Damage Protection Rule Changes

KIXEYE Swag
KIXEYE Swag
Unicorn Overlord
Joined Nov 2011 Posts: 3,665
edited 16 Oct 2012, 3:02PM
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Greeting Captains, we’ve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages “Buddy Bubbling.” We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.

Why change the Damage Protection rules?
With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the “Buddy Bubble” exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.

Proposed New Damage Protection Rules
Under the new system, there will be four different instances (two different situations) in which a player’s base would receive Damage Protection:
  • When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
  • When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
  • When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
  • When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
A: There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.

Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.

Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. There’s strength in numbers.
  • Blazing_Darkness
    Blazing_Darkness
    Unicorn Overlord
    Joined Nov 2010 Posts: 8,162
    Sounds good enough for me. But I still don't see the need in the 4th rule though.
    Just one rocket every 4hrs will keep you out of the game so they only ever have to use one of those 8 attacks every 4hrs. So the rule seems pointless and therefore unneeded.

    Alternatively this will never put a final end to buddy bubbles. People will just start to buddy bubble each other by doing 25% damage to the defenses to give them 12hrs DP. But that comes with the problem that they won't be able to give each other bubbles without taking damage.
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  • drwall16
    drwall16
    Potential Threat
    Joined Dec 2011 Posts: 88
    [*]When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
    [/LIST]
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    This is a change that many of us long time and die hard players have wanted for quite a while, so thanks for getting this set into place.

    Of all the changes I think that the one hour bubble is needed to help a player when under the circumstances that you mentioned. However is it possible that if a players dock is hit that they then get a bubble that at least covers the duration of their dock repair? In many instances, especially for those that are higher levels a 1 hr bubble is not going to cover the amount of time it takes to repair their dock.

    I also don't think that attacking a fleet should remove a person’s bubble. There are many instances where a person will go help a friend who is under attack but are still waiting for their base to repair. If a fleet attack takes away a person’s bubble then this person is extremely vulnerable.

    Other than those few suggestions I think that these changes are going add a great deal of much need and long over due improvement to what is alreay a great game.
  • freparkng
    freparkng
    Incursion Leader
    Joined Dec 2011 Posts: 1,284
    It's a good start, except for the 25 to 49 percent, Like to see that increased, some rim jobs will give 25 percent damage.

    Then again prepping a base can do 25 percent also.
  • Phil Coyle
    Phil Coyle
    Minor Nuisance
    Joined May 2010 Posts: 130
    freparkng wrote: »
    It's a good start, except for the 25 to 49 percent, Like to see that increased, some rim jobs will give 25 percent damage.

    Then again prepping a base can do 25 percent also.

    1) Don't rim
    2) Increasing this will just allow players to take out more defences before making the 'killing' run and there fore is not a good idea!!
  • XEP
    XEP
    Minor Nuisance
    Joined Jun 2012 Posts: 130
    great great great just install it now, no making us wait months like other said features.

    I give this idea a +1000
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  • chriss
    chriss
    Minor Nuisance
    Joined Nov 2010 Posts: 122
    Great idea and a much needed change. I agree with all of it.
  • moforocks
    moforocks
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,827
    25% needs a bump to 30%. Bases are over powered and 25% really isn't anything with a well built base.
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  • Ollie99
    Ollie99
    Incursion Leader
    Joined Jan 2012 Posts: 1,175
    Why not just give the **** dock it's own bubble, so when it receives 25% percent damage it has it's own little bubble inside the base. If they want to rocket anything else in my base I don't care but one large orion or bunker buster to the dock and it bubbles it's self but only after the attack is over. So if it is a real base attack and the guy or lady had the balls to come in my base they can still finish off the dock after rocketing it during that attack. Dock bubble would be for no longer than any bubble the base as a whole may have received if it received one at all. I shouldn't have multiple jackasses hitting my dock with rocket after rocket because they can't get in my base. I don't frubble, I think it's chicken crap and I'm glad y'all are fixing. And as far as getting some friends to join you goes... why bother they can't catch the guys outside my base trying to rocket my dock anyway. So they can do the same chicken crap move and all go rocket the attackers docks. If I want a base smashed in retaliation I'll go do it myself.

    Sfb3 I don't really care about at least their ships have to get close enough for me to have a chance to kill them first. Not just a gunboat in the corner and a bunker buster.
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  • Pilot
    Pilot
    Minor Nuisance
    Joined Aug 2011 Posts: 188
    Finally, I've been waiting for this for a long time. Hats off to kixeye. It's good to see you guys and gals are taking more and more of our concerns to heart.

    I know this might sound dumb but on the progress bar that shows damage inflicted to a base it'd be nice to see the numerical value that you've inflicted on the base. This would help, but I can live without it it would just be nice.
  • Fractal
    Fractal
    Master Tactician
    Joined Mar 2012 Posts: 2,425
    If a player is attacked for enough damage to get 12 hours protection, they may not get online in time to begin repairs because of work, school, etc. They could then be vulnerable to another attack before having the opportunity to repair. I think damage over 25% should result in 17 hour protection as it is currently. The rest of the proposal looks great though.
    Playing since Feb 2012.  Originally sector 304
  • Davo the Twisted
    Davo the Twisted
    Skilled Warrior
    Joined Dec 2011 Posts: 338
    I like the change to take away bubbles for hitting fleets. There is nothing more annoying than players hitting fleets while hiding behind dp.
    Also, may I assume that the 10 hit 48 hour bubble is gone? This needs to go. Fine if they get a 1 hour buddy bubble from "friends," but there needs to be a risk when they and their "friends" log off.

    If you implement the loss of bubble for fleet attacking, then I would say extend the bubble times to 18hrs, 36 hrs & 48 hrs respectively. Those who fight will still drop their bubbles when turrets are repaired and those who get farmed every time a bubble expires will get a few more hours to play their farmville style of bp. The only change from current would be the 75% + damage receiving an extra 12hrs.

    After this is implemented, I would suggest either reducing repair times or implementing automatic start of repairs. This should increase the playing time for the one hit and for dead bases, it will at least give active players another target even if there is no res left in it. It's no fun hitting 13 bases to find 8 that are dead.
  • someonehere
    someonehere
    Incursion Leader
    Joined Sep 2011 Posts: 1,276
    hmm def 25% now is pretty easy to attain when bases have goliaths that peeps have to deal with almost tempted to say lil more..

    as for dock pummeling think dock and launch pad bb dmg should change think that should not be part of the game bb the dock or bb the launch pad.. ya want to get the dock or pad.. sink the base or something..

    but def like.
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  • Mentalvoodoo
    Mentalvoodoo
    Greenhorn
    Joined Mar 2012 Posts: 20
    very nice. I like the part about their bubble dropping if they attack fleet or base.. well done.
    Mentalvoodoo
    level 45
    Natural Born Killaz ( NBK)

    Its not the Lag , its the game rejecting your driving.
  • cant_touch_this
    cant_touch_this
    Greenhorn
    Joined May 2012 Posts: 20
    +1 think this idea is even better than the whole kixeye team cooked up



    I like the change to take away bubbles for hitting fleets. There is nothing more annoying than players hitting fleets while hiding behind dp.
    Also, may I assume that the 10 hit 48 hour bubble is gone? This needs to go. Fine if they get a 1 hour buddy bubble from "friends," but there needs to be a risk when they and their "friends" log off.

    If you implement the loss of bubble for fleet attacking, then I would say extend the bubble times to 18hrs, 36 hrs & 48 hrs respectively. Those who fight will still drop their bubbles when turrets are repaired and those who get farmed every time a bubble expires will get a few more hours to play their farmville style of bp. The only change from current would be the 75% + damage receiving an extra 12hrs.
  • Jackrabbit
    Jackrabbit
    Greenhorn
    Joined May 2012 Posts: 7
    So , If a player 5 lvls above you hits you, while you are off line, they can hit you up to 8 times without **** and hitting everything in the entrance and just doing under 25% damage on most bases. It would be an almost walk-in. Thanks for making it easier to get in...especially on the ones that doesn't put about everything in or around the entrance. LOL Goodbuddy Bubbling a thing of the past...lol
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  • jonny cabbage
    jonny cabbage
    Incursion Leader
    Joined Dec 2011 Posts: 1,345
    fantastic

    nice 1 kix

    just a small idea though

    for bubbles resulting from damage, why not have the timer start when the repair button is pressed?

    that way dead bases will be perma bubbled.
     
  • HellStorm
    HellStorm
    Skilled Warrior
    Joined May 2012 Posts: 339
    Wow the whiners are finally getting their way..... Unbelievable.... Don't you think you should wait till the alliance system is implemented before a change like this? We have only been waiting for months for that. I never get bubbled myself and half the time when i'm hit i don't get the 25% to even get that bubble but i feel that the bullys in the game need to be battled some way. They will just be able to keep people out of the game as long as they want this way and that is wrong. With the proposed alliance system at least their friends can try to protect their base and fight off the bullys. In the end i know all that matters is the players that spend lots of money but us light coiners are players too.....
  • Homer_Sinksome
    Homer_Sinksome
    Minor Nuisance
    Joined Apr 2012 Posts: 138
    The M wrote: »
    Sounds good enough for me. But I still don't see the need in the 4th rule though.
    Just one rocket every 4hrs will keep you out of the game so they only ever have to use one of those 8 attacks every 4hrs. So the rule seems pointless and therefore unneeded.

    Alternatively this will never put a final end to buddy bubbles. People will just start to buddy bubble each other by doing 25% damage to the defenses to give them 12hrs DP. But that comes with the problem that they won't be able to give each other bubbles without taking damage.

    Overall, I love this as a VAST improvement over the current DP paradigm. This dock hit comment has some merit, but there are lots of circumstances where someone will 'nibble' at a base to be a nuisance, and making them wait an hour after 8 'bites' isn't the worst idea in the world. I wonder if there isn't some way to give a dock a 'mini bubble' each time it is destroyed, allowing someone to launch once the dock is repaired without worrying about it immediately being hit again.

    As for the damage bubbles -- tough to give these 'mutually' so there is at least that. People could daisy chain them, but I know there are lots of folks on this game that would make that last hitter, the one without a bubble, one HUGE target.

    One other suggestion I have -- limit total DP time per week for any base that is not flattened, so that no matter what work-arounds are found, there is always at least some time that a base has to be exposed. Even if this limit was 150 hours/week, these buddy bubblers would have to leave their 'selves' exposed for part of the time.
    Hedon
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  • mad d
    mad d
    Potential Threat
    Joined May 2011 Posts: 87
    At long last frubbling will not happen and people hiding under their bubble and sending out sub fleets to hit others will stop and make them fight like real pirates lol.
    It is really great that the last 2 things that kixeye are going to introduce level structure and frubbling are so good for the game play and is actually what the players want and need.

    SO KEEP UP THAT HARD WORK KIXEYE

    ps
    can we find out earlier than usual what the new raid prizes will be
  • plays with dog nips
    plays with dog nips
    Minor Nuisance
    Joined Dec 2011 Posts: 233
    i think this is a great idea but i have 1 thought.......... i have dock 10 so if it gets rocketed till its dead it takes 4 hours to fix then maybe i get a 1 hour bubble while i am trying to fix this the 1 hour pops for it to get rocketed again with still having 3 more hours to fix???? how do u expect players to play if this happens. i just picture it that in sector hitters and home sector protecters just having no docks whatsoever

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  • jabzzz
    jabzzz
    Skilled Warrior
    Joined Feb 2012 Posts: 358
    Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
    A: There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.

    *Can also buy bubbles from store.

    GREAT..Keep up the good work!! Implement it soon.
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  • amish paradise
    amish paradise
    Minor Nuisance
    Joined Aug 2012 Posts: 125
    I didnt think attacking a fleet would drop your bubble I'm pretty sure I do it all the time and I've never lost a bubble because of it.
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  • GorramBatman
    GorramBatman
    Unicorn Overlord
    Joined Oct 2011 Posts: 5,342
    I think I'm OK with these changes. I'm sure it will still get abused but it likely won't be nearly as widespread as it is now.
    Out of retirement
  • slowhandforu
    slowhandforu
    Potential Threat
    Joined Oct 2011 Posts: 39
    well you took care of the buddy bubble,s why cant you fix losing fleets to the SOS............
  • James Chamberlin
    James Chamberlin
    Minor Nuisance
    Joined Jul 2010 Posts: 207
    Can we add something? How about removing the ability for bubbled people to attack fleets? I often see bubbled people attack other people's fleets (I'm not talking about cargo). I'd love to see people be able to go attack that player's base, but they can't because it's bubbled. :/
  • Zantbolt
    Zantbolt
    Minor Nuisance
    Joined Sep 2011 Posts: 123
    Finally. Just finally.
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  • Rose Warrior
    Rose Warrior
    Potential Threat
    Joined Mar 2012 Posts: 50
    When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.

    The rest is great, but this needs to be changed back to an hour and 3-5 hits. The reason being is that there are people who continuously rim bases for no better reason than to keep a person from launching ships. Until friends are allowed to guard bases, I'd put this part back in.
  • Tag32
    Tag32
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,714
    Could you add a proper cool down on purchased bubbles as well, I don't think the plan was to have a player never open to attacks.
    If your not paying for what you use, your not the customer.... your the product.
  • FKIT
    FKIT
    Force to be Reckoned With
    Joined Aug 2011 Posts: 1,794
    First off, YES! Make this change ASAP!

    Second, I agree with ****'s statement below, BUT something is better than nothing. Make the change you presented.
    moforocks wrote: »
    25% needs a bump to 30%. Bases are over powered and 25% really isn't anything with a well built base.
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  • Wasnt_Me007
    Wasnt_Me007
    Potential Threat
    Joined May 2012 Posts: 25
    Instead of using percentages for repair times, why not use damage repair time for the DP? IF a level 10 dock gets rocketed, give it a 4 hour DP. If someones OP gets sniped, at level 5 OP, give it what, 11-12 hour DP. Just dont start the timer until the player hits repair base button. In doing this the player still has time to change their base any way they want while still under the DP. And yes, you can move any and all buildings/turrets/walls while they are repairiing. Just use shift and click the object you need to move.

    On the last change, if a player loses his DP for attacking a fleet, this will effectivly do one of two things. Cause him/her to stop playing for 2-3 days or force him to pay for base repairs. I dont think many will choose the latter. But some will so it is understandable why you would go this route. More $$ for you. It is business I guess. But is it GOOD business?

    Just an opinion but I say keep tweaking on it before implementing!!!!! And please, test before doing the update!!
    The Devil
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