Damage Protection Rule Changes

  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    Jim Waters wrote: »
    Like I said in my edited post. Lose the ability to hide under a base now. Since your fleet is now using a base as protection, which is exploiting an easter egg in the game, this now needs to be removed.

    Now were finding common ground :)
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • Prosperous
    Prosperous
    Potential Threat
    Joined Aug 2012 Posts: 21
    This is great, keeps the higher level players from buddy bubbling and then hitting fleets with top end fleets, because all i can see with complaints coming in about this is i have dock 10 well if you have dock 10 your obviously a high level player and i want to be able to circle your bubbled base and tease you, upto you if you want to lose bubble and attack, i am level 27 and dont need a buddy bubble because repairs dont really take that long 12 hours when i am flattened by level 31 and 32, buddy bubbles usually are in the 30+ bring it out quick is what i say. level 30+ whingers your turn
  • Myko
    Myko
    Strike-force Captain
    Joined Apr 2012 Posts: 755
    good luck all, all this upgrade is going to do is make people spend more or quit. no-more changing your base, without spending, no more buddy bubble to goto work, no more buddy bubble to wait until your base is completely repaired..no more breaks of any kind unless you pay...pay...pay!!! They say join a group..lmao what good does that do? you cant catch an attacker anymore, so no-one is scared of that..have your buddies attack the player..ok, attack them what? till they quit..lmao thats a winner of an idea..as if theres not enough, quitter accounts on the map, from previous upgrades. So instead of people agreeing to this, maybe KIXEYE should give us something in return..like alliances..or a glitch free game first!! Just my opinion
    Level: WTF


    Bend over, here comes the NUKE


    (ALL ABOARD) The short bus will be leaving soon..you know you want to lick the windows
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    Jim Waters wrote: »
    what does you outspending for a video game have to do with you being against damage protection?

    Like I said in my edited post. Lose the ability to hide under a base now. Since your fleet is now using a base as protection, which is exploiting an easter egg in the game, this now needs to be removed.

    Not against Damage Protection, use the entirety of bubble time! Just leave the other players willing to have their bases opened ready for battle to battle.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • Fractal
    Fractal
    Master Tactician
    Joined Mar 2012 Posts: 2,425
    If a player's fleets are attacked while he/she is bubbled, this should not cause him to lose the bubble. Bubble should only be lost of the bubbled player initiates the attack on a fleet. Hopefully this has been thought of already.
    Playing since Feb 2012.  Originally sector 304
  • rossvilleroger
    rossvilleroger
    Greenhorn
    Joined Jul 2012 Posts: 9
    i love the idea but think that u should also consider the time factor for rebuilds as all it would take is to set the dock where it can be easliy hit for the damage points bonus. if i can take out my friends dock and then several buildings i have hit the 25% mark easy.
  • Upgrader
    Upgrader
    Incursion Leader
    Joined Jun 2012 Posts: 1,249
    I like this. However, Kixeye needs to think of a way to prevent Docks from being sniped, because if that happens and is implemented, the 4th rule can go away and buddy bubbles are gone forever.
    War Commander: LVL 33
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Jim Waters wrote: »
    just cause you coin everything and are ready to go again, doesnt mean every one else can. All this is going to do is weed out the people not able to coin, and make this a coiners only game. For some people, lets face it. a bubble is the only thing they can do.


    When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
    When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
    When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
    When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.



    Does this mean, you can be hit to under 25% 8 times now, get a 1 hour bubble, and in an hour get hit for under 25%, hour later 25%.... you get the picture. It states "at the end of an attack" so in an hour, they whittle you down 24% at a time??

    Only thing they can do?

    ROTFLMAO

    And no what it means is that if a person or group hits you 8 times in 4 hours and the combined total does less than 25% you end up with an hour bubble. This means that 4-5 attacks gets you an hours bubble. Taking it to 8 gets you ONLY an hour bubble. So at most the pansy frubblers ONLY end up with 2 hours. If you attack a fleet, like many Frubblers like to do, then your bubble is gone and the attack count is set to zero so it has to be done ALL OVER AGAIN to get an hour. This proposal eliminates that crap with 48 hour no damage bubbles and means there is now the possibility of consequences for having a bubble and attacking with subs etc on another players fleets while bubbled.

    This has LONG LONG been needed.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Cliffguard Negrete
    Cliffguard Negrete
    Greenhorn
    Joined May 2012 Posts: 19
    so if u buy a bubble for what ever reason spend your cc on it and your friend is being hit and u help them u lose your bubble for helping your group and players. I dont friend bubble and if i do a one day its to change my base around. but if I am helping and lose my bubble i payed for I be pissed. Then u wonder y so many r quitting u so busy wanting to please. U forget who helps with your checks. At this point y have protection at all. theres a reason for the word protection, u have 30 pounding 25s. they have to heal and if a 36 hit me i need to heal, You r just wanting us to spend more to get healed. because if u in a bubble waiting to heal u dont just sit u go help friends. You r taking away that makig it where groups cant help each other. Where no one will stick out there necks to help cause they cant afford to lose there protection cause they r not healed. The rest of the Plan is fine.
  • Occams Razor
    Occams Razor
    Incursion Leader
    Joined Apr 2012 Posts: 1,228
    When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
    When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
    When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
    When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.

    Hey Swag. I know how posts can be buried under people debating their points, could someone please explain this a little better??? like define what an "attack" actually is???? Prepping a base, then leveling it is 2 attacks. so can someone prep a base 8 times now?? since each attack is doing under the 25% needed to activate a bubble, does it add cumulatively, or can player A hit to 24% then player B hit to 24% player C/D/etc. How is this worked out?
    CM Magic Sarap:

     Lying isn't exactly a bannable offense
  • Occams Razor
    Occams Razor
    Incursion Leader
    Joined Apr 2012 Posts: 1,228
    Rumseeker wrote: »
    Only thing they can do?

    ROTFLMAO

    And no what it means is that if a person or group hits you 8 times in 4 hours and the combined total does less than 25% you end up with an hour bubble. This means that 4-5 attacks gets you an hours bubble. Taking it to 8 gets you ONLY an hour bubble. So at most the pansy frubblers ONLY end up with 2 hours. If you attack a fleet, like many Frubblers like to do, then your bubble is gone and the attack count is set to zero so it has to be done ALL OVER AGAIN to get an hour. This proposal eliminates that crap with 48 hour no damage bubbles and means there is now the possibility of consequences for having a bubble and attacking with subs etc on another players fleets while bubbled.

    This has LONG LONG been needed.

    read the post again, at the END OF AN ATTACK. doesnt say a **** thing about cummaliative. if thats the case, why not have a friend hit you, you click repair, they hit you again, repair again until you reach the 36 hour and all your coining means SQUAT big guy.
    CM Magic Sarap:

     Lying isn't exactly a bannable offense
  • shawnone
    shawnone
    Minor Nuisance
    Joined Aug 2011 Posts: 173
    NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.

    Greeting Captains, we’ve received substantial feedback from the Community that the current Damage Protection rules foster an environment that encourages “Buddy Bubbling.” We gone back to the drawing table and developed a new Damage Protection System that we hope balances the game for everyone. Read the details below and we look forward to reading your thoughts.

    Why change the Damage Protection rules?
    With the current set of rules, players are able to indefinitely hide behind the damage protection bubble by using the “Buddy Bubble” exploit. Obviously, this is not the desired game experience, and a tweak to the rules can prevent it.

    Proposed New Damage Protection Rules
    Under the new system, there will be four different instances (two different situations) in which a player’s base would receive Damage Protection:
    • When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
    • When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
    • When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
    • When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.
    For the last rule of Damage Protection, we feel it’s still necessary to allow players the one-hour of protection for those that are repeatedly getting their docks hit with rockets and/or snipers (SFB3). Also, if you attack another player’s fleets or base, the number of attacks made against you within the past four hours will be reset to zero and remove the bubble from your base (if already under Damage Protection).

    Q: I need to buddy bubble so I can build/upgrade my buildings; how will I make any progress?
    A: There’s no challenge in a game where players are immune to penalties. Suffering delays to build times is part of the game; however, there are things that you can do such as relocating to a sector that does not have as much base hitting, or join an alliance where other players will take you under their wing.

    Q: Will you be changing how long it takes for certain buildings to repair like the Dock or the Launchpad?
    A: Currently there are no plans to change the repair times for any buildings; however, after the new Damage Protection System goes live, we will closely monitor the situation and see if any changes need to be made.

    Q: My Dock is going to get pummeled all the time; how will I be able to launch my fleets?
    A: If players are plotting against you, recruit some allies or join an existing group. Players will be much less likely to continuously attack your dock if they know that your allies will retaliate against them. There’s strength in numbers.

    need to get rid of the one hour bubble altogether that way they have to have damage to get a bubble
    PulledPork Founder of The Vermin and Commanding officer.
  • ivano
    ivano
    Minor Nuisance
    Joined Jan 2012 Posts: 110
    this is another great idea, keep it up kixeye! finally wont have to deal with buddy bubblers ever again...
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    so if u buy a bubble for what ever reason spend your cc on it and your friend is being hit and u help them u lose your bubble for helping your group and players. I dont friend bubble and if i do a one day its to change my base around. but if I am helping and lose my bubble i payed for I be pissed. Then u wonder y so many r quitting u so busy wanting to please. U forget who helps with your checks. At this point y have protection at all. theres a reason for the word protection, u have 30 pounding 25s. they have to heal and if a 36 hit me i need to heal, You r just wanting us to spend more to get healed. because if u in a bubble waiting to heal u dont just sit u go help friends. You r taking away that makig it where groups cant help each other. Where no one will stick out there necks to help cause they cant afford to lose there protection cause they r not healed. The rest of the Plan is fine.

    Then 2 quick Morals there..

    1) Don't buy a bubble if you plan on helping friends.

    2) Don't attack under a bubble.

    In the end it's about choice. YOU CHOOSE to buy a bubble. YOU CHOOSE to attack a players fleet. So YOU have CHOSEN to WASTE the coin and forfeit the bubble. Deal with your choices.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Jim Waters wrote: »
    When a base has suffered 25% - 49% damage at the end of an attack, the base will receive 12 hours of Damage Protection.
    When a base has suffered 50% - 74% damage at the end of an attack, the base will receive 24 hours of Damage Protection.
    When a base has suffered 75% - 100% damage at the end of an attack, the base will receive 36 hours of Damage Protection.
    When a base has been attacked 8 times in four hours (but suffered less than 25% damage), the base will receive 1 hour of Damage Protection.

    Hey Swag. I know how posts can be buried under people debating their points, could someone please explain this a little better??? like define what an "attack" actually is???? Prepping a base, then leveling it is 2 attacks. so can someone prep a base 8 times now?? since each attack is doing under the 25% needed to activate a bubble, does it add cumulatively, or can player A hit to 24% then player B hit to 24% player C/D/etc. How is this worked out?

    An attack is ANY engagement, whether is causes damage or not, against a base or fleet.

    In other words you could go into a base armed with a Gunboat that ONLY has a Hail-B (Just using that as an example), and that is considered an attack. An attack does not have to cause damage to the attacker or defender.

    The total damage, cumulative, has to equal 25% to get the 12 hour+ or be under 25% total on 8 attacks over 4 hours to get the 1 hour.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • grwaskom
    grwaskom
    Greenhorn
    Joined Mar 2012 Posts: 6
    they dont want you to get a free buddy bubble , when they can sell you one. the people running this game are running people out of the game because all they think about is how to make you buy everything. they are to greedy
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    Fractal wrote: »
    If a player's fleets are attacked while he/she is bubbled, this should not cause him to lose the bubble. Bubble should only be lost of the bubbled player initiates the attack on a fleet. Hopefully this has been thought of already.
    You have to initiate the attack to have the DP go, so your free to salvage, rank ships during the time your repairing.
    Desert_Warfare
    Level 67 Originated in 142
    Currently in 191
  • Occams Razor
    Occams Razor
    Incursion Leader
    Joined Apr 2012 Posts: 1,228
    Rumseeker wrote: »
    An attack is ANY engagement, whether is causes damage or not, against a base or fleet.

    In other words you could go into a base armed with a Gunboat that ONLY has a Hail-B (Just using that as an example), and that is considered an attack. An attack does not have to cause damage to the attacker or defender.

    The total damage, cumulative, has to equal 25% to get the 12 hour+ or be under 25% total on 8 attacks over 4 hours to get the 1 hour.


    If that is the case, all you will now see are people chain hitting their lower bases by high leveler to keep them bubbled. Lets say a level 33 with all the toys goes around and rims all their 28 level players, or, whats happening now, a group of high levels do it to bubble, leaving the one whos got an uber base with everything built not caring anymore? Or having a chain of people +/-5 all getting together and hitting chain hitting their bases, leaving the one guy who really doesnt care about the game anymore?

    A hits B, B is safe.
    C hits A, A is safe
    D hits C, C is safe
    E hits D, D is safe
    E doesnt give a crud, base is already leveled doesnt click repair.

    Yes I agree with you, it will fix some of the problem, but not all of it.
    CM Magic Sarap:

     Lying isn't exactly a bannable offense
  • Dawn McRae Bryant
    Dawn McRae Bryant
    Greenhorn
    Joined Feb 2012 Posts: 5
    I like the rules in the most part. The only thing I dont like is not being able to hit fleets while bubbled. If i was just hit and leveled but i had a fleet or 2 out and my buddy is being hit I like sending my fleet to try and help them. But is my base is leveled and I am going to lose my bubble then it would be crazy to send my only live fleet to help. I see this as a problem.
  • Upgrader
    Upgrader
    Incursion Leader
    Joined Jun 2012 Posts: 1,249
    I like the rules in the most part. The only thing I dont like is not being able to hit fleets while bubbled. If i was just hit and leveled but i had a fleet or 2 out and my buddy is being hit I like sending my fleet to try and help them. But is my base is leveled and I am going to lose my bubble then it would be crazy to send my only live fleet to help. I see this as a problem.

    How would you like it if someone could attack all your fleets with no problem, but still run back to the safety of his/her bubble?
    War Commander: LVL 33
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Jim Waters wrote: »
    If that is the case, all you will now see are people chain hitting their lower bases by high leveler to keep them bubbled. Lets say a level 33 with all the toys goes around and rims all their 28 level players, or, whats happening now, a group of high levels do it to bubble, leaving the one whos got an uber base with everything built not caring anymore? Or having a chain of people +/-5 all getting together and hitting chain hitting their bases, leaving the one guy who really doesnt care about the game anymore?

    A hits B, B is safe.
    C hits A, A is safe
    D hits C, C is safe
    E hits D, D is safe
    E doesnt give a crud, base is already leveled doesnt click repair.

    Yes I agree with you, it will fix some of the problem, but not all of it.

    It fixes the important part. It means that people cannot abuse a Frubble. They can either be safe or help friends. Not both.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • Occams Razor
    Occams Razor
    Incursion Leader
    Joined Apr 2012 Posts: 1,228
    Upgrader wrote: »
    How would you like it if someone could attack all your fleets with no problem, but still run back to the safety of his/her bubble?

    With the new levels and anyone 29+(40) able to hit anyone 29+(40) whats to stop a high level in someones friends to hit their base keeping you out of it anyways?
    CM Magic Sarap:

     Lying isn't exactly a bannable offense
  • South_Sea_El_Haubert
    South_Sea_El_Haubert
    Potential Threat
    Joined Jan 2012 Posts: 53
    I think you should wait to implement these rules until after you allow stronger players in an alliance to guard lower ranking players of their alliance.
  • Boone
    Boone
    Skilled Warrior
    Joined Jun 2011 Posts: 558
    so you if you attack a fleet you lose your bubble? what if your fleet is attacked. I'll soon find out.
    :crying:boone :crying:
  • Occams Razor
    Occams Razor
    Incursion Leader
    Joined Apr 2012 Posts: 1,228
    Boone wrote: »
    so you if you attack a fleet you lose your bubble? what if your fleet is attacked. I'll soon find out.

    you have to initiate the attack. you can still defend yourself if someone hits you from the way its looks
    CM Magic Sarap:

     Lying isn't exactly a bannable offense
  • Boone
    Boone
    Skilled Warrior
    Joined Jun 2011 Posts: 558
    lol kind of retarded means when someone gets cratered they cant fight anymore. means their game is gonna be done for like 18 hours
    :crying:boone :crying:
  • Dark Sigma
    Dark Sigma
    Skilled Warrior
    Joined Nov 2011 Posts: 405
    Swag,

    I like the idea behind the no more fast buddy-bubbling/frubbling/pansy-bubbling. However! Now your bubble pops if you hit a fleet?

    Here's a Scenario - You base gets leveled 100% damage by a player that has taken you as their prime target / farm and you do not have the mean to fight back as a player 5 levels lower than they are. (Please, everyone, hear me out on this one.) You haven't gotten OP5 yet and haven't gotten DU4 so defending your base is a tad tough. Now, you are saying that if that player comes and hits one of your fleets while you are out regathering all those resources that you lost, and they hit your fleet, you thus become un-bubbled and therefore are their target once more since your base, which is still currently smoking and broken since its not been fully repaired. Thus leaving you a perma-farm with no way to gather reso while you are bubbled. Tell me... how many players are going to stay when they figure out that if your fleet gets engaged in an attack... you lose your bubble?

    Unless of course, you guys program it to where it has to be you that starts the attack. Granted... It is you guys, so, I wouldn't put it past you to overlook it.
    Battle Pirates Name - Delta
    Level - 56
    Alliance -  Bloody Skulls [BLOOD]
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  • TheRealGitmo
    TheRealGitmo
    Skilled Warrior
    Joined Aug 2011 Posts: 467
    Another good idea.
  • rdanie29
    rdanie29
    Potential Threat
    Joined Nov 2011 Posts: 31
    it would be nice if the bubble time started when you begin repairs instead of when the damage is done. It would help for those times that you can't log in for a while after an attack. then you can shorten the bubble time even further. Except for that one thing, all I can say is, its about time
  • Dark Sigma
    Dark Sigma
    Skilled Warrior
    Joined Nov 2011 Posts: 405
    Jim Waters wrote: »
    you have to initiate the attack. you can still defend yourself if someone hits you from the way its looks

    Actually... that was never specified. One would think it would depend on who engages the attack, but, this is Kixeye we are talking about here.
    Upgrader wrote: »
    How would you like it if someone could attack all your fleets with no problem, but still run back to the safety of his/her bubble?

    But, thats just it, that gives you their coords on the map and lets you plot out when to hit them for hitting your fleets... Hell.. thats half the fun of the game!
    rdanie29 wrote: »
    it would be nice if the bubble time started when you begin repairs instead of when the damage is done. It would help for those times that you can't log in for a while after an attack. then you can shorten the bubble time even further. Except for that one thing, all I can say is, its about time

    This is something that has been suggested I don't know how many times... I have thought about this one myself a lot lately, not due to my own bubbles on my base, but, in general for all players.
    Battle Pirates Name - Delta
    Level - 56
    Alliance -  Bloody Skulls [BLOOD]
    Alliance Title - Member / Gunner
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    Sectors Visited - 4, 45, 78, 88, 113, 123, 126, 210, 219, 330, 431, 435
    Total Blueprints Obtained / Completed - 155 and counting ;)

    Noteworthy Raid Prizes Won - DNX, Mauler, Goli, Mercury, MC, BC, Jugg, Javelin, and many more.

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