Kixeye the solution to the distance problem is simple a module that plugs into a special slot much like a USB hub. One per vessel and allows two specials to be plugged in one must be for map the other for battle. So a ship can be built that has Hull streaming 3 on the map but has RA3 for battle. Only specials that are battle or map specific (one each ) could be used this way.
Ok I'm lvl 35 now who can I attack or who can attack me I understand it as this 29 and up is free to hit is that correct
Darkness LEVEL 90Originally posted by Xandemere So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account. Whoops.........
I would like to go on record as being against the plan to change our lvl. Im currently lvl 33, and would become 51. I dont base, dont need to, never have needed to. I think youve already jumped my lvl up in this game once before, and i didnt like it then either. Lvling is supposed to take time,
The change for me will be that i can no longer have the option to attack down if i wanted to hit a base, and ppl who were to high to hit me, will now be able to. Open the attack vector to 30+ free for all, I guess. but theres no need to increase our lvls, just because you added more ways for low lvls to gain exp. Theyll just catch up quiicker.
I also have a question,
The afformentioned lvling tier, that just represents where well move to right? so once im 51, will 52 be next or will it jump up ea time you lvl to the next number on the tree?
Sadly, Even with all the posts against this i fear your going to go thru with it. I was looking forward to being 34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50. and then i was going to retire. so if you jump me to 51, i guess im done.
I would like to go on record as being against the plan to change our lvl. Im currently lvl 33, and would become 51. I dont base, dont need to, never have needed to. I think youve already jumped my lvl up in this game once before, and i didnt like it then either. Lvling is supposed to take time,
The change for me will be that i can no longer have the option to attack down if i wanted to hit a base, and ppl who were to high to hit me, will now be able to. Open the attack vector to 30+ free for all, I guess. but theres no need to increase our lvls, just because you added more ways for low lvls to gain exp. Theyll just catch up quiicker.
I also have a question,
The afformentioned lvling tier, that just represents where well move to right? so once im 51, will 52 be next or will it jump up ea time you lvl to the next number on the tree?
Sadly, Even with all the posts against this i fear your going to go thru with it. I was looking forward to being 34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50. and then i was going to retire. so if you jump me to 51, i guess im done.
Well, first of all, if you are 33 right now there is NOBODY in the game right now that is too high to hit you.
Secondly, as has been made clear in about 100 posts you will be able to hit anyone who is a current 29 and up. The only thing you lose is the opportunity to hit 28s. Other than that,the new system will be exactly the same for you.
Theres a old abbreviation called K.I.S.S which means "keep it simple stupid" why not have it set 3 levels above and below for hitting when player gets to say lev 27 and then from say lev 30 reduce the amount of points needed by 50% between the levels ..simples
No disrespect intended but instead of constantly making changes to the game and adding stuff when are you guys going to fix the issues with your servers. I am just sick of the sos screens white screens blue screens and horrible lag when so many players are online. I would love to see better gameplay quality over new in game changes and the too soon raids. Thanks
I like the ridding of 850 rule. Does the proposed bracket system give players a chance to be at the top of their bracket? Or will it stay the way it is always being open to attack by +/- 5 rule?
Among the waves of time a storm shall rise Out of the abyss peer a demon behold the Razgriz and its wings of black sheath
- Players Level 40 and above can be attacked by any player Level 40 and above.
I'm currently a level 33.
While I appreciate that you guys made some compromises and I will still be able to hit current 29s.. what is the point in leveling past 40 now?
There should be some kind of goal or something to make me want to keep leveling.. otherwise why not just cap it?
(and if you do cap it there should be a clear reason why it is capped at that point - certain high level salvage etc)
Example of goals: new researches, new salvages (I believe this was already touched on but it's kind of late. But the current salvage structure
gives wayyy too many resources to the point I don't need to hit bigger salvages then current lvl33s)
think I like it, but guess the proof is in the pudding (I prefer tappioca). But right now can't attack anyone without a glitch. Hopefully this is being resolved with the other positive changes.
I did like it when it was first posted but now that i'm level 29 it wont do anything to help me. the lv 34s that keep destroying my base with raid prizes that I
cant defend against will continue attacking me. I think that the lv 50 or 55+ should be able to hit any. by allowing current 34s to hit current 29s it wont address the problems that you put in the original post.
battle pirates plupie lv 48 current sector: 326 war commander plupie lv 31 current sector: i move too often to update this each time
This is all good.But why dont you fix the legs we all have first and the travel time should be in half..If you want big wars and lots of people cc this game make travel time in half or more so we will want to send our fleets out to fight in +2 sectors over.
I like everything that you guys are doing with this idea except the base levels. Why change those? Like its been said on here. You can accomplish the same thing without changing the base level #'s. 29 to highest level can hit each other ( free for all ) and 28 and below have the +/- rule still in place as mentioned. When Kixeye thinks enough players have reached 29-39 or so then step back in and adjust a +/- later (if needed). Spreading out the base levels shouldn't matter at all. The same goal can be accomplished.
I'm about 900K points away from level 34 in the current system. I've enjoyed being about to earn the points to get where I'm at. I don't think making it easier for players to level up will be a good idea ( spreading the base #'s out ) Really the player is doing the same thing to reach what would be the next level in the system we have now and I understand this might give newer players a feeling of accomplishment by it seeming to level up faster. But as it is now.... It's more of an accomplishment ( I think ) by earning the points over time as I have to reach my level. I've Had fun getting roughly 33M points to go from 33-34.
CRIMSON_TIDE BP ID: 1742174 Level 72 Past Sectors: 46, 56, 131, 206, 257, 368, 381, 391*, 373, 392, 397, 432, 463, 490 Ships won: More than I can ever build..... ROLL_TIDE !!!
Personally, I think the attack range should be uncapped at new level 45 than 40. There is a huge difference between a level 28 base (still level 3 turrets and defenses) and a level 31 (capable of level 4 turrets and defenses). I spent my lower levels doing a lot more base defense than ship construction, and I did not get DU4 until the end of level 28.
So when will you be instituting these new level changes and attack levels? I am getting sick and tired of these level 31 azzzholes hitting my level 26 base again and again with level 37 fleets which I cannot defend against. I am getting nowhere with 12 hour repair times for my base defense fleet. Besides the game is broken and I cannot even watch the attack on my base every time. Fix the **** game. Most of my friends have left here for wargames that work. This could be a great game if the rules were more fair and if it worked flawlessly, which most successful online games do quite well.
So when will you be instituting these new level changes and attack levels? I am getting sick and tired of these level 31 azzzholes hitting my level 26 base again and again with level 37 fleets which I cannot defend against. I am getting nowhere with 12 hour repair times for my base defense fleet. Besides the game is broken and I cannot even watch the attack on my base every time. Fix the **** game. Most of my friends have left here for wargames that work. This could be a great game if the rules were more fair and if it worked flawlessly, which most successful online games do quite well.
Wierd how this quote thing didnt work before. Anyway it wont affect the 31's hitting you
Rogue_RDS (Rogue Death Squadron) CARNAGE is bliss , peace is HELL but WAR is everything
for atk range increase of +/- 2 sectors. the map speed going to be increase? Why not have a advantage for high player after lvl 40 to have a added +1% map speed bonus after each level and capped them to a certain percentage say 100% (so high level can have some "prize" and this advantage is only for map speed) . Having more sectors to play around can be extra fun.... but.. the travel time is going to be the main deterrent. If I send a base fleet 2 sectors away.. I believe.. I can shower,, take a ****..... and I may still have time left.
lmao good going I quit this lag filled game not going to do a 6 hour travel 2 hit a base u idiots lmao good luck with future of bp only low level players will play till they reach lvl 30 in old system
Quote Originally Posted by UncleMike View Post
So when will you be instituting these new level changes and attack levels? I am getting sick and tired of these level 31 azzzholes hitting my level 26 base again and again with level 37 fleets which I cannot defend against. I am getting nowhere with 12 hour repair times for my base defense fleet. Besides the game is broken and I cannot even watch the attack on my base every time. Fix the **** game. Most of my friends have left here for wargames that work. This could be a great game if the rules were more fair and if it worked flawlessly, which most successful online games do quite well.
Wierd how this quote thing didnt work before. Anyway it wont affect the 31's hitting you
How do you figure? Levels are reapportioned as follows:
26 => 33
27 => 35
31 => 45
32 => 48
"Attack Range Summary (note all Levels are the new Levels):
"Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 29 will be Level 40 in the new system "
So I will be a 33 or 35, while the 31 will be a 45 or 48. +/- 5 means a 45 can only attack levels 40 +. I will probably never catch up close enough to attack them.Incidentally my level 26 base has destroyed a level 37 attack fleet of a level 31 player, although I think it was the broken game which actually defeated the fleet. I couldn't even get in to watch the battle. Why do these wimpy higher levels go after such weak opponents? Even I at level 26 almost always am attacking a base level which is several levels higher than my fleet level. But the game is broken now. No more base attacks until they fix it. IF they ever fix it.
you all are gonna lose alot of players cause of this rule. me being one of them. we few that dont coin dont have a chance against the one's that do. i think when you coin you should lvl up just as if you had collect all the salvage and rank them higher . that way use non coiners could stand a chance, but i know your all about the coin so im sure this will not happen. just realize you are turning lots of players away from game.
you all are gonna lose alot of players cause of this rule. me being one of them. we few that dont coin dont have a chance against the one's that do. i think when you coin you should lvl up just as if you had collect all the salvage and rank them higher . that way use non coiners could stand a chance, but i know your all about the coin so im sure this will not happen. just realize you are turning lots of players away from game.
Resources bought via coins add to points towards levelling. This new levelling system actually protects the players between mid to upper 20s by pushing the current 30s out of hitting range. Therefore, I'm not sure what you're talking about.
I would like to agree that in my experience, there's a huge difference a level 30, 31 and 32 because of panels. By the time you get DU4 turrets with level 4 base weapons and level 3 panels/specials on them, you will very likely be 32 or at the end range of 31. That should be your cutoff point. Therefore, the new system level 48 would be my preference for a cutoff into the "end game".
So I can travel anywhere within the 100 sector I am in to increase my targets. But if I have to go hours or even a half an hour I am done with the game. Why cant you just change it to +- 3 lvls so much easier. Plus I am a 33, if I am reading this right I will only be able to it what are now lvl 31 or higher? Just doesnt seem like there is going to be that many targets, you have a good thing, go ahead and fix something that wasnt broke. Might have needed a tune up, but not an overhaul.
a) grown VERY slowly, had others open your salvage or spent TONS of time opening them yourself; and have DU4 with Lvl4 turrets and turret weapons and Lvl3 turret specials.
b) are probably around DU3 with Lvl3 turrets, Lvl2-3 turret weapons, and Lvl 1-2 turret specials, but are starting to build SW and HH fleets with some Drac weapons and Lvl3 ship specials.
It's not both. There is no frigging way it's both. You can only upgrade one building at a time, and you can only research one thing at a time in a lab. So you either have a base that hurts to take down, or you can play the game without whining and begging for everyone else to help you. By (old) 29, you have NOT had the time to get both goals done. And mounting Lvl2 turret specials is 6-10 hours per, and you have to redo it when you apply Lvl3 turret specials which seem to all be over a day each. That's over fourteen days right there, just for the Lvl3 turret specials, on top of the time to upgrade them to Lvl3 and then Lvl4 turrets, plus mounting the Lvl 4 turret weapons. So basically, most of an entire month just to refit a base out to full DU4 base defenses.
If someone enjoys the game, why is it reasonable to demand they spend their first three to five months in game not developing ships, ship weapons, and ship specials that allow them to PLAY in favor of having a base that renders them tough to anyone not throwing 45+ day construction raid fleets at them? Sure you can spend that time and have a great base, but you can't DO ANYTHING because you'll have spent all your upgrade and research time on the base, and will still have marauders and battle barges with thuds. Hit a handful of low salvages, repair for an hour. And forget about being able to participate in the raids; the raids require ships that are effectively on level with those required to hit DU4 bases. So you'll be even further behind, missing out on raid ships, raid armors, raid weapons, etc...
All this change does is allow folks with HH/FF fleets (or raid ships) full of Drac weapon and Lvl3 ship specials to own you at will; because either you have a tough base and CANNOT touch him in return (so he can attack you knowing he's safe), or you have decent fleets that might even be a bit threatening, but your base is wide open (so he knows you maybe can attack but he'll be able to easily get it all back as often as your bubble is down).
Effectively, any salvaging you do is going to be for the benefit of all the high level players. It might not be so bad, you can just never keep any salvage in your base until after you've been bubbled, then run out and get it to do the next upgrade/research click; except every time you're leveled, there's a *HALF DAY* penalty on research and upgrades, apparently on top of what you lose between the time you're flattened and the time you log back in and click "repair". Which, of course, only has the result of leaving you in the "kick me, it's free" zone that much longer.
Players go after those who are little, they're bullies. If you're high level and not, yay you. You're a very small minority. Most players hit five levels down, just because they can. All this does is turn what's now a five level range into a seven to ten level range. Yeah, a fresh free-for-all player really has a chance against players rocking multiple HH/FF fleets kitted with full drac weapons and max specials; and that doesn't *even* include Strikes, Interdictors, Dreads, or Goliaths.
Four players just jumped into my sector yesterday. They're all 32+, one is 36. They each have at least two full fleets of dreads and strike cruisers fully kitted. Their base defense fleets are three to four goliaths. They spent their first eight hours in sector flattening everyone in range. Why? Because they can, because no one else in sector has dread fleets, and only one of our sector big guys has a goliath base defense fleet. Never mind there's no challenge, or no chance of a back-and-forth war. They showed up and started hammering everyone because no one can stop them. This is what players in online games do. And this game change will ENCOURAGE it.
If this goes through, remove the time penalty for being flattened. At least then you can just know to be logged in every 36 hours, because your bubble will drop, you'll be flattened by a bully, can click repair, and then count the next 36 hours of progress on your weeks of upgrading and researching off. Hammerhead takes something like 20 days to research. At 12 hours of penalty per flattening, that 480 hours (20 days) goes to 636 hours (over 26 days) if you get flattened every time your bubble is down. A week of added penalty on an already incredibly long research just because someone else either started playing before you, or paid dollars. Yeah, great game design. Awesome balance there.
There is no amount of skill, no amount of "I'm a clever and talented player" that overcomes in-game tech disparity. Period. Either you have a 30 to 45+ day construction time base defense fleet paired with your DU4 turrets with maxed weapons/specials, or you don't. Either you have a 30 to 45+ day construction time base fleet to hit back with, or you don't. There is nothing that gets around that. Ever. It is not a skill thing, it is a "who started playing first" thing, or a "who spent hundreds if not thousands of dollars on a facebook game" thing.
If the business plan is to keep the coiners happy by allowing them to slam everyone else who hasn't opened up their credit card, well this accomplishes that. But it guarantees a lot of players will get tired of taking three steps forward and one back measured over a period of *months*. How many people are going to be willing to put up with months of that just to finally edge their base out to full kit, and finish the two fleets, minimum, they'll need to have a chance with (one full kit base defender, one full kit base attacker)?
How do you talk a friend into playing the game with you when it's like that? "There's this game, it's fun, but you need to start playing now for an hour or two per week, for the next six to seven months. If you do that, by next year, you'll be able to play." What gamer is ever going to convince someone to come play a game when that's the game's reality?
I'm guessing not many, but I guess if they're not spending it doesn't matter much does it? Or are we discounting the possibility of anyone ever getting to high level and *becoming* a coiner? This plan seems to ensure a huge percentage of lower free-for-all players will quit.
Flame on high levels. Anyone who doesn't just take the poundings they have *zero* chance of defending or retaliating against is a whiner noob. Yup. Must be so, because high levels always say so. So flame on.
Kixeye, I want to thank you. This is why my days will now be more productive. I will be quitting Bully Pirates when this goes into place. You caved, Kixeye, you caved. All the so called "Pirates" out there that whined because "There won't be anyone to hit," Won. The problem is that there wouldn't have been anyone to hit, it's that they'ed have to really fight on fair terms, not just killing smaller players so that they can feel puffed up and important. Thank you for sucking up to the coiners, and bullies. Thanks for sucking up to the ****. Thanks for giving the jerks and morons something else to crow about.
I know that some of these mommy's basement living trolls say that they're just trying to "help" smaller players grow and learn, and it's garbage. They just want to pick on lower level players. That's why they consistently hit players 5 levels below them They're easy pickings. Instead of the new leveling system, why don't you just institute changes that make it possible for me to directly deliver all my resources to the higher level players, and smash my own base. It would be far more efficient on my part. I will be quitting the game if this asinine "upgrade" goes through. I don't mind getting hit, I mind getting leveled and not being able to stop it. No boffo base design is going to keep players 3, 4 or 5 times my size out. There's no way to do it, and you just gave them the go ahead.
No, reread the op "Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels."
Thank you kixeye, this is a much better solution than first proposed.
soo they can attack me i can not attack them sooo if i can not attack them i' m at the bottom for anyone over lvl 40
LEVEL 90Originally posted by Xandemere
So, what's fun about this thread is the admission of hacking on an alternate account, but unfortunately you neglected to realize that this forum account has the same registered email address as your primary Facebook & Battle Pirates account.
Whoops.........
The change for me will be that i can no longer have the option to attack down if i wanted to hit a base, and ppl who were to high to hit me, will now be able to. Open the attack vector to 30+ free for all, I guess. but theres no need to increase our lvls, just because you added more ways for low lvls to gain exp. Theyll just catch up quiicker.
I also have a question,
The afformentioned lvling tier, that just represents where well move to right? so once im 51, will 52 be next or will it jump up ea time you lvl to the next number on the tree?
Sadly, Even with all the posts against this i fear your going to go thru with it. I was looking forward to being 34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50. and then i was going to retire. so if you jump me to 51, i guess im done.
Well, first of all, if you are 33 right now there is NOBODY in the game right now that is too high to hit you.
Secondly, as has been made clear in about 100 posts you will be able to hit anyone who is a current 29 and up. The only thing you lose is the opportunity to hit 28s. Other than that,the new system will be exactly the same for you.
I'm currently a level 33.
While I appreciate that you guys made some compromises and I will still be able to hit current 29s.. what is the point in leveling past 40 now?
There should be some kind of goal or something to make me want to keep leveling.. otherwise why not just cap it?
(and if you do cap it there should be a clear reason why it is capped at that point - certain high level salvage etc)
Example of goals: new researches, new salvages (I believe this was already touched on but it's kind of late. But the current salvage structure
gives wayyy too many resources to the point I don't need to hit bigger salvages then current lvl33s)
cant defend against will continue attacking me. I think that the lv 50 or 55+ should be able to hit any. by allowing current 34s to hit current 29s it wont address the problems that you put in the original post.
plupie lv 48 current sector: 326
war commander
plupie lv 31 current sector: i move too often to update this each time
I'm about 900K points away from level 34 in the current system. I've enjoyed being about to earn the points to get where I'm at. I don't think making it easier for players to level up will be a good idea ( spreading the base #'s out ) Really the player is doing the same thing to reach what would be the next level in the system we have now and I understand this might give newer players a feeling of accomplishment by it seeming to level up faster. But as it is now.... It's more of an accomplishment ( I think ) by earning the points over time as I have to reach my level. I've Had fun getting roughly 33M points to go from 33-34.
BP ID: 1742174 Level 72
Past Sectors: 46, 56, 131, 206, 257, 368, 381, 391*, 373, 392, 397, 432, 463, 490
Ships won: More than I can ever build.....
ROLL_TIDE !!!
Even if they implement it level 31's will still be able to hit your base
CARNAGE is bliss , peace is HELL but WAR is everything
Wierd how this quote thing didnt work before. Anyway it wont affect the 31's hitting you
CARNAGE is bliss , peace is HELL but WAR is everything
So when will you be instituting these new level changes and attack levels? I am getting sick and tired of these level 31 azzzholes hitting my level 26 base again and again with level 37 fleets which I cannot defend against. I am getting nowhere with 12 hour repair times for my base defense fleet. Besides the game is broken and I cannot even watch the attack on my base every time. Fix the **** game. Most of my friends have left here for wargames that work. This could be a great game if the rules were more fair and if it worked flawlessly, which most successful online games do quite well.
How do you figure? Levels are reapportioned as follows:
26 => 33
27 => 35
31 => 45
32 => 48
"Attack Range Summary (note all Levels are the new Levels):
"Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 29 will be Level 40 in the new system "
So I will be a 33 or 35, while the 31 will be a 45 or 48. +/- 5 means a 45 can only attack levels 40 +. I will probably never catch up close enough to attack them.Incidentally my level 26 base has destroyed a level 37 attack fleet of a level 31 player, although I think it was the broken game which actually defeated the fleet. I couldn't even get in to watch the battle. Why do these wimpy higher levels go after such weak opponents? Even I at level 26 almost always am attacking a base level which is several levels higher than my fleet level. But the game is broken now. No more base attacks until they fix it. IF they ever fix it.
Level 67 Originated in 142
Currently in 191
Level - 58
ID - 1003922
Alliance - PUREPAIN
Rank - Council Member / Base Crusher
Resources bought via coins add to points towards levelling. This new levelling system actually protects the players between mid to upper 20s by pushing the current 30s out of hitting range. Therefore, I'm not sure what you're talking about.
I would like to agree that in my experience, there's a huge difference a level 30, 31 and 32 because of panels. By the time you get DU4 turrets with level 4 base weapons and level 3 panels/specials on them, you will very likely be 32 or at the end range of 31. That should be your cutoff point. Therefore, the new system level 48 would be my preference for a cutoff into the "end game".
Sectors visited: 130, 235, 182, 183, 239, 312, 396, 404, 108
Kixeye, I want to thank you. This is why my days will now be more productive. I will be quitting Bully Pirates when this goes into place. You caved, Kixeye, you caved. All the so called "Pirates" out there that whined because "There won't be anyone to hit," Won. The problem is that there wouldn't have been anyone to hit, it's that they'ed have to really fight on fair terms, not just killing smaller players so that they can feel puffed up and important. Thank you for sucking up to the coiners, and bullies. Thanks for sucking up to the ****. Thanks for giving the jerks and morons something else to crow about.
I know that some of these mommy's basement living trolls say that they're just trying to "help" smaller players grow and learn, and it's garbage. They just want to pick on lower level players. That's why they consistently hit players 5 levels below them They're easy pickings. Instead of the new leveling system, why don't you just institute changes that make it possible for me to directly deliver all my resources to the higher level players, and smash my own base. It would be far more efficient on my part. I will be quitting the game if this asinine "upgrade" goes through. I don't mind getting hit, I mind getting leveled and not being able to stop it. No boffo base design is going to keep players 3, 4 or 5 times my size out. There's no way to do it, and you just gave them the go ahead.