Hast at work wrote: »
I would ask for a feature where you have a range circle centred on your mouse so you can check for SFB3 safe ranges.
A big concern I have with this is you could scout a base and come attack it 5 minutes later and its a different setup? lol. THAT could cause problems.
There might need to be some sort of cooldown or changeover time. Perhaps you can only do it under a bubble that was caused by more than 50% damage? SOMETHING
HighSiding wrote: »
as for checking SFB3 range check u can use 1 of your patrol ships...adjust the patrol range to 95 and then move ship
u cannot change base layout if there's a building repairing(lexcept that **** LP witch days a life time to repair:mad:)
that would solve the problem....go in prep and u r good to go 4 the base;)
Paul Preece wrote: »
The only thing this changes for you, if you are a high level player, is hitting bases so low that you have no business hitting them. What's the phrase... try picking on someone your own size?
KIXEYE CM Lou Seal wrote: »
If you are suspicious of whether another player is a hacker or not, please send in a ticket. If they turn out to be a hacker, we crush them. If they aren't, then no harm and no foul, everything just continues on.
Zaharkan wrote: »
My only issue is that I wouldn't want to be hitting a base with an online defender and him have 4 or 5 versions of his base, prep it and him have the ability to hit a single button and then be facing a completely different base with the entrance oriented in a different direction.
ttoozz wrote: »
It is an excellent idea. But please please please make the base designer fit in a single tile.
Rogue_Archer wrote: »
Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design?ANSWER: The over sized footprint of some buildings.
Realistically, how many different, saved base layouts would you actually use? ANSWER: 3-5 at most
The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base? ANSWER: Absolutely!
If you were to request one additional feature for the Base Planner, what would it be? ANSWER: A calculator of sorts that allows a player to see the strength of the base setup. which in itself is based off of current fleets available.
I also agree with the majority on glitches. Let's get those issues adressed first before adding something else to the mix.
Forum banned by a hypocrite at Kixeye.
The R. wrote: »
The idea for a base planner to facilitate moving base elements is good. However, I don't like the idea of saving multiple designs. Scouting enemy layouts is a key strategic element of this game and enabling players to switch between layouts within seconds would make base hitting nearly impossible - I launch a blitz fleet, say, and before it arrives the player switches to a layout for which I require a mort fleet! So please, no saving multiple designs, this would severely unbalance the game.
And what do you mean by "removing the 3 different wall shapes"? Please don't tell me another graphic "update"... We all remember what the "walls" looked like last time around.