Ok guys, here in the forum we see alot of people failing to capture depos because of hidden units so here's a beginners guide to capture a depo.
Scouting -
It may sound strait forward but theres a bit more to scouting than just a look at what your about to attack. Know the defences of the depo your about to attack. Should chosen sized depo have a mine factory? it may be hidden off to the side where its not obvious unitll you trip a mine during your attack. How many guns should it have? how many turrets should it have? Count them to be sure, you dont want to discover a hidden tower behind the depo mid attack. If you immediatly see the correct number of towers/buildings you will have to account for them during your planning. look closely around the shape of the depo for any bits of guns/mortars sticking out.
Top tip - move your mouse over the depo, if it changes from a pointer to a hand then there is something hidden there. To be on the cautous side you should check behind every tree, ruined building & old sign on the map for hidden units. Its very common to find suicide bombers behind trees & tanks/gatlin trucks in ruins.
Once you have located all the enemy defenses as best you can you know what to expect during the battle.
Initial attack -
The attack on the depos defences should be familiar to you as you should have picked this skills up attacking bases. Dont worry if your still unsure it just takes time to learn. The standar attack pattern is cobras/copter drones vs mortar towers as they cant hit air power & long range units vs gun turrets, simply out range them.
Top tip Lv 3+ Razorbacks outrange all gun turrets & lv6+ Paladins, Challengers & Mega Tanks all out range the gun turrets. Be aware that mortar towers have considerable more range than a gun turret and NO ground unit can out range them so its advisable to dispose of the mortar towers first. In some set ups this may not be possible so you may need to bait their fire. This can be done by having fast cheap units dart around infront of your main attack force. The towers will try to target the closest unit (your bait units(the rifleman in this example)) allowing more powerful units to move closer & take down the tower. The rifleman is very good at this and serves as an excellent minesweeper for the weaker units such as the razorback. It may be wise to destroy some walls during the attack to create a direct firing path to your target allowing you to maintain your range advantage. Sometimes due to cunning wall placement long range units will move into their targets firing range to get a direct shot at it.
Cleaning up -
In order to capture the depos you must destroy ALL units & buildings, Walls do not count as buildings but it may make you feel better to destroy some of them. Its now time to seek out the hidden units you found during your scout. You may be able to make an educated guess at what they are (tanks cant hide behind a tree but many can hide in a ruin). Its pretty safe to send a gang of cobras/copter drones to kill a unit hiding behind a tree as the worst it can be is a heavy gunner. If you send in ground units be sure they have the firepower to kill a suicide bomber before he reaches you.
Top tip I do not recommend ground units for units behind trees as it means more travelling and further exposes them to tripping a mine.
However for units hidden in ruins you may have no choice. Send in a more dispose able unit to the hidden units position, observe what kind of fire it comes under. Tanks? Infantry? AA? Once you know what it is you can take it out with the correct tool, aircraft do very well against tanks & infantry, tanks do very well against AA.
Those pesky units hidden off the map/behind icons -
As of Operation Warhawk, you no longer need to kill these hidden units to capture the depos. Once you have destroyed all the buildings & all units within range of your own attacking forces, you take control of the depo. Any hidden survivors will retreat with the defeated platoon.
I'll leave this part in for historical reference so we can brag how the noobs have it easy lol
This is the part we see most problems with. Players will hide units in very hard to spot places. So if you have killed all visible units & buildings & the units you found during your scout then you are more than likely dealing with a unit off the map. By far the best way to find these units is fixed wing air power. That means Winged drones, Thunderbolts & Raptors. Because they must always move they have no maximum detection range like other units do. So even with RUBI off they will seek out and attack those off the map units. Be aware that using Cobras/Copter drones against off the map tanks will not work, as soon as the tank takes the first shot it will run. Your helicopters will follow it trying to attack from max range so the tank will keep running. This will continue untill your attack time expires. Attacking with fixed wing has 2 main advantages here
1) they can fly & attack off the map
2) ground units do not run from them
Winged Drone, light and cheap but highly effective at locating hidden units. It has low health & attack so is often unable to kill the unit. Sometimes a single rifleman can kill a winged drone. If you are looking to use winged drones, keep an eye on them, watch where they fly and attack then once you have located your target, Turn RUBI on & send a ground team to finish them. You may need to repeat this several times to protect your drone & flush out all the hidden units.
Thunderbolt This unit is the ideal candidate for hunting & killing hidden units. It can take a few shots, kill infantry with ease and can kill most tanks in a few passes. Recommended
Raptor Again this will destroy anything it finds with great ease and can take a good beating in the process. However i find it hard to justify keeping a Raptor due to the cost and space.
Well thats my quick guide on taking depos i hope someone finds it useful.
Thanks
i think you need to learn yourself, you dont get air support unless your attacking a base or refinery, so you reply isn't worth the brain matter you used to type it.
Having trouble with deops? read this --->
Quick-guide-to-capturing-depos
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Overlords
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1
also, a little group of thunderbolt (preferably 2 or 3) can kill either a herc or a gatling truck without dying and the thunderbolt is therefore the most recommended.
But good guide! Well done!
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I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game
Having trouble with deops? read this ---> Quick-guide-to-capturing-depos
Sick of bully alliances who cant fight without a gang to back them up? Become part of the solution to bullies & cowards --->
Now recruiting scouts & assault troops Overlords
Lead from the front, not from a desk.
thx for that guide
I would like to know, "How do you put new units into a depo in order to fortify it? I have units in an oil depo I took but cannot seem to find out how to put more in. Thanks.
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Also, when one of your deposit have no health, there's an exclamation bar.
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Someone please correct me if im wrong, but the bar under the total health is amount of units stationed at the depo for protection. For instance if you own an oil depo, when your in your base youll notice that your oil supply growing at a constant rate. And if you hover over your gatherers they collect what they produce until you bank the oil. then your total oil will increase exactly that much more. then continue on that constant growing. I think that depos directly deposit resources into your storage. then any units at a depo, outside of the bunker, are available to create a platoon. once a pltoon is formed, if you use every unit within the depo, that bar under the total health of the buildings becomes completely empty. And now that i re-read your post im not entirely sure if your even talking about resources lol, and that we may be on the same page with units... but anyways thats the observation ive made. PS i have the hardest time with gun turrets. Im at lvl 13, i just unlocked Humvees, i have one rhino from the beginning of the game. and it seems like i can go through 3 platoons all mixed up but usually majority rifleman and heavy gunners, the rhino a ton of buggys and winged drones, and barely manage to take out one turret. sometimes i send some rocket launchers and flame throwers too, but at this point in my game theyre too expensive to keep supplied. any tips?
Thanks
Yes thats right. Resources from your depos will go strait into your storage, the lower bar is indeed the strength of the garrisoned units. If you hover your curser over your oil /metal levels you'll see how much your getting from your gatherers and how much your gettin from your depos. On the map screen hovering over the depos held icon shows your a drop down list of your depos. For the gun turrets, you need to get yourself some tanks. Once you unlock the razorback get it to level 3 and it'll deal with those guns for you. Untill then you'll need to bait it's fire. basically you need a unit to run around in front of it and take its fire while other units hit the gun. I understand this inst the ideas solution but its all you can do untill your packing some range. We've all been there and learned from it so dont feel disheartened.
Andy - Deops are not upgradeable. they are all slightly different in terms of what they have but there are certain combos of guns/turrets/bunkers/buildings which you will become familiar with. Defending your depo's can be very challenging as they well always be under attack. Try to lace your guns close together giving them max coverage of each other. If you want to put some units in there too. Hide some around the base too. Most players still dont know how to find them and many give up out of frustration. At the very least it wastes their time and gives you a bit longer to get over there and have a fight over the depo.
Having trouble with deops? read this ---> Quick-guide-to-capturing-depos
Sick of bully alliances who cant fight without a gang to back them up? Become part of the solution to bullies & cowards --->
Now recruiting scouts & assault troops Overlords
Lead from the front, not from a desk.
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IMO
Earlier on the best unit for turrets is Razorbacks. keep them as upgraded as you can and at lvl 6 you'll get their maximum range. this is good enough to out-range turrets up to lvl 8 or 9, which is as high as you'll face in the initial stages.
Be aware though, Razors are easy to kill so you need to rid the depo/base youre attacking of anything that moves first.
If you dont have / cant get razors yet then my best advise is to move on and attack a different target. There are heaps out there. Or work around the turrets arc of fire.
A lv3 razor back can out range a lv10 gun turret, pladins/challenger/mega tanks of lv6 can out range all gun turrets.
Having trouble with deops? read this ---> Quick-guide-to-capturing-depos
Sick of bully alliances who cant fight without a gang to back them up? Become part of the solution to bullies & cowards --->
Now recruiting scouts & assault troops Overlords
Lead from the front, not from a desk.
You need to lvl up and unlock tanks. Upgrade air support and so forth. The weaker units are good against other weaker units but you need beefed up tanks and beefed up air support. Level 6 tanks except rhinos will outrange turrets. air support of any kind will take out mortars.
PS. The rocket buggy level 6 works only for TINY deposits. U need the razorback(lvl 3) for higher depos. but in small, medinum, large and giant depos there always are mixed turrets so it doesn't work so good.
How could you build on your deposit after you capture it?
You cant build on a depo. The buildings are fixed lvs. The best you can do it deploy better mines. The mines in place are not always as good as the mine factory can make. Replacing them wiht better mines as as close to upgraded as you can get in a depo.
Having trouble with deops? read this ---> Quick-guide-to-capturing-depos
Sick of bully alliances who cant fight without a gang to back them up? Become part of the solution to bullies & cowards --->
Now recruiting scouts & assault troops Overlords
Lead from the front, not from a desk.
lol
Level:32 Home Sector: 164 Current Sector: 184
Events Completed: Rogue Assault(Special Color). Red Faction(HQ Edition).WarHawk(Elite Version).HellFire(Elite Version)
It's up to lvl 8.
Having trouble with OP: Rolling Thunder? Easy strategy to take down lvl 20 bases with copters and Rhinos.
You can capture depos of another player. Many players seem to forget its a war game and will accuse you of stealing so be ready for a fight. But dont be afraid to attack, it is a war game.
Having trouble with deops? read this ---> Quick-guide-to-capturing-depos
Sick of bully alliances who cant fight without a gang to back them up? Become part of the solution to bullies & cowards --->
Now recruiting scouts & assault troops Overlords
Lead from the front, not from a desk.
You dont know the level untill youve attacked it, its no very wise to assume its safe, always assume the worst that way you'll be ready and you'll have lower losses. No point taking unessisary risks that might not pay off.
Having trouble with deops? read this ---> Quick-guide-to-capturing-depos
Sick of bully alliances who cant fight without a gang to back them up? Become part of the solution to bullies & cowards --->
Now recruiting scouts & assault troops Overlords
Lead from the front, not from a desk.
This thread was created in responce to countless crys of broken game we saw here in the forum. Its nothing to do with stickys. What possible advantage would i get from making a sticky? Its to help people who dont know or are unsure how to tackle a depo.
Having trouble with deops? read this ---> Quick-guide-to-capturing-depos
Sick of bully alliances who cant fight without a gang to back them up? Become part of the solution to bullies & cowards --->
Now recruiting scouts & assault troops Overlords
Lead from the front, not from a desk.
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Never knew that before, does that work up to lv 10 gun turrents?ive seen the range guide for troops/tanks but never known what turrent ranges were
lvl 3 Razors have 363 range, enough to outrange all turrets (lvl 10 turrets have 345 range)
Prizes won: Elite Rifleman, Elite Heavy Gunner, Attack Dog, Stinger, Shock Trooper, Colossus, Gladiator, Elite Humvee, Honey Badger, Elite Gatling Truck, Elite Shock Tank, Flak Tank, FAV, Elite Laser Tank + Schematic, Elite Hellfire+ Schematic, Elite Mega Tank, Behemoth, Reaper Drone, Elite Warhawk , Havoc, Hellstorm, Kondor, Heavy Ionized Armor
I am not a moderator or developer and I do not work for ♞KIXEYE in any way, I'm just an Elder of the game
Or do they appear on a mission...
how does it work...
cuz i do not understand how that can be fair to us lower level newbies...
since we cant beat these level 30+ people for the deposits...
so can someone explain it to me