Been thinking about sticking all my labs at my entrance (everything is researched), fortify em up, scrap all my res gens - then prefleeting should be a thing of the past, since to get to my first few turrets will give me 25% damage.
Here's my logic & y'all help me if I'm missing something or if I'm just crazy to be thinking of it...
Most of my res gens are level 8, each giving 12,240 units per hour. Multiply that by 6 (6 of each type), then multiply that by 4 (4 types of gens), then multiply that by 12 (usually log in every 12 hours) - and I get to bank 3.5 mil in res. I spawn level 33 salv & get more than that from just one salv ship. So why keep the gens? Especially when I see people hitting me get to knock out a third of my turrets then restart the clock. I want them to be forced to execute the hit in one shot.
What say you all? Would REALLY appreciate a testimonial from someone who's done this, or has hit someone who does this.
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User I.D. - 2.3 million
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I've scrapped all of mine save the oil and a couple Zyn generators that are at the enterance to my channel (in my sector attackers do more rimjobs than proper base hits, as my Zyn generators are located at my channel enterance and in range of my mortars anyone trying to hit them ends up sunk) and it's worked extremely well. I use my zynth ones as bait to lure ppl into weapons range, and being right at the channel entrance players that don't know how to control their fleets very well waste time destroying them while the mortars and howies pound their fleets.
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Also put non research ones like intel lab and great hall since they don't hinder anything that I know of.
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I did scrap all but my 5 oil wells. I moved some land so all my labs are at the entrance. Now, to get to my guns you must destroy nearly all my buildings first. Now to see how it works...
User I.D. - 2.3 million
grasssmoker lev 33 sec 238
1. Since the appearance of Salvage Ships ...RG has become pointless to have
2. Since Rim-Licking has become the norm ...having RG makes your base a popular stop
I can't see having any more than a few oil rigs.
- It is very discouraging for RES Collectors to scout your base and find you have no goodies for them.
Never fear - there are tons of unskilled players to feed the rim-lickers.
Fortify what you DONT want destroyed - WHs Dock Launcher
I can't stand people that don't know the difference between your and you're.... There so stupid o.O
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Once went to a psychic and broke her crystal ball... ended up costing me a fortune.
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I scrapped all of my res gens. I have a setup that puts all of my labs out front, plus three throw away turrets, and my shipyard. It is quite lovely and breath taking. I have been debating about throwing in some level 1 oil plats, but not sure I really need to do that.
You're mostly right Pantera, but I'm kicking myself for fortifying my dock. DONT DO IT!!!
My dock is in the rear with the gear, & if they get that far - there's nothing that'll stop its destruction. However, there's nothing worse than being shut down cuz you're waiting 20 hours for your dock to repair. Yes, unfortified docks are vulnerable to rockets, but I wish I could return to the good ole days of 2-4 days of dock repairs instead of my 20+ I now have.
User I.D. - 2.3 million
Ideally, in a perfect pirate world, I'd LOVE to see someone hit all 5 of my oil rigs & have that alone ensure a 25% bubble. The only way that utopia could happen is if I DIDNT fortify anything inside the base. Fortify just the oil rigs & they will count as more of the base destroyed since they will have more defense 'points' added to them. Now i've already made the noob mistake long ago to fort up almost everything, so that's really not likely to ever happen for me. However I'm thinking of the newer players reading this... dont fort up much of ANYTHING guys, its just not worth it.
User I.D. - 2.3 million
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You have to wait 20 hours to wait for a dock repair? I was under the assumption it only took 4 hours for a level 10 dock!
Someone in my alliance asked me the same question a few days ago and i came up with this (just copied and pasted from the doc file)
Removing/keeping res generators.
Some people have asked if removing all the Resource Generators from their base would help in producing a faster bubble. So while i dont have the exact numbers from kixeye to work out the life points of your base i have done some thought on it and have a concept that works regardless of the actual numbers.
(Just a reminder these aren't the actual numbers, just made some up to help explain it, but the concept is sound)
Assume that your base contains 10 buildings for a total of 100000 life. An attacker could conceivable prep and damage your turrets 24999 points worth of damage before he bubbles you. (25% of total life)
Now assume that you add two more buildings and this brings your total life up to 120000 points. I hear you cry that attackers can now do 29999 points worth of damage to my turrets before bubbling me. (25% of 120000) Thats 5000 more points so surely its better to get rid of resource generators... Wrong.
Assume that these two new buildings you have added are slap bang in front of your channel (such as oil rigs) and the attacker MUST hit these before he gets to start on your turrets. So now out of the 29999 points worth he was going to do he must hit and destroy 20000 points of oil rigs allowing you to deduct it from the total damage he could do to your turrets. So instead of being able to do 29999 points it drops to just 9999 points of prep able damage. Huge difference.
So in short. Get rid of any Resource Generators that you cant force the attacker to hit first, because these just add life total allowing more points for the attacker to prep. However those that you can force in the way of the enemies path (oil rigs are excellent and res generators on the end of your channel before turrets) are useful to helping your base
Are you trolling on purpose? Fortifying a building doesn't make its repair take longer. My dock is max-fortified and takes 4 hours to repair. A large bunker buster on it means I only have to wait 2 hours, not all 4.
I have one of each kind of res gen at level 10. If those and all labs etc. are destroyed, it's about 15% damage, leaving them room to prep maybe two turrets. I don't have any "throwaway" turrets - to whoever it was that said that you might want to come up with a better design.
I do have a decoy guard stalker though. Its purpose is to encourage people to destroy all the labs.
(o.o)
(")(")*
I had a friend rim my base to knock em out, and then once rep'd I was able to bank them and play...till they filled up agian(same problem) so I scrapped them.
I've been fine without my RG's till last raid
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I would send in a support ticket... fully upgraded/fortified dock should be 4 hours repair...
I can't stand people that don't know the difference between your and you're.... There so stupid o.O
Some days I wake up bitchy - but other days I let her sleep.
Once went to a psychic and broke her crystal ball... ended up costing me a fortune.
Winner: Assault Torp, Assault Torp, Assault Torp, Siege Torp, Siege Torp, Siege Torp, Siege Torp, Drac Destroyer! (and a few more)
Docks do not take 20 hours to repair, only 4 hours for a level 10 dock with or without fortifications.
The resource generators are insignificant. Doesn't really add much to it.
Even with the labs at the front, can still prep a decent amount, especially with missile fleets.
Anyone can drive by, around, or through any oil rig without killing or damaging it.
I have only 4 res generators. I have removed all walls that do not protect my turrets. Nothing is fortified.
If you kill my first 3 turrets placed in turn 1 of 5, you have damaged me enough for a bubble.
Nope i know that you can simply drive past an oil rig. It doesn't physically stop your ships in anyway. However if you play the game you should surely see that you have no choice in if your guns fire or not. A target comes in range your weapons WILL fire. If my oil rigs are in the front of the channel and you MUST pass them to head into my channel your ships WILL fire on them. Unless of course your a hacker
If both your oil rigs and turrets are within range of my guns and I target your turrets my guns will ignore your oil rigs and fire upon your turrets.
If you oil rigs are in range and your turrets are not then my guns may fire upon your oil rig as I drive by unless I target them on something else.
I understand your concept of putting targets at the entrance of you base to absorb damage and I agree with it.
I wanted the OP, and others, to understand that just because an oil rig is in his channel does not mean that it MUST be fired upon [hit] before the turrets may be attacked as your quoted statement seemed to imply.
This statement is a little misleading.
All he was saying is that if a RES gen is within range even if you click on a turret and you are not in range of the turret you will fire at the res gen.. You can't control your firing as it auto fires..