Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.
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If the answer to either question is yes then I fear it will result in less base hits not more. It's already bordering on futile in terms of resource costs to get into a base without adding extra layers of difficulty.
p.s. I'm guessing the big update you are referring to is the alliance feature because if not the game just got seriously complicated.
The Almighty Spack
Spack is actually my Tyler Durden.
1. how can you tell if people are in alliance together. i dont coin to be able to change name to match alliance name.
2. does this mean we can snipe the other guys defending fleets.
3. will there be a max fleet defense for 1 guys base so he doesnt get 40 fleets to defend.
4. will we be able to control fleets efending friends bases (i hope lol)
5.will we be able to hurt the persons base. so say if it doesnt catch im in alliance, i go into guys base as 'defender' and attack his items. would that also count as damage.
6.will we be able to go in an defend mid hit.
7.can we attack other defending fleets?
so we can have endless gunboat fleets and endless a,lliance fleets?
or does high level mean it has to outclass your level of base fleet in order to qualify as a guard?
TOME: -Harbinger Pampei- Coming Soon.
I love it, now a way we can defend our lower level friends. Hope to see it soon!
Just hope there is a limit as to how many fleets can be defending at one time as a way to control the gb spammers
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Good point, and we are taking this into account. We are trying to look at this from all angles to prevent any gross exploitation.
You removed the Attack button and then bring this in as recompense for the scrub whiners? Way to go. 8 days till May the 15th is looking ever more tempting if this is the way things are going...
The Almighty Spack
Spack is actually my Tyler Durden.
is all this being taken into account?can we get answers on these please?
1. how can you tell if people are in alliance together. i dont coin to be able to change name to match alliance name.
2. does this mean we can snipe the other guys defending fleets.
3. will there be a max fleet defense for 1 guys base so he doesnt get 40 fleets to defend.
4. will we be able to control fleets efending friends bases (i hope lol)
5.will we be able to hurt the persons base. so say if it doesnt catch im in alliance, i go into guys base as 'defender' and attack his items. would that also count as damage.
6.will we be able to go in an defend mid hit.
7.can we attack other defending fleets?
I think this would be a issue as well, there needs to be a risk for those defenders...granted they can rebuy a bubble
but on that same hand the bubble system would need a major overhaul....especially with the ability to throw out your own guards and have alliance guards.
unless there is a point in making an use out of the great hall and you can only have a certain number of "alliance fleets" in a certain number of "guarding fleet" spots that are on a cooldown....
maybe that building can not be used if it is damaged?
I hate to bring in other games but it would be like the alliance hall or whatever that other games have and armies can be garrisoned there
I think this really needs to be fine tuned and considered, because a lot of other features have been game altering and changing..but not breaking.
this would border on it, but thats my views, Im still being open minded.
TOME: -Harbinger Pampei- Coming Soon.
Yes the days of the solo base hitter are over, unless you catch them sleeping. To attack an active base you will need your own alliance to clear the guards, if they are in an alliance. This more than anything will force people into an alliance.
On the bright side if your in an alliance you shouldnt be attacking your allies so no more buddy bubbles. Also do you want to leave your fleets out while you are offline to defend an ally, i forsee a use for the hordes of crap merc fleets and for an active player these should be no more than a speed bump.
Does this mean you won't put a guard fleet on a lower level friends base? *Cough*
P.s- If any of you did, I'd hate you
While I do understand this will not happen everywhere, but there are so many people with 2 accounts. Some of those people who are bored with the game and start a new account for something to do. This just creates that many more uses for multiple accounts and FYI I just turned one in who was on my friends list an they never have been banned. FB's have the same name, same bday, same info.........there name is 1 letter off on the game, but that isn't enough to ban them from the game?
PS....Before you ask yes in the ticket I sent both Facebook Links, Game Id's, and this is my proof that "your looking at every angle" is already a jaded farce.
http://www.thedarkalliance.org/forum/forum.php
WoW Alpha Tester
Sarcasm and jadedness is all we have left - everything else costs Uranium now. -Grumpy Pirate
Guaranteed we're going to have a lot of high level fleets hiding behind gunboat flagships so they can be completely concealed under the bases though, lol.
As far as balance goes, I think perhaps the same rules should apply with defending someone else's base as with mercenary fleets, only one friendly player can defend a base for a maximum of 12 hours and be automatically returned to it's home base at the end of 12 hours if not destroyed, but still need to repair any damage it may have recieved in that time. And if the fleet owner recalls it earlier no new fleet will be able to take its place until the original 12 hours is over.
I used ship rockets before they were cool
i love the idea but i think a more in depth explaining is needed..
so many questions to be answered as so many has posted already.
There are so many things that need to change before this can happen and even then I think lone ranger players who dont do alliances would be screwed.
The Almighty Spack
Spack is actually my Tyler Durden.
Few things...
1. Bubble systems needs to be fixed first. So no 25% damage, no bubble. Get rid of the 5 attack and 10 attack bubble.
2. If you defend it should act as an class of war, therefore defending someone else, will drop ya own bubble.
3. Might put an limit on guard fleets allowed per player. So 1 player can only send 1 fleet to guard, and ie. max 5 players in total can send guard fleets.
4. Instead of permanent guard fleet, let em auto return after xx hours.
5. I can see an issue with people spamming fleets to guard, like GB or something, and keeping an attacker out forever, might limit the number of guard fleets to send in some limit time spawn.
6+9
7. What about the +/- 5 level system on defends?
8. Less repair time == more FvF
10. Thanks for reading.
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