BladeII wrote: »
i would like to be able to place some ships with sfb3 D53 missiles in the base to check range
sheranraj wrote: »
if i get banned I am gonna quit playing this game..
phroxenphyre wrote: »
I think people are confused. This feature isn't making it easier to redesign a base using the current move-stuff-around method. It's a whole new screen that you open up and work with that's completely independent of your actual base. I'm assuming that it would function similar to some of the 3rd party tools that people have made, such as Base Doctor. Then once you have a design you like, you click a button and your base is then instantly updated with that layout.
Wolvestooth wrote: »
This is his official response:http://i.imgur.com/FBlA4.gif
Chief1326 wrote: »
Best idea you've ever had side of alliances. Great job Kixeye It keeps on getting better.
KIXEYE CM Swag wrote: »
Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design?The moving around of buildings onto temporary islands to accommodate for space while redesigning. Others have mentioned this, and I believe you will have it covered.
Realistically, how many different, saved base layouts would you actually use?I would suggest letting us have 5 off the bat, but you could increase it via purchase. As someone else said, it would be nice to be able to have one for each type of attack, anti-mortar, anti-blitz, etc.
The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base?Yes. It goes to planning your defense. Again, others have said, it would be good to position it to either delay your attacker, as they would need to cross more distance before starting their attack, or begin firing on them before they are ready.
If you were to request one additional feature for the Base Planner, what would it be?I would request that it have some control put in place to make sure people didn't use it to grief their attackers. IE, make it so it takes a short delay before it takes effect, so you can't switch your layout in 5 seconds right after someone preps or scouts your base. Otherwise, you could just keep switching layouts so your entrance is on the other side, effectively keeping your attacker from having a fair chance.
KIXEYE CM Swag wrote: »
NOTE: Make sure you have read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply.
We want to give players a more streamlined method for designing bases.
We are currently working on early designs for the Base Planner. This interface will allow players to open up a planning grid on which land tiles and buildings can be arranged. When you are finished with your design on the grid, you can save your design, and execute the changes to your base with one click of the mouse.
One of areas of base design that can be the most time consuming is wall placement. There will be a feature, currently dubbed autowalls, that will allow users to easily reposition many wall segments at one time. This feature will automatically detect the correct wall segment that visually matches the direction the wall is facing. Once a wall is placed, you can manually change the visual type of an individual wall segment.
The automatic function of autowalls will be disabled on existing walls to preserve existing base designs. Newly constructed wall segments (including those placed in the Base Planner) will be automatically oriented by default. We will be removing the 3 different shapes of walls from the Build menu and replacing them with the single, more universal shape.
In addition, were making sure to give players control over when their base configuration is saved. Experiment with illegal setups along the way - the tool will validate your changes when ready, as opposed to every single step along the way. This should dramatically speed up the time required to rearrange bases, while also encouraging people to experiment with different base layouts.
As this is a feature being developed heavily on player feedback, we want to make sure that we are giving you as many utilities as possible. Please take the time to answer some of these questions:Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design?
Realistically, how many different, saved base layouts would you actually use?
The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base?
If you were to request one additional feature for the Base Planner, what would it be?
Zaharkan wrote: »
My only issue is that I wouldn't want to be hitting a base with an online defender and him have 4 or 5 versions of his base, prep it and him have the ability to hit a single button and then be facing a completely different base with the entrance oriented in a different direction.
KIXEYE CM Swag wrote: »
To help our developers plan for this, can you provide details on one of these cases?