Rose Warrior wrote: »
Hmm, frankly I like this idea, but I don't think you should need to be a member of an alliance in order to defend a base.
And just a note:
A lot of people complain about bubbles, but from another point of view, you get higher level players continuously hitting the same bases over and over, delaying research. A lot of these players also refuse challenges for fvf, which is a part of the game that should be encouraged. Right now, you get people hitting bases, getting away scott free on auto, and bragging about how much res they get from a base 5 levels lower. I think a more diverse range of things should be brought in to promote fvf, and this change could be one of them. However, rather than doing by alliances, do it by sector. Right now, attacking solo is far too easy and a solo attacker is nearly impossible to catch unless you've got **** good reflexes when they finish bubbling a base.
boostdz wrote: »
We were all a level 25 or will be a level 25. You think they are the first to get leveled by a bigger player? Uh no.
In fact!!! We didn't have your piss ant subs when I was a level 25 and getting pounded into the ground. I actually had to work for my resources. Now they are practically handed to low level players and they are whining about losing them.
ALL the people that are crying about their base being leveled all the time. Will be crying about how hard it is to hit a base. After all these players are level 30's.
So... we have to listen to the waa waa waa about getting hit. Then when you farmville players cry enough to make it impossible to hit a base. You will become a level 30... get bored cause there is nothing left to research and quit the game. After successfully ruining the game for everybody else that was here long before you. We all made it to level 30 just fine... when the game was harder... and now we hear nothing but whining.
Treenail wrote: »
I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
Dresden wrote: »
And just when I thought you couldn't come out with a worse game concept than the patrol fleet
frosttbane wrote: »
my allance has a tag on our name so it not issue just put a tag on ur name
jay scott wrote: »
none of my alliance members can afford to spend $$$ on the game so need to have option in the game to apply alliance name & members...aswell as rank in alliance! after waiting several weeks I've lost hope in alliance updates even coming at all!!!:mad:
Trogar wrote: »
Kixeye shouldn't have anything to do with the structure of YOUR alliance. That is between you and your officers. If you don't like your rank within the alliance, leave...
KIXEYE CM Swag wrote: »
Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.
Please read the Forum Posting Rules for Future Features & Feedback before posting here.
boostdz wrote: »
Let me explain exactly how this is gonna work. Lets say... You have 3 alliance members on.. and 1 attacker.
John (attacker) attacks Ralph. Who has a sub fleet on guard. He runs around a little bit before being killed. But bought himself a enough time for his two friends to come help (Neil and Bob).
Neil and Bob both brought sub fleets to defend Ralph's base. So John attacks Neil. Who runs around a little bit and wastes time while Ralph is repairing his 2 minute subs. for a total of 8 minutes. Or maybe he even has 2 fleets of subs.
After John kills Neil and sends him back to his base. He then attacks Bob. Who runs around and buys a little time for Ralph's subs to be put back on guard. While Neil's fleet is in repair. After Bob's fleet is disposed of. Now John can attack Ralph's defending fleet again, it will seem mildly familiar. Almost like he had just killed this fleet only minutes ago. So, he sends it packing again.
Low and behold... Neil's fleet is repaired and good as new to go for another round. Mean while, John's base fleet is on its way and will be arriving shortly to actually attack the base.
Lets give John the benefit of the doubt that he beats all the fleets and is able to get into the base. At this point he has to take on the fleet inside the base. Which gives Neil and Bob time to repair their subs again. John is able to get rid of the fleet inside the base. He retreats to gain a little time to possibly prep the base for a hit.
When he retreats to attack again. There they are... Neil and Bob patiently waiting for John to try and attack again. So... now he gets to fight them all over again. With them juggling 3 fleets. By the time he gets back in the base... whatever he did manage to prep is half way repaired again. If his base fleet wasn't destroyed because it sat outside unattended while he was in a limitless base defending battle.
This would be easily achievable with ONLY 3 people online. And lets be honest... When would ONLY 3 people be on.
The base hitting will stop almost all together if you put this into action.
I am sorry... I don't agree with it and think its a BAD idea.