Who has scrapped all their res gens?

dayuma
dayuma
Strike-force Captain
Joined Nov 2011 Posts: 647
edited 4 Oct 2012, 10:57AM
Been thinking about sticking all my labs at my entrance (everything is researched), fortify em up, scrap all my res gens - then prefleeting should be a thing of the past, since to get to my first few turrets will give me 25% damage.

Here's my logic & y'all help me if I'm missing something or if I'm just crazy to be thinking of it...

Most of my res gens are level 8, each giving 12,240 units per hour. Multiply that by 6 (6 of each type), then multiply that by 4 (4 types of gens), then multiply that by 12 (usually log in every 12 hours) - and I get to bank 3.5 mil in res. I spawn level 33 salv & get more than that from just one salv ship. So why keep the gens? Especially when I see people hitting me get to knock out a third of my turrets then restart the clock. I want them to be forced to execute the hit in one shot.

What say you all? Would REALLY appreciate a testimonial from someone who's done this, or has hit someone who does this.
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  • GE999
    GE999
    Potential Threat
    Joined Jul 2012 Posts: 63
    Scapping the res generators is a good tactic to get a 25% bbl faster. I'd suggest you leave the oil platforms in since they impede fleets in your channel to a certain degree.

    I've scrapped all of mine save the oil and a couple Zyn generators that are at the enterance to my channel (in my sector attackers do more rimjobs than proper base hits, as my Zyn generators are located at my channel enterance and in range of my mortars anyone trying to hit them ends up sunk) and it's worked extremely well. I use my zynth ones as bait to lure ppl into weapons range, and being right at the channel entrance players that don't know how to control their fleets very well waste time destroying them while the mortars and howies pound their fleets.
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  • JestersJokers
    JestersJokers
    Potential Threat
    Joined Sep 2011 Posts: 34
    I agree with G. I have scrapped all of my gens except 3 of the oil platforms that i left in the channel. Moved everything except WH's and OP to the entrance. Prepping doesnt work well anymore as the 25% kicks in pretty quick.
    If you are looking for trouble, I can tell you I don't have much patience. But what I do have are a very particular set of skills; skills I have acquired over a long time in BP. Skills that make me a nightmare for people like you. If you apologize now, that 'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you. ( Spack)
  • HellHounds
    HellHounds
    Minor Nuisance
    Joined Feb 2012 Posts: 226
    sounds good i think i may have to get rid of my gens aswell..
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  • Daniel Grotz
    Daniel Grotz
    Minor Nuisance
    Joined Oct 2011 Posts: 116
    I have not done it or seen it done, but it sould like a good idea since you don't actually need the resources. However I wonder if fortifing them would help or not. If thye are not fortified then tney take damage easier and would bubble faster. However If the fortifying gave them a higher percentage of the base then I would fortify them depending on how much more they give.

    Also put non research ones like intel lab and great hall since they don't hinder anything that I know of.
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  • ROBNTHROB
    ROBNTHROB
    Incursion Leader
    Joined Apr 2012 Posts: 1,112
    I got rid of all mine by lvl 29 gone. But now have stated to build only the oil plats. i put them in the channel. It has worked well as you don't really need them as salvs are so easy. But want to point out that I have notice that ships when attacking a base with res gens tend to attack them vs turrets. It seems small but you will see that if placed right you will see that the attacker's ships will waist a few shots and time while in the kill zone shooting at the res gens. Even when you lock your target while the ships are moving will fire at anything in range.
  • Blazing_Darkness
    Blazing_Darkness
    Unicorn Overlord
    Joined Nov 2010 Posts: 8,162
    I've scrapped all of them that I can't place at the entrance to my base. Last leaves me with only one or two of each (plus all oils).
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  • dayuma
    dayuma
    Strike-force Captain
    Joined Nov 2011 Posts: 647
    Thanks for the responses & encouragement guys. It stands to reason that if you want the threat of 25% to hinder prefleeting, you need to figure out how to MAKE them destroy 25% of your base before they can restart the clock. If fortifying & basic building defense ratings are taken into account, then the less building you have must make each building count as more of your base & the few you fortify would then count as even more.

    I did scrap all but my 5 oil wells. I moved some land so all my labs are at the entrance. Now, to get to my guns you must destroy nearly all my buildings first. Now to see how it works...
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  • vciaccio
    vciaccio
    Potential Threat
    Joined Dec 2011 Posts: 90
    i have scrapped all my res gen and have most of my labs at entrance and it works great best part is that an attacker gets zero res if they don't get the ware or OP which rarely happens

    grasssmoker lev 33 sec 238
  • DazzXP
    DazzXP
    Unicorn Overlord
    Joined Dec 2011 Posts: 3,656
    I scraped all mine but 6 zynth since i am always short of that stuff.
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  • Gene Fedorow
    Gene Fedorow
    Potential Threat
    Joined Sep 2011 Posts: 39
    Quite a few people I know have got rid of most RG long time ago.

    1. Since the appearance of Salvage Ships ...RG has become pointless to have
    2. Since Rim-Licking has become the norm ...having RG makes your base a popular stop

    I can't see having any more than a few oil rigs.
    - It is very discouraging for RES Collectors to scout your base and find you have no goodies for them.

    Never fear - there are tons of unskilled players to feed the rim-lickers.
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  • Pantera
    Pantera
    Strike-force Captain
    Joined Feb 2012 Posts: 659
    You have the right idea but - don't fortify them... that makes them harder to kill which is opposite of what your trying to do.

    Fortify what you DONT want destroyed - WHs Dock Launcher
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  • FKIT
    FKIT
    Force to be Reckoned With
    Joined Aug 2011 Posts: 1,794
    In the era of bountiful Drac Salvs there is no need for res gens. Hell, there really is no need for base hitting, other than for fun.

    I scrapped all of my res gens. I have a setup that puts all of my labs out front, plus three throw away turrets, and my shipyard. It is quite lovely and breath taking. I have been debating about throwing in some level 1 oil plats, but not sure I really need to do that.
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  • dayuma
    dayuma
    Strike-force Captain
    Joined Nov 2011 Posts: 647
    Pantera wrote: »
    Fortify what you DONT want destroyed - WHs Dock Launcher

    You're mostly right Pantera, but I'm kicking myself for fortifying my dock. DONT DO IT!!!

    My dock is in the rear with the gear, & if they get that far - there's nothing that'll stop its destruction. However, there's nothing worse than being shut down cuz you're waiting 20 hours for your dock to repair. Yes, unfortified docks are vulnerable to rockets, but I wish I could return to the good ole days of 2-4 days of dock repairs instead of my 20+ I now have.
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  • hitman
    hitman
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,987
    scraped all mine ages ago apart from 4 oil rigs in the channel
    Blackwater pirate, started in sec 95, been pretty much everywhere since then
  • dayuma
    dayuma
    Strike-force Captain
    Joined Nov 2011 Posts: 647
    Besides, the point I was seeking advice on when I started this thread was to determine how to best ensure a 25% bubble if someone tried to prefleet me.

    Ideally, in a perfect pirate world, I'd LOVE to see someone hit all 5 of my oil rigs & have that alone ensure a 25% bubble. The only way that utopia could happen is if I DIDNT fortify anything inside the base. Fortify just the oil rigs & they will count as more of the base destroyed since they will have more defense 'points' added to them. Now i've already made the noob mistake long ago to fort up almost everything, so that's really not likely to ever happen for me. However I'm thinking of the newer players reading this... dont fort up much of ANYTHING guys, its just not worth it.
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  • ryan723
    ryan723
    Master Tactician
    Joined Jun 2011 Posts: 2,304
    If you let your RG fill and don't bank them, when they do hit your base, the RG's fill up some cargo on the ships therfore taking less from your WHS and OP.
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    I will be following this thread with interest. Please carry on.
  • Slaughterer7
    Slaughterer7
    Skilled Warrior
    Joined Aug 2011 Posts: 367
    dayuma wrote: »
    You're mostly right Pantera, but I'm kicking myself for fortifying my dock. DONT DO IT!!!

    My dock is in the rear with the gear, & if they get that far - there's nothing that'll stop its destruction. However, there's nothing worse than being shut down cuz you're waiting 20 hours for your dock to repair. Yes, unfortified docks are vulnerable to rockets, but I wish I could return to the good ole days of 2-4 days of dock repairs instead of my 20+ I now have.

    You have to wait 20 hours to wait for a dock repair? I was under the assumption it only took 4 hours for a level 10 dock!
  • kaine189
    kaine189
    Minor Nuisance
    Joined May 2012 Posts: 204
    First off fortifying res generators does not add life. It reduces the damage from incoming attacks by a percentage therefore fortifying doesn't change the chance for a bubble. (But it does make it harder to kill things but res generators don't have a lot of life anyways)
    Someone in my alliance asked me the same question a few days ago and i came up with this (just copied and pasted from the doc file)

    Removing/keeping res generators.

    Some people have asked if removing all the Resource Generators from their base would help in producing a faster bubble. So while i dont have the exact numbers from kixeye to work out the life points of your base i have done some thought on it and have a concept that works regardless of the actual numbers.
    (Just a reminder these aren't the actual numbers, just made some up to help explain it, but the concept is sound)

    Assume that your base contains 10 buildings for a total of 100000 life. An attacker could conceivable prep and damage your turrets 24999 points worth of damage before he bubbles you. (25% of total life)
    Now assume that you add two more buildings and this brings your total life up to 120000 points. I hear you cry that attackers can now do 29999 points worth of damage to my turrets before bubbling me. (25% of 120000) Thats 5000 more points so surely its better to get rid of resource generators... Wrong.
    Assume that these two new buildings you have added are slap bang in front of your channel (such as oil rigs) and the attacker MUST hit these before he gets to start on your turrets. So now out of the 29999 points worth he was going to do he must hit and destroy 20000 points of oil rigs allowing you to deduct it from the total damage he could do to your turrets. So instead of being able to do 29999 points it drops to just 9999 points of prep able damage. Huge difference.

    So in short. Get rid of any Resource Generators that you cant force the attacker to hit first, because these just add life total allowing more points for the attacker to prep. However those that you can force in the way of the enemies path (oil rigs are excellent and res generators on the end of your channel before turrets) are useful to helping your base
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  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716
    dayuma wrote: »
    You're mostly right Pantera, but I'm kicking myself for fortifying my dock. DONT DO IT!!!

    My dock is in the rear with the gear, & if they get that far - there's nothing that'll stop its destruction. However, there's nothing worse than being shut down cuz you're waiting 20 hours for your dock to repair. Yes, unfortified docks are vulnerable to rockets, but I wish I could return to the good ole days of 2-4 days of dock repairs instead of my 20+ I now have.

    Are you trolling on purpose? Fortifying a building doesn't make its repair take longer. My dock is max-fortified and takes 4 hours to repair. A large bunker buster on it means I only have to wait 2 hours, not all 4.

    I have one of each kind of res gen at level 10. If those and all labs etc. are destroyed, it's about 15% damage, leaving them room to prep maybe two turrets. I don't have any "throwaway" turrets - to whoever it was that said that you might want to come up with a better design.
    I do have a decoy guard stalker though. Its purpose is to encourage people to destroy all the labs.
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  • kingamo
    kingamo
    Minor Nuisance
    Joined Jan 2012 Posts: 112
    I had a glitch like 6months ago, where the was a update and my RG's were full and everytime I tried to bank them the game would lock up...

    I had a friend rim my base to knock em out, and then once rep'd I was able to bank them and play...till they filled up agian(same problem) so I scrapped them.

    I've been fine without my RG's till last raid :( I built a few Znth gens to help!
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  • Pantera
    Pantera
    Strike-force Captain
    Joined Feb 2012 Posts: 659
    dayuma wrote: »
    You're mostly right Pantera, but I'm kicking myself for fortifying my dock. DONT DO IT!!!

    My dock is in the rear with the gear, & if they get that far - there's nothing that'll stop its destruction. However, there's nothing worse than being shut down cuz you're waiting 20 hours for your dock to repair. Yes, unfortified docks are vulnerable to rockets, but I wish I could return to the good ole days of 2-4 days of dock repairs instead of my 20+ I now have.

    I would send in a support ticket... fully upgraded/fortified dock should be 4 hours repair...
    Lvl 56 Pantera 
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  • kingj0n
    kingj0n
    Master Tactician
    Joined Aug 2011 Posts: 2,429
    dayuma wrote: »
    You're mostly right Pantera, but I'm kicking myself for fortifying my dock. DONT DO IT!!!

    My dock is in the rear with the gear, & if they get that far - there's nothing that'll stop its destruction. However, there's nothing worse than being shut down cuz you're waiting 20 hours for your dock to repair. Yes, unfortified docks are vulnerable to rockets, but I wish I could return to the good ole days of 2-4 days of dock repairs instead of my 20+ I now have.


    Docks do not take 20 hours to repair, only 4 hours for a level 10 dock with or without fortifications.


    The resource generators are insignificant. Doesn't really add much to it.
    Even with the labs at the front, can still prep a decent amount, especially with missile fleets.
  • Nickolas Griffith
    Nickolas Griffith
    Unicorn Overlord
    Joined Sep 2011 Posts: 3,405
    Is it a wise idea if i try upgrading all res gens to 10 and all fortifies to 4?
  • MyThreeSons
    MyThreeSons
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    Joined Aug 2011 Posts: 534
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  • Tiny Teets
    Tiny Teets
    Strike-force Captain
    Joined May 2012 Posts: 623
    kaine189 wrote: »
    Assume that these two new buildings you have added are slap bang in front of your channel (such as oil rigs) and the attacker MUST hit these before he gets to start on your turrets.
    Are you one of those players who are under the false assumption that I must destroy an oil rig before I can drive by it?

    Anyone can drive by, around, or through any oil rig without killing or damaging it.

    I have only 4 res generators. I have removed all walls that do not protect my turrets. Nothing is fortified.

    If you kill my first 3 turrets placed in turn 1 of 5, you have damaged me enough for a bubble.
  • kaine189
    kaine189
    Minor Nuisance
    Joined May 2012 Posts: 204
    Tiny **** wrote: »
    Are you one of those players who are under the false assumption that I must destroy an oil rig before I can drive by it?

    Anyone can drive by, around, or through any oil rig without killing or damaging it.

    I have only 4 res generators. I have removed all walls that do not protect my turrets. Nothing is fortified.

    If you kill my first 3 turrets placed in turn 1 of 5, you have damaged me enough for a bubble.

    Nope i know that you can simply drive past an oil rig. It doesn't physically stop your ships in anyway. However if you play the game you should surely see that you have no choice in if your guns fire or not. A target comes in range your weapons WILL fire. If my oil rigs are in the front of the channel and you MUST pass them to head into my channel your ships WILL fire on them. Unless of course your a hacker :). If you can get into my base without shooting at my rigs then i'll put my wh's out for you.
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  • Tiny Teets
    Tiny Teets
    Strike-force Captain
    Joined May 2012 Posts: 623
    kaine189 wrote: »
    A target comes in range your weapons WILL fire.

    If both your oil rigs and turrets are within range of my guns and I target your turrets my guns will ignore your oil rigs and fire upon your turrets.

    If you oil rigs are in range and your turrets are not then my guns may fire upon your oil rig as I drive by unless I target them on something else.

    I understand your concept of putting targets at the entrance of you base to absorb damage and I agree with it.

    I wanted the OP, and others, to understand that just because an oil rig is in his channel does not mean that it MUST be fired upon [hit] before the turrets may be attacked as your quoted statement seemed to imply.
    kaine189 wrote: »
    Assume that these two new buildings you have added are slap bang in front of your channel (such as oil rigs) and the attacker MUST hit these before he gets to start on your turrets.

    This statement is a little misleading.
  • ROBNTHROB
    ROBNTHROB
    Incursion Leader
    Joined Apr 2012 Posts: 1,112
    Tiny **** wrote: »
    If both your oil rigs and turrets are within range of my guns and I target your turrets my guns will ignore your oil rigs and fire upon your turrets.

    If you oil rigs are in range and your turrets are not then my guns may fire upon your oil rig as I drive by unless I target them on something else.

    I understand your concept of putting targets at the entrance of you base to absorb damage and I agree with it.

    I wanted the OP, and others, to understand that just because an oil rig is in his channel does not mean that it MUST be fired upon [hit] before the turrets may be attacked as your quoted statement seemed to imply.



    This statement is a little misleading.


    All he was saying is that if a RES gen is within range even if you click on a turret and you are not in range of the turret you will fire at the res gen.. You can't control your firing as it auto fires..
  • Tiny Teets
    Tiny Teets
    Strike-force Captain
    Joined May 2012 Posts: 623
    ROBNTHROB wrote: »
    You can't control your firing as it auto fires..
    You can control your targeting.
  • ROBNTHROB
    ROBNTHROB
    Incursion Leader
    Joined Apr 2012 Posts: 1,112
    That's not what was said.. If a res gen or building is in range and your target that you are clicking on lets say a turret you ships will auto fire on the buildings and res gens until the target is in range.
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