I've been reading some of the comments and I don't get it...
Actually sit down and figure out how the proposed change affects things in relation to the current level structure and all it really does is stop mid levels getting their **** pushed in.
It doesn't really **** with the higher levels game...after all the difference between a 34 and a 36 is just fleet quality/quantity and anything below is business as usual. Compared to the first proposal this is practically elegant....
Additionally, some of the valid concerns can be addressed in their own time.
For example, they could introduce a "cruising speed" or something where the longer the trip the faster your ships will move (like they need time to get up to cruising speed) a simple feature like that makes a 5 sector span work like a much smaller area while keeping short range movements and engagements reasonable....
I dunno.
maybe I just had my rage banned out of me, having a hard time caring enough to get pissed.
Base Name:Praetor [Locust] Current Level:63Current Sector:Pansyland
Raid Hulls: All of them, yes, all of them.
Current level 29 players are in a much better position to defend themselves. By this point, players should have Outpost 5 (max land tiles & defensive platforms), Stalkers and Sea Wolves; all of which can provide some very effective defense, at least enough to give a higher level pause to think if the reward is actually worth the risk.
Gonna have to agree to disagree on this one, if I just want some quick resources these are the bases I go to because the reward will be higher then the damage they can give. If I want a challenge I look for something 31+, well until I found a 31 with a square base today not much of a challenge there.
Uh huh, and what % of this post directly addressed the New Level Structure? Anything less than 100% is NOT constructive and does not belong here. The forum rules really are not that hard to abide by.
His point that the raids artificially inflate levels is a very good one though Swag, I think in the last few I've gained in the region of 10 million points in experience and other than having a ship that I can build in my intel lab I am no stronger a player for all that gained XP, my base is certainly not any stronger and therefore you see more and more high level players with low level turrets and poor defense.
I'm not knocking the solution you have brought forward however something that will also help is to reduce the XP gained from hitting drac OPs or whatever the next format is for the raid thus not meaning that players gain 'empty' XP in raids
H4YDEN Sectors Visited 11, 14, 61, 95, 96, 102, 103, 105, 112, 125, 128 138, 139, 144, 151, 181, 190, 191, 192, 222, 223, 232, 240, 307, 310, 314, 367, 379, 381, 394, 437, 445, 467, 476 Started playing 21st October 2011 Youtube channel http://www.youtube.com/user/H4YDEN0503 You don't need drac hulls to be good at this game, you need a brain
Agreed. All this update does i take 28s out of my range. And I dont hit them unless they are a pest anyway. If they work out the map speed issue in conjunction (not months afterward) I think this will work out well.
I've been reading some of the comments and I don't get it...
Actually sit down and figure out how the proposed change affects things in relation to the current level structure and all it really does is stop mid levels getting their **** pushed in.
It doesn't really **** with the higher levels game...after all the difference between a 34 and a 36 is just fleet quality/quantity and anything below is business as usual. Compared to the first proposal this is practically elegant....
Additionally, some of the valid concerns can be addressed in their own time.
For example, they could introduce a "cruising speed" or something where the longer the trip the faster your ships will move (like they need time to get up to cruising speed) a simple feature like that makes a 5 sector span work like a much smaller area while keeping short range movements and engagements reasonable....
I dunno.
maybe I just had my rage banned out of me, having a hard time caring enough to get pissed.
Opening up the attack range good idea, The levels bad idea, Nothing left to say, Very disappointed that the game is now aimed at the new guys what about the guys that have been playing since it first started ?? .
Yeah its going to be hard for current level 29-32 players, Do you really think its not hard now..... nothing is that different under new system, get you level 4 turrets up and all upgrades to turrets by then your level 32 and it doesn't matter much after level 32. Currently a level 29 can and does get hit by level 34s.
So, you all still wonder why Kixeye gets irritated with the responses they receive when they ask for feedback....
They asked for feedback on a feature, it was offered by some in a sensible fashion, that feedback was OBVIOUSLY taken to heart based on the new proposal and the open ended bracket for level 40+ (current lvl 29) and people STILL say they aren't listening to what people were saying ..... I wouldn't be suprised at all if they soon get to the point of actually not caring what people say/want.
I love the open bracket at the top levels. And for those that say a level 29 is nowhere near equipped to fight against the higher levels and its all kixeyes fault.... NO, in most cases its not. I've hit level 29 bases that were much better than some of the level 34 bases I've hit. Majority of the problem where we have level 29s that aren't either up to par or almost there are because they spent a large amount of their playing time collecting salvs that were left laying around. Yes the BI events levelled people up, but for the most part only if you dropped res out of your wh's in between..... Most of your exp comes from res collected and many of the new players have an obsession with always being full, even though it means someone else is gonna come steal your goodies.
The only thing this changes for you, if you are a high level player, is hitting bases so low that you have no business hitting them. What's the phrase... try picking on someone your own size?
lol i like this is going to be my sig
but to keep on topic im going ask: are we going to level up quicker or slower im still a bit confused?
Warrior_Angel...level 30...sector 491...my base location:294174,72
BI 5: winner of strike cruiser...BI 6: winner of HH-A
The only thing this changes for you, if you are a high level player, is hitting bases so low that you have no business hitting them. What's the phrase... try picking on someone your own size?
Under this new system current lvl 29s can be hit by any higher lvl player. 34+
This just turns the lvl 29 player into the new FARMS.
Yes they can, but would already be bubbled by the 33-34 that would have hit them, you cant be hit more than once per bubble, its not like 29s are not already in a full time bubble
ok so let me get this straight... the one of the main reasons for the change was cause low lvl players such as lvl 27 thru 29 who currently dont have the power to stop an attack from say a 32 or 34.
( copy from part I - The +/- 5 attack range becomes effectively wider for higher levels as the difference in power between players at level 28 and 33 is very large when compared with players at 15 and 20. )
new lvl's used here - and now u make change it so that anyone lvl 40 and up can be attacked by anyone lvl 40 and up... however a lvl 40 can still attack -5 also... so that means he can attack a lvl 35. under the new system a lvl 40 (lvl 29 currently) can be attacked by a lvl 87 ( lvl 39 currently) but a lvl 40 ( lvl 29 currently ) can attack a lvl 35 ( lvl 27 currently ) .... does this really make sense to anyone.... u opened the 29's up to being completely annilated by uber high lvls but limited them from being able to attack a 24....
Umm you should reread it here let me make it easier for you this is the line you want.
By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640.
and
29 => 40
yep you're right it was me reading it wrong
I still like this proposal though and hope it goes ahead - i don't think that the 29's will get farmed anymore then they are now. It's gonna be fun again
Blackwater pirate, started in sec 95, been pretty much everywhere since then
ok so let me get this straight... the one of the main reasons for the change was cause low lvl players such as lvl 27 thru 29 who currently dont have the power to stop an attack from say a 32 or 34.
( copy from part I - The +/- 5 attack range becomes effectively ‘wider’ for higher levels as the difference in power between players at level 28 and 33 is very large when compared with players at 15 and 20. )
new lvl's used here - and now u make change it so that anyone lvl 40 and up can be attacked by anyone lvl 40 and up... however a lvl 40 can still attack -5 also... so that means he can attack a lvl 35. under the new system a lvl 40 (lvl 29 currently) can be attacked by a lvl 87 ( lvl 39 currently) but a lvl 40 ( lvl 29 currently ) can attack a lvl 35 ( lvl 27 currently ) .... does this really make sense to anyone.... u opened the 29's up to being completely annilated by uber high lvls but limited them from being able to attack a 24....
and yall call this a good thing?
so glad to be a 33...
lol
I think the main reason for the change was in a couple months 90% of the active players are going to be stacked up at level 34-36 unless they did something now
The new system seems pretty convoluted and in my opinion an unnecessary change. That said, after reading through the proposal several times, I think I understand it. The new proposal makes much much much more sense for us high level players (level 34 here). At 34, I believe it actually doesn't change anything as far as who I can hit level wise. This is a very good thing as level 30 plus SHOULD be able to mount a decent defense if they have not squandered their time ignoring base upgrades. As far as the +/- 2 sectors, I don't really see that as important. I rarely travel more than 10 minutes to hit a base as it is, and don't see that changing. I suppose for the sector cops that refuse to hit their neighbors this may open up more options, but or us "insects" it is a non issue.
All in all, I have had my concerns about Kixeye ignoring the needs of its most loyal and long-term players. However, I must say that I appreciate the fact that you did listen to the criticism of this proposed change and made some pretty good adjustments. Now about that silly tactical lab.......LOL.
The only thing this changes for you, if you are a high level player, is hitting bases so low that you have no business hitting them. What's the phrase... try picking on someone your own size?
Well where to start, okay lets start here. 1st if you are going to make the hitting range 2 sectors then you might want to increase the ships speed, I am sure many agree that they will lose interest on traveling that far at a very slow speed. Right now it takes my base fleet 25 minutes to make it to the same spot my SW make it in 8 minutes (yes I know different ships and set up blah blah blah) but point is many won't spend 2 hours a trip just to hit someone. 2nd thing me and many others out there all think the same you need to fix all the other problems before you bring out something new. 3rd if you are going to do all this then you might want to up the XP gain, lower build/research times, put in something that will fix one ship while you can build other ships in another spot. I know many of you will rant on what I post but it is what MANY others are saying also.
this new system wouldn't get all the neg. feed back if they would speak stupid for people like me LOL they should have came out and said 29s would be level 40s under the new system and it will be a free for all for 40s and up.
As mentioned before, increase map speed for all ships by 25%, and double the value of streamline and the new ship that was just created. Looking forward to visiting sectors that I haven't been to before.
Oh, 33's and 34's farmed 29's. They still will with the new change. Most 34's and 35's I know don't even mess with 29's to begin with. Wouldn't mind one last tweak that took 29's out, but not a deal killer.
OK... I am wanting to give this new system a try. But .... I am a level 34 and if I have to go 2 sectors over to hit someone with a base fleet... I don't typically have an hour + to sail over there and another to sail back. Is there anyway we can have a boost to the map speed?... maybe the boost kicks in when you cross out of the sector your base is in?... I am just thinking outside the box. I want your new system to work and I am trying to be helpful. But I see travel time as being a problem.
Also... as a side note... Does KiXEYE understand with Facebook removing group chats that all your BP crews are now crippled?... a lot of players play for the social aspects. Folks are quiting everywhere cause of the lack of social interaction. In the development of new things... I think a top priority for KIXEYE would be to introduce private chat room for the crews out there... bring back what FB took away... social interaction.
Thanks
Dogleg
Dogleg Level 64 "Put yo mamma's **** back in your mouth and don't talk with your mouthfull!!!!"
As mentioned before, increase map speed for all ships by 25%, and double the value of streamline and the new ship that was just created. Looking forward to visiting sectors that I haven't been to before.
Oh, 33's and 34's farmed 29's. They still will with the new change. Most 34's and 35's I know don't even mess with 29's to begin with. Wouldn't mind one last tweak that took 29's out, but not a deal killer.
I do agree I think they should make it a now level 30 and up free for all I know alot of 29s will not stand a chance
I'm not gonna read every post here, but I would say if your going to add +/- 2 sectors into this just dbl the map speed of all boats that have a course set for greater then 850 distance, or even let them dbl in speed once they've cleared the sector they are currently in .
Good job on this system Kixeye. Much better than the previous system and it looks like you incorporated a lot of player feedback from ideas posted in the General discussion and Wishlist sub-forums. I appreciate that you listened to us. I understand not every idea was used and this is still different from most of the ideas posted, but it is obvious that feedback actually was considered and affected a change. I like this overall and can not wait to see how it works out in game. Obviously, you can not please everyone, but this is a huge step in the right direction, and at this point, I think people should just step back and try this system out before they complain. I for one know that my target list is at least the same as it was before. And I think most people will see an increase or no change.
KarateGarate
Level 34
Hugz and Rainbows
Carebear Diplomat
Actually sit down and figure out how the proposed change affects things in relation to the current level structure and all it really does is stop mid levels getting their **** pushed in.
It doesn't really **** with the higher levels game...after all the difference between a 34 and a 36 is just fleet quality/quantity and anything below is business as usual. Compared to the first proposal this is practically elegant....
Additionally, some of the valid concerns can be addressed in their own time.
For example, they could introduce a "cruising speed" or something where the longer the trip the faster your ships will move (like they need time to get up to cruising speed) a simple feature like that makes a 5 sector span work like a much smaller area while keeping short range movements and engagements reasonable....
I dunno.
maybe I just had my rage banned out of me, having a hard time caring enough to get pissed.
Current Level: 63 Current Sector: Pansyland
Raid Hulls: All of them, yes, all of them.
Gonna have to agree to disagree on this one, if I just want some quick resources these are the bases I go to because the reward will be higher then the damage they can give. If I want a challenge I look for something 31+, well until I found a 31 with a square base today not much of a challenge there.
His point that the raids artificially inflate levels is a very good one though Swag, I think in the last few I've gained in the region of 10 million points in experience and other than having a ship that I can build in my intel lab I am no stronger a player for all that gained XP, my base is certainly not any stronger and therefore you see more and more high level players with low level turrets and poor defense.
I'm not knocking the solution you have brought forward however something that will also help is to reduce the XP gained from hitting drac OPs or whatever the next format is for the raid thus not meaning that players gain 'empty' XP in raids
Sectors Visited 11, 14, 61, 95, 96, 102, 103, 105, 112, 125, 128 138, 139, 144, 151, 181, 190, 191, 192, 222, 223, 232, 240, 307, 310, 314, 367, 379, 381, 394, 437, 445, 467, 476
Started playing 21st October 2011
Youtube channel http://www.youtube.com/user/H4YDEN0503
You don't need drac hulls to be good at this game, you need a brain
Umm you should reread it here let me make it easier for you this is the line you want.
By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640.
and
29 => 40
Under this new system current lvl 29s can be hit by any higher lvl player. 34+
This just turns the lvl 29 player into the new FARMS.
They asked for feedback on a feature, it was offered by some in a sensible fashion, that feedback was OBVIOUSLY taken to heart based on the new proposal and the open ended bracket for level 40+ (current lvl 29) and people STILL say they aren't listening to what people were saying ..... I wouldn't be suprised at all if they soon get to the point of actually not caring what people say/want.
I love the open bracket at the top levels. And for those that say a level 29 is nowhere near equipped to fight against the higher levels and its all kixeyes fault.... NO, in most cases its not. I've hit level 29 bases that were much better than some of the level 34 bases I've hit. Majority of the problem where we have level 29s that aren't either up to par or almost there are because they spent a large amount of their playing time collecting salvs that were left laying around. Yes the BI events levelled people up, but for the most part only if you dropped res out of your wh's in between..... Most of your exp comes from res collected and many of the new players have an obsession with always being full, even though it means someone else is gonna come steal your goodies.
lol i like this is going to be my sig
but to keep on topic im going ask: are we going to level up quicker or slower im still a bit confused?
BI 5: winner of strike cruiser...BI 6: winner of HH-A
http://support.kixeye.com/mail/
Yes they can, but would already be bubbled by the 33-34 that would have hit them, you cant be hit more than once per bubble, its not like 29s are not already in a full time bubble
( copy from part I - The +/- 5 attack range becomes effectively wider for higher levels as the difference in power between players at level 28 and 33 is very large when compared with players at 15 and 20. )
new lvl's used here - and now u make change it so that anyone lvl 40 and up can be attacked by anyone lvl 40 and up... however a lvl 40 can still attack -5 also... so that means he can attack a lvl 35. under the new system a lvl 40 (lvl 29 currently) can be attacked by a lvl 87 ( lvl 39 currently) but a lvl 40 ( lvl 29 currently ) can attack a lvl 35 ( lvl 27 currently ) .... does this really make sense to anyone.... u opened the 29's up to being completely annilated by uber high lvls but limited them from being able to attack a 24....
and yall call this a good thing?
so glad to be a 33...
lol
yep you're right it was me reading it wrong
I still like this proposal though and hope it goes ahead - i don't think that the 29's will get farmed anymore then they are now. It's gonna be fun again
I think the main reason for the change was in a couple months 90% of the active players are going to be stacked up at level 34-36 unless they did something now
Someone besides my lvl 29 **** finally understands this!!!
All in all, I have had my concerns about Kixeye ignoring the needs of its most loyal and long-term players. However, I must say that I appreciate the fact that you did listen to the criticism of this proposed change and made some pretty good adjustments. Now about that silly tactical lab.......LOL.
you can have DU4 at level 29 but they should exclude current level 29's from the new system it should only kick in at level 30.
i dont mind taking the hits for the low levels.
BI 5: winner of strike cruiser...BI 6: winner of HH-A
http://support.kixeye.com/mail/
.. bp name Bob_on_me.
Oh, 33's and 34's farmed 29's. They still will with the new change. Most 34's and 35's I know don't even mess with 29's to begin with. Wouldn't mind one last tweak that took 29's out, but not a deal killer.
Also... as a side note... Does KiXEYE understand with Facebook removing group chats that all your BP crews are now crippled?... a lot of players play for the social aspects. Folks are quiting everywhere cause of the lack of social interaction. In the development of new things... I think a top priority for KIXEYE would be to introduce private chat room for the crews out there... bring back what FB took away... social interaction.
Thanks
Dogleg
Level 64
"Put yo mamma's **** back in your mouth and don't talk with your mouthfull!!!!"
Level 34
Hugz and Rainbows
Carebear Diplomat
Taste the Rainbow!