KIXEYE CM Swag wrote: »
No, YOU have to be the one that initiates combat. Someone attacking you will not pop the bubble.
KIXEYE CM Swag wrote: »
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greeting Captains, weve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages Buddy Bubbling. We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.
Why change the Damage Protection rules?
With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the Buddy Bubble exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.Proposed New Damage Protection Rules
Under the new system, there will be four different instances (two different situations) in which a players base would receive Damage Protection:When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
For the last rule of Damage Protection, we feel its still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another players fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
A: Theres no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. Theres strength in numbers.
Bourbon Boy wrote: »
Applause, Applause, and more Applause. This is LONG overdue. Should open up the game more and make it more interesting. So sick of the players that just play salvageville and hide. This is SUPPOSED to be a BATTLE game. Nice job Kixeye from one of your biggest critics.
jeffery_s wrote: »
in reality if you cant even fvf in a bubble it will make people not even log on till there turrets repair, so it will drive player participation down and in effect cost kizeye money.
Deavon Sprason wrote: »
Sharon Silvernail Hunt wrote: »
Now if you had some kinda thing that an alliance member could help the little people stopping people from going in the base, catching them coming out(like you changed so No one can be caught) or giving back the attack button when a base is being hit
Davo the Twisted wrote: »
...After this is implemented, I would suggest either reducing repair times or implementing automatic start of repairs. This should increase the playing time for the one hit and for dead bases, it will at least give active players another target even if there is no res left in it. It's no fun hitting 13 bases to find 8 that are dead.
Terry Wolf wrote: »
If I get leveled, geet a bubble, then lose that bubble because someone HIT ME on a salvage (how else can I get my res. back, since I can't hit his base until I repair), I WILL NOT PLAY ANYMORE. You people are idiots sometimes. You were asked to get rid of bubby bubbles, not allow peeps to lose REAL bubbles by FvF...duh.
Roland Bullock wrote: »
He says if you INITIATE the battle, read before you complain.