Alliance Defending

  • Admiral_Ackabar
    Admiral_Ackabar
    Unicorn Overlord
    Joined Jun 2011 Posts: 5,543
    Really the Alliance Feature should just make it easier for a team to correspond in game without having to use the FB chats which we have to go out of full screen to just chat.

    Yes, a seperate chat tab

    and the ability to relocate as a group....to a single sector
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  • Spike-HB
    Spike-HB
    Potential Threat
    Joined May 2011 Posts: 81
    This would be a great feature would certainly put more fleets on the map for me to sink ;)
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  • Derrick824
    Derrick824
    Strike-force Captain
    Joined Dec 2010 Posts: 650
    Throw something like some SFB3 assault missile dreads in a fleet with a gunboat flagship then park it under a lvl 20 alliance member's base. High level players can't target it or attack the base it's defending & the lvl 15-25 players who can attack don't stand a chance against the fleet. Sounds like a bad idea.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    While I like this idea, I do have to raise a couple of issues with it.

    What's to prevent an alliance member, say level 22 that has unlocked all 10 fleet spots from building up 10 fleets of "insta" repairs then going and parking them under an alliance members base. This will effectively mean that a base is unbreachable since for it to work all you would need is a couple of members that are sitting in bubbles and spamming out cheap fleets for defense.

    Is there going to be a level range that this will affect, IE same as the attack range, up or down five levels.?

    Is there going to be a limit to the number of fleets one person can set to guard at an individual alliance members base? If so how many?

    With this feature it has the possibility of making even one base hit on an alliance last for literally hours as you and your friends try and wade thru the defending fleets. We've all seen the spam tactics of some that will send out multiple single ship stacked fleets to guard as an attack is going on.

    Is there going to be a requirement that a fleet cannot be launched for defense or otherwise unless it is at least half health or better?
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  • neil09
    neil09
    Minor Nuisance
    Joined Feb 2012 Posts: 117
    Rumseeker wrote: »
    While I like this idea, I do have to raise a couple of issues with it.

    What's to prevent an alliance member, say level 22 that has unlocked all 10 fleet spots from building up 10 fleets of "insta" repairs then going and parking them under an alliance members base. This will effectively mean that a base is unbreachable since for it to work all you would need is a couple of members that are sitting in bubbles and spamming out cheap fleets for defense.

    Is there going to be a level range that this will affect, IE same as the attack range, up or down five levels.?

    Is there going to be a limit to the number of fleets one person can set to guard at an individual alliance members base? If so how many?

    With this feature it has the possibility of making even one base hit on an alliance last for literally hours as you and your friends try and wade thru the defending fleets. We've all seen the spam tactics of some that will send out multiple single ship stacked fleets to guard as an attack is going on.

    Is there going to be a requirement that a fleet cannot be launched for defense or otherwise unless it is at least half health or better?

    Better still only full fleets of full health able to defend.

    Sick of having to engage single gun boat fleets and never get to base.

    Now you are saying there neighbours can do it as well
  • gpabpgotcha
    gpabpgotcha
    Potential Threat
    Joined Jan 2012 Posts: 92
    i dont think this is going to work well, this game lost alot of the fun when you took the attack button away, making it impossible to catch a attacking fleet. it was hard enough to catch the ones that left the battle early and clicked somewhere on the map before the battle ended. i dont even try to catch the attackers anymore because there is no chance of it. the view battle button is good for the fleet to fleet battles but for the base attacks it is not a good idea. and now you want to further ruin the game by having friends guard bases? another bad idea unless the bubble buddies go away. for example i know people that go and attack a base in another sector and before the fleet that attacked even has made it back to their home base they are bubbled by their friends. it is a cowardly way to attack bases and know that the defender can not retailiate against them. you need to fix the problems with the game as it is now instead of implementing more problems in it. with the view button on base attacks anyone can look at my base and see the layout as well as what the defending fleet is and what weapons i have. all they have to do is pick the right fleet to walk right through. i understand that it was supposed to be a learning thing for the lower level players but allowing everyone to see inside bases is a bad thing. the bubble buddy is a bad thing as well. fix current problems before implementing new ones, or the game is just not going to be worth playing. thanks for listening....
    grandpa
  • Kickass BDS
    Kickass BDS
    Incursion Leader
    Joined May 2011 Posts: 1,426
    If you are going to implement this then there should be a limit to ONE foreign guard per base. you should also do away with the proximity guard. You should have to click guard base for this to happen. far too many morons **** out gunboats to stop their base from being hit. kixeye says they are doing alot to encourage fleet battles and base hits, but by the very crap you cram into the game it proves this is not the case. This game has long left behind the notion that you should actually do the work for yourself to gain the rewards. this is a BAD thing. now we have tons of lvl 30+ players that suck because they dont have the experience nor the tech to battle properly, as they've been spoon-fed resources and protected all through their game. fine with me as i now have many more farms, but it does the game little good to have a few decent players and the rest being a bunch of chatter nannies in a sector.
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  • MasterChan Captainof Halo
    MasterChan Captainof Halo
    Minor Nuisance
    Joined Mar 2012 Posts: 190
    I love this New Alliance Defending. Not only we can defend each other but we also can protect one another from enemy attack
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  • Ewokie
    Ewokie
    Force to be Reckoned With
    Joined Nov 2011 Posts: 1,518
    Its already a pain to kill the outside guard fleet then kill the guard fleet inside, so basically if an alliance member im hitting has another alliance member who say has dreads guarding their base, this is going to cost alot of fleets just for 28 mil, and that wont cover the costs of all the repairs I would have if i attacked this person..sorry if this seems confusing im trying to figure out how this new update will screw us all over even more
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  • BP_TGP
    BP_TGP
    Skilled Warrior
    Joined Oct 2011 Posts: 585
    A terrible idea, unless there's limitation to how many fleets may be left to guard, but even then they could have a fleet guarding a base, a fleet guarding that fleet, and another guarding the guarding fleet and so on... The word chaotic comes to mind here
    Sink or Swim
  • pplants
    pplants
    Potential Threat
    Joined Dec 2011 Posts: 44
    Alliances are already too much of a bully effect on the game with their making of sector rules and such. This will not work. You already have a problem with the top/bottom balance as its getting way out of whack which is a game destroyer that you need to address before you make things worse.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    It will actually be a good thing but it just needs a lot of refining before it is put in place. Game mechanics wise, with this.. the ability to "Hide" under a base would need to be removed. Mainly due to the fact that with alliance defending I could have 20 alliance members "Hide" 3 fleets each that were composed of nothing but gunboats and if even 1 of them is online.. that is a guaranteed "No entry" into a base.

    Another thing is the way flagships work. It needs to be largest ship in the fleet as the flagship. That way someone can't just hide 3 fleets of Dreads under the guise of a Gunboat.
    Rumseeker
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    "Kicking the crap out of RRs wherever they Frubble"
  • Rosie, yes I'm a dude
    Rosie, yes I'm a dude
    Strike-force Captain
    Joined Aug 2011 Posts: 706
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  • Sgt_Humpy
    Sgt_Humpy
    Unicorn Overlord
    Joined Apr 2011 Posts: 3,451
    Rumseeker wrote: »
    Another thing is the way flagships work. It needs to be largest ship in the fleet as the flagship. That way someone can't just hide 3 fleets of Dreads under the guise of a Gunboat.

    I got to disagree with this, for some, ship placement in the formations matters. And forcing us to have largest fleet as flagship, will screw that up.
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  • MrTrollson
    MrTrollson
    Incursion Leader
    Joined Dec 2011 Posts: 1,152
    wow this sucks....
    I quit this game, it's complete crap, don't try to convince me to play again cause I recycled EVERYTHING to make sure I don't go back.
    All that's left is trolling the forums :p
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    [QUOTE=Marck Pf
    Rumseeker
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    Browser: Firefox
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    "Kicking the crap out of RRs wherever they Frubble"
  • John Lawlor
    John Lawlor
    Minor Nuisance
    Joined Oct 2011 Posts: 283
    Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.
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  • Sgt_Humpy
    Sgt_Humpy
    Unicorn Overlord
    Joined Apr 2011 Posts: 3,451
    Rumseeker wrote: »
    The ONLY thing it would screw up is the ability to "Hide". You can "Form" your fleet however you want, this would just mean that the first in the "First" slot is not necessarily the flagship.

    No, it will screw up ship standard formations.

    The V formations the ships starts out, that's the one I'm talking about. I could careless if people knew what I had in my fleets, even down to weapons and specials. I do not care about that.
    But don't **** with the formations setup, and how we are allowed to place the ships in the starting formations.

    It have great tactical purpose, if you know how place the ships correct... but from your point of view, I don't think you play this aspect of the game, and therefore wouldn't know what I'm talking about.

    [Edit]... So re-read ya post.
    Just as long as the V formations stays the same. :)
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  • Captainallen
    Captainallen
    Minor Nuisance
    Joined Jan 2012 Posts: 152
    I took out over 25 SW one afternoon defending my base with guard ships. If you had more than one player guarding a base, how would get to attack a base? I would rather see bases rated by damage points they inflict on invaders. Maybe give extra base defense options based on the points. Just putting together a mob to attack or defend is not skill
  • caribbean girl
    caribbean girl
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,964
    awesome I love this..so excited!
    not a normal gal...xoxo
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Reading this, and thinking about it a bit .. how about this.

    Alliance members could assign fleets to guard each others bases with the following in effect:

    The member must be within 5 levels, up or down.

    The base to be guarded can only have a maximum of 10 fleets set to guard it.

    Each member of an alliance could only designate 3 fleet spots as "Alliance Guarding".

    ANY fleet set to guard must have a minimum of 3 ships.

    A fleet must be at full health before being set as a guard.

    Guarding fleets cannot "Hide" under a base they are guarding but are stationed on the perimeter and cannot be stacked.
    Rumseeker
    Lvl 34
    Sector 361
    ID 1122925
    Browser: Firefox
    OS: WIndows 7

    "Kicking the crap out of RRs wherever they Frubble"
  • caribbean girl
    caribbean girl
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,964
    sounds fair



    Rumseeker wrote: »
    Reading this, and thinking about it a bit .. how about this.

    Alliance members could assign fleets to guard each others bases with the following in effect:

    The member must be within 5 levels, up or down.

    The base to be guarded can only have a maximum of 10 fleets set to guard it.

    Each member of an alliance could only designate 3 fleet spots as "Alliance Guarding".

    ANY fleet set to guard must have a minimum of 3 ships.

    A fleet must be at full health before being set as a guard.

    Guarding fleets cannot "Hide" under a base they are guarding but are stationed on the perimeter and cannot be stacked.
    not a normal gal...xoxo
  • Sgt_Humpy
    Sgt_Humpy
    Unicorn Overlord
    Joined Apr 2011 Posts: 3,451
    Rumseeker wrote: »
    Guarding fleets cannot "Hide" under a base they are guarding but are stationed on the perimeter and cannot be stacked.

    In WarCommander, when you make an platoon, you get this view:
    YDMVH.png

    Some thing like this could be used to avoid stacking ships. :)
    Plus it would also automatic limit the number of guard fleets that can be put in place.
    Go to the War Room or Player Guides and learn.
    Improvise, adapt and overcome to conquer
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  • wesker
    wesker
    Unicorn Overlord
    Joined Sep 2011 Posts: 5,473
    Rumseeker wrote: »
    Reading this, and thinking about it a bit .. how about this.

    Alliance members could assign fleets to guard each others bases with the following in effect:

    The member must be within 5 levels, up or down.

    The base to be guarded can only have a maximum of 10 fleets set to guard it.

    Each member of an alliance could only designate 3 fleet spots as "Alliance Guarding".

    ANY fleet set to guard must have a minimum of 3 ships.

    A fleet must be at full health before being set as a guard.

    Guarding fleets cannot "Hide" under a base they are guarding but are stationed on the perimeter and cannot be stacked.

    red i dont like
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  • wesker
    wesker
    Unicorn Overlord
    Joined Sep 2011 Posts: 5,473
    [QUOTE=Marck Pf
    Decimate the Weak

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  • Dread Pyrate Turtle
    Dread Pyrate Turtle
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,534
    Awesome!!! Great idea.
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  • PoopDeck
    PoopDeck
    Strike-force Captain
    Joined Oct 2011 Posts: 676
    This is the best idea since the pet rock. So a high level player can defend a low level players base? Does this mean the level limit for attacking bases will be removed? This is certainly a better idea than fixing the current glitches in the game. Will my fleet instantly repair like the base guards inside a base do? This will be nothing more than the lower level QQers parking an endless supply of gunboats at a base in an effort to keep you out of a base. I can't wait to see how terrible and horribly messed up this feature will be once it is placed into the game. As stated before, make it a risk for someone to actually attempt to guard a base. As it stands now you spend time managing your fleets so someone half your level doesn't attempt to come smack your base fleet while you are clearing guards.
  • GigaPirate
    GigaPirate
    Unicorn Overlord
    Joined Jul 2011 Posts: 5,046
    this happens and i personly think base attacks can be kissed goodbye, cos i for 1 wont fight through 30 fleets to hit a base, and that being said what i do is mostly hit bases so may as well kill the game for players like myself.

    +1

    It also essentially kills the game for solo players or people who just want to take on a base one-2-one. I have never been in favor of organized alliances in this game and if I am going to need to start coordinating base attacks with other players I am likely to get a lot meaner and hit A LOT more bases at the low end of my range. I am just not motivated to deal with DU4 towers, maxed out guns and specials, dread patrol fleets, and now multiple players defending that same base. Guess it's back to Salvage Pirates for me.
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  • OldGrumpyKillerKoala
    OldGrumpyKillerKoala
    Minor Nuisance
    Joined Apr 2011 Posts: 252
    Better idea- ban all clans/alliances and make them stand on own 2 feet or sink-
  • Doombringer31
    Doombringer31
    Minor Nuisance
    Joined May 2011 Posts: 131
    i like this a lot
This discussion has been closed.