New Level Structure (Part 2)

  • taylor2601
    taylor2601
    Greenhorn
    Joined Aug 2012 Posts: 4
    Thanks for the two months of fun and my LAST MONTH AS WELL I am about to become the biggest target of all, a brand new level 29 you know the guys that still havent researched everything or havent upgraded all the buildings that now will get hit by every level above me. This means you will force out all players like me because you are trying too hard to cater to the higher level guys. You know there the ones that use this forum and do most of the comms. I had to move to different sector just because those same types make it IMPOSSIBLE FOR US TO GROW on of my friends is having his base leveled several times a day or as soon as his bubble goes. Oh yea i forgot you fixed too now they can level it even more often. This game is supposed to be about growing and adding new players and most of all having fun. Well trust me getting your base leveled every day in not fun. One more thing I thought this game was NOT just about smashing bases it was also about fleet to fleet battles and for guys like me that is my interest oh well you already have quite a bit of my coins and I guess you dont need my money any longer. Richard T
  • Craig Pospech
    Craig Pospech
    Greenhorn
    Joined Jul 2012 Posts: 6
    i only have one question for the new lvl system, when is it supposed to come into effect? lots of us have been waiting for this to start. we already see u changed the distance restriction so how about the lvl system now.
  • Clay Ruppenthal
    Clay Ruppenthal
    Greenhorn
    Joined Jul 2012 Posts: 3
    Current level 29 players are not even remotely close to being competitive with current 32+ players. The proposed level change will make it almost impossible for current 29s, 30s to become competitive as their research times will be quadrupled by repair times. Many of the current 32+s are immature people who are afraid to take on players at their level so they only attack players who lack the capability to retaliate. The proposed level change will only increase that as current lvl 29s and 30s will then be able to be attacked by all current 30s. Aside from the proposed level change, the points to reach current lvls 25 thru 30 need to be increased. This is a main part of the problem, as the current point system virtually guarantees that a player will rise in level faster than they are capable of increasing their technologies and thus are uncompetitive at their level. Please think this out before implementing changes.
  • bruce_lee
    bruce_lee
    Force to be Reckoned With
    Joined Jun 2012 Posts: 1,735
    Lordblah wrote: »
    Figure it out the longer the game goes on the more higher lvl players there are, so Mr Tip an all the peeps that say we had to go thru this if u had 20 lvl 33 in a sector hitting 9 months ago chances are if no one went to a new sector there are now 35 plus lvl 30 so Mr Tip an ther higher lvl players afraid to hit players 1 lvl lower then them or any higher lvl's then themselves YOU DID NOT GO THRU THIS. the odds are stacked against the 29 -32 an getting worse everyday.

    Then there is also all the new raid ships that the higher levels are winning and gaining even more of an advantage.
  • Blood Beard
    Blood Beard
    Greenhorn
    Joined May 2011 Posts: 9
    Ever thought of letting high level players hit low level bases with low level fleets?

    Then there would be plenty of targets for all.
  • OspSpaceGhost
    OspSpaceGhost
    Greenhorn
    Joined May 2012 Posts: 15
    Yes we definately need shorter travel times please !!! Would you want to wait 2 hours to get to a base you were going to attack ?
  • stabalemon
    stabalemon
    Greenhorn
    Joined Mar 2012 Posts: 15
    Kixeye as you are opening up the distance we can can travel to hit bases or fleets it means travel times could increase to hours. I could go along with all the changes but the travel times would be a unwelcome problem. Could you have portals at the end of each sector and maybe in the middle of a sector too. This would enable anyone to jump fleets from half a sector to 2 sectors either way. This would reduce travel times by a massive amount. I am unsure how much work this would make but it would mean travel times would become comfortable, even if you put a portal at the end of each sector would be a massive help. If this worked out well you could consider opening the sectors we can hit even more. This feature could be turned off as with relocating before raids. :rolleyes:
  • Bob Kay
    Bob Kay
    Greenhorn
    Joined Sep 2011 Posts: 5
    this sucks for higher players that don't coin. now ALL from 24 up can attack me way to go get the money. Ruin the game
  • MAJOR-PAINE
    MAJOR-PAINE
    Greenhorn
    Joined Mar 2012 Posts: 6
    After reading this information I feel that the changes that are being made are in the right direction. One of the changes that I think really suck is the fact that at the new level 40 it can be attacked by any members up to the highest level. I feel that this is just another way for the higher levels to keep the lower levels down and not allow them to grow up through the ranks. As it is most of the higher levels are all major coiners and have all of the best weapons and ships that the lower levels are unable to stop in there bases. The lower levels will always remain under bubbles if this change takes affect. Please do not make this change and set it by levels. If they are able to attack only 5 above and below then they will be able to attack each other and the lower levels will be allowed to grow without being squashed all the time........


    NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.

    Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.

    Attack Distance Modification
    A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.

    TL;DR:
    • The 850 max distance for attacking rule is being removed
    • A new +/- 2 Sector attack rule is being added

    Updated Attack Ranges
    Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).

    Attack Range Summary (note all Levels are the new Levels):
    • Attack range remains at +/- 5 Levels up to Level 39.
    • Players Level 40 and above can be attacked by any player Level 40 and above.
    • Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
    • FYI, Current Level 29 will be Level 40 in the new system

      For clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
    Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:
    • Level 10 has 1200 targets
    • Level 20 has 840 targets
    • Level 30 has 630 targets
    • Level 40 has 420 targets
    • Level 50 has 220 targets
    By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)

    In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.


    Player Level
    The proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:

    Under Level 18 stays the same, then:

    19 => 20
    20 => 21
    21 => 23
    22 => 25
    23 => 26
    24 => 28
    25 => 31
    26 => 33
    27 => 35
    28 => 37
    29 => 40
    30 => 43
    31 => 45
    32 => 48
    33 => 51
    34 => 55
    35 => 59
    36 => 65
    37 => 71
    38 => 78
    39 => 87

    Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.
  • Gary Bagwell
    Gary Bagwell
    Greenhorn
    Joined May 2012 Posts: 3
    I like the increased sector attack range, is it possible to get a sector advance button. its a real pain to drag to next sector if your on a border of the sector your in, it would make attacking next sector easier i think ex. I'm on border340 and 339. new rules i could attack sector 342 if i understand right. to drag screen all the way there would take for ever. if you ad a sector button i could instantly be at 341, 342 and start looking for base to attack.
  • cannonball drop
    cannonball drop
    Greenhorn
    Joined Aug 2012 Posts: 3
    whats the big deal. people are saying about level 29's. i'm level 29. i get hit by lots of people many levels higher. it looks like there isnt really much difference between level 34 and higher anyways. so it wont make a lick of difference. i didnt grow up under a bubble. i didnt beg for salvs. i got my own and gained extra exp for it. i been taking level 33 salvs since i was lev 22. i thought it might be useful to learn how to use fleets. that means i wont be as advanced as the other lev 29's who hide under bubbles or beg for salvs. but i dont really care. i will continue to learn from the lev 33/34 ppl who cant hit above 29.
  • I'm _A_Lion
    I'm _A_Lion
    Minor Nuisance
    Joined Jan 2012 Posts: 293
    I like the increased sector attack range, is it possible to get a sector advance button. its a real pain to drag to next sector if your on a border of the sector your in, it would make attacking next sector easier i think ex. I'm on border340 and 339. new rules i could attack sector 342 if i understand right. to drag screen all the way there would take for ever. if you ad a sector button i could instantly be at 341, 342 and start looking for base to attack.
    They could simply allocate Page Up/Page down to goto next sector in each direction?
    Release me
  • UncleMike
    UncleMike
    Minor Nuisance
    Joined Aug 2012 Posts: 151
    Another cowardly level 31 hit my level 26 base last.night, after I was in bed of course. When were you going to institute these new level changes to increase the fairness of the game Kixeye? And please make it fair for everyone. Don't let the cowards and bullies at the top continue to ruin the fun of the weaker players below them. I attacked higher level bases, back when the servers were working. Why cannot they? I guess we know why do we not?

    This is the 3rd time a level 31 didn't get in past my turrets and his level 27 strike cruiser fleet slithered home for expensive repairs and almost nothing to show for it. And my level 25 Levi defense fleet only needed 2.5 hours for repairs. He did not even touch my WHs and OP. Last week the same thing happened to a level 37 fleet. Destroyed without getting in and almost no rs at all. Getting tough for the level 31 cowards is it not?

    Hmmmmm. Must have been the broken/overloaded Kixeye server which defeated a level 31 with DU armor. Surely could not have been my technologically impotent base in reality, could it? Sure wish I could watch one of these level 31 attacks on my base. But that will probably never happen with the broken server which Kixeye seems not to care about, and these night time attacks when the wimps know I am probably sleeping. Wish I could just attack a higher level base and finally get into the battle before my fleet is a quarter or half destroyed. Probably not going to happen is it? Sigh. This is such a fun game when it is working.

    Come on Kixeye. Fix the server, get rid of the bad glitches, and make the game rules fair for everyone; not just the high level coiners. Is that too much to ask for?
    Level 55
  • I'm _A_Lion
    I'm _A_Lion
    Minor Nuisance
    Joined Jan 2012 Posts: 293
    UncleMike wrote: »
    Another cowardly level 31 hit my level 26 base last.night, after I was in bed of course. When were you going to institute these new level changes to increase the fairness of the game Kixeye? And please make it fair for everyone. Don't let the cowards and bullies at the top continue to ruin the fun of the weaker players below them. I attacked higher level bases, back when the servers were working. Why cannot they? I guess we know why do we not?

    This is the 3rd time a level 31 didn't get in past my turrets and his level 27 strike cruiser fleet slithered home for expensive repairs and almost nothing to show for it. And my level 25 Levi defense fleet only needed 2.5 hours for repairs. He did not even touch my WHs and OP. Last week the same thing happened to a level 37 fleet. Destroyed without getting in and almost no rs at all. Getting tough for the level 31 cowards is it not?

    Hmmmmm. Must have been the broken/overloaded Kixeye server which defeated a level 31 with DU armor. Surely could not have been my technologically impotent base in reality, could it? Sure wish I could watch one of these level 31 attacks on my base. But that will probably never happen with the broken server which Kixeye seems not to care about, and these night time attacks when the wimps know I am probably sleeping. Wish I could just attack a higher level base and finally get into the battle before my fleet is a quarter or half destroyed. Probably not going to happen is it? Sigh. This is such a fun game when it is working.

    Come on Kixeye. Fix the server, get rid of the bad glitches, and make the game rules fair for everyone; not just the high level coiners. Is that too much to ask for?

    Liar:)) You would not have ranted if your base beat them.
    Release me
  • Kevin Casey
    Kevin Casey
    Potential Threat
    Joined Oct 2011 Posts: 47
    sounds great if your a coiner who has lots of cash to spend on a game however for those of us who are forced to wait 10 days to build anything how does this new system help us? I for one am sick of being farmed all the time because I don't coin up. No wonder you have hackers & cheats non coiners have no option BUT to do so just to compete with all the coiners. how bout moving coiners to the subscription thing & making it so that they can ONLY attack other subscribers.
  • UncleMike
    UncleMike
    Minor Nuisance
    Joined Aug 2012 Posts: 151
    Liar:)) You would not have ranted if your base beat them.

    No, you are the liar. I am ranting because the rules are set heavily in favor of the high level coiners, most of whom are too cowardly to attack bases at their own level or just below. Sounds like you are maybe one of those cowardly coiners? Hopefully according to this thread, Kixeye is going to level the playing field a bit, although it looks like it will still be weighted heavily in favor of you whining high level coiners. Nobody in the game should have their enjoyment ruined because Kixeye favors certain level players.

    And, assuming you can actually read, I already pointed out in the text you quoted, that it was probably the broken Kixeye server which really beat the attacking fleet, and not totally my base. I do have Victory Morter IIIs with which to pound them. And I just slipped into level 27, so now the cowardly level 32s can attack me also.

    Come on Kixeye. Fix the server, get rid of the bad glitches, and make the game rules fair for everyone; not just the high level coiners. Is that too much to ask for?
    Level 55
  • Azmodan
    Azmodan
    Potential Threat
    Joined Mar 2012 Posts: 69
    I think kixeye is making things more difficult then they need to be. "Just link fleet level to base level!" if you use a level 30 fleet, you should be able to hit level 30 and up. Fleets levels are based on hull and components. That settles all the drama and whining! there will be no more bullies, and lots of available targets. It put the "BATTLE" back into Battle Pirates! :cool:
    Current Level 63
    I don't understand your need for constant drama........its only a click to repair.
  • pikhoved
    pikhoved
    Skilled Warrior
    Joined Dec 2011 Posts: 370
    my suggestion for distance traveled would be +/- 5 sectors, makes large multiple sector battles more likely.
    They call me Mo.
    BP Player ID: 84823     Name:  Pikhoved                  

  • Busterking
    Busterking
    Strike-force Captain
    Joined Jun 2012 Posts: 651
    Instead of increasing the number of levels why don't you DECREASE them.

    Multiply the points between levels by 3 then allow for +/- 2 level attacks.

    Problems solved.
  • UnderYouRadar
    UnderYouRadar
    Potential Threat
    Joined Jul 2011 Posts: 105
    UncleMike wrote: »
    No, you are the liar. I am ranting because the rules are set heavily in favor of the high level coiners, most of whom are too cowardly to attack bases at their own level or just below. Sounds like you are maybe one of those cowardly coiners? Hopefully according to this thread, Kixeye is going to level the playing field a bit, although it looks like it will still be weighted heavily in favor of you whining high level coiners. Nobody in the game should have their enjoyment ruined because Kixeye favors certain level players.

    And, assuming you can actually read, I already pointed out in the text you quoted, that it was probably the broken Kixeye server which really beat the attacking fleet, and not totally my base. I do have Victory Morter IIIs with which to pound them. And I just slipped into level 27, so now the cowardly level 32s can attack me also.

    Come on Kixeye. Fix the server, get rid of the bad glitches, and make the game rules fair for everyone; not just the high level coiners. Is that too much to ask for?

    victory mortar 3's? lmmfao :lol: i wish to happen upon ur mighty base good sir so i can show u what a properly driven lvl 37+ fleet can do the guy that hit u is **** nothing more then a coinier with no skill yet a perfect example of whats ruining this game
  • Blood Beard
    Blood Beard
    Greenhorn
    Joined May 2011 Posts: 9
    Azmodan wrote: »
    I think kixeye is making things more difficult then they need to be. "Just link fleet level to base level!" if you use a level 30 fleet, you should be able to hit level 30 and up. Fleets levels are based on hull and components. That settles all the drama and whining! there will be no more bullies, and lots of available targets. It put the "BATTLE" back into Battle Pirates! :cool:

    This is what i said 10 posts above i am glad someone thinks the same.
    Like you said its an easy method to use, so whats the problem.
  • UncleMike
    UncleMike
    Minor Nuisance
    Joined Aug 2012 Posts: 151
    Originally Posted by UncleMike
    And, assuming you can actually read, I already pointed out in the text you quoted, that it was probably the broken Kixeye server which really beat the attacking fleet, and not totally my base. I do have Victory Morter IIIs with which to pound them. And I just slipped into level 27, so now the cowardly level 32s can attack me also.

    Come on Kixeye. Fix the server, get rid of the bad glitches, and make the game rules fair for everyone; not just the high level coiners. Is that too much to ask for?
    victory mortar 3's? lmmfao :lol: i wish to happen upon ur mighty base good sir so i can show u what a properly driven lvl 37+ fleet can do the guy that hit u is **** nothing more then a coinier with no skill yet a perfect example of whats ruining this game

    And you also are what is wrong with the game, eagerly pouncing on bases 5 levels below your own, technologically having no chance against your DU equipped level 37 fleets. Why do you not threaten those your equals and those your superiors? Afraid?
    Level 55
  • charley
    charley
    Potential Threat
    Joined Jul 2011 Posts: 77
    so if u guys do this im a 33 now this would make me a 51 and a level 36 a lev 65 so does this mean he cant hit me and i cant hit him??
  • Radarcivi
    Radarcivi
    Minor Nuisance
    Joined Jun 2011 Posts: 281
    charley wrote: »
    so if u guys do this im a 33 now this would make me a 51 and a level 36 a lev 65 so does this mean he cant hit me and i cant hit him??
    No this new proposal means level 29s are the cut off point to get to the big leagues....New level 40 and up=free for all zone.
    Darkness
    LEVEL 90Originally posted by Xandemere
    So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account.
    Whoops.........
  • rdanie29
    rdanie29
    Potential Threat
    Joined Nov 2011 Posts: 31
    you want us to believe that you can stop a level 37 fleet. At level 26 you cannot possibly have du4 so the best you have is level 3 turrets and weapons. If you are going to lie, at least be convincing.
  • UncleMike
    UncleMike
    Minor Nuisance
    Joined Aug 2012 Posts: 151
    rdanie29 wrote: »
    you want us to believe that you can stop a level 37 fleet. At level 26 you cannot possibly have du4 so the best you have is level 3 turrets and weapons. If you are going to lie, at least be convincing.

    Obviously you cannot read. The broken game defeated the 37. Don't you play? Just troll the forums? The server is all screwed up. Base attacks are a joke. Glitches galore. A coiners paradise.

    Come on Kixeye. Fix the server, get rid of the bad glitches, and make the game rules fair for everyone; not just the high level coiners. Is that too much to ask for?
    Level 55
  • simon bartlett
    simon bartlett
    Greenhorn
    Joined Aug 2012 Posts: 1
    Under this current new plan, yes, you are correct!

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    Hide details Kixeye Support Kixeye [email protected]

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    From: Kixeye Support ([email protected])
    Sent: 28 August 2012 21:18:40
    To: [email protected]


    Greetings,

    With all due respect, you're contacting Customer Support and we act as a conduit between you and the folks who actually fix bases. We can offer you troubleshooting and give you compensatory currency, like we have, but we aren't aiming to make you wait longer because you are one person. We will share with you when we have more information in regards to this issue.

    Happy Pirating!


    Christopher
    * Thanks for your ticket! If you have any further questions or concerns, feel free to reply to this email. For unrelated issues, please open up a new ticket! :-)


    History:
  • tes1900
    tes1900
    Minor Nuisance
    Joined Nov 2011 Posts: 100
    How do I put this; NO I don’t like it at all; I have worked hard to get where I am.
    I started in a perfectly nice and functional game, then you fixed it, I have lost multiple fleets to the lags, white outs and S.O.S screens.
    Then there is the fact that I had 154 FB dollars and you took them without any statement or consideration at all, they are gone, no more. On this matter I have tried to contact Kixeye and only gotten one response that was telling me that it was an automated response
    So in conclusion; my answer is no; fix your existing problems first.
    Now you can delete this letter also, without reading it!
    I Have been considering leaving that game for a long time; perhaps you have made up by mind?
  • jjd76539
    jjd76539
    Skilled Warrior
    Joined Jul 2012 Posts: 318
    I hate to say this but I think it will fail. And I hope they tend to in game issues 1st before starting this. And the opened up waters like yeah right someone is going to send fleets on a hour trip to hit a base. Obviously the developers have more time on thier hands than most players. Myself I am a part time player so I do not think I will be taking a one hour voyage just to hit a base. I will have to sit back and watch and keep those coins to a min.
  • Brademus-Krieg
    Brademus-Krieg
    Strike-force Captain
    Joined Mar 2012 Posts: 887
    I am in sector 121 and yes we already have people travelling over an hour in or out (maybe just curious) to hit bases. One was from sector 380.
    Sectors 489////493////121////88///121////8

    "Life is hard. If you are stupid its harder."


    Tried alliance, sail under no man's colors but mine, if I dance I will choose the fiddler and the tune.
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