Chart For all units Maxed stats

SGT_HAM
SGT_HAM
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Joined Jun 2012 Posts: 1,570
edited 21 Oct 2012, 8:34AM
MAXED UNITS STATS
n1s7fc.png
APPROX FIRE RATE:
2u91lrl.png

STATS AND SPECIFICATIONS: BY ROMEO17
fp2vwg.jpg
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  • FieryLight
    FieryLight
    Unicorn Overlord
    Joined Jan 2011 Posts: 7,375
    YES! Finally, a facts sheet that also contains "Vs Vehicles", "Vs Infantry" and SPACE! Yay! Thanks SGT_HAM! =D
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  • SGT_HAM
    SGT_HAM
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    Niteo wrote: »
    YES! Finally, a facts sheet that also contains "Vs Vehicles", "Vs Infantry" and SPACE! Yay! Thanks SGT_HAM! =D
    No problem
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  • KIXEYE CM Chris
    KIXEYE CM Chris
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    Joined Mar 2012 Posts: 5,174
    Great chart. Going to sticky this S_H!
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  • SGT_HAM
    SGT_HAM
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    Great chart. Going to sticky this S_H!
    kool
    it might help a lotta newbies to choose what to upgrade!
    will put another one under that has building time and repairing time
    and the cost but thats will take a while
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  • Romeo17
    Romeo17
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    Joined Jan 2012 Posts: 451
    Nice chart, but this is only useful once everything is maxed.
    Maybe another chart for each Tech Center and Academy level?
  • SGT_HAM
    SGT_HAM
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    Romeo17 wrote: »
    Nice chart, but this is only useful once everything is maxed.
    Maybe another chart for each Tech Center and Academy level?
    i will need a table for each unit if i put all levels
    level 8 is the most important

    you mean what is available to upgrade in the levels of academy and tech center?
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  • Romeo17
    Romeo17
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    Joined Jan 2012 Posts: 451
    Yes, what can be upgraded until you cannot upgrade further and need to upgrade the tech center/academy to upgrade further.
    The bad thing is that I do not know the max levels for each tech center.

    For an example, until the hellfire update, everything could be maxed out at level 9, except the mega tank which is capped at lv4. (dunno know if the hellfire requires a lv10 tech center to max it out)
    The Challenger and the Gatling Truck is capped at Lv6 at Tech Center Lv8.

    Unfortunately no one has proper data. Even the wiki doesn't know. Getting low-level data as a high-level player is hard and I am not allowed to make a second account just for that. Sorry.
  • The I
    The I
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    Joined Jun 2012 Posts: 167
    You mean the dog cannot attack anything except infantry?
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  • RealNightFury
    RealNightFury
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    SGT_HAM wrote: »

    LOOK AT RocKET LAUNCER AND LOOK AT health! u mistook it with its speed!
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  • SGT_HAM
    SGT_HAM
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    LOOK AT RocKET LAUNCER AND LOOK AT health! u mistook it with its speed!

    Thanks man
    will fix it
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  • Ben Palmer
    Ben Palmer
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    Joined Apr 2011 Posts: 14,385
    Looks pretty good! You wouldn't mind adding health per space and damage per space as well, would you? Just for more accurate comparisons.
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  • The I
    The I
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    Joined Jun 2012 Posts: 167
    But I still liked the organisation of the chart. Good job!

    Edit: I got the dog in the event and now I knew. But thanks!
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  • SGT_HAM
    SGT_HAM
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    The I wrote: »
    The dog's damage filter seems incorrect. I thought it could attack everything except air? But you placed them as 'can't hit'.

    But I still liked the organisation of the chart. Good job!

    it cant hit anything except infantry
    you think a dog can bite the mega
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  • SGT_HAM
    SGT_HAM
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    Ben Palmer wrote: »
    Looks pretty good! You wouldn't mind adding health per space and damage per space as well, would you? Just for more accurate comparisons.
    oh you mean i put a default amount of space then i say how much damage total units deal and health?
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  • FieryLight
    FieryLight
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    Joined Jan 2011 Posts: 7,375
    SGT_HAM wrote: »
    oh you mean i put a default amount of space then i say how much damage total units deal and health?

    That would do about the same thing but I think what he really meant was for you to take the damage and divide it by the space and put that under a row for "Damage/Space"

    Also, you wouldn't happen to have the rate of fire for the units would you? That'd be darn useful for me.
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  • SGT_HAM
    SGT_HAM
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    Niteo wrote: »
    That would do about the same thing but I think what he really meant was for you to take the damage and divide it by the space and put that under a row for "Damage/Space"

    Also, you wouldn't happen to have the rate of fire for the units would you? That'd be darn useful for me.
    yeah thats not mentioned in the game
    i will work on it
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  • FieryLight
    FieryLight
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    SGT_HAM wrote: »
    yeah thats not mentioned in the game
    i will work on it

    Thanks! =)
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  • Romeo17
    Romeo17
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    Joined Jan 2012 Posts: 451
    Getting the damage/space is easy, just divide damage by space, but getting the rate of fire is hard, you would need a stopwatch, use the go-go bar and do no mistakes while recording the rate of fire.

    The Rhino fires every second, while the mega tank fires every two seconds.
  • SGT_HAM
    SGT_HAM
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    Romeo17 wrote: »
    Getting the damage/space is easy, just divide damage by space, but getting the rate of fire is hard, you would need a stopwatch, use the go-go bar and do no mistakes while recording the rate of fire.

    The Rhino fires every second, while the mega tank fires every two seconds.

    rhino fires 1 sec
    razorback 1.5 sec
    paladin 1.3 sec
    challenger 1.6 sec
    mega 2 sec
    not sure but i think
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  • Romeo17
    Romeo17
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    Joined Jan 2012 Posts: 451
    Did the job for that space thingy. Included buildings for comparison. Rate of fire is hard.
    sheetlflyb.jpg
    For the buildings HP..10 shots from a lv7 mega can bring it down to 1-5% hp. Rounded the 3576 DPS up to 3600, then multiplicating it by the rate of fire per second, then i got 7200. It would be dead in 10 shots, so 72000.

    Thinking that automatic units fire 10 bullets per second, rifleman fires a bullet every 2 seconds. A sniper fires every 5 seconds.
  • SGT_HAM
    SGT_HAM
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    Romeo17 wrote: »
    Did the job for that space thingy. Included buildings for comparison. Rate of fire is hard.
    http://www.abload.de/img/sheetlflyb.jpg
    For the buildings HP..10 shots from a lv7 mega can bring it down to 1-5% hp. Rounded the 3576 DPS up to 3600, then multiplicating it by the rate of fire per second, then i got 7200. It would be dead in 10 shots, so 72000.

    Thinking that automatic units fire 10 bullets per second, rifleman fires a bullet every 2 seconds. A sniper fires every 5 seconds.

    cool one man take a screen shot and then crop the picture to get a better quality
    so i put it in the main post
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  • Romeo17
    Romeo17
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    Joined Jan 2012 Posts: 451
    An improved version. Now with projectile types.
    stats23judl3.jpg
    But picture compression is a B****. Here an even smaller version:
    stats245fppm.jpg
  • SGT_HAM
    SGT_HAM
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    Romeo17 wrote: »
    An improved version. Now with projectile types.
    http://www.abload.de/img/stats23judl3.jpg
    its cool but i can hardly see the text above
    can you remove the arrows next to the text?
    am almost done with the fire rate thingy
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  • Romeo17
    Romeo17
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    sta2xuobz.jpg
    Another version. Should I give the spreadsheet as xls file?
  • Tom Borland
    Tom Borland
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    Joined May 2011 Posts: 6,413
    If you host the files on a file sharing site, you can leave the links to them in one of your posts. Nice work btw
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  • SGT_HAM
    SGT_HAM
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    Romeo17 wrote: »
    http://www.abload.de/img/sta2xuobz.jpg
    Another version. Should I give the spreadsheet as xls file?
    keep it a spread sheet
    are you using the snipping tool?
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  • SGT_HAM
    SGT_HAM
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    am not very sure about the fast shooting units rates
    might be right or wrong but its very close
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  • Romeo17
    Romeo17
    Skilled Warrior
    Joined Jan 2012 Posts: 451
    Think it is 600RPM/10RPS for most automatic units, the jackrabbit fires slower.
    The Hercules would be diffult, since it fires in bursts. For me it seems to fire 1/3, then pauses for 2/3, then repeats. Or 1/2, dunno know.

    Simply divide the DPS by the bullets fired per second. Like 440/10 = 44 damage per bullet..
    Or 4464/0.5 = 8928 damage per shell.

    Also, here is the spreadsheet.
  • SGT_HAM
    SGT_HAM
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    Romeo17 wrote: »
    Think it is 600RPM/10RPS for most automatic units, the jackrabbit fires slower.
    The Hercules would be diffult, since it fires in bursts. For me it seems to fire 1/3, then pauses for 2/3, then repeats. Or 1/2, dunno know.

    Simply divide the DPS by the bullets fired per second. Like 440/10 = 44 damage per bullet..
    Or 4464/0.5 = 8928 damage per shell.

    Also, here is the spreadsheet.
    so the hercules is double what i have
    i will edit it
    will include the damage per shell section tomorrow
    the fire rate thing took me over 3 hours
    needs a lot of concentrate but i think i got at least 90% of the stuff right
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  • SGT_HAM
    SGT_HAM
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    Romeo17 wrote: »
    Think it is 600RPM/10RPS for most automatic units, the jackrabbit fires slower.
    The Hercules would be diffult, since it fires in bursts. For me it seems to fire 1/3, then pauses for 2/3, then repeats. Or 1/2, dunno know.

    Simply divide the DPS by the bullets fired per second. Like 440/10 = 44 damage per bullet..
    Or 4464/0.5 = 8928 damage per shell.

    Also, here is the spreadsheet.
    i can make it more accurate but i will need help from other people for hours to put their platoons outside or attack their bases and see how much it takes to destroy units and find the right numbers. some units you cant find the right numbers because they're not Best against units so its impossible to find out this way
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