I would ask for a feature where you have a range circle centred on your mouse so you can check for SFB3 safe ranges.
A big concern I have with this is you could scout a base and come attack it 5 minutes later and its a different setup? lol. THAT could cause problems.
There might need to be some sort of cooldown or changeover time. Perhaps you can only do it under a bubble that was caused by more than 50% damage? SOMETHING
as for checking SFB3 range check u can use 1 of your patrol ships...adjust the patrol range to 95 and then move ship
u cannot change base layout if there's a building repairing(lexcept that **** LP witch days a life time to repair:mad:)
that would solve the problem....go in prep and u r good to go 4 the base;)
This sounds great, can't think of anything you've missed
H4YDEN Sectors Visited 11, 14, 61, 95, 96, 102, 103, 105, 112, 125, 128 138, 139, 144, 151, 181, 190, 191, 192, 222, 223, 232, 240, 307, 310, 314, 367, 379, 381, 394, 437, 445, 467, 476 Started playing 21st October 2011 Youtube channel http://www.youtube.com/user/H4YDEN0503 You don't need drac hulls to be good at this game, you need a brain
first of all- great idea!
how many designs? I THINK 4 would be enough for most players.
what would I like to see?
-drag all base option
-center base (preferably something that you can check or uncheck)
-cooldown time - make sure players can't switch designs while someone is attacking (I can't prep a base, then go in with base fleet to find I'm on the wrong side) maybe 20 mins?
however, I have a question. what if 1 design will work better with a different set of turrets? how will this be addressed, if at all?
don't know where to find that pesky print you were looking for? try this BP name- vilehand alliance- PWAU sectors visited -336 (born), 351, 19, 202, 4, 135, 363, 235, 232, 283, 421, 383, 134, 207, 410, 498 owner of too much stuff to care about or to mention here coins bought- 0.
Really like this idea as with any new buildings ect being released you would be able to change your base around to suit also one of the worst parts of the game for me is finding my base layout doesn't work and then trying to shift everything around just to move 1 or 2 land tiles
as for checking SFB3 range check u can use 1 of your patrol ships...adjust the patrol range to 95 and then move ship
u cannot change base layout if there's a building repairing(lexcept that **** LP witch days a life time to repair:mad:)
that would solve the problem....go in prep and u r good to go 4 the base;)
u can move buildings repairing and upgrading press shift and click the building its np
Warrior_Angel...level 30...sector 491...my base location:294174,72
BI 5: winner of strike cruiser...BI 6: winner of HH-A
The only thing this changes for you, if you are a high level player, is hitting bases so low that you have no business hitting them. What's the phrase... try picking on someone your own size?
If you are suspicious of whether another player is a hacker or not, please send in a ticket. If they turn out to be a hacker, we crush them. If they aren't, then no harm and no foul, everything just continues on.
One thought I haven't seen anyone else mention yet: the base planner should open with a choice of either your current design or a completely blank slate.
Aside from dragging the entire design in a particular direction, also be able to draw a box around several items and drag just those.
Also, am I the only one who has a dock that is in a square footprint? Or did nobody else notice that it got changed a while ago? I would like for the shipyard to also be in a square footprint.
Speaking of the shipyard: after you get this base planner going, how about a ship planner? You should contract that guy who makes Ultimate Shipyard...
My only issue is that I wouldn't want to be hitting a base with an online defender and him have 4 or 5 versions of his base, prep it and him have the ability to hit a single button and then be facing a completely different base with the entrance oriented in a different direction.
Absolutely agree - there should be a time limit on implementing saved changes on a base layout, such as only allowing reverting to a saved design after 10 minutes of a base hit to prevent this feature becoming a tactical tool.
Repeat after me - T U R R E T S. Now stop calling them TURRENTS you idiot.
Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design? Setting up the whole base, then finding out I should have moved it over 1 tile width. Maybe the ability in the planner to drag the whole thing over would allieviate?
Realistically, how many different, saved base layouts would you actually use? 3 would be super
If you were to request one additional feature for the Base Planner, what would it be? The ability to move land tiles with building already on it.
This is really cool, I hope this happens. I'm to lazy to change me base due to the walls and such. This would help.
Also on another note the other features that just got closed. Gets a thumbs up from me. The bracket system would be awesome! I like the ideas presented in the level up thread.... for what it is worth.
Death Metal + Pirates = Fix Your Base \m/ \m/ Event Hulls Won: = Who Cares
I like the suggestions to be able to change the direction of the dock orientation, but I'd carry it one step further and add shipyard also. To be able to change the orientation of both those items would open up a lot more possibilities in where you could place them.
trying to sat withing the border and create more turns without creating narrow channels is the most time consuming thing for me when redesigning my base. I have come to like 3 different designs depending on what the other players in my current sector are using as base hitting fleet. Being able to justify my base any direction would also be nice to have as an option. I would like the ablity to see the range of enemy ships as i was laying out my base to make turret choices and ensure my dock could not be simply sniped.
This idea I like. Walls and land tile placement are definitely the most cumbersome parts of base design.
As someone stated earlier the ability to see the ranges of our turret weapons and possibly any hypothetical changes to turrets so we can see how it fits in.
Also, maybe a option to "rotate" the design, say of we design it and place the entrance south, but decide it fits better on the left side we could just click a rotate button.
An option to rotate buildings if possible could also be helpful.
Is the base planner going to be a building similar to that of Backyard Monsters? Or an optional window tab at the top?
Will it have a single button to click to change between saved layouts? I know i would use 3-4 different setups.
And will the base have to be 100% repaired, or a 30 min post attack timer to change, to prevent someone that is online from just changing their base between prep and full attacks?
SneakyKlepto_DS
Level 58
DarkStorm PvP
Winner of whatever I felt like winning at the time!
1.) Eliminate the whole "your land is too far from your outpost" restriction. If I want a base that's a straight line with my outpost on one end, I should be able to. I really hate doing a design, realize halfway through that I don't have room and have to redo it.
2.) The ability to place an enemy ship w/ weapons to determine sniping range, so I can see what buildings are safe from which weapons.
Finally a good feature is being planned for this game.... i like this very much
the ability to design your base without leaving yourself open to attack while in middle of rearranging defences is just awesome and i welcome it.
for the constructive feedback:
* i think no more than 3 saves should be kept
* i think it should have restrictions to how often you could do the changes like one every 2 days so it wont be misused to change the base every time some one is coming to attack you
* i would add to this feature a box of some sort to keep your buildings in if you dont want some building in that layout like using 4 Warehouses but of course that building would not function while i that box...
Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design? ANSWER: The over sized footprint of some buildings.
Realistically, how many different, saved base layouts would you actually use? ANSWER: 3-5 at most
The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base? ANSWER: Absolutely!
If you were to request one additional feature for the Base Planner, what would it be? ANSWER: A calculator of sorts that allows a player to see the strength of the base setup. which in itself is based off of current fleets available.
I also agree with the majority on glitches. Let's get those issues adressed first before adding something else to the mix.
I would likely use between 4-6 base layouts, and would love the option to switch between them from time to time. However, there should be a limit put on this to keep players from swapping layouts between hits to mess up attackers. Perhaps a base with a damaged building would not be allowed to swap out until all buildings were repaired.
I would love a feature where we could test the base on our own. Sort of a drill attack, where we can create a basic fleet, or pull one from something like the ultimate shipyard and test the base for weaknesses. This would likely be very hard to program, but would be epic.
How about a base with any damage cant be redesigned until repaired? Wont stop the heavy coiners who instant repair unless you are quick. But thats also true now.
I would ask for a feature where you have a range circle centred on your mouse so you can check for SFB3 safe ranges.
A big concern I have with this is you could scout a base and come attack it 5 minutes later and its a different setup? lol. THAT could cause problems.
There might need to be some sort of cooldown or changeover time. Perhaps you can only do it under a bubble that was caused by more than 50% damage? SOMETHING
Sweet, this should allow players to change base designs more ofton. I like the idea. Anything to make base build easier and less time consuming is excellent.
Oh, but now I will only get to hit lvl 33-35. So guess its a wash on the variety part..;)
I love this idea and would use it often. As it is (like most people) the idea of moving all those god forsaken wall segments changes my mind every time.
This sounds great! I was planning a base overhaul in a few weeks(have to finish gaurds) I was not looking foward to this because of the walls, I planned on just scrapping them to save time!
Even then having to click on each wall 3times just to get to the scrap button takes time!
I'm looking forward to any change that will help me with this, just hope this update is running by the time my fleet is done.
King
LVL 58
Native 97
Started: Aug 2011
Current location: Lost at sea!
The idea for a base planner to facilitate moving base elements is good. However, I don't like the idea of saving multiple designs. Scouting enemy layouts is a key strategic element of this game and enabling players to switch between layouts within seconds would make base hitting nearly impossible - I launch a blitz fleet, say, and before it arrives the player switches to a layout for which I require a mort fleet! So please, no saving multiple designs, this would severely unbalance the game.
And what do you mean by "removing the 3 different wall shapes"? Please don't tell me another graphic "update"... We all remember what the "walls" looked like last time around.
as for checking SFB3 range check u can use 1 of your patrol ships...adjust the patrol range to 95 and then move ship
u cannot change base layout if there's a building repairing(lexcept that **** LP witch days a life time to repair:mad:)
that would solve the problem....go in prep and u r good to go 4 the base;)
Sectors Visited 11, 14, 61, 95, 96, 102, 103, 105, 112, 125, 128 138, 139, 144, 151, 181, 190, 191, 192, 222, 223, 232, 240, 307, 310, 314, 367, 379, 381, 394, 437, 445, 467, 476
Started playing 21st October 2011
Youtube channel http://www.youtube.com/user/H4YDEN0503
You don't need drac hulls to be good at this game, you need a brain
how many designs? I THINK 4 would be enough for most players.
what would I like to see?
-drag all base option
-center base (preferably something that you can check or uncheck)
-cooldown time - make sure players can't switch designs while someone is attacking (I can't prep a base, then go in with base fleet to find I'm on the wrong side) maybe 20 mins?
however, I have a question. what if 1 design will work better with a different set of turrets? how will this be addressed, if at all?
BP name- vilehand alliance- PWAU
sectors visited -336 (born), 351, 19, 202, 4, 135, 363, 235, 232, 283, 421, 383, 134, 207, 410, 498
owner of too much stuff to care about or to mention here
coins bought- 0.
u can move buildings repairing and upgrading press shift and click the building
BI 5: winner of strike cruiser...BI 6: winner of HH-A
http://support.kixeye.com/mail/
There are a few good things from BYM that i would like to see in this game... This is one of them!
Aside from dragging the entire design in a particular direction, also be able to draw a box around several items and drag just those.
Also, am I the only one who has a dock that is in a square footprint? Or did nobody else notice that it got changed a while ago? I would like for the shipyard to also be in a square footprint.
Speaking of the shipyard: after you get this base planner going, how about a ship planner? You should contract that guy who makes Ultimate Shipyard...
(o.o)
(")(")*
Absolutely agree - there should be a time limit on implementing saved changes on a base layout, such as only allowing reverting to a saved design after 10 minutes of a base hit to prevent this feature becoming a tactical tool.
Realistically, how many different, saved base layouts would you actually use? 3 would be super
If you were to request one additional feature for the Base Planner, what would it be? The ability to move land tiles with building already on it.
Also on another note the other features that just got closed. Gets a thumbs up from me. The bracket system would be awesome! I like the ideas presented in the level up thread.... for what it is worth.
Event Hulls Won: = Who Cares
Sectors: They still make those???
As for the centre idea. I like that. Should be able to pick up entire design and move it a swayed in any direction.
Now stop discussing and crack the whip that gets this done lol.
I was envisioning it as a button somewhere and not a building. I sure hope it's not intended to be a building.
(o.o)
(")(")*
Only change I would make...Do we really need walls that can only run in one direction? Why not just make them look the same from any direction?
As someone stated earlier the ability to see the ranges of our turret weapons and possibly any hypothetical changes to turrets so we can see how it fits in.
Also, maybe a option to "rotate" the design, say of we design it and place the entrance south, but decide it fits better on the left side we could just click a rotate button.
An option to rotate buildings if possible could also be helpful.
Will it have a single button to click to change between saved layouts? I know i would use 3-4 different setups.
And will the base have to be 100% repaired, or a 30 min post attack timer to change, to prevent someone that is online from just changing their base between prep and full attacks?
Level 58
DarkStorm PvP
Winner of whatever I felt like winning at the time!
1.) Eliminate the whole "your land is too far from your outpost" restriction. If I want a base that's a straight line with my outpost on one end, I should be able to. I really hate doing a design, realize halfway through that I don't have room and have to redo it.
2.) The ability to place an enemy ship w/ weapons to determine sniping range, so I can see what buildings are safe from which weapons.
the ability to design your base without leaving yourself open to attack while in middle of rearranging defences is just awesome and i welcome it.
for the constructive feedback:
* i think no more than 3 saves should be kept
* i think it should have restrictions to how often you could do the changes like one every 2 days so it wont be misused to change the base every time some one is coming to attack you
* i would add to this feature a box of some sort to keep your buildings in if you dont want some building in that layout like using 4 Warehouses but of course that building would not function while i that box...
Here is a bit of feedback:
I would likely use between 4-6 base layouts, and would love the option to switch between them from time to time. However, there should be a limit put on this to keep players from swapping layouts between hits to mess up attackers. Perhaps a base with a damaged building would not be allowed to swap out until all buildings were repaired.
I would love a feature where we could test the base on our own. Sort of a drill attack, where we can create a basic fleet, or pull one from something like the ultimate shipyard and test the base for weaknesses. This would likely be very hard to program, but would be epic.
Oh, but now I will only get to hit lvl 33-35. So guess its a wash on the variety part..;)
Forum banned by a hypocrite at Kixeye.
Even then having to click on each wall 3times just to get to the scrap button takes time!
I'm looking forward to any change that will help me with this, just hope this update is running by the time my fleet is done.
LVL 58
Native 97
Started: Aug 2011
Current location: Lost at sea!