Damage Protection Rule Changes

  • Boris Grishnikov
    Boris Grishnikov
    Potential Threat
    Joined Mar 2012 Posts: 53
    if a players base layout is bad enough that their dock is snipeable then duck them its their own stupid fault. they should man up and learn from their noob mistake. SD-vampire (level 32ish) has this problem and he should suck my balls for being so noobish
  • NM-Executioner
    NM-Executioner
    Force to be Reckoned With
    Joined Feb 2012 Posts: 1,877
    near enuff what i said earlyer it stupid and if u read bk i also said let us launch 1 fleet while our docks r down cuz currently we can do nout
    reduced repair and builds times wont happen kixeye said 6 months ago they looking into it umm whats too look into there kixeye i dont see what your looking at?
  • Wahoo629
    Wahoo629
    Minor Nuisance
    Joined Nov 2011 Posts: 95
    LOL I always make sure my dock isn't snipable, but that doesn't mean it's not Bunker Bustable. (I like the sound of that.) It's a douche thing to do, and wastes the time of the player doing it, but I've still seen it done.
    I personally like the FvF rule. I hate when people are too afraid to drop the bubble by hitting a base, but are man enough to hit miners and guard fleets, then go hide in the dome. It gives me good reason to laugh to watch someone hitting miners, and find one with a couple of Barracudas in it, then watch them swim home to a bubble. No talent.
    The_Doctor Level 56. Went into the ice 5 years ago and woke up to a different game. To be honest, I make all this up as I go along.
  • ken_nelz
    ken_nelz
    Greenhorn
    Joined May 2012 Posts: 7
    Currently it does not work this way Viper. It is a comign change.

    That being said, I DO NOT like the idea that hitting a fleet drops your bubble.
    I like the other changes though. Just thinking losing bubble for hitting a fleet
    will slow the game down, and goes too far the other way in reducing bubbles.
  • shrekken
    shrekken
    Potential Threat
    Joined Feb 2012 Posts: 30
    thia ia really not cool at all, how in the world can you make a rule that kills a players bubble if he hits a fleet, thats just one hell of a sad rule for low lvls that are trying to retaliate those who have hitted them, by trying to kill they fleets, this is deffently a rule for the strong players only, since they can handle a hard knocken base hit, or newer gets hitted......
    im lvl 32 and dont mind the rule for me but for a low lvl that get hitted, well really be punished by this new rule well even a high lvl who dint lose the base but got a 25% dameged base wuld still suffer if he tryed to kick back on the one that hitted em, this rule should really be changed back to old on only base hits breaks a bubble els totaly undfair :)

    rest of the rules great job ;)

    shrekken out

    sec 341 level 32
  • ViciousRedHead
    ViciousRedHead
    Minor Nuisance
    Joined May 2012 Posts: 105
    No, YOU have to be the one that initiates combat. Someone attacking you will not pop the bubble.

    Then we shouldn't join an alliance as you suggested prior, because we can't protect them while we are repairing if we attack fleets to protect them then we unbubble before the turrets finish repairing and leave our base vulnerable. If you want alliances to work you have to allow the members to be able to protect other members even while under a bubble.
    ~Vicious_RedHead~
    Level 54:spurtz:
  • Wesley Aaron Rush
    Wesley Aaron Rush
    Skilled Warrior
    Joined Aug 2011 Posts: 539
    I see this resulting in endless grieving my suggestion make non defensive buildings undamageable until fully repaired if destoryed
  • NM-Executioner
    NM-Executioner
    Force to be Reckoned With
    Joined Feb 2012 Posts: 1,877
    just bring out wa i said god **** like i think we need to be able to launch 1 fleet whil docks r down ppl
    reduced repair and builds times wont happen kixeye said 6 months ago they looking into it umm whats too look into there kixeye i dont see what your looking at?
  • Bourbon Boy
    Bourbon Boy
    Minor Nuisance
    Joined Aug 2011 Posts: 277
    Applause, Applause, and more Applause. This is LONG overdue. Should open up the game more and make it more interesting. So sick of the players that just play salvageville and hide. This is SUPPOSED to be a BATTLE game. Nice job Kixeye from one of your biggest critics.
  • gtlyons
    gtlyons
    Skilled Warrior
    Joined Jan 2012 Posts: 375
    NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.

    Greeting Captains, we’ve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages “Buddy Bubbling.” We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.

    Why change the Damage Protection rules?
    With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the “Buddy Bubble” exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.

    Proposed New Damage Protection Rules
    Under the new system, there will be four different instances (two different situations) in which a player’s base would receive Damage Protection:
    • When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
    • When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
    • When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
    • When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
    A: There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.

    Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
    A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.

    Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
    A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. There’s strength in numbers.

    I love the first 3 changes. I don't like the increase to 8 attacks since the 4 attack rule helps prevent the one player getting **** by a bunch of guys with smaller boats who eventually break a base through sheer effort with no great skill. 4 attacks in an hour was just fine.
    Prize Hulls owned: HHA, HHB, ScorpA, BBA, Levi A, Triton, Corvette, Destroyer, Destroyer X, Light Cruiser, BC, Battleship, Juggernaut, Interdictor, Mercury, FFA, LCX, Scorp A, Mauler, DreadX, Frigate, Rampart, SCX, Vindicator, Sawfish, Spectre, MCX, SFF
    .
  • NM-Executioner
    NM-Executioner
    Force to be Reckoned With
    Joined Feb 2012 Posts: 1,877
    Applause, Applause, and more Applause. This is LONG overdue. Should open up the game more and make it more interesting. So sick of the players that just play salvageville and hide. This is SUPPOSED to be a BATTLE game. Nice job Kixeye from one of your biggest critics.


    hahahahaha
    reduced repair and builds times wont happen kixeye said 6 months ago they looking into it umm whats too look into there kixeye i dont see what your looking at?
  • we3jeepers
    we3jeepers
    Skilled Warrior
    Joined Apr 2012 Posts: 442
    jeffery_s wrote: »
    in reality if you cant even fvf in a bubble it will make people not even log on till there turrets repair, so it will drive player participation down and in effect cost kizeye money.
    yep

    If I get a bubble I will be repairing. I might go collect salvage but since I cant help anyone I will have comms closed. no reason to read it
    all it will be full of is:
    my base is getting hit sos
    /base.
    Sorry bud I cant help you I have a bubble
    yep me to
    Gl I have a bubble and my base fleets not repaired yet
  • BobDaMahn
    BobDaMahn
    Minor Nuisance
    Joined Aug 2010 Posts: 203
    Not like you can't just move your guns and have friends merc come in and jack everything else up before you get offline, just start repairs before you log out and your safe till bubble expires. All they did is make you guys have to work harder for your bubbles!
  • Mr. Blizzard
    Mr. Blizzard
    Unicorn Overlord
    Joined Jun 2012 Posts: 3,176
    sounds good but if that idea gets canned for whatever reason.....here's my idea:

    take the repair time of the longest thing to repair (LP) put that as the bubble protection base start then add the longest research/build/upgrade set back time....bubble time.

    OR:

    Take all of the repair times of everything thing on the base that has been damaged or destroyed minus 5 minutes for that under 5 minutes instant repair deal add them up for a base to the bubble time and add the longest set back time of the research/build/upgrade. so if the base is completely leveled they get the longest time possible for bubble protection. Also note if the base is buddy bubbled and no damage occurs they get a 60 sec bubble time. so the time would go from 1 minute of protection for buddy bubble base to over 2 days of protection. only way to pop the bubble would to either hit a base.

    But that is good work for the dev team....their idea anyways. swag
  • THEBEARD98
    THEBEARD98
    Incursion Leader
    Joined Oct 2011 Posts: 1,478
    hahahahaha

    First off devin stop posting spam no one is giving you 5000 gold for facebook for us clicking and posting said link. LOLS

    Second off this would be great if I could ever hit a base. I guess if this was a cruise boat we would least know the direction we wanted to head too bad its still sailing the wrong way.
    "KIXEYE makes no guarantee as to the nature, quality or value of the features of the Service that will accessible through the use of Virtual Currency, or the availability or supply of Virtual Currency." -copied from new TOS

  • silly
    silly
    Skilled Warrior
    Joined Aug 2011 Posts: 406
    i dont like the rule of you counter rests to zero if you hit anothers fleet, and is it you loose your DP bubble as well if you hit another players fleet?
  • Stuart Millington
    Stuart Millington
    Greenhorn
    Joined May 2012 Posts: 9
    Anything that ends bubble buddies is a welcome change!
  • Sharon Silvernail Hunt
    Sharon Silvernail Hunt
    Greenhorn
    Joined Jul 2012 Posts: 17
    We the UN say that your only thinking of the lining of your pockets and that in no way are you thinking about the little people of this game. Probably because you have not played it and are just taking advise from the people that are sending you $. Now if you had some kinda thing that an alliance member could help the little people stopping people from going in the base, catching them coming out(like you changed so No one can be caught) or giving back the attack button when a base is being hit; then you may have a good idea. Also, someone comes in a does damage , make a cool off for them, maybe 5 times the amount of time they give you to stop the farming of the little players.
    You say join a Group, but we ask what can a group do for anyone other then go back to a base and hit it, NOTHING. So please tell us how in any way any Group can help any one ? You can not even give friend resources with out people calling BUDDY BUBBLE!!!!!!

    From your Friendly Neighborhood UN Alliance.
  • Herald Of Doom
    Herald Of Doom
    Potential Threat
    Joined Nov 2011 Posts: 33
    o.O I agree in all but one point. If I have a fleet out and catch the guy who just hit my base and sink his fleet. I lose the bubble?
    That is Bull. Just leave it for bases. Someone can jump you on a salvage and your bubble drops too?
  • dgoddard
    dgoddard
    Potential Threat
    Joined Sep 2011 Posts: 57
    I do NOT think that your bubble should pop when you attack fleets, regardless of your bubble length. This a bad idea. This basically gives me nothing to do in the game for at least 6-12 hours(turrets repair in 6, OP in 12). Sure I could hit salvage, but I can very quickly fill my WH's to the brim and then what? I would have nothing to do for hours. You talk about promoting teamwork? This rule would make me totally useless to the team for hours!

    Unfortunately many players will continue to buddy bubble using the 8x rule. There is no way to fix that I guess, without taking away rules that a certain number of entries will trigger a bubble.

    Personally I feel that only targeting someone's docks is cowardly. For those who are having their docks destroyed and not getting bubbles how about this: When your dock is completely destroyed you receive a protection bubble only for the duration of the repair time. So you would have a bubble for either 4hrs, your bubble pops when you coin your dock repairs instantly. You could then possibly have a maximum number of times in a 24 hr. period that your docks can be destroyed before you are given a longer bubble.
  • kris1019
    kris1019
    Unicorn Overlord
    Joined Sep 2011 Posts: 3,475
    Now if you had some kinda thing that an alliance member could help the little people stopping people from going in the base, catching them coming out(like you changed so No one can be caught) or giving back the attack button when a base is being hit


    I catch people all the time. Your whine is invalidated.
  • crickethunter
    crickethunter
    Minor Nuisance
    Joined Sep 2011 Posts: 190
    well you have players that have coined there way to prosparity, you have groups that move in and distroy every thing in a sector and laugh, you are going to have bases with no way to protect from higher levels crushing them because they were not here to get base raid goodies, you will have docks down with no way to get rez to move up, you are opening bases in 36 hrs too players that did not have this rule when they were growing, sorry kixeye what you are going to hear and see is the swushing sound to the quit button and others will call me a wimp there are other games out there to play im out of here.
  • deathdealer
    deathdealer
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,777
    Great and also stupid.
    You need to put some thoughts into damage protection not just wam bam thank you mama.
    Your protection for up to 50% damage is 12 hours? if i work and get hit as go to work he fails i click repair after work my guns still going to be down for 3 to 4 hours after bubbles dropped.
    Your getting rid of frubbles is needed but the timer for 25% to 50% need to allow for sleep work ectera and the 6 hours it takes to repair the damned guns.
    I mean come on guys lets not tkae it and make it worse trying to make it better.
    You balance the game on way then at same time unbalance it another.
    You relaise how many weak 31 with store bought dreads spam bases continuouslly without a prayer of getting in?
    With this change if they hit you as you leave for work figure working a 8 hour shift and 1 hour drive time to and from min your looking at 9 to 10 hours before can click repair and then 6 more hours till turrets are repaired.
    so simple the none skilled spammers will leanr your play times hit you come back before guns repaired and have a better chance lol
    Banned_Player I never run I never hide I just plot my revenge!!! Rogues rule because we follow no rules!!
    Currently in 254 141 is my original home The lag has improved so i am back lol

    Do you want a friendly bubble? I can lvl you and say ty for Res thats as friendly as i can get!!
  • DeannaTroi
    DeannaTroi
    Greenhorn
    Joined Aug 2012 Posts: 1
    ...

    After this is implemented, I would suggest either reducing repair times or implementing automatic start of repairs. This should increase the playing time for the one hit and for dead bases, it will at least give active players another target even if there is no res left in it. It's no fun hitting 13 bases to find 8 that are dead.

    jonny cabbage also said "...for bubbles resulting from damage, why not have the timer start when the repair button is pressed?"

    Either of these ideas would be good. I've not read all of this, not enough time, but I'd like the base to start auto repair. For those of us who are away from the game for 10-11 hours at a stretch during the work week and have only 2 hours play time once we're back, we'd have no play time at all if we're repairing constantly.
  • tingstromjon
    tingstromjon
    Minor Nuisance
    Joined Sep 2011 Posts: 111
    If I get leveled, geet a bubble, then lose that bubble because someone HIT ME on a salvage (how else can I get my res. back, since I can't hit his base until I repair), I WILL NOT PLAY ANYMORE. You people are idiots sometimes. You were asked to get rid of bubby bubbles, not allow peeps to lose REAL bubbles by FvF...duh.
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    Terry Wolf wrote: »
    If I get leveled, geet a bubble, then lose that bubble because someone HIT ME on a salvage (how else can I get my res. back, since I can't hit his base until I repair), I WILL NOT PLAY ANYMORE. You people are idiots sometimes. You were asked to get rid of bubby bubbles, not allow peeps to lose REAL bubbles by FvF...duh.

    He says if you INITIATE the battle, read before you complain.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • tingstromjon
    tingstromjon
    Minor Nuisance
    Joined Sep 2011 Posts: 111
    And if hit 9th and 10th times w/in that same hour? 2 day bubble buddy. No change...<yawn>
    All they did was up it from 5 to 8, and 10 hits good as always (2day). Then they messed up the other stuff (repair times, etc., all thanx to bubble buddys).
  • The Beast77
    The Beast77
    Minor Nuisance
    Joined Aug 2011 Posts: 113
    A great leap forward in my mind. Buddy bubbling is shameful. Nothing worse than going to a base, you get there, and someone bubbles them to save them. This was a flaw in the game and you've taken the measures to change it. My only critique is; I wish only way you got a bubble period is if you had been hit past the 25% mark. Currently even under then new system buddy bubbling is still available, it will only take 8 hits instead of 4 for the 1 hour and then I'm guessing after that if they come back after that hour, it will be the same after 8 hits it's 1 hour? or is it a 2 day'er like before?
    Jay Blunt - Lvl 62
    NoBullshit Alliance [NBS] Leader
    Started in Sector 62 - Now roam the seas from sector to sector (to many to list)
    ISH = In Sector Hitter
    YouTube Channel =   http://www.youtube.com/user/DuluthRevival
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    I love all of the ideas but not so sure about the 12 hour bubble for upto 50% damage. Easy for someone to damage you up until that point and your timer starts automatically without you clicking repair. Someone works a 12 hour shift and has been attacked, then attacked a second time after their bubble pops just 12 hours later and 50% damage is quite a bit, people could walk right in.

    Maybe set it up so timer starts after you click repair? Give it a 24 hour period and if the person hasnt clicked repair just start the timer automatically at that point or have the bubble pop.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • tingstromjon
    tingstromjon
    Minor Nuisance
    Joined Sep 2011 Posts: 111
    He says if you INITIATE the battle, read before you complain.

    If he hits my captured salv, and my fleet is there, I WILL HAVE INITIATED IT. Learn how the game works before you **** about what I wrote.
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