    Destrudo
    Master Tactician
    Joined Feb 2012 Posts: 2,400
    why not just make it -10/+10 up until you hit lvl then as soon as you hit lvl 40 anyone can hit hit you
    Lvl 23 - Vega Conflict
    Vega ID - 12417  
    No prizes yet as no raids yet :p
  • COBRAxASSASSIN
    COBRAxASSASSIN
    Potential Threat
    Joined Oct 2012 Posts: 38
    sounds good to me especially the unlimited attack rule
  • Apharot
    Apharot
    Greenhorn
    Joined Aug 2012 Posts: 17
    Good grief, just make it 10 or 15 +/- and stop jerking around with it already. It gives them more targets, but keeps a level 60 from bashing the crap out of a 40. In addition, the really high levels have no business hitting a 40 anyway, or even a 45. You guys can't seem to balance this game to save your lives.

    As for the higher levels leaving, your going to stop getting new players all together if you keep catering to one level range.
  • Lantz
    Lantz
    Skilled Warrior
    Joined Dec 2011 Posts: 362
    I think this is a good idea, it will give low 40's more bases to hit. This will not only keep them involved in the game, (which is more bases for us higher lvl bases to hit) but also helps them lvl up faster.
  • wayne28
    wayne28
    Minor Nuisance
    Joined Jul 2011 Posts: 107
    I say leave it as it is... realistically someone 10 below those higher levels is no more than 2 1/2 below by the orginal rules. Personally, I don't understand why the levels were changed in the first place other than to give people a false sense of accomplishment. All you did was create more whiners because they think that under the new system 10 levels above them is so much higher than them.
  • Jack-sparrow1
    Jack-sparrow1
    Greenhorn
    Joined Jul 2012 Posts: 18
    the main thing i don't like is the bubble times that were changed i had a bubble the other day of around 12 hrs but the base repair button was telling me total repair time was 20 hrs plus where as before the bubble would have covered my total repair time now it doesn't i would much rather you stopped fixing things that don't need fixing and concentrate on all the glitches in the game example is docking glitch every now and again you have to go back out of your base when docking and back in again for the fleet to dock other wise nothing happens and also another bone of contention is the time out for not doing anything in the game it is useless because when you are using comm's with other players which is also part of the game it times out while you are typing and talking about various things to do with the game. why don't you get these sorted out and leave everything else alone that is working ok just concentrate on the existing problems and don't cause any more by changing things
  • Calvin Clark
    Calvin Clark
    Potential Threat
    Joined Jul 2012 Posts: 71
    I can see all the level 40s whining now about getting hit by level 20s and up in addition to the higher levels flattening them
    BP Name: CalvinC
    Level: 55
    Sector: 113

  • Jaboti
    Jaboti
    Potential Threat
    Joined Oct 2012 Posts: 28
    You're over complicating the crap out of it man. This is simple, first the travel is not unrestricted, were limited to the 100 were in so please stop saying that, second the complaints are coming from the level 40s getting flattened on the daily, so cater to them, this should not effect me. I'm level 55 and couldn't give two squirts of **** who they attack because they probably wont be able to hurt me. This is a problem that started because you think a level 40 can defend against anyone, and they cant. The solution to the problem is to restrict +/- whatever and quit trying to uncap things. If a level 40 was really capable of defending themselves they wouldn't be a target and none of them would complain. Changing all the rules again is just gonna cause more problems. Best idea in my opinion is to admit that the rules change part of that update was a fail and switch it back. Things weren't that bad before, I remember getting pummeled by ppl 5 up from me all the time, but i couldn't imagine being in that position getting hit by me right now. Others will call me different things but i have enough pride to not attack a 40 anyway, its not fair. I might as well be beating up school children.

    I agree with the above it's becoming too complicated. I was woozy after I read the proposal for "base attack lvl adj" and confused. Simply put, if level 40's are being farmed by much higher lvl players kixeye even out the playing field. No one should pick on the weak. However, I think if you put a restriction on the number of time an attacker can enter and leave one's base would be the beast way to solving this issue. The prepping stage is what's so unfair. An attacker should get one shot and one shot only to do as much damage and looting as they can before DP kicks in. Yes, a bubble should be granted after an attack causing 25% or more damage so the base is not vulnerable to other attackers. I have seen high lvl player with their Dreads dealing damage to turrents existing and returning to take out more turrents until the base has no defense and they sail through. They should only be able to enter once take on the damage dealt by the base, that would be fair. If that attacker does not deal out 25% or more damage then no DP for the base but that attacker should not be allowed to enter that base for another 24 hrs. Other attackers can. However, there should be a base auto heal function kicking in as players are not always online.
  • BP-TurtlePower
    BP-TurtlePower
    Strike-force Captain
    Joined Nov 2011 Posts: 878
    Greetings Captains,

    The team has been evaluating player feedback regarding the Level Restructure and attack restrictions changes. We’ve noticed that mid-level players have experienced a decrease in the number of attackable targets and we’re looking into making adjustments to attacking rules. Essentially, we want to broaden the level ranges for players that are between level 20 and 40. We will also be allowing players to attack any player above their level, however, attackers are subject to retaliation. The current rules and proposed adjustments are listed below.

    Current Rules
    +/- 5 up to level 40, then uncapped
    35-39 can still attack 5 above
    40-44 can still attack 5 below
    Unlimited attack range (No travel restrictions)

    Proposed Rules
    +/- 5 up to level 20
    15-20 can attack 5 above
    +/- 10 from level 20 to level 40
    20-25 can only attack 5 below
    25-30 can only attack down to level 20
    Uncapped from level 40
    30-40 can attack 10 above
    40-50 can attack 10 below
    Unlimited attack range (No travel restrictions)

    Unlimited Attack Rule
    • Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
    • Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)

    We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.

    Does this rule apply only to base attacks? Or if a level 25 attacks my level 51 self in FVF battle, does that open up their base?
    BP TurtlePower
    ID: 3209190
    Lvl 57 (As of 4/14)
  • Seasick-Nick
    Seasick-Nick
    Skilled Warrior
    Joined Feb 2012 Posts: 393
    barker13 wrote: »
    Can you not just make it simple:



    Make It -5 / +10

    level 20 can hit 15 - 30
    level 21 can hit 16 - 31
    level 22 can hit 17 - 32
    level 23 can hit 18 - 33
    level 24 can hit 19 - 34
    level 25 can hit 20 - 35
    level 26 can hit 21 - 36
    level 27 can hit 22 - 37
    level 28 can hit 23 - 38
    level 29 can hit 24 - 39
    level 30 can hit 25 - 40
    level 31 can hit 26 - 40+
    level 32 can hit 27 - 40+
    level 33 can hit 28 - 40+
    level 34 can hit 29 - 40+
    level 35 can hit 30 - 40+
    level 36 can hit 31 - 40+
    level 37 can hit 32 - 40+
    level 38 can hit 33 - 40+
    level 39 can hit 34 - 40+
    level 40 can hit 35 - 40+
    level 41 can hit 36 - 40+
    level 42 can hit 37 - 40+
    level 43 can hit 38 - 40+
    level 44 can hit 39 - 40+
    level 45 can hit 40+





    Following the idea of you can get a revenge hit on anyone who hits you if you wouldn't normally be allowed to hit them.

    So if a level 28 hits a 37 - he can retaliate but cant hit him 1st!

    Agree 100% - Kixeye stop making the ranges unnecessarily complicated!
    Repeat after me - T U R R E T S. Now stop calling them TURRENTS you idiot.
  • Lej Polici
    Lej Polici
    Greenhorn
    Joined Oct 2012 Posts: 6
    normally are many deficiencies in the system of the game


    1 The first is to attack the aircraft several times in a very short time, let's say for 30 sec 1000 air atack

    2 The second is building faster for updates 30%


    3, and the third is more important is that before making banner by reconstructing war comander should have concrete evidence or nuhet ken online support all the time and un'm one of those people who have managed to discover koto, lete say that are deficient of the game but it is very wrong to make the banner for their mistakes ..... but to regulate these shortcomings ejo by a email to make a banner that fantasy opponent player who is superior to you or that are reported group is making regular game without ..... In short it took more sentences un fuc.: k those who have created the game that do not have a support onlain to not control the actions of the players who cheat or not **** fuc..:k fuc...:k fuc..:k fuc..:k Thanks from lLej polici section 237 have blocked 2 address these
  • Tag32
    Tag32
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,714
    looks good.. i think most lvl 40ish that complain and get trolled are misunderstood.. the problem is that they cant build a base to defend AND build fleets to attack basically at the same lvl or higher. The lvl change did open up targets for top players and all but eliminated targets for the 39-44 players. These new changes should allow the 40's to get back to hitting bases and still focus on defending.
    If your not paying for what you use, your not the customer.... your the product.
  • Menkaly
    Menkaly
    Potential Threat
    Joined Jul 2012 Posts: 76
    I can see the adjustment in the levels below you that are targetable, but if you've got a set of "big brass ones" and want to hit someone 15 levels above you...more power to you!

    But the best part of this adjustment is the "retaliation" disclaimer! If there is really a trackable and enforceable way to allow ANYONE to hit ANYONE who has already hit your base, then this would even out the playing field immensely. It would add an element of 'second thought' to attack decisions, and might force some of the players who get their friends to do their retaliating...to fight their own battles.

    But like I voted in the poll...will have to see this in action before a true understanding can be expressed.
    MENKALY   Sector-86 / Level-72
    "Pirates who whine or live in a bubble are vacant of soul and desire. Pain is inevitable. Suffering is optional."
  • smilingtman
    smilingtman
    Minor Nuisance
    Joined Apr 2012 Posts: 261
    Ok people lets stop the crying about this new levels and attacking they way it is is just fine let look at it
    Old level range now i havent seen many people above 63 think i have seen three 63 so below is based on 63
    24 to 29 to 34 only added 2 level max is 5
    25 to 30 to 35 only added 1 level max is 4
    26 to 31 to 36 only added 0 level max is 3
    27 to 32 to 37 only added 0 level max is 2
    28 to 33 to 38 only added 0 levels max of 1
    29 to 34 to 39 doesnt matter in old levels

    29 => 40
    30 => 43
    31 => 45
    32 => 48
    33 => 51
    34 => 55
    35 => 59
    36 => 65
    37 => 71
    38 => 78
    39 => 87

    In stead of crying ask for help with your bases to get them right. once you hit old 30 you should of been able to fight off base attacks from level 35s not saying all of them but most. I'm almost level 34 old have almost every thing researched so using my level at 34 a 39 doesnt have anything that I don't so your crying for no reason other then more people can hit your base KIXEYE keep it them same. IF you change it it will give people less targets for players. look i could hit old 28s to 38s with the new level that your talking about using old level i could only hit down to 33 on old levels. You want to make a change change levels back to old system and this cry babies will get hit by more people lmao. Make them LEARN how to make a better base and not cave in to them. The best part of this all are this are the people that will hit the lost levels they can. I SAY KEEP IT AS IS or change it back to old system
  • smilingtman
    smilingtman
    Minor Nuisance
    Joined Apr 2012 Posts: 261
    Tag32 wrote: »
    looks good.. i think most lvl 40ish that complain and get trolled are misunderstood.. the problem is that they cant build a base to defend AND build fleets to attack basically at the same lvl or higher. The lvl change did open up targets for top players and all but eliminated targets for the 39-44 players. These new changes should allow the 40's to get back to hitting bases and still focus on defending.
    Those that have been playing for a long time HAD to choice from build a good base or build good fleets. it was your choice both had ups and downs and they should keep it that way its a fighting game not a crying game that its becoming. I went with base now im working on fleets at 54 im just about done with a fleet for base hitting so you want them to make it easier for new players to be better at this level ahve to keep older players in mind and what we have had to go through to this point not right to them what you all are crying about.
  • wichart
    wichart
    Minor Nuisance
    Joined Aug 2012 Posts: 224
    ExRaided wrote: »
    So a 40 is an old level 30? I don't know about anyone else but when I was 28 I had full DU4, sent4, howie4, and bombard 4 with very minimal coining. So when I see level 45 bases with level 3 turrets and platforms I have no regret.

    This is part of every competitive game. People that play CoD or halo for the first time typically get stomped by the higher level, more experienced people. Over time they build their skills and tactics (and base in BP). If there's people substantially higher than you hitting you than they either suck or just don't care who they hit.

    Solutions? Move to a new sector. Get into a strong alliance. Yes strong alliances will accept smaller, weaker members. Coin a bubble or get friends to bubble you through 25% DP.

    My opinion. If it's really that much of an issue, the way I understand it is a level 46 is an old 32. If you want to raise the cap raise it to 32. If you can't defend your base against the average attacker at that point then you should just quit. People must understand skilled players with great or even just good fleets will break most great bases.

    A 40 is actually an old level 29. The problem is, there are so many more things to research and build now than there were early on for people who have been playing this game for over a year. Now, you level up much faster. I'm level 47 after just 5.5 months. Newer players just don't have enough time to research and build all the things they need for base defense by the time they hit 40. Just doing a little quick math in my head recently, I figured out that it would take me until early February to get all of my buildings and platforms upgraded to the max without coining. By then, I'll be well over level 50. I'm making good progress on my turrets, though I still need to get the weapons lab from 9 to 10 so I can upgrade bombards and flaks, and I still need to upgrade the adv lab from 9 to 10 so I can add level 3 specials to all of my platforms. Unfortunately, I can't upgrade those buildings while I'm setting new turrets (something Kixeye could change to level the playing field a bit).
    Started on 7/17/2012.
  • Target
    Target
    Unicorn Overlord
    Joined Oct 2011 Posts: 4,296
    Current system don't need changing, the whiners are all complaining because there getting hit by players that could hit them under the old system. This new level structure would not change it. The problem lies with the carebears. They are being taught to be good little salvage pirates and to not learn to build good bases and fleets or how to use tech effectively and are hitting the 40 bracket as a farm.
    loading
  • dazza08
    dazza08
    Potential Threat
    Joined May 2011 Posts: 84
    Keep going Kix,u will get there,glad to see that you are thinking of the attacking minded people to keep the game going <3<3
    Res aint **** to me... OP is what I want the most. I can care less about any ware house. If you can take any pirates OP, you OWN HIM! Nough Said...
  • Cutler
    Cutler
    Strike-force Captain
    Joined Oct 2011 Posts: 756
    Greetings Captains,

    The team has been evaluating player feedback regarding the Level Restructure and attack restrictions changes. We’ve noticed that mid-level players have experienced a decrease in the number of attackable targets and we’re looking into making adjustments to attacking rules. Essentially, we want to broaden the level ranges for players that are between level 20 and 40. We will also be allowing players to attack any player above their level, however, attackers are subject to retaliation. The current rules and proposed adjustments are listed below.

    Current Rules
    +/- 5 up to level 40, then uncapped
    35-39 can still attack 5 above
    40-44 can still attack 5 below
    Unlimited attack range (No travel restrictions)

    Proposed Rules
    +/- 5 up to level 20
    15-20 can attack 5 above
    +/- 10 from level 20 to level 40
    20-25 can only attack 5 below
    25-30 can only attack down to level 20
    Uncapped from level 40
    30-40 can attack 10 above
    40-50 can attack 10 below
    Unlimited attack range (No travel restrictions)

    Unlimited Attack Rule
    • Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
    • Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)

    We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.

    here is a better idea, how about the developers stop F*CK*NG this game up anymore than they already have and change the level system back to the way it was from the start, this new level system is pointless.

    atleast with the old level system you could look at your level and think yeah im a level 30+ player.....NICE. im level 51 and that doesn't mean **** to me
    BP Name - Cutler
    Alliance - SF1

  • Shiba
    Shiba
    Unicorn Overlord
    Joined Dec 2011 Posts: 3,575
    Greetings Captains,

    The team has been evaluating player feedback regarding the Level Restructure and attack restrictions changes. We’ve noticed that mid-level players have experienced a decrease in the number of attackable targets and we’re looking into making adjustments to attacking rules. Essentially, we want to broaden the level ranges for players that are between level 20 and 40. We will also be allowing players to attack any player above their level, however, attackers are subject to retaliation. The current rules and proposed adjustments are listed below.

    Current Rules
    +/- 5 up to level 40, then uncapped
    35-39 can still attack 5 above
    40-44 can still attack 5 below
    Unlimited attack range (No travel restrictions)

    Proposed Rules
    +/- 5 up to level 20
    15-20 can attack 5 above
    +/- 10 from level 20 to level 40
    20-25 can only attack 5 below
    25-30 can only attack down to level 20
    Uncapped from level 40
    30-40 can attack 10 above
    40-50 can attack 10 below
    Unlimited attack range (No travel restrictions)

    Unlimited Attack Rule
    • Players can attack any base above their range (e.g., A level 25 player can attack any level 36+ player)
    • Players on the offensive will be open to retaliation from the player that they attack, for each attack they perform. (e.g., The level 25 player hits the level 40 3 times, the level 40 can attack the lower level player 3 times)

    We believe that this would give players a larger selection of targets, while still keeping some restraint on higher-level players. Ultimately, we want to make sure that players always have available targets within their level range so that they do not have to go out too far to find a battle.


    When I am working with people under me giving out directions I always have to remember the K.I.S.S method. Keep it simple stupid.

    This is way to complicated.

    All of your changes are cause the 40s are complaining about being hit. No matter what you do, those complaints are always going to be there, because at 40 you are just now getting into the meat of the game. The real PvP of the game. Hell I have a lvl 42 in sector that complains on a daily basis. He finally asked for help and he has a square base. DUH he is getting farmed. OR the lvl 48 in sector, that while doesnt complain much, still does not have DU4 because he focused on fleets not his base.

    You cannot please everyone ALL the time.

    SO the KISS method

    Keep everything mostly the same. The only change that needs to be made is to open up the lower end of a 40 for attacking. They get hosed with their limited targets as soon as they hit 40. Cause lets face it, a 40 is not going to go hitting a 45+ cause they are too worried about failing. they see a higher lvl and start the insta QQ more please.

    Then maybe add some pop ups into the game that warns people each time they level from 30 to 40.

    Congratz on your new level. you have X levels until you become a little fish in a big pond at lvl 40. Make sure your base can handle it.

    Reword it so its more PC.. but the new system is too convoluted. I had to read it a few times for it all to sink in. When hitting bases I do not want to say.. OK Im lvl 50 I can only hit lvl X.. Now lets look around for a base. If its not within 10 minutes, I lose interest and log off.


    Edit :

    The biggest problem is the new players coming in do not have to " learn " how to do things. Because you added the meta game that is blue prints, we have the higher lvl people BP farming, and the new ppl playing hoover and sucking all the resources up. The new players havent had to worry about a base defense because they were taught by other new players how to abuse your bubble system, so again they never learned how to build a base OR how to defend a base. They were bubbled 24/7/365. The new players see the bigger guys running around in their big ships, auto fighting salvages, and say I want that. They rush their naval lab/Wpns lab to a higher lvl and only focus on unlocking the ship hulls and select guns. They ignore their base and say in Comms.. YES 5 more days till my first FF is done, and they are sitting on lvl 2 platforms and guns. OF COURSE they are going to be a farm.. their base sucks..


    TLDR You do not need to change the lvl system, you need to somehow inform the new players that the best offense is a great defense.
  • smilingtman
    smilingtman
    Minor Nuisance
    Joined Apr 2012 Posts: 261
    DON'T change attack range, if your going to change it change the levels back to old system where the older players started with and grow up with that level system. HOW EASY are you going to make it for newer players just starting. Next they will be crying about you just giving them a great base so they don't have to build one them self's and learn what works and what doesn't. On top of that once you give them a great base they will cry till you give them great fleets to start with too. Old system had more people that could hit you let them learn like older players had to do this is all BS if you ask me.
  • Sgt_Humpy
    Sgt_Humpy
    Unicorn Overlord
    Joined Apr 2011 Posts: 3,451
    <3Love it <3

    Thank you very much.
    Go to the War Room or Player Guides and learn.
    Improvise, adapt and overcome to conquer
    Last hull won: Destroyer ECM
    Sgt_Humpy's video feed

  • n0s_speed
    n0s_speed
    Unicorn Overlord
    Joined Jul 2011 Posts: 3,636
    the current leveling system is good the way it is now....

    it's just newbs being idiots, complaining that a level 59 can hit bases that are level 45 which is pretty much the same as before.
    In Game Name: n0s_speed
    Alliance: DOA
    Level: 66

  • Capt Rye
    Capt Rye
    Minor Nuisance
    Joined Feb 2012 Posts: 231
    +1 to this:
    n0s_speed wrote: »
    the current leveling system is good the way it is now....

    it's just newbs being idiots, complaining that a level 59 can hit bases that are level 45 which is pretty much the same as before.

    and to add....it keeps comms entertaining when people who were spoon fed res and leveled up too quick start whining.
  • Nigel M Bailey
    Nigel M Bailey
    Skilled Warrior
    Joined Aug 2012 Posts: 304
    try and see, however id like to point out the situation that most level 40 players are not ready to be hit by the high levels; maybe an adjustment ther is needed as @ 42+ there is no excuse not to be ready but 40 is VERY tight it seems.
  • orderinchaos
    orderinchaos
    Minor Nuisance
    Joined Sep 2012 Posts: 132
    Actually like the proposal - the only thing I dislike is its complexity. The higher-hit and retaliation addition seems like a good one and in line with other games out there.
  • thomasthetank
    thomasthetank
    Skilled Warrior
    Joined Jan 2012 Posts: 541
    at the end of the day who cares? 40's care. just let them hit 5 levels below and be done with it. people are going to gripe no matter what you do. as a 50, I get hit by 64's. I'm glad. once you're over 50 people seldom really come after you consistently. give the 40's more of a range to hit and at least they can have more res in the wh for when I hit them.
    Used to have fun here.
This discussion has been closed.