John Hassebrock wrote: »
I am sure that there are other requests for items much needed in other threads that out weigh the need for a tactical lab. Maybe Kixeye should look into those requests before venturing into something like a tactical lab. If you say you are for the players and you want to stand above the rest of the game companies out there then listen to our requests and think seriously before you initiate this idea.
1whisper wrote: »
nobody wants a tactical lab give us the dry dock,give us a chance to build the hulls before u screw the game
Sharpton wrote: »
Is there an ETA for the new lab? When can we expect you to bless us with this new gift oh masters of the BP universe?
KIXEYE CM Swag wrote: »
Please stop asking about another shipyard in this thread. Any announcement regarding this would be made in a different thread.
Treenail wrote: »
I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
Omega Fleet wrote: »
99.9999999% of these are NOT Hackers. Any REAL hacker would be doing something FAR more productive than winning a little pixel ship.
gtlyons wrote: »
This is a much nicer explanation of the Aura idea. However, I still think auras are a terrible idea in general. They threaten to take away the beautiful aspect of this game where it is just complex enough to be engaging but not so complex that it turns players away from the game (see War Commander or BYM for an example). The Aura also threatens to completely unbalance the FvF aspect of the game (if implemented poorly) not by any great skill but by simply building and buying an advantage in the game.
I'm getting nervous that Kixeye's answer to the unbalancing raid hulls is adding more and more things that continue to unbalance the game in ridiculous ways. Now that there are aura boats that are actively threatening to frustrate players by not being able to control ships I think this game is threatening to jump the shark.
silentraeth wrote: »
I'm not a giant fan of this nor am I strong blow it out of the water hater either. I see a potential for it actually being useful but it's kinda over killing it slightly. Just my opinion.
I would like to suggest this though, instead of making it 1 ship that's able to hold these 'modules' incorporate them into the dock. Like with the Great Hall you can select officers to affect map speed by 10% or speed up research etc. Do the same with the tech lab or have that option there in the dock itself.
Once you have a module in particular researched when your in dock you can select a fleet and make that particular module affect that fleet. Use a different color for each type of module when your looking through the fleets you can select which ability you want that fleet to have. Instead of having an actual ship in the fleet that does it.
Just an idea.
KIXEYE CM Swag wrote: »
The new Hull, code named Tactical Hull, has been designed for a singular purpose, to equip and carry Tactical Modules. The Hull itself has been fashioned from a medium sized cargo carrier and has been updated to carry Tactical Modules instead of cargo. It has also been given additional light armament. To use the Tactical Hull in a fleet requires a ship slot, so each Captain will need to weigh the advantages and disadvantages of exchanging an offensive ship for this one. Note that the Tactical Modules are designed to be effective even after accounting for the loss of an offensive ship.
SCURVY DEMON wrote: »
If they are going to introduce these big changes, why not do it in stages, a little bit at a time instead of a wholesale change to "see how it is received and plays out", that way, Kix can reverse the poorest changes, Kixeye need to learn from the disastrous graphic change introduction which has lost them a lot of customers.
All in all some of these changes could be positive looking at the more precise post we see from SWAG here, the best change is getting rid of that awful "Aura" word which scared all pirates half to death lol
Most importantly Kix need to fix the shipyard issue and long build times but this is not going to happen because they want us all to coin fleets people.
Sprouts wrote: »
How many modules will be able to fit on a single fleet?
Aeglaeca wrote: »
Sweet another building they should give us more land because we will be running out of it soon lol