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Greetings Captains,
The Battle Pirates development team would like to propose a new system for player levels. When reading this, keep in mind that features posted to the F3 forums are subject to change and not set in stone.
Currently, players level-up from level 1 to around level 36. Each level currently requires 40% more points to achieve than the one before it. To put it another way, you need to roughly double your points to go up 2 levels. This has several results:
• The time it takes to level up gets longer and longer making it seem like the player is not progressing.
• The +/- 5 attack range becomes effectively ‘wider’ for higher levels as the difference in power between players at level 28 and 33 is very large when compared with players at 15 and 20.
• End-game players cluster in a small number of levels.
We are proposing to create more player levels by decreasing the amount of points it takes to level up. The general effect of this will be to make it easier to level-up.
Please note that this proposed update will not change your point totals, only the level those points equate to.
New Level Structure
Players whose level is below 18 will not see a change to their level. Higher-level players will see their level increase. The higher level you are, the more your level will increase. Use this list to see what your new level would be:
1 => 1
2 => 2
3 => 3
4 => 4
5 => 5
6 => 6
7 => 7
8 => 8
9 => 9
10 => 10
11 => 11
12 => 12
13 => 13
14 => 14
15 => 15
16 => 16
17 => 17
18 => 18
19 => 20
20 => 21
21 => 23
22 => 25
23 => 26
24 => 28
25 => 31
26 => 33
27 => 35
28 => 37
29 => 40
30 => 43
31 => 45
32 => 48
33 => 51
34 => 55
35 => 59
36 => 65
37 => 71
38 => 78
39 => 87
Salvage Fleets
Draconian salvage fleets will be renumbered as well to make them compatible with the new level structure. We may add some new salvage fleets to fill in the larger gaps between levels.
Level Brackets (players you can attack)
Players are currently restricted from attacking rival players more than 5 levels +/- from their own level. With the new level structure, we want to change this attack rule to use level brackets. Basically, you will be able to attack any player that is in the same level bracket as yourself. For example, if you are a level 57, you can attack any player that is level 50-59 (see below). This new system will allow all players to take turns as the top-level player in their bracket, without the possibility to be attacked by higher-level players.
Suggested Attack Range Bands (based on the new levels):
• 1-9
• 10-19
• 20-24
• 25-29
• 30-34
• 35-39
• 40-44
• 45-49
• 50-59
• 60-69
• 70-79
• 80-99
The level bands widen at the higher levels to provide more targets due to there being fewer high level players.
Q & AWhy do this now?
We feel the issues of the current level system have reached a threshold that has caused us to raise the priority of the adjustment.
I’m a low level player, why is my level staying the same while high-level players’ levels are going up?
The current level structure works well for the low level players. It specifically loses its accuracy for the high-level players.
Will the new level brackets reduce the number of players I can attack?
We have compared the new level bands with the levels of the players in the game and feel that, on the whole, players will be able to attack the same number of targets.
I will end up at the bottom of a level bracket; doesn’t this make the game harder for me?
It might seem that way, but actually the answer is “no”. Currently, you are always at the mercy of players 5 levels higher than you. With this system, you are guaranteed time at the top of your bracket as well, when very few players will be strong enough to attack you.
How will I know when I move level brackets in the game?
We will add notifications to the game that will let you know when you move between level brackets. We will also post the level brackets on the forum so you can plan for when you are about to change brackets.
Why change the attack level range at all? It was fine the way it was.
A lot of other online games that have PvP use level brackets for which players you can engage in combat. No system is perfect, but this one has a proven track record.
Feedback Requested
This new system is being proposed with the intention of providing a better experience for all players. We value your feedback on whether you think this would make the game more fun for you. We expect the new attack level brackets to be the most impactful change, so please be sure to tell us not just IF you like/dislike it but WHY you feel that way. Make sure you comments are constructive, and you just might help shape this feature.
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I believe it would be easier to decrease the current system from + - 5 to 3
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I have been suggesting that the attack range be narrowed to +- 3 levels once you get to a certain level (eg 27-28).
OK, so what would this change mean in practice for me, as a level 30?
Under the old ranges, I could hit/be hit by levels 25-35.
Under the proposed ranges, I would be a 43, and would fight 40-44. That reduces it down so that I can now only fight people who are currently 29 or 30.
IMHO, the old range bands were too wide, the new ones are too narrow. Attacking and doing serious damage to a base of your own size is very difficult.
If you are going to re-level everyone, I would suggest less levels (maybe 60), and have a 5-6 level band as your attack range.
The other issue I have is, yes, you will get to the top of your band for a while, but then as you progress you will end up in the bottom of the next one for a while. A smooth transition would be better than a bumpy climb.
But it never gets any more true
So close your eyes once more and once more believe
That they all still believe in you
Also this would completely screw up the alliance feature. Someone thats a lvl 33 now can't hit someone thats a 32? Stupid feature.
BUT, LVL 36 players are going to get Screwed.. they will have little to no bases to hit.
there should be a +/- System still but making it +10-10 so there is a wider range of attack.
the only dif a lvl 36 player has vs. a lvl 34 player is Fleets - Bases are all the same if designed correctly.
Only thing I ask is Kixeye Look into this a bit Further and make sure its fair for ALL lvl's dont make people quit because they got nothing to do.
Name ::Spektrum_DS
Battle Pirates :: LVL 81 "id:74455"
BYM :: LVL 41 "id:9693496"
War Commander :: LVL 31 "id:271"
Wel i want a refitshipyard then so i can do more good bases!!!!
BECAUSE THAT IS THE BIGGEST PRIORITY IN THIS GAME !!!!!! Reworking the levels like this geesh
a level 33 can only engage 33, 34 and 35?
level 31 and level 32 can only play with eachother?
as well as 29 and 30?
seems like a very good system! NOT!
level 36s and 37s will suffer having no one to attack.
1-9
10-19
20-24
25-29
30-34
35-39
40-44
45-49
50-59
60-69
70-79
80-99
29 => 40
30 => 43 (too small bracket)
31 => 45
32 => 48 (too small bracket)
33 => 51
34 => 55
35 => 59 (this bracket is okay, but really small)
36 => 65 (highlevels gonna be lonely)
37 => 71 (highlevels gonna be lonely)
38 => 78 (highlevels gonna be lonely)
39 => 87 (highlevels gonna be lonely)
there should be one big bracket for level 31 and above.
Corvette, Destroyer, and a few others...
I can see a little how you are trying to help entry level players. I say keep working on it and discussing it with us in this way....
Batman_DS
DarkStorm Alliance
LvL-33
Samsquanch is real and living on Battle pirates in a sec near you :cool:
In-game name: Cyanide Sandwich
Home Sector: 21 Ship Design Discussion Group (Open to all): https://www.facebook.com/groups/118022991724717/
How about this much easier system:
You are able to hit anyone with a higher level, but only able to hit up to 2 levels below you.
As soon as someone attacks your base who is 3 or more levels below you, you may attack him back up to 5 times.
Corvette, Destroyer, and a few others...