David Scott wrote: »
Infantry currently die, so the platoon will need to be returned to base to have it's infantry topped up. HOWEVER we will be making infantry and aircraft work the same was as vehicles so instead of having to go through the process of replacing them (yawn) you can simply repair them (yey)
hieulelam wrote: »
uhm, perharps your not up to date. it is the other way around, what base can stop 20 megas and that is about 1/4 capacity of a full staging area. 20 warhawk is nothing, if you can deal with 10 warhawk. given double base capacity, 20 warhawk is nothing.
Sueki Ordaya wrote: »
How can you say that to him at all though? He is trying to get public feedback BEFORE the update goes through.
In the past, when they pushed through major updates, the BACKLASH of whining was never ending (and I am not even discounting my OWN whining posts in the past too). Everyone should see this entire thread as a GREAT OPPORTUNITY to get their opinions HEARD before the update goes through. Maybe some opinions will lead to further tweaks too.
And I still have to read through Swag's original post myself in order to understand it all clearly and leave some of my own feedback too.
Scurvy wrote: »
I guess you haven't been around as long as I have. No offense but their track record has not been very good. Although KIXEYE has been better at this with W/C then they have been in their B/P game.
LarsB wrote: »
oh yeah, something else: persistent infantry? so what's the use of the herc and gatling truck then when they become basically the same unit with a few minor differences?
minesweeping becomes a bit OP with persistent infantry...
David Scott wrote: »
If the cost of replacing the unit is the same as repairing it when it's 100% damaged then the only difference between infantry that die and infantry that persist is it saves you a load of clicks and hassle when you come to replace your lost platoon(s) of infantry with an identical platoon of infantry.
1. You have to remember what the platoon had
2. Queue up those infantry in the barracks
3. Wait for them to all be produced
4. Move them into a platoon (remembering again which platoon had what)
5. Maybe repeat step 2 if the barracks queue was insufficient.
1. Press "Repair"
PLUS, if you went to the effort of making a platoon of infantry and they all die then the platoon is lost, along with the cool name you gave it.
PLUS, if you have a platoon of infantry on a deposit and some are lost you would currently have to do the 5 steps above AND then move that platoon to the deposit.
It's a convenience thing.
Jeffrey Vachon wrote: »
" Platoons will be repaired both on your base and on deposits, but only one at a time"
Please keep in mind that waiting is not fun. I understand that much of games these days are based on waiting I'm concerned that making players "wait" is becoming more important a game design element than "action" please don't over encumber the game with more waiting and long timers. Building upgrades yeah sure days of waiting I love it (sarcasm yes, but I understand and accept it) So hey lets keep the action flowing, please consider a better more balanced way of repairing units than one at a time. Personally I don't like it, there's no way to sugar coat it for you sorry. I think all the ideas mentioned in the first post in this thread are interesting accept for one unit repairing at a time. I understand that you need to make money off this game to keep it alive but isn't there a better way than one unit repairing at a time? It just doesn't feel like a balanced approach to me at all. Just say'n. I mean I've been playing vids for over two decades (yeah I'm old thanks for pointing that out lol) so I know something about what I'm talking about here.
Please stop twisting my arm with the waiting game...
matt45561 wrote: »
Mahamadou Djeidy Ba wrote: »
That is the good idea ever david, I love this game that is why I spent over $1000, and it is getting better. Keep up the good work.
I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game
coolcoolcoolnow wrote: »
i think repairing air craft is smart. but people can not just come back to life! just bring back the medic.
David Scott wrote: »
Correct, that is unchanged.
Great news! If there's no room in your base ("Base Defenders Platoon") for a newly created unit it goes directly from the Barracks / War Factory into the Storage, no need to leave room in your base for new units.
Welcome to the perfect world
Nyen wrote: »
I bet that there will be people moaning about how confusing things are when this is released ... be sure to introduce a tutorial
Jason F wrote: »
If you take away units to defend are depos than whats the point of taking a depo because once you over take one someone easly can take it away from you!!!!! The basic defenses are not strong enough by themselves to defend the depo alone! So taking away units at depos will thus change the game so dramatically that the level you are at now will no longer matter to a degree!!! Let's say your at level 24 and you want to take over a giant metal that is currently owned by someone at level 30 if the level 24 has enough units there will be nothing there to stop him from taking it, just the usually gun torrs. and missles that's all and nothing elses!!!! So please do not take this away from all of us!!! Sincerely, Jason F