Alliance Defending

KIXEYE Swag
KIXEYE Swag
Unicorn Overlord
Joined Nov 2011 Posts: 3,665
edited 31 May 2012, 10:37PM
Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.

Please read the Forum Posting Rules for Future Features & Feedback before posting here.
  • DK3406
    DK3406
    Skilled Warrior
    Joined Jul 2011 Posts: 548
    YES. Great idea. Hate not being able to defend an Alliance members base.
    Level 37

  • SCIMITAR
    SCIMITAR
    Minor Nuisance
    Joined Mar 2012 Posts: 104
    Second! Btw, I think its a pretty solid idea.
  • Spack
    Spack
    Master Tactician
    Joined Jun 2011 Posts: 2,202
    So, does this mean anyone near the base will end up defending it or is it only for people in specific alliance? By doing so will it mean people can effectively defend another's base while hiding in your own bubble? or will it actually remove their own bubble?

    If the answer to either question is yes then I fear it will result in less base hits not more. It's already bordering on futile in terms of resource costs to get into a base without adding extra layers of difficulty.

    p.s. I'm guessing the big update you are referring to is the alliance feature because if not the game just got seriously complicated.
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  • Sector
    Sector
    Incursion Leader
    Joined Jan 2012 Posts: 1,321
    sweet. thanks, but a few questions.
    1. how can you tell if people are in alliance together. i dont coin to be able to change name to match alliance name.
    2. does this mean we can snipe the other guys defending fleets.
    3. will there be a max fleet defense for 1 guys base so he doesnt get 40 fleets to defend.
    4. will we be able to control fleets efending friends bases (i hope lol)
    5.will we be able to hurt the persons base. so say if it doesnt catch im in alliance, i go into guys base as 'defender' and attack his items. would that also count as damage.
    6.will we be able to go in an defend mid hit.
    7.can we attack other defending fleets?
  • Admiral_Ackabar
    Admiral_Ackabar
    Unicorn Overlord
    Joined Jun 2011 Posts: 5,543
    this is a more worst idea then the "jump to conclusions mat"

    so we can have endless gunboat fleets and endless a,lliance fleets?

    or does high level mean it has to outclass your level of base fleet in order to qualify as a guard?
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  • GI-JOE
    GI-JOE
    Skilled Warrior
    Joined Mar 2012 Posts: 449
    Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.

    Please read the Forum Posting Rules for Future Features & Feedback before posting here.

    I love it, now a way we can defend our lower level friends. Hope to see it soon!

    Just hope there is a limit as to how many fleets can be defending at one time as a way to control the gb spammers
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  • Dresden
    Dresden
    Potential Threat
    Joined Jun 2011 Posts: 82
    Question: So say you are performing a preparatory hit on a base, most seem to require 2, and an alliance member comes along and uses this new guard feature. Will you have to sink the guard fleet before reentering the base?
  • total burnination
    total burnination
    Master Tactician
    Joined Dec 2011 Posts: 2,050
    awesome idea cant wait for the feature
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  • seth mad dog
    seth mad dog
    Incursion Leader
    Joined Jul 2011 Posts: 1,349
    now we can have 30 longships guarding a base instead of just 10 LOL!!!
  • Hitman007
    Hitman007
    Unicorn Overlord
    Joined Dec 2011 Posts: 8,990
    this sounds sooo good but i know right away there will be cry babies about this
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  • wesker
    wesker
    Unicorn Overlord
    Joined Sep 2011 Posts: 5,473
    i really like this idea! this would add a little bit more fleets and more fights
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  • prozn856
    prozn856
    Skilled Warrior
    Joined Nov 2011 Posts: 465
    Don't think KIxeye will make some sort of way to show that people are in alliances, so if you park a fleet near some random person an attacker might think you 2 are in an alliance
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  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    this is a more worst idea then the "jump to conclusions mat"

    so we can have endless gunboat fleets and endless a,lliance fleets?

    or does high level mean it has to outclass your level of base fleet in order to qualify as a guard?

    Good point, and we are taking this into account. We are trying to look at this from all angles to prevent any gross exploitation.
  • Devilman_Looter
    Devilman_Looter
    Skilled Warrior
    Joined Jun 2011 Posts: 595
    this happens and i personly think base attacks can be kissed goodbye, cos i for 1 wont fight through 30 fleets to hit a base, and that being said what i do is mostly hit bases so may as well kill the game for players like myself.
  • Spack
    Spack
    Master Tactician
    Joined Jun 2011 Posts: 2,202
    great idea for the guys who do nothing but defend all day. bad idea for base hitters who will now have to endure extra repair costs. The details of this need to cleared up tout suite because as Swag has explained this, it will end up being a game killer.


    You removed the Attack button and then bring this in as recompense for the scrub whiners? Way to go. 8 days till May the 15th is looking ever more tempting if this is the way things are going...
    DESTRO said: 
    The Almighty Spack

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  • seth mad dog
    seth mad dog
    Incursion Leader
    Joined Jul 2011 Posts: 1,349
    We already have a base patrol to clean out now extra guards outside too?? Basically you'll need a whole alliance to hit 1 base now LOL.
  • Sector
    Sector
    Incursion Leader
    Joined Jan 2012 Posts: 1,321
    Good point, and we are taking this into account. We are trying to look at this from all angles to prevent any gross exploitation.

    is all this being taken into account?can we get answers on these please?
    1. how can you tell if people are in alliance together. i dont coin to be able to change name to match alliance name.
    2. does this mean we can snipe the other guys defending fleets.
    3. will there be a max fleet defense for 1 guys base so he doesnt get 40 fleets to defend.
    4. will we be able to control fleets efending friends bases (i hope lol)
    5.will we be able to hurt the persons base. so say if it doesnt catch im in alliance, i go into guys base as 'defender' and attack his items. would that also count as damage.
    6.will we be able to go in an defend mid hit.
    7.can we attack other defending fleets?
  • Admiral_Ackabar
    Admiral_Ackabar
    Unicorn Overlord
    Joined Jun 2011 Posts: 5,543
    Spack wrote: »
    So, does this mean anyone near the base will end up defending it or is it only for people in specific alliance? By doing so will it mean people can effectively defend another's base while hiding in your own bubble? or will it actually remove their own bubble?

    I think this would be a issue as well, there needs to be a risk for those defenders...granted they can rebuy a bubble

    but on that same hand the bubble system would need a major overhaul....especially with the ability to throw out your own guards and have alliance guards.

    unless there is a point in making an use out of the great hall and you can only have a certain number of "alliance fleets" in a certain number of "guarding fleet" spots that are on a cooldown....

    maybe that building can not be used if it is damaged?

    I hate to bring in other games but it would be like the alliance hall or whatever that other games have and armies can be garrisoned there


    I think this really needs to be fine tuned and considered, because a lot of other features have been game altering and changing..but not breaking.

    this would border on it, but thats my views, Im still being open minded.
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  • Lois
    Lois
    Master Tactician
    Joined Dec 2011 Posts: 2,124
    Not keen on this idea at all. If it isn't bad enough the buddy bubble is still around, now people too coward to accept a base hit will just call higher level friends to squat on their base. So now, a 'decent' 30+ base will need: Prep friend-guard fleet, and any of the targets guard fleets, get rid of, or at least prep the patrol fleet. Prep base. Attack base... enjoy spending all that time for one base... this will definitely be a game killer. Needs more clarification on how this will work, but honestly, I don't see this working well...
    LadyLois
  • Ian Smith
    Ian Smith
    Minor Nuisance
    Joined Jun 2011 Posts: 190
    this happens and i personly think base attacks can be kissed goodbye, cos i for 1 wont fight through 30 fleets to hit a base, and that being said what i do is mostly hit bases so may as well kill the game for players like myself.

    Yes the days of the solo base hitter are over, unless you catch them sleeping. To attack an active base you will need your own alliance to clear the guards, if they are in an alliance. This more than anything will force people into an alliance.

    On the bright side if your in an alliance you shouldnt be attacking your allies so no more buddy bubbles. Also do you want to leave your fleets out while you are offline to defend an ally, i forsee a use for the hordes of crap merc fleets and for an active player these should be no more than a speed bump.
  • Dresden
    Dresden
    Potential Threat
    Joined Jun 2011 Posts: 82
    And just when I thought you couldn't come out with a worse game concept than the patrol fleet :(
  • Lois
    Lois
    Master Tactician
    Joined Dec 2011 Posts: 2,124
    Dresden wrote: »
    And just when I thought you couldn't come out with a worse game concept than the patrol fleet :(

    Does this mean you won't put a guard fleet on a lower level friends base? *Cough* :D

    P.s- If any of you did, I'd hate you <3
    LadyLois
  • Michigan Marauder
    Michigan Marauder
    Unicorn Overlord
    Joined Jun 2011 Posts: 2,787
    What I see happening is Bubble Buddies 2.0 where people have already forged solid multiple accounts and now can bring them all in one sector. This plus the real people they can or have already recruited into the system. I know of a few people who play 2/3 accounts, a few people who play 5 accounts or more, and the extreme case of a guy you guys banned for me when I started playing the game with 20+ accounts. (6 of 20 were banned but got 1 back)

    While I do understand this will not happen everywhere, but there are so many people with 2 accounts. Some of those people who are bored with the game and start a new account for something to do. This just creates that many more uses for multiple accounts and FYI I just turned one in who was on my friends list an they never have been banned. FB's have the same name, same bday, same info.........there name is 1 letter off on the game, but that isn't enough to ban them from the game?


    PS....Before you ask yes in the ticket I sent both Facebook Links, Game Id's, and this is my proof that "your looking at every angle" is already a jaded farce.
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  • Kris M
    Kris M
    Strike-force Captain
    Joined Dec 2011 Posts: 924
    This looks like a really good feature. The lower levels in my alliance have been driven out of their current sector by high level players farming them non stop and knowing they can escape a lot easier, all the while ignoring our high level bases since they know they can't win. Things like this literally prevent lower levels from ever progressing in the game since their research, upgrades are constantly put back in time and their resources stolen over and over. now finally the higher levels can defend the lower levels properly.

    Guaranteed we're going to have a lot of high level fleets hiding behind gunboat flagships so they can be completely concealed under the bases though, lol.

    As far as balance goes, I think perhaps the same rules should apply with defending someone else's base as with mercenary fleets, only one friendly player can defend a base for a maximum of 12 hours and be automatically returned to it's home base at the end of 12 hours if not destroyed, but still need to repair any damage it may have recieved in that time. And if the fleet owner recalls it earlier no new fleet will be able to take its place until the original 12 hours is over.
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  • Valkyrie Wolf
    Valkyrie Wolf
    Minor Nuisance
    Joined Feb 2012 Posts: 258
    I can't see this working out well at all. Why not work on getting rid of the bubble buddy issues first. The patrol fleet I felt was and is making it harder to get in bases as it is. Surely an entire alliance doesn't need to come to the rescue as well. Really the Alliance Feature should just make it easier for a team to correspond in game without having to use the FB chats which we have to go out of full screen to just chat.
    VALKYRIE
    NBK
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  • bp47474
    bp47474
    Greenhorn
    Joined Mar 2012 Posts: 13
    For those who don't happen to be in an Alliance, what will happen to them? Thier enemies will increase 10 fold cause they'll be easy pickings with no supportive fleets. I think having a "defend base" option come up along with "attack base" when a base is clicked so that anyone can defend anyone's base might be a better solution. Preventing your enemies easy pickings from sacking the lone wolfs could be an interesting strategy too.
  • lerick545
    lerick545
    Master Tactician
    Joined Oct 2011 Posts: 2,307
    Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.

    Please read the Forum Posting Rules for Future Features & Feedback before posting here.

    i love the idea but i think a more in depth explaining is needed..

    so many questions to be answered as so many has posted already.
  • Spack
    Spack
    Master Tactician
    Joined Jun 2011 Posts: 2,202
    If number of attacks bubbles were removed, if alliances were restricted in numbers to say 10 max, if there was a level range at which you could defend bases, if by defending a base you removed your own bubble, if any pvp combat removed your base bubble, then maybe, just maybe this could work.

    There are so many things that need to change before this can happen and even then I think lone ranger players who dont do alliances would be screwed.
    DESTRO said: 
    The Almighty Spack

    KIXEYE Swag said:
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  • Dresden
    Dresden
    Potential Threat
    Joined Jun 2011 Posts: 82
    x Lois x wrote: »
    Does this mean you won't put a guard fleet on a lower level friends base? *Cough* :D

    P.s- If any of you did, I'd hate you <3
    Only your base Lois, and only for the annoyance factor. 5 gunboat guards :)
  • Sgt_Humpy
    Sgt_Humpy
    Unicorn Overlord
    Joined Apr 2011 Posts: 3,451
    Alliances will enable players to support their battle brothers in some new and exciting ways. One feature currently under consideration is to enable player fleets to automatically defend the fleets and bases of players who are in the same alliance. So for example, a high level player could park one of their high level fleets next to fellow alliance member's base thereby giving it additional protection. Any attack on the protected player's base would be intercepted by the friendly high level fleet. By doing this, however, the high level player would be risking their fleet by leaving it visible on the world map. On the whole, we feel this feature will lead to more fleets on the world map which will lead to more combat and more interesting strategic choices for players in alliances.

    Please read the Forum Posting Rules for Future Features & Feedback before posting here.

    Few things...

    1. Bubble systems needs to be fixed first. So no 25% damage, no bubble. Get rid of the 5 attack and 10 attack bubble.
    2. If you defend it should act as an class of war, therefore defending someone else, will drop ya own bubble.
    3. Might put an limit on guard fleets allowed per player. So 1 player can only send 1 fleet to guard, and ie. max 5 players in total can send guard fleets.
    4. Instead of permanent guard fleet, let em auto return after xx hours.
    5. I can see an issue with people spamming fleets to guard, like GB or something, and keeping an attacker out forever, might limit the number of guard fleets to send in some limit time spawn.
    6+9
    7. What about the +/- 5 level system on defends?
    8. Less repair time == more FvF
    10. Thanks for reading. :)
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