Fleet Admiral wrote: »
To all and to the design team. I have been a strategist for over 25+ years and I really like this game for its strategy based playing. After all the upgrades and new technology I have to say that the "BASE" has become a little too weak. I just got my base blasted by one fleet which in terms tells me that the base defenses is starting to become inadequate. Maybe my design is flawed but nonetheless it still shouldn't take just one fleet to bring down an entire base. With all these upgrades and enhancements for ships, it's starting to become more difficult for the base defense turrets to do their job and that's to protect the base. On one note I would like to see a new feature to be added that would help me to see exactly what is going on during a base attack. I can surely see who attacked and what was used during the attack but I would like to be able to replay the entire battle to see what happened and to redesign the base accordingly to better repel attackers. It is my opinion and from my experience in playing strategy games for so long that a "BASE" attack should be one of the hardest thing that a player can achieve with out the help and support of others being involved. Before I moved my base, I was being attacked by multiple players that involved at least 5 players with fleets that were used in conjunction with each other to achieve the base attack. This was acceptable to me because it took 5 players to completely bring down my base. After I moved to a new location and after the last raid, a single player with one fleet of the new arbiter ships "just four of them" took my base down completely. To me after that attack is when I realized that the base defenses were inadequate with all the new upgrades for ships. The new rocket turrets would be a great asset except that the range for them are too short, all a player has to do is stay out side of the turrets range and pound on them until their destroyed. I think that we need to look at the "BASE" now for upgrades and leave the ships alone for now until we can get better defenses. Like I said before, in my experience a "BASE" attack should be the hardest thing that a player can do with out support of others and no "ONE" player with just one fleet should "EVER" be able to break through a base defenses and completely destroy an entire base.
thebiggw wrote: »
Swag, First off I will admit I did not sit and read all 37 pages of this discussion so if its been said before I apologize. With that being said the only thing I could possibly want added to the "base planner" would be to "auto store" all buildings and land then have a "build" button to make a new layout on a clean slate being able to add land tiles and then the buildings and the "auto walls" and finally a "go" button or whatever you want to call it to automatically change the base once you are done with the layout. It would also be nice to be able to use this feature immediately after an attack BEFORE the buildings are repaired ( I am not implying the buildings be instantly repaired either just the ability to move them easier) so that way the proposed new bubble system will be much more helpful to the community.
Craig Carter wrote: »
i think the auto store base would be good and should be usable only when player has been bubbled and limited to once a week or another reasonable amount of time so it wont be abused also players should not be able to store layouts it would be a better idea as it will free server load and if the team do decide to make stored layouts limit them also theres no need to move base left or right north or south the ability to centre it would be good yes
AlleyCatMedia wrote: »
Been thinking about the Base Planner, and its a great idea. I have a suggestion as well...
How about a "Base Test" function within the base planner which would allow you to test you own base against various fleets?
Within this function you would be able to create different fleets using all the tech available, then have these fleets attack your new design.
kevintheuncle wrote: »
I would use as many different base layouts as it took to find one that worked the most effective. Plus if I was online and saw an attack coming, I could change the layout to best defend against who was going to hit me.
Nas Choka wrote: »
Also, we should be able to send our own fleet against that base design we create (No actual damage to the fleet at the end) that way we can detect weaknesses in our design and not need another player to give us a base test where we lose res and have repair times to go through before fixing things.
KIXEYE CM Swag wrote: »
NOTE: Make sure you have read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply.
We want to give players a more streamlined method for designing bases.
We are currently working on early designs for the Base Planner. This interface will allow players to open up a planning grid on which land tiles and buildings can be arranged. When you are finished with your design on the grid, you can save your design, and execute the changes to your base with one click of the mouse.
One of areas of base design that can be the most time consuming is wall placement. There will be a feature, currently dubbed autowalls, that will allow users to easily reposition many wall segments at one time. This feature will automatically detect the correct wall segment that visually matches the direction the wall is facing. Once a wall is placed, you can manually change the visual type of an individual wall segment.
The automatic function of autowalls will be disabled on existing walls to preserve existing base designs. Newly constructed wall segments (including those placed in the Base Planner) will be automatically oriented by default. We will be removing the 3 different shapes of walls from the Build menu and replacing them with the single, more universal shape.
In addition, were making sure to give players control over when their base configuration is saved. Experiment with illegal setups along the way - the tool will validate your changes when ready, as opposed to every single step along the way. This should dramatically speed up the time required to rearrange bases, while also encouraging people to experiment with different base layouts.
As this is a feature being developed heavily on player feedback, we want to make sure that we are giving you as many utilities as possible. Please take the time to answer some of these questions:Aside from the issues already addressed above (building/tile placement & walls), what do you find is currently the most cumbersome aspect of base design?
Realistically, how many different, saved base layouts would you actually use?
The default setting for the Base Planner is to always center your base (like centering your text in a Word document). Would you have any need for the Base Planner to allow you to left or right (north/south) justify your base?
If you were to request one additional feature for the Base Planner, what would it be?
ShyTech Dev wrote: »
Ok so when exactly is this planned on coming out? I have been anticipating it for quite some time now, ANY ETA ?
Hitman007 wrote: »
some times we get glitches, but come on, its a great game
Fallout wrote: »
Only idea I saw was "We want Dry Dock now" not very good idea.
Flo wrote: »
and also it will be easier findable.
Tag32 wrote: »
How often do you get attacked by someone your lvl and with your fleets.. In theory you have a good idea, but in reality the tactics and fleet in an attack WILL be different than what you have, you may get a false sense of success if this is implemented.
I agree with Zagnut, setting up your base is a big part of the game and takes skill.. The more I see posts and think about it, I see no benefit to the game in a base planner, other than to satisfy the noobs who copy a base from the forums in 10 mins and think they have learned the game. Fine.. make something to move walls in a group, but why take away the leap frogging of buildings and land that we now do.
RW Miller wrote: »
How about changing the size of the building bases by making the out post and possible warehouse bases just a bit smaller that would give us a bit more room to squeeze in all this extra crap you all have added with out giving us any additional space.
evey71 wrote: »
LEAVE the walls as they are please so I can see what level they are at.
Put in an extra level in walls between 3 & 4.
STORAGE FACILITY- click option on walls to put into storage for easier base designing...it s a nightmare trying to move all those pieces all the time when designing
Love the idea of a base designer that auto builds for you after design is made.
While I am suggesting -diff colours for turrets level.
I enjoy this game very much.
Janet aka Evil ****