Lordblah wrote: »
Figure it out the longer the game goes on the more higher lvl players there are, so Mr Tip an all the peeps that say we had to go thru this if u had 20 lvl 33 in a sector hitting 9 months ago chances are if no one went to a new sector there are now 35 plus lvl 30 so Mr Tip an ther higher lvl players afraid to hit players 1 lvl lower then them or any higher lvl's then themselves YOU DID NOT GO THRU THIS. the odds are stacked against the 29 -32 an getting worse everyday.
KIXEYE CM Swag wrote: »
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.Attack Distance Modification
A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.
The 850 max distance for attacking rule is being removed
A new +/- 2 Sector attack rule is being added
Updated Attack Ranges
Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).
Attack Range Summary (note all Levels are the new Levels):
Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 29 will be Level 40 in the new systemFor clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:Level 10 has 1200 targets
Level 20 has 840 targets
Level 30 has 630 targets
Level 40 has 420 targets
Level 50 has 220 targets
By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.Player LevelThe proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:
Under Level 18 stays the same, then:
19 => 20
20 => 21
21 => 23
22 => 25
23 => 26
24 => 28
25 => 31
26 => 33
27 => 35
28 => 37
29 => 40
30 => 43
31 => 45
32 => 48
33 => 51
34 => 55
35 => 59
36 => 65
37 => 71
38 => 78
39 => 87
Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.
Gary Bagwell wrote: »
I like the increased sector attack range, is it possible to get a sector advance button. its a real pain to drag to next sector if your on a border of the sector your in, it would make attacking next sector easier i think ex. I'm on border340 and 339. new rules i could attack sector 342 if i understand right. to drag screen all the way there would take for ever. if you ad a sector button i could instantly be at 341, 342 and start looking for base to attack.
UncleMike wrote: »
Another cowardly level 31 hit my level 26 base last.night, after I was in bed of course. When were you going to institute these new level changes to increase the fairness of the game Kixeye? And please make it fair for everyone. Don't let the cowards and bullies at the top continue to ruin the fun of the weaker players below them. I attacked higher level bases, back when the servers were working. Why cannot they? I guess we know why do we not?
This is the 3rd time a level 31 didn't get in past my turrets and his level 27 strike cruiser fleet slithered home for expensive repairs and almost nothing to show for it. And my level 25 Levi defense fleet only needed 2.5 hours for repairs. He did not even touch my WHs and OP. Last week the same thing happened to a level 37 fleet. Destroyed without getting in and almost no rs at all. Getting tough for the level 31 cowards is it not?
Hmmmmm. Must have been the broken/overloaded Kixeye server which defeated a level 31 with DU armor. Surely could not have been my technologically impotent base in reality, could it? Sure wish I could watch one of these level 31 attacks on my base. But that will probably never happen with the broken server which Kixeye seems not to care about, and these night time attacks when the wimps know I am probably sleeping. Wish I could just attack a higher level base and finally get into the battle before my fleet is a quarter or half destroyed. Probably not going to happen is it? Sigh. This is such a fun game when it is working.Come on Kixeye. Fix the server, get rid of the bad glitches, and make the game rules fair for everyone; not just the high level coiners. Is that too much to ask for?
Captain Crapalot wrote: »
Liar:)) You would not have ranted if your base beat them.
UncleMike wrote: »
No, you are the liar. I am ranting because the rules are set heavily in favor of the high level coiners, most of whom are too cowardly to attack bases at their own level or just below. Sounds like you are maybe one of those cowardly coiners? Hopefully according to this thread, Kixeye is going to level the playing field a bit, although it looks like it will still be weighted heavily in favor of you whining high level coiners. Nobody in the game should have their enjoyment ruined because Kixeye favors certain level players.
And, assuming you can actually read, I already pointed out in the text you quoted, that it was probably the broken Kixeye server which really beat the attacking fleet, and not totally my base. I do have Victory Morter IIIs with which to pound them. And I just slipped into level 27, so now the cowardly level 32s can attack me also.Come on Kixeye. Fix the server, get rid of the bad glitches, and make the game rules fair for everyone; not just the high level coiners. Is that too much to ask for?
Azmodan wrote: »
I think kixeye is making things more difficult then they need to be. "Just link fleet level to base level!" if you use a level 30 fleet, you should be able to hit level 30 and up. Fleets levels are based on hull and components. That settles all the drama and whining! there will be no more bullies, and lots of available targets. It put the "BATTLE" back into Battle Pirates! :cool:
Originally Posted by UncleMike
And, assuming you can actually read, I already pointed out in the text you quoted, that it was probably the broken Kixeye server which really beat the attacking fleet, and not totally my base. I do have Victory Morter IIIs with which to pound them. And I just slipped into level 27, so now the cowardly level 32s can attack me also.
Come on Kixeye. Fix the server, get rid of the bad glitches, and make the game rules fair for everyone; not just the high level coiners. Is that too much to ask for?
UnderYouRadar wrote: »
victory mortar 3's? lmmfao i wish to happen upon ur mighty base good sir so i can show u what a properly driven lvl 37+ fleet can do the guy that hit u is **** nothing more then a coinier with no skill yet a perfect example of whats ruining this game
charley wrote: »
so if u guys do this im a 33 now this would make me a 51 and a level 36 a lev 65 so does this mean he cant hit me and i cant hit him??
rdanie29 wrote: »
you want us to believe that you can stop a level 37 fleet. At level 26 you cannot possibly have du4 so the best you have is level 3 turrets and weapons. If you are going to lie, at least be convincing.
KIXEYE CM Chris wrote: »
Under this current new plan, yes, you are correct!