Swag the only thing I hope with the implementation of the new proposed level structure is Kixeye will give up higher level players the Dry / Refit Dock idea, since by then we all should really need it.
i will say give us another ship yard to build 2 ships at a time and cut down on res u need to build a ship.why is it so much to build one ship that ur 5 wh's at a lv10 cant even hold that make us have to build in 2 stages?also the glitches,sos,whitescreen hass gotteen worse sence the end of the last raid.i think you are losing more players with these crazy ideas of changes to force people into coining just to keep up.i dont play as much anymore like i use to do.now i go on check out my base then log off......
Really? Now you like the +/- rule? For months lower levels complained about getting hit by people 5 higher than them. Careful what you **** for, you just may not like the outcome.
I guess you haven't noticed that the new points between levels will be different, meaning the +/- 5 will mean more like +/- 3 of the old point system. Capiche ?
I agree with bonehead. The time it takes to repair or do anything for that matter is just tooooo much. I havent even got a chance to really play for over a week due to upgrades and researches. As far as the levels go it just seems that the upper levels are getting catered to and they are going to have a feeding frenzy on the 40's
I guess you haven't noticed that the new points between levels will be different, meaning the +/- 5 will mean more like +/- 3 of the old point system. Capiche ?
When can we expect this to take effect. I am pretty excited about it. I'm a level 26 can't say how many times I get flattened by a level 31 (I guess because the people I hit, normally 24-27, can't fend for themselves). I don't want to come off as a crier, but what am I expected to be able to do against a level 31 player. The ability gap is WAY to big for me to even stand a chance.
pretty sure someone has mentioned, but level 29 is too low for a free for all scenario. They might have OP5, but unlikely to have DUIV, and even if they have DUIV, they still are likely trying to get lvl4 weapons and then there are the tower specials to consider as well.
From an attacker's view, I think only advanced level31s+ and more likely 32+ are likely to have the tech to hold out ALL attackers. If you're looking to keep the mid level guys around and are worried about them being farmed out of the game.. 29 is too low of a bar IMHO. 31 (whatever that equates to in the new level structure) would be a much better starting point for the open ended level cap to begin IMHO.
pretty sure someone has mentioned, but level 29 is too low for a free for all scenario. They might have OP5, but unlikely to have DUIV, and even if they have DUIV, they still are likely trying to get lvl4 weapons and then there are the tower specials to consider as well.
From an attacker's view, I think only advanced level31s+ and more likely 32+ are likely to have the tech to hold out ALL attackers. If you're looking to keep the mid level guys around and are worried about them being farmed out of the game.. 29 is too low of a bar IMHO. 31 (whatever that equates to in the new level structure) would be a much better starting point for the open ended level cap to begin IMHO.
u ll take the pain for a while...i know lvl 26s who have DU4
Umm i think you should read the full post again. A level 36 player cannot attack a lvl 29 now or after this update
Updated Attack Ranges
Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).
Attack Range Summary (note all Levels are the new Levels):
Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 29 will be Level 40 in the new system
Ummm I think you should read the full post again. A current level 29 will become a level 40. Level 40 and above, hits anyone else level 40 and above.
ok so if i read this correctly anyone lv 40 and above can hit anyone else...or be hit by anyone elselv 40 and above... so a lv 40 can be hit by lv 87? so whats the point of having the lv system after lv 40?
ok so if i read this correctly anyone lv 40 and above can hit anyone else...or be hit by anyone elselv 40 and above... so a lv 40 can be hit by lv 87? so whats the point of having the lv system after lv 40?
their own systems shoots its self to **** right there. I have trouble even at elvel 30 keeping out guys 3-4 levels higher than me that have **** like Blitz dreads and S/C's and Siege morts... And now, I will be able to be attacked by a player OVER 40 LEVELS HIGHER THAN ME???? Kixeye.. I sadly think the bracket system would have been a helluva lot better.
Battle Pirates Name - Delta Level - 56 Alliance - Bloody Skulls [BLOOD] Alliance Title - Member / Gunner Current Sector - 113 Sectors Visited- 4, 45, 78, 88, 113, 123, 126, 210, 219, 330, 431, 435 Total Blueprints Obtained / Completed - 155 and counting
Noteworthy Raid Prizes Won - DNX, Mauler, Goli, Mercury, MC, BC, Jugg, Javelin, and many more.
ok so if i read this correctly anyone lv 40 and above can hit anyone else...or be hit by anyone elselv 40 and above... so a lv 40 can be hit by lv 87? so whats the point of having the lv system after lv 40?
Because kixeye have totally lost their minds. 87 attacking level 40, yep, that makes a lot of sense.
Who is in charge of making this game? Can we have someone with some brains please.
That makes no sense at all. The +/- system is already broken and then they are going to break if even further for those over 40? I know a lot of players don't like being a farm through the 20's currently so let's turn them into farms for an even longer period of time.
I wish kixeye would leave the level system the way it is and all the little sissy girls would quit crying. I'm a level 28 and I've had no problems. Do I get farmed, sure I do. It's part of growing into a higher level.
Fight through the farming like everyone before you, make friends to help you watch your base, make alliances, and enjoy the fight.
a) grown VERY slowly, had others open your salvage or spent TONS of time opening them yourself; and have DU4 with Lvl4 turrets and turret weapons and Lvl3 turret specials.
b) are probably around DU3 with Lvl3 turrets, Lvl2-3 turret weapons, and Lvl 1-2 turret specials, but are starting to build SW and HH fleets with some Drac weapons and Lvl3 ship specials.
It's not both. There is no frigging way it's both. You can only upgrade one building at a time, and you can only research one thing at a time in a lab. So you either have a base that hurts to take down, or you can play the game without whining and begging for everyone else to help you. By (old) 29, you have NOT had the time to get both goals done. And mounting Lvl2 turret specials is 6-10 hours per, and you have to redo it when you apply Lvl3 turret specials which seem to all be over a day each. That's over fourteen days right there, just for the Lvl3 turret specials, on top of the time to upgrade them to Lvl3 and then Lvl4 turrets, plus mounting the Lvl 4 turret weapons. So basically, most of an entire month just to refit a base out to full DU4 base defenses.
If someone enjoys the game, why is it reasonable to demand they spend their first three to five months in game not developing ships, ship weapons, and ship specials that allow them to PLAY in favor of having a base that renders them tough to anyone not throwing 45+ day construction raid fleets at them? Sure you can spend that time and have a great base, but you can't DO ANYTHING because you'll have spent all your upgrade and research time on the base, and will still have marauders and battle barges with thuds. Hit a handful of low salvages, repair for an hour. And forget about being able to participate in the raids; the raids require ships that are effectively on level with those required to hit DU4 bases. So you'll be even further behind, missing out on raid ships, raid armors, raid weapons, etc...
All this change does is allow folks with HH/FF fleets (or raid ships) full of Drac weapon and Lvl3 ship specials to own you at will; because either you have a tough base and CANNOT touch him in return (so he can attack you knowing he's safe), or you have decent fleets that might even be a bit threatening, but your base is wide open (so he knows you maybe can attack but he'll be able to easily get it all back as often as your bubble is down).
Effectively, any salvaging you do is going to be for the benefit of all the high level players. It might not be so bad, you can just never keep any salvage in your base until after you've been bubbled, then run out and get it to do the next upgrade/research click; except every time you're leveled, there's a *HALF DAY* penalty on research and upgrades, apparently on top of what you lose between the time you're flattened and the time you log back in and click "repair". Which, of course, only has the result of leaving you in the "kick me, it's free" zone that much longer.
Players go after those who are little, they're bullies. If you're high level and not, yay you. You're a very small minority. Most players hit five levels down, just because they can. All this does is turn what's now a five level range into a seven to ten level range. Yeah, a fresh free-for-all player really has a chance against players rocking multiple HH/FF fleets kitted with full drac weapons and max specials; and that doesn't *even* include Strikes, Interdictors, Dreads, or Goliaths.
Four players just jumped into my sector yesterday. They're all 32+, one is 36. They each have at least two full fleets of dreads and strike cruisers fully kitted. Their base defense fleets are three to four goliaths. They spent their first eight hours in sector flattening everyone in range. Why? Because they can, because no one else in sector has dread fleets, and only one of our sector big guys has a goliath base defense fleet. Never mind there's no challenge, or no chance of a back-and-forth war. They showed up and started hammering everyone because no one can stop them. This is what players in online games do. And this game change will ENCOURAGE it.
If this goes through, remove the time penalty for being flattened. At least then you can just know to be logged in every 36 hours, because your bubble will drop, you'll be flattened by a bully, can click repair, and then count the next 36 hours of progress on your weeks of upgrading and researching off. Hammerhead takes something like 20 days to research. At 12 hours of penalty per flattening, that 480 hours (20 days) goes to 636 hours (over 26 days) if you get flattened every time your bubble is down. A week of added penalty on an already incredibly long research just because someone else either started playing before you, or paid dollars. Yeah, great game design. Awesome balance there.
There is no amount of skill, no amount of "I'm a clever and talented player" that overcomes in-game tech disparity. Period. Either you have a 30 to 45+ day construction time base defense fleet paired with your DU4 turrets with maxed weapons/specials, or you don't. Either you have a 30 to 45+ day construction time base fleet to hit back with, or you don't. There is nothing that gets around that. Ever. It is not a skill thing, it is a "who started playing first" thing, or a "who spent hundreds if not thousands of dollars on a facebook game" thing.
If the business plan is to keep the coiners happy by allowing them to slam everyone else who hasn't opened up their credit card, well this accomplishes that. But it guarantees a lot of players will get tired of taking three steps forward and one back measured over a period of *months*. How many people are going to be willing to put up with months of that just to finally edge their base out to full kit, and finish the two fleets, minimum, they'll need to have a chance with (one full kit base defender, one full kit base attacker)?
How do you talk a friend into playing the game with you when it's like that? "There's this game, it's fun, but you need to start playing now for an hour or two per week, for the next six to seven months. If you do that, by next year, you'll be able to play." What gamer is ever going to convince someone to come play a game when that's the game's reality?
I'm guessing not many, but I guess if they're not spending it doesn't matter much does it? Or are we discounting the possibility of anyone ever getting to high level and *becoming* a coiner? This plan seems to ensure a huge percentage of lower free-for-all players will quit.
Flame on high levels. Anyone who doesn't just take the poundings they have *zero* chance of defending or retaliating against is a whiner noob. Yup. Must be so, because high levels always say so. So flame on.
The system is fine as it is. I'm a level 28 and i get farmed, but why give me a free pass when everyone else had to go through tough times. If you are a low level and are getting farmed join a **** group and let them protect you.
i say fix the glitches,sos and white screen and leave the game alone like it use to be.i went thru it all.im a lv31 but took me to a lv30 to get all my base defense up to a 4 on everything.now working on fleets.i say u should be able to upgrade 2 thhings at once and give us a second ship yard to build 2 ships at once.cut down on how much it cost to build a ship.it sucks u have to build some in 2 stages and u dont have any res left for a upgrade or research.i talked to a few people and someone has 5 wh's at a 10 and it holds little over 39 mil. but he has to build his HHA in 2 stages so ur looking at around 2 month's to build one fleet thats crazy..leave it like when i started and just add the extra shipyard and second upgrade with fixing all the glitches.now i go on once a day for about 5 minutes to check everything on my base is ok.cant take the clitches anymore.
a) grown VERY slowly, had others open your salvage or spent TONS of time opening them yourself; and have DU4 with Lvl4 turrets and turret weapons and Lvl3 turret specials.
b) are probably around DU3 with Lvl3 turrets, Lvl2-3 turret weapons, and Lvl 1-2 turret specials, but are starting to build SW and HH fleets with some Drac weapons and Lvl3 ship specials.
It's not both. There is no frigging way it's both. You can only upgrade one building at a time, and you can only research one thing at a time in a lab. So you either have a base that hurts to take down, or you can play the game without whining and begging for everyone else to help you. By (old) 29, you have NOT had the time to get both goals done. And mounting Lvl2 turret specials is 6-10 hours per, and you have to redo it when you apply Lvl3 turret specials which seem to all be over a day each. That's over fourteen days right there, just for the Lvl3 turret specials, on top of the time to upgrade them to Lvl3 and then Lvl4 turrets, plus mounting the Lvl 4 turret weapons. So basically, most of an entire month just to refit a base out to full DU4 base defenses.
If someone enjoys the game, why is it reasonable to demand they spend their first three to five months in game not developing ships, ship weapons, and ship specials that allow them to PLAY in favor of having a base that renders them tough to anyone not throwing 45+ day construction raid fleets at them? Sure you can spend that time and have a great base, but you can't DO ANYTHING because you'll have spent all your upgrade and research time on the base, and will still have marauders and battle barges with thuds. Hit a handful of low salvages, repair for an hour. And forget about being able to participate in the raids; the raids require ships that are effectively on level with those required to hit DU4 bases. So you'll be even further behind, missing out on raid ships, raid armors, raid weapons, etc...
All this change does is allow folks with HH/FF fleets (or raid ships) full of Drac weapon and Lvl3 ship specials to own you at will; because either you have a tough base and CANNOT touch him in return (so he can attack you knowing he's safe), or you have decent fleets that might even be a bit threatening, but your base is wide open (so he knows you maybe can attack but he'll be able to easily get it all back as often as your bubble is down).
Effectively, any salvaging you do is going to be for the benefit of all the high level players. It might not be so bad, you can just never keep any salvage in your base until after you've been bubbled, then run out and get it to do the next upgrade/research click; except every time you're leveled, there's a *HALF DAY* penalty on research and upgrades, apparently on top of what you lose between the time you're flattened and the time you log back in and click "repair". Which, of course, only has the result of leaving you in the "kick me, it's free" zone that much longer.
Players go after those who are little, they're bullies. If you're high level and not, yay you. You're a very small minority. Most players hit five levels down, just because they can. All this does is turn what's now a five level range into a seven to ten level range. Yeah, a fresh free-for-all player really has a chance against players rocking multiple HH/FF fleets kitted with full drac weapons and max specials; and that doesn't *even* include Strikes, Interdictors, Dreads, or Goliaths.
Four players just jumped into my sector yesterday. They're all 32+, one is 36. They each have at least two full fleets of dreads and strike cruisers fully kitted. Their base defense fleets are three to four goliaths. They spent their first eight hours in sector flattening everyone in range. Why? Because they can, because no one else in sector has dread fleets, and only one of our sector big guys has a goliath base defense fleet. Never mind there's no challenge, or no chance of a back-and-forth war. They showed up and started hammering everyone because no one can stop them. This is what players in online games do. And this game change will ENCOURAGE it.
If this goes through, remove the time penalty for being flattened. At least then you can just know to be logged in every 36 hours, because your bubble will drop, you'll be flattened by a bully, can click repair, and then count the next 36 hours of progress on your weeks of upgrading and researching off. Hammerhead takes something like 20 days to research. At 12 hours of penalty per flattening, that 480 hours (20 days) goes to 636 hours (over 26 days) if you get flattened every time your bubble is down. A week of added penalty on an already incredibly long research just because someone else either started playing before you, or paid dollars. Yeah, great game design. Awesome balance there.
There is no amount of skill, no amount of "I'm a clever and talented player" that overcomes in-game tech disparity. Period. Either you have a 30 to 45+ day construction time base defense fleet paired with your DU4 turrets with maxed weapons/specials, or you don't. Either you have a 30 to 45+ day construction time base fleet to hit back with, or you don't. There is nothing that gets around that. Ever. It is not a skill thing, it is a "who started playing first" thing, or a "who spent hundreds if not thousands of dollars on a facebook game" thing.
If the business plan is to keep the coiners happy by allowing them to slam everyone else who hasn't opened up their credit card, well this accomplishes that. But it guarantees a lot of players will get tired of taking three steps forward and one back measured over a period of *months*. How many people are going to be willing to put up with months of that just to finally edge their base out to full kit, and finish the two fleets, minimum, they'll need to have a chance with (one full kit base defender, one full kit base attacker)?
How do you talk a friend into playing the game with you when it's like that? "There's this game, it's fun, but you need to start playing now for an hour or two per week, for the next six to seven months. If you do that, by next year, you'll be able to play." What gamer is ever going to convince someone to come play a game when that's the game's reality?
I'm guessing not many, but I guess if they're not spending it doesn't matter much does it? Or are we discounting the possibility of anyone ever getting to high level and *becoming* a coiner? This plan seems to ensure a huge percentage of lower free-for-all players will quit.
Flame on high levels. Anyone who doesn't just take the poundings they have *zero* chance of defending or retaliating against is a whiner noob. Yup. Must be so, because high levels always say so. So flame on.
It would be nice if kixeye would take the time and read this post and digest it. The math is all there and explains why this new proposed changed to make it a free for all from level 40 is just plain wrong and unfair.
It's like bringing a knife (lower level players) to a gun fight (end game players). I really can't believe they are about to make this game even more unbalanced.
There is no amount of skill, no amount of "I'm a clever and talented player" that overcomes in-game tech disparity. Period. Either you have a 30 to 45+ day construction time base defense fleet paired with your DU4 turrets with maxed weapons/specials, or you don't. Either you have a 30 to 45+ day construction time base fleet to hit back with, or you don't. There is nothing that gets around that. Ever. It is not a skill thing, it is a "who started playing first" thing, or a "who spent hundreds if not thousands of dollars on a facebook game" thing.
With regards to the opening of extra sectors to allow for more hits. Why not layer the sectors, that way we could attack on all 4 sides of our sector. More sectors with the same amount of travel time as now. For example:- first layer 1-100, second layer 101-200, third layer 201-300 etc. That way someone in sector 104 would be able to hit people in sectors 4, 102, 103 and 204. This would also mean players stuck at either the start or end of a run of sectors would have an extra sector to plunder.
Phoenix Level 64 Current Sector - Shhh it's a secret
Well at least they got some feedback and adjusted. May not be what everyone wanted but this time they tweaked when majority of posts didn't approve. Thanks kix.
what about fixing the bug where when your base is under attack you cant launch a rocket . should be able to if they can launch one when they hitting your base . What is the sence of defending a base if u cant use your weapons.
I guess you haven't noticed that the new points between levels will be different, meaning the +/- 5 will mean more like +/- 3 of the old point system. Capiche ?
From an attacker's view, I think only advanced level31s+ and more likely 32+ are likely to have the tech to hold out ALL attackers. If you're looking to keep the mid level guys around and are worried about them being farmed out of the game.. 29 is too low of a bar IMHO. 31 (whatever that equates to in the new level structure) would be a much better starting point for the open ended level cap to begin IMHO.
u ll take the pain for a while...i know lvl 26s who have DU4
Sector: All Over
Updated Attack Ranges
Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).
Attack Range Summary (note all Levels are the new Levels):
Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 29 will be Level 40 in the new system
Ummm I think you should read the full post again. A current level 29 will become a level 40. Level 40 and above, hits anyone else level 40 and above.
Thats a very good question.
their own systems shoots its self to **** right there. I have trouble even at elvel 30 keeping out guys 3-4 levels higher than me that have **** like Blitz dreads and S/C's and Siege morts... And now, I will be able to be attacked by a player OVER 40 LEVELS HIGHER THAN ME???? Kixeye.. I sadly think the bracket system would have been a helluva lot better.
Level - 56
Alliance - Bloody Skulls [BLOOD]
Alliance Title - Member / Gunner
Current Sector - 113
Sectors Visited - 4, 45, 78, 88, 113, 123, 126, 210, 219, 330, 431, 435
Total Blueprints Obtained / Completed - 155 and counting
Noteworthy Raid Prizes Won - DNX, Mauler, Goli, Mercury, MC, BC, Jugg, Javelin, and many more.
Notewrothy Forsaken Mission Prizes Won - Many
Because kixeye have totally lost their minds. 87 attacking level 40, yep, that makes a lot of sense.
Who is in charge of making this game? Can we have someone with some brains please.
Fight through the farming like everyone before you, make friends to help you watch your base, make alliances, and enjoy the fight.
Freedom Fighters
a) grown VERY slowly, had others open your salvage or spent TONS of time opening them yourself; and have DU4 with Lvl4 turrets and turret weapons and Lvl3 turret specials.
b) are probably around DU3 with Lvl3 turrets, Lvl2-3 turret weapons, and Lvl 1-2 turret specials, but are starting to build SW and HH fleets with some Drac weapons and Lvl3 ship specials.
It's not both. There is no frigging way it's both. You can only upgrade one building at a time, and you can only research one thing at a time in a lab. So you either have a base that hurts to take down, or you can play the game without whining and begging for everyone else to help you. By (old) 29, you have NOT had the time to get both goals done. And mounting Lvl2 turret specials is 6-10 hours per, and you have to redo it when you apply Lvl3 turret specials which seem to all be over a day each. That's over fourteen days right there, just for the Lvl3 turret specials, on top of the time to upgrade them to Lvl3 and then Lvl4 turrets, plus mounting the Lvl 4 turret weapons. So basically, most of an entire month just to refit a base out to full DU4 base defenses.
If someone enjoys the game, why is it reasonable to demand they spend their first three to five months in game not developing ships, ship weapons, and ship specials that allow them to PLAY in favor of having a base that renders them tough to anyone not throwing 45+ day construction raid fleets at them? Sure you can spend that time and have a great base, but you can't DO ANYTHING because you'll have spent all your upgrade and research time on the base, and will still have marauders and battle barges with thuds. Hit a handful of low salvages, repair for an hour. And forget about being able to participate in the raids; the raids require ships that are effectively on level with those required to hit DU4 bases. So you'll be even further behind, missing out on raid ships, raid armors, raid weapons, etc...
All this change does is allow folks with HH/FF fleets (or raid ships) full of Drac weapon and Lvl3 ship specials to own you at will; because either you have a tough base and CANNOT touch him in return (so he can attack you knowing he's safe), or you have decent fleets that might even be a bit threatening, but your base is wide open (so he knows you maybe can attack but he'll be able to easily get it all back as often as your bubble is down).
Effectively, any salvaging you do is going to be for the benefit of all the high level players. It might not be so bad, you can just never keep any salvage in your base until after you've been bubbled, then run out and get it to do the next upgrade/research click; except every time you're leveled, there's a *HALF DAY* penalty on research and upgrades, apparently on top of what you lose between the time you're flattened and the time you log back in and click "repair". Which, of course, only has the result of leaving you in the "kick me, it's free" zone that much longer.
Players go after those who are little, they're bullies. If you're high level and not, yay you. You're a very small minority. Most players hit five levels down, just because they can. All this does is turn what's now a five level range into a seven to ten level range. Yeah, a fresh free-for-all player really has a chance against players rocking multiple HH/FF fleets kitted with full drac weapons and max specials; and that doesn't *even* include Strikes, Interdictors, Dreads, or Goliaths.
Four players just jumped into my sector yesterday. They're all 32+, one is 36. They each have at least two full fleets of dreads and strike cruisers fully kitted. Their base defense fleets are three to four goliaths. They spent their first eight hours in sector flattening everyone in range. Why? Because they can, because no one else in sector has dread fleets, and only one of our sector big guys has a goliath base defense fleet. Never mind there's no challenge, or no chance of a back-and-forth war. They showed up and started hammering everyone because no one can stop them. This is what players in online games do. And this game change will ENCOURAGE it.
If this goes through, remove the time penalty for being flattened. At least then you can just know to be logged in every 36 hours, because your bubble will drop, you'll be flattened by a bully, can click repair, and then count the next 36 hours of progress on your weeks of upgrading and researching off. Hammerhead takes something like 20 days to research. At 12 hours of penalty per flattening, that 480 hours (20 days) goes to 636 hours (over 26 days) if you get flattened every time your bubble is down. A week of added penalty on an already incredibly long research just because someone else either started playing before you, or paid dollars. Yeah, great game design. Awesome balance there.
There is no amount of skill, no amount of "I'm a clever and talented player" that overcomes in-game tech disparity. Period. Either you have a 30 to 45+ day construction time base defense fleet paired with your DU4 turrets with maxed weapons/specials, or you don't. Either you have a 30 to 45+ day construction time base fleet to hit back with, or you don't. There is nothing that gets around that. Ever. It is not a skill thing, it is a "who started playing first" thing, or a "who spent hundreds if not thousands of dollars on a facebook game" thing.
If the business plan is to keep the coiners happy by allowing them to slam everyone else who hasn't opened up their credit card, well this accomplishes that. But it guarantees a lot of players will get tired of taking three steps forward and one back measured over a period of *months*. How many people are going to be willing to put up with months of that just to finally edge their base out to full kit, and finish the two fleets, minimum, they'll need to have a chance with (one full kit base defender, one full kit base attacker)?
How do you talk a friend into playing the game with you when it's like that? "There's this game, it's fun, but you need to start playing now for an hour or two per week, for the next six to seven months. If you do that, by next year, you'll be able to play." What gamer is ever going to convince someone to come play a game when that's the game's reality?
I'm guessing not many, but I guess if they're not spending it doesn't matter much does it? Or are we discounting the possibility of anyone ever getting to high level and *becoming* a coiner? This plan seems to ensure a huge percentage of lower free-for-all players will quit.
Flame on high levels. Anyone who doesn't just take the poundings they have *zero* chance of defending or retaliating against is a whiner noob. Yup. Must be so, because high levels always say so. So flame on.
It would be nice if kixeye would take the time and read this post and digest it. The math is all there and explains why this new proposed changed to make it a free for all from level 40 is just plain wrong and unfair.
It's like bringing a knife (lower level players) to a gun fight (end game players). I really can't believe they are about to make this game even more unbalanced.
I agree 100%
SECTORS 132,131,208,437,175,3
NAME: KILLER_KLOWN-IB LVL:43
RAID PRIZES: NOT TELLIN xD
u wanna whine about me hittin u ill hit u again
Level 64
Current Sector - Shhh it's a secret
LEVEL 77 SECTORS VISITED - TOO MANY TO REMEMBER AT MY AGE---
HULLS WON-I HAVE THEM ALL