New Level Structure (Part 2)

  • Gainn
    Gainn
    Strike-force Captain
    Joined Aug 2010 Posts: 867
    lol now that would be rather interesting would be nice to have some type of "protected waters" where all ships inside the greenzone could not be attacked, but it wouldnt work because of abuse. people would just leave all their fleets in there all the time so if their dock gets hit they will not have to worry about it because all there fleets are out and safe

    make it so that only say 4 or 5 fleets with zero cargo can 'dock' there, and give it the same sort of setup you'd have as a base with an external defender.. if that gets beat, then all the stored fleets get sent home (with a small % of damage otherwise theres no risk)..
    if it wins they get an hr protection or something.. its late so hard to think of technicalities... lol
    Winner - EVERYTHING!
    sheranraj wrote: »
    if i get banned I am gonna quit playing this game..
  • Ninefingers
    Ninefingers
    Skilled Warrior
    Joined Sep 2011 Posts: 359
    the current leveling is a example since it will take them all day to type out
    34 => 55
    34.25 => 56
    34.5 => 57
    34.75 => 58
    35 => 59

    but thats what the leveling will be bases on how far through the current level you are

    I hope that is how it will work. Thanks.
  • Robert Niemala
    Robert Niemala
    Potential Threat
    Joined May 2012 Posts: 35
    still don't like it. hey lets play travel an hour for 5min of attack. you really don't want input from people as you just delete what you don't like.

    the game would be better served by limiting the number of attacks on players in less rank but still allowing them. you must have never been on with a com warrior for sure.

    the brackets will just promote multi accounting to allow to hit the lower players. game would be better if you simply used your technology to review players ship builds against ships earned and weapons against weight. get rid of the cheaters.

    anyone who actually plays will be eventually traveling an hour to do it.

    the new lab significantly changes the game and has yet to be fully explored.

    your changes lab, level and range will result in much dissatisfaction in game play. after all your base repairs in just a few hours.

    you had a good game that you have been making unwise decisions with. no one should be afraid to get hit. i doesn't hurt. an hour travel time to hit a base that you cant get in because of the new lab upgrades is simply insane.
    sectors 1, 26, 114, 155, 178, 243, 299, 287, 305*, 306, 312, 343, 488
  • kris1019
    kris1019
    Unicorn Overlord
    Joined Sep 2011 Posts: 3,475
    Anything above the new level 40 is open season from what I understand.
    Swag what are the estimated valid targets for level 65 with the new proposed level system?

    The reason I am asking is it still appears to be greatly reduced.
  • Donaghy ICU
    Donaghy ICU
    Skilled Warrior
    Joined Sep 2011 Posts: 365
    still don't like it. hey lets play travel an hour for 5min of attack. you really don't want input from people as you just delete what you don't like.

    the game would be better served by limiting the number of attacks on players in less rank but still allowing them. you must have never been on with a com warrior for sure.

    the brackets will just promote multi accounting to allow to hit the lower players. game would be better if you simply used your technology to review players ship builds against ships earned and weapons against weight. get rid of the cheaters.

    anyone who actually plays will be eventually traveling an hour to do it.

    the new lab significantly changes the game and has yet to be fully explored.

    your changes lab, level and range will result in much dissatisfaction in game play. after all your base repairs in just a few hours.

    you had a good game that you have been making unwise decisions with. no one should be afraid to get hit. i doesn't hurt. an hour travel time to hit a base that you cant get in because of the new lab upgrades is simply insane.

    Hence the reason for this feedback thread. The first draft seen feedback, that there will not be enough bases for people to attack. So kixeye went away thought about it came back with a possible fix to that with the increase in distance. Once they have collected enough feedback from here they will see that the new distance is a good idea however the travel time will be a big problem, so they will take that away again and come back with a 3rd draft with something to fix the travel time issue.

    They know that people will get sick of having to take 40 minutes plus to reach a target and end up quitting just give them a chance, for them to come back with this second draft taking our concerns into consideration and implementing a fix shows us that they are really trying and want to make this change perfect
  • LJBamos
    LJBamos
    Greenhorn
    Joined Mar 2012 Posts: 4
    I like the sentiment of the upgrade, but in practice I thought levels were based on experience so wouldn't your current experience actually determine the actual level that we get with the upgrade so the level mapping in the original post for part 2 only provides a general picture of where you could be but actual experience would drive the exact level you be assigned the day of the upgrade?
  • Debra Patrick Scruggs
    Debra Patrick Scruggs
    Minor Nuisance
    Joined May 2012 Posts: 151
    i think this is to confusing to worry with and i know you need to keep changing the game but i never think it is wise to piss off the core players i really dont care if you do it are not i will try it and if its like all the other new things i can always quit and if it goes well i can stay i am a level 34 and i think its giving us higher levels to few targets and travel time will be a killer and i dont want any new friends on FB if i did i would already have them so i will be stuck in 3or 4 sectors with no one to attack and that sucks for me and your bank account thank you for your time
  • BladeII
    BladeII
    Skilled Warrior
    Joined Feb 2012 Posts: 403
    i'm a current lv 33.5 so prolly a lv 53 if this system gets put to work, sofar i build 1 HH siegemisslie fleet wich with the introduction of the SC prettymuch became useless, it will only hit current lv 31 and lower without more then 50% dammage.

    i'm a non coiner, so i have about 60days to look foreward to to build a nw SC fleet, depending what i put on it, b4 i'm even readdy to hit somebody my own level.

    Last 6days since the taclab update implementation i've not been able to get passed 81% on my loading screen, tomorrow it will be a week, so week lost of ship build/refit, tac lab build, arbiter research and advanced lab research.

    sofar i hit 3 bases since i baecame lv 33 and had my basefleet readdy, looks it'll be another 2 to 4 months b4 i hit another base, if i can get in the game again that is.

    us noncoiners, have some fleetfighting fleets and salvaging fleets, along with some fleets speciffic for raids and special base defence ships, the base attack fleets just come last.
    also there's no hurry to build them since you can load up 80 to 100mill in resources in just 20min, a base hit 21min away only brings in 25 to 28mill and a dammaged fleet to boot while salvages if you don't sos are 0 dammage.

    Point is i like fleet fights better then base fights and don't see a purpose for base hitting unless getting some payback (and a big repairbill usually)

    The new level structure is for my level not much changing, only that i can't hit lv 28/29 anymore wich i rarely do now anyway.

    Bottleneck in this game is shipbuilding times, and evry added hull, lab and techs increase research time and build time, i'm not yet finished with the adv lab stuff and now have a new lab to look foreward aswell, wich gets me points and levels me up, but till it's done,and build and put on a ship, i'm not getting stronger by it.
  • Dirty_Thor
    Dirty_Thor
    Greenhorn
    Joined Mar 2012 Posts: 17
    WAY BETTER THAN THE LAST PROPOSAL, Lovin it now
  • Briana Chew
    Briana Chew
    Minor Nuisance
    Joined Apr 2012 Posts: 117
    i think this is to confusing to worry with and i know you need to keep changing the game but i never think it is wise to piss off the core players i really dont care if you do it are not i will try it and if its like all the other new things i can always quit and if it goes well i can stay i am a level 34 and i think its giving us higher levels to few targets and travel time will be a killer and i dont want any new friends on FB if i did i would already have them so i will be stuck in 3or 4 sectors with no one to attack and that sucks for me and your bank account thank you for your time

    Higher levels won't lose targets. Anyone currently lvl 29 and up will be in range of you attacking.
  • gilby
    gilby
    Potential Threat
    Joined Dec 2011 Posts: 83
    i like that you've added or opened up the range more than 850. the only problem with that is yes you can go farther but travel time is going to be way long. it takes 30 mins to go from top of one sector to mid-top of neighbor sector. no one is going to want to travel 2 sectors over to hit a base if it takes 1hr plus to get there. maybe you could speed up travel time with map speed.
  • Kieran Giddings
    Kieran Giddings
    Greenhorn
    Joined May 2012 Posts: 10
    It would be quiet interesting to travel 1hour and 30mins to a decent base to attack but 1st of all fix the laggs and give us our dry dock while u change the level structure i want my dry dock i got to many fleet to do.
  • BigBuckDown
    BigBuckDown
    Minor Nuisance
    Joined Feb 2012 Posts: 143
    I would have to agree with a lot of the others in saying good changes to this new proposal but draw concern over the travel times.
    BigBuckDown
     Sector where ever I land for the week
    Level 82
    Born sector 95
  • Bourbon Boy
    Bourbon Boy
    Minor Nuisance
    Joined Aug 2011 Posts: 277
    Tiny **** wrote: »
    Well its going to be a couple of rough months for us level 29s.

    The only difference for 29s is that the very very very few 35 and 36s COULD hit you. Likely they won't bother. I hardly ever hit a 29 right now at level 34 even though I can. Not a challenge and not enough resources to bother.
  • teamerlracing
    teamerlracing
    Potential Threat
    Joined May 2011 Posts: 52
    NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.


    TL;DR:
    • The 850 max distance for attacking rule is being removed
    • A new +/- 2 Sector attack rule is being added


    I cant help but wonder, and I'm gonna put it out there regardless, what does TL;DR: mean? Travel limit;drive range? just curious...

    btw, if I read your post right Swag, lvl 40 on up is fair game, however from lvl 40 to 44 can still atack -5 only. If so, maybe ok to see in place.

    also, instead of having 850 squares each way ( a sector and a half to the right or a sector and a half to the left), now we'll have 1200 squares to the right or left from our own base.

    are you considering maybe decreasing travel times a bit or standing behind the same travel times.. I realize of course that we or some of us have available to us the streamline hull 3 to compensate foe this but that means I'd have to give up specials that i would need for base attacks. I guess theres a fine line in everything.
    Capt ARRRGH

    Home Sector: 6 Sectors visited: 109, 209, 369
    Me Im Dishonest. And A Dishonest Man You Can Always Trust To Be Dishonest. Honestly Its The Honest Ones You Want To Watch Out For Because You Never Know When They Are Going To Do Something Completely Stupid!
  • Dave Larcomb
    Dave Larcomb
    Potential Threat
    Joined Jul 2012 Posts: 64
    "Players Level 40 and above can be attacked by any player Level 40 and above."

    im a current lvl31 sssooooooo...^^^^that means i can attack lets say..a current lvl 38 and he can attack me perhaps? because if so,then good. this makes me very happy. i like challenges
  • General_Assassin
    General_Assassin
    Greenhorn
    Joined Feb 2012 Posts: 8
    This idea's a little better but what about traveling time? As it is now to travel out of sector to hit a base is sometimes taked over 1/2 hour.
  • Stephen Davis
    Stephen Davis
    Greenhorn
    Joined Jul 2012 Posts: 2
    well if this goes through you can kiss my money good buy cus i will never spend a nother dime on this game ever agian
  • 00zau
    00zau
    Unicorn Overlord
    Joined Feb 2012 Posts: 6,403
    Sounds pretty good, but maybe make the cutoff for no range limit be 45 (maybe even 50) instead of 40. There are plenty of 29s and 30s who haven't maxed everything out yet. It will really suck for anyone who doesn't have level 4 guns on all their turrets yet when current-35+'s start showing up with DN fleets.
  • silly
    silly
    Skilled Warrior
    Joined Aug 2011 Posts: 406
    oh well look at it this way, we will start seeing more open sectors that we can hit inside of. why travel an hour if you have someone 5 mins from your base. :D
  • 00zau
    00zau
    Unicorn Overlord
    Joined Feb 2012 Posts: 6,403
    I cant help but wonder, and I'm gonna put it out there regardless, what does TL;DR: mean? Travel limit;drive range? just curious...

    tl;dr is oldschool internet parlance. It means too long; didn't read. Basically a one sentence synopsis for the attention impaired.
  • Mystic Treasures
    Mystic Treasures
    Potential Threat
    Joined Apr 2012 Posts: 37
    The question is now will the higher level player be able to buddy bubble after they attack your base and running home?
  • Soren9288
    Soren9288
    Skilled Warrior
    Joined Oct 2011 Posts: 310
    I can go along with this since there has been trouble in the past where it was seen that some high lvls were constantly picking on the low lvls to the point those people left the game (the low lvls i speak of had actual good base designs going but lacked in turret lvl needed). Also i know in-sector wars is a big thing some are going after, however you'll still have those groups of alliances that will sit there and hit within the sect cause they do not want to travel 30min to an hour to hit. Ran into many of those in many sects i have come across.
  • kris1019
    kris1019
    Unicorn Overlord
    Joined Sep 2011 Posts: 3,475
    If a 29 doesnt have their turrets at least DU4'd by that point its their own fault. Plus its not like this is being rolled out today. I would suggest they get to work.
    00zau wrote: »
    Sounds pretty good, but maybe make the cutoff for no range limit be 45 (maybe even 50) instead of 40. There are plenty of 29s and 30s who haven't maxed everything out yet. It will really suck for anyone who doesn't have level 4 guns on all their turrets yet when current-35+'s start showing up with DN fleets.
  • Bigrig
    Bigrig
    Minor Nuisance
    Joined Feb 2012 Posts: 143
    This is awesome!!!! Thanks for the consideration of the higher levels etc. Kixeye obviously listens to feedback. The new changes are exciting :) Free for all at lvl 29. Get your bases ready for then fellas!!!
  • CaptainJackS
    CaptainJackS
    Greenhorn
    Joined Apr 2012 Posts: 8
    so im to understnad this that me at level 31 (45 new system) can be hit by lower levels BUT cant hit back what about a revenge hit if they hit u , u should be able to hit them back
    CaptainJack
    Player ID 5104375
    Level 31
    Sector 364
    Member Of The Rejected Alliance
    3 Raids-Raid 4,5,6- Hulls Won - Battleship - Strike Cruiser - Battle Cruiser - Destroyer - Interdictor

    "You have to give Respect to get Respect"
  • Nathan Kett
    Nathan Kett
    Minor Nuisance
    Joined Mar 2012 Posts: 273
    This sounds fantastic, although with the new travel options, I think that map speed is something important that needs to be looked at. As a possible option, I think that the officer should provide a larger bonus than +10% map speed, otherwise it won't be worth it to anyone to travel across an entire sector to hit somebody, as it will take an extreme length of time. Perhaps increasing the map speed bonus of the Engine special is an option that should be looked at also.

    Furthermore, I am aware of the Arbiter offering increased map speed, but the only type of fleet that this is useful to is a sub fleet, nobody is going to sacrifice the fire power of an entire ship to travel a little faster, it simply isn't worth the sacrifice.

    We need to have more options to increase map speed and to reduce travel time if we are to take advantage of the proposed new hit range.
  • iwrk4dedpr
    iwrk4dedpr
    Strike-force Captain
    Joined Aug 2011 Posts: 895
    NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.

    Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.

    Attack Distance Modification
    A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.

    TL;DR:
    • The 850 max distance for attacking rule is being removed
    • A new +/- 2 Sector attack rule is being added

    Updated Attack Ranges
    Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).

    Attack Range Summary (note all Levels are the new Levels):
    • Attack range remains at +/- 5 Levels up to Level 39.
    • Players Level 40 and above can be attacked by any player Level 40 and above.
    • Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
    • FYI, Current Level 29 will be Level 40 in the new system

      For clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
    Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:
    • Level 10 has 1200 targets
    • Level 20 has 840 targets
    • Level 30 has 630 targets
    • Level 40 has 420 targets
    • Level 50 has 220 targets
    By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)

    In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.


    Player Level
    The proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:

    Under Level 18 stays the same, then:

    19 => 20
    20 => 21
    21 => 23
    22 => 25
    23 => 26
    24 => 28
    25 => 31
    26 => 33
    27 => 35
    28 => 37
    29 => 40
    30 => 43
    31 => 45
    32 => 48
    33 => 51
    34 => 55
    35 => 59
    36 => 65
    37 => 71
    38 => 78
    39 => 87

    Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.



    How can you have a sector war.. When you don't even have an "ATTACK FLEET" option?
  • TrueSob
    TrueSob
    Potential Threat
    Joined Mar 2011 Posts: 59
    Attack Distance Modification
    A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.

    TL;DR:
    • The 850 max distance for attacking rule is being removed
    • A new +/- 2 Sector attack rule is being added
    this makes better sense now you would need to increase the map speed of all fleets to make it viable, or we will be sitting with 1 1/2 hour drives oneway... or more
  • Had_Some
    Had_Some
    Potential Threat
    Joined Mar 2012 Posts: 37
    Much better, Thank you
This discussion has been closed.