"Attack” Button Working As Intended

  • RavenRulz
    RavenRulz
    Skilled Warrior
    Joined Jan 2011 Posts: 327
    my hat goes off to all the base hitters who have the skills to make a clean getaway and don't need the attack option removed for those that need it seems like you guys need kixeye's help and really need to learn some skills and sorry doesn't the removal of attack option mean you get to play farmville instead of battle pirates.
  • Monsterlord
    Monsterlord
    Strike-force Captain
    Joined Aug 2010 Posts: 614
    you base hitters expect to hit all the bases you want without any pressure being put on you??

    in realistic terms its like saying someone robbing a bank should get away without having the police waiting for him

    What, because taking on an enemy fleet while being bombarded by base defences isn't enough? You want them to fight a second fleet immediately afterwards?

    Don't be such a **** ****. Asking someone to take on a fleet, base, fleet gauntlet with only one fleet of their own is outright idiocy, especially when you take note of the differences needed for fvf and fvb combat.
    The voice of reason's straight-talking, nub-stomping brother.
  • RavenRulz
    RavenRulz
    Skilled Warrior
    Joined Jan 2011 Posts: 327
    as i said if you haven't got the skills like so many others to get away learn them don't blame us because you are too slow.
  • type-7
    type-7
    Skilled Warrior
    Joined Oct 2011 Posts: 358
    What, because taking on an enemy fleet while being bombarded by base defences isn't enough? You want them to fight a second fleet immediately afterwards?

    Don't be such a **** ****. Asking someone to take on a fleet, base, fleet gauntlet with only one fleet of their own is outright idiocy, especially when you take note of the differences needed for fvf and fvb combat.

    dead fuckn right here ,
  • HeartOfScotland
    HeartOfScotland
    Potential Threat
    Joined Dec 2011 Posts: 52
    so in fact what Kixeye want is you to be able to get away from a base without getting hit yet seems they have not thought about all the little players in theis game that are salvaging on mins and is ok to let a fleet come and hit all there mining fleets without getting hit or for fleets to hit bases do rim jobs and knock out your dock seems to me you are going to loose a lot of players in this game removing the attack boutton and i am sure you will notice gl on that and the low pay lol
  • Therrash
    Therrash
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    Joined Oct 2011 Posts: 1,529
    Treenail wrote: »
    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
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  • Therrash
    Therrash
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,529
    The main issue with the "attack fleet" option being removed when a fleet is already engaged in battle is simply this.... For every 1 true base hitter who's intent is to get into a base there are 7-10 base hitters who merely just go in to do rim jobs with no intent on even trying to get into the base. With the removal of the "Attack fleet" option these rimmers can simply roam around with a fleet of FF's with SFB3 and assault missiles and rim as many bases as needed to fill up there fleet, taking res, and setting back countless other players research and upgrade times.

    If you hit my base and try to get in, hats off to you, lately all I've seen is pansies doing rim jobs with FF's and even dreads, they're too worried about the scratching the paint on their fleets to even attempt a real base hit.

    Go to this thread and vote. http://forums.kixeye.com/threads/192531-Vote-Bring-back-quot-attack-fleet-quot-option-when-clicking-on-a-fleet-already-in-battlee/page10
    Treenail wrote: »
    I'm still laughing that an "ambush" is considered "unfair" in a pirate game.
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  • ROMPER_STOMPER
    ROMPER_STOMPER
    Skilled Warrior
    Joined Oct 2011 Posts: 511
    I'll rob a bank with the cops waiting outside but since they now hide inside ill collect elsewhere
    Glad i quit playing saved so much $ in past cpl years     
  • iwrk4dedpr
    iwrk4dedpr
    Strike-force Captain
    Joined Aug 2011 Posts: 895
    With the new update we introduced Spectator Mode. The new mode replaced the “Attack” button that was visible when a player clicked on a fleet that was attacking a base. This method was being used to ambush, or “ninja”, a fleet immediately after it attacked a base.

    This method of hovering over the attack button while a player is attacking a base has been removed because it requires zero skill. A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.

    Players are still welcome to attempt to ambush a player after a base attack, but now the player that was attacking the base will have a fighting chance to escape. In fact we even encourage players to try to ambush other players to see how wicked fast you can be and show off your skillz. :cool:




    Swag that's some BS there.
    Maybe not all but this part is...
    A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.

    now why do I claim BS? Cause when I would attack a base or a fleet ... I NEVER NEVER NEVER NEVER NEVER EVER EVER waited for the "battle report screen".

    I always loved fighting mortar fleets cause they'd launch a salvo.. die and it would give me time to leave the battle get the map screen loaded and .. commence spamming the "MOVE" here button. What dork sits and waits for the battle report screen that has done more than 1/2 dozen battles before he/she realizes .. duh I can't wait for that process.. Or the multiple threads in the forums stating people using multiple browsers etc etc etc.


    Fighting chance to escape... How stupid.... I could go into literally dozens of fleet battles and never be ninja'ed at the exit.
  • Drdoom
    Drdoom
    Potential Threat
    Joined Sep 2011 Posts: 81
    Rubbish update.. Instead of hitting base my own lvl or above, i,ll only be hitting 5lvls lower now tyvm :p .. BTW always was easy to escape from base befor ur silly view option all you had to do was use 2 browsers.. And when you say use ur skills to catch attackers, i say ur talking through ur backside because its more like who has the faster computer NOT skill.. Give us something better instead, like rocket boosters for those nasty looking but useless rockets that require intel lab 10..Also once the game turns into Battle miners or Battle salvager you will av totaly lost the pleasure of my coin and my company, i would say your 90+ % of the way there kixeye.. I DONT WANT PEOPLE WATCHING MY GLORY ON A 5 LVL LOWER PLAYER OR EPIC FAIL ON A SAME LVL PLAYER NOR DO I WANT TO FORK OUT ON A FASTER PC TO CATCH ATTACKERS OR ESCAPE EVEN.. Sometimes i bet u ppl think its a thankless job u do, quite right too when its so expensive..update after update we have nothing but problems with the playability of the game, all i get in return for complaining is a survey lol..u can shove that too tyvm
  • mattlostrun
    mattlostrun
    Potential Threat
    Joined Feb 2012 Posts: 39
    kingj0n wrote: »
    This just showed how unskilled you are.
    If I followed those same players, I would have been able to attack them.
    Ok, explain to me how I'm unskilled. I click his ship and click attack immediately, but he's either gone or already back in the base attacking. Also, there have been multiple players right beside me trying to get him as well. Nobody is able to do it. I fail to see how skill is involved. Even if it does take some kind of skill that only a very small group of "skilled" players like you have, what's the point of making an aspect of the game so exclusive that only 1 in 10 players can do it and making it so the other 9 in 10 players have no other option? What you have are people not helping each other out, getting frustrated, and leaving. The "skill" part of the game should encompass battle strategy, base design, fleet design, upgrades, etc. Real skill would be designing a fleet that can take out a base and defend itself afterwards. Making the whole game dependent on some "skill" that really amounts to whether someone can double-click in .05seconds rather than .10seconds is ridiculous. Don't forget the inevitable lag that makes this "skill" irrelevant. I've seen a few people who are pleased with this change, but the vast majority are not. That should be enough for Kixeye to change it back or fix it somehow.
  • A Ernie BP
    A Ernie BP
    Strike-force Captain
    Joined Feb 2012 Posts: 925
    pam's zoo wrote: »
    my hat goes off to all the base hitters who have the skills to make a clean getaway and don't need the attack option removed for those that need it seems like you guys need kixeye's help and really need to learn some skills and sorry doesn't the removal of attack option mean you get to play farmville instead of battle pirates.
    I totally agree, you should be able to attack anything thing any time any place. Now if they bring in being able to hit moving fleets it would bring in a whole new dimension. And before the whiners start again I hit bases, fleets, salvs and yes even mine a bit to gain rank on my new ships.
    I was easy enough to get away after a base hit now its even easier ( not taking into account lag or glitch)
    If they just removed the battle report it would have made more sense.
    It's not that I don't think kixeye are not on the same page it's just that the players are reading Sun Tzu Art of war and kixeye are reading Noddies big book of war.
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  • NUTS
    NUTS
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,552
    Heres a question or two for everyone - and be honest
    Its addressed to attackers, defenders and "ninjas" alike - not the afk miner hitters, unskilled base rimmers and their ilk.
    Has this decision by Kikeye lowered your "addication" level to the game ?
    Has the thrill of the game now vained a bit ?
    Is the "will i / wont i" get hit buzz gone ?

    For me personally - yes - its becoming safe and boring now
    and guess what - i dont pay to play boring/ easy games - i want to be continually challenged - and this, for all the supposed exta skillz Kikeye says, simply doesnt do it for me
    You ??
  • mattlostrun
    mattlostrun
    Potential Threat
    Joined Feb 2012 Posts: 39
    NUTS wrote: »
    Heres a question or two for everyone - and be honest
    Its addressed to attackers, defenders and "ninjas" alike - not the afk miner hitters, unskilled base rimmers and their ilk.
    Has this decision by Kikeye lowered your "addication" level to the game ?
    Has the thrill of the game now vained a bit ?
    Is the "will i / wont i" get hit buzz gone ?

    For me personally - yes - its becoming safe and boring now
    and guess what - i dont pay to play boring/ easy games - i want to be continually challenged - and this, for all the supposed exta skillz Kikeye says, simply doesnt do it for me
    You ??

    Agreed. Since this has pretty much eliminated FvF and big sector vs sector battle, it's kind of pointless. Where's my motivation to research and build if I'm rarely going to battle another fleet? I can still hit salvage fleets and hit bases, but I don't need resources since I won't need to research and build because I won't be battling real fleets very often.
  • No..Beard
    No..Beard
    Unicorn Overlord
    Joined Jun 2010 Posts: 3,794
    Crikies.

    All KE did was put in place a formal change (no attack button for 'ninja' on base attackers) that presumably has very little impact on server and isp load on their end, and eliminates the need for 100,000s of players (and yes, everyone was beginning to learn about the 'reload' tactic) to tax KE's resources by 'reload' or 2nd UI 'stunts' that guaranteed the same thing.

    If things had stayed the way they were, the 'ninja' crap likely only had weeks of remaining usefulness anyways, as the spread of such tactics tends to be geometric (I tell 2 freinds, and they tell 2 friends, and so on, and so on), and then ninjas would have had ZERO chance of success.

    NOW, there IS a slight chance to catch the base fleet before it escapes.

    How did that 'ruin' the game?
    Seems to me that KE killed a squirrelly tactic that was never supposed to work that way, reduced some frequent big loads on their servers, and gave you a small chance to hit em.
    Whats wrong with that?

    If KE really, really wanted you to be able to hit any fleet you wanted and force a FvF everytime (as opposed to making it a mutual decision by both players), don't you think that they would have added an 'attack fleet in motion' feature by now?

    (Personally, I think you should be able to attack any fleet in range, in motion or not, if you are able to intercept it. The fact that KE has not done this after many many requests tells me that they do not want to.)

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  • MikeHuntHurtz
    MikeHuntHurtz
    Strike-force Captain
    Joined May 2011 Posts: 706
    pam's zoo wrote: »
    I have noticed there are very few battles going on and with it being a long weekend with no action has to be a big revenue loss for kixeye. Makes you wonder if they really thought it out by removing attack option.

    you are wrong!!.. alot of people maynot be playing bevause they dont like the new update, or what the game has become.. more than likely theyll beback once the updates are reverted.. removing the attack feature doesnt hurt the playersor kixeye.. in fact,, players that do not get jumped out of a base hit are more apt to coin the fleet repair and go back out as opposed to if you sunk the fleet or dmged it with subs they may say screw it and go to bed. THE ONLY PEOPLE UPSET ABOUT THE ATTACK BUTTON ARE SUB AND SEAWOLF LOSERS-- the ones without any real ships to hit a base with..
  • NUTS
    NUTS
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,552
    Hast
    I wasnt posting as a "ninja" - though i do that as well.
    So - i have gotten into a base- yippee - wasted the base fleet - was the base fleet mega nasty and i won - fing great
    got a repair bill coming - cant play with that fleet again for a while - boo
    last bit of thrill before heading home - will i escape ???

    Or - player been hit in FvF - says in comms what oppoent got - select appropriate fleet for good chance of winning - win - yippee
    lgot a repair bill coming- fleet down during that time - boo
    last bit of thrill - will i get clobbered once battle ends ???

    I aksed simple question - does this part of the updates decrease the adreline rush you get playing ?
    and if you never got a rush anyway - Why you playing ??
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    lol Oh stop the whining already.

    So the attack button is removed. What does it stop? Nothing. If a person is patient and has skills they can still hit the attacker. That is part of why the spectator mode was implemented. You simply watch the battle, exit 10-15 seconds before it ends and wait, then click. Only now it's down to luck and skill rather than who can dogpile and click the fastest.

    I've seen far too many that sit back inside their shiney domes and only churn out sub fleets and put zero base hitting or serious fvf fleets on the seas. You seriously want payback on the person then you reach down, grow a pair and send your best base fleet to the attackers base. You kill his guard fleets and you take his resources and smash his base.

    The ones whining about this the most are the people that are sitting back crunching numbers. In the end it is about the battle, since everyone already knows you can get 50x the res at 10% of the cost by salvaging.
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  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    You know what I do people who Rim? I destroy there base and make sure there Dock goes down. It usually stops after that.
    Desert_Warfare
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  • spicer-70
    spicer-70
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,945
    If things had stayed the way they were, the 'ninja' crap likely only had weeks of remaining usefulness anyways, as the spread of such tactics tends to be geometric (I tell 2 freinds, and they tell 2 friends, and so on, and so on), and then ninjas would have had ZERO chance of success.

    NOW, there IS a slight chance to catch the base fleet before it escapes.
    The problem here is that this change applies to all battles, not just base battles.. And the slight chance is near non-existant with any skilled player unless they don't suspect someone is waiting on them and just sit there after the attack finishes.

    Here's what I'm seeing. Base attacked, defenders come, all sit and watch as base fleet hits base, after base, after base. This could be done before, but at least there was a higher chance they'd pay for trying it more than once. Now the same attacker can level multiple bases with little to no repercussions even with everyone there waiting on him. Me watching someone hit multiple bases isn't my idea of fun, soon many likely won't even come. Fleet battles from base hits, pretty much out the window.

    Now we have a pest coming over to hit fleets. He knows who has ships who can given him a fair battle and who doesn't, so he picks the ones who don't have his level of tech and mops them up... dances around the screen and can never be caught. This happened before, but again, there was at least *some* opportunity to catch him. Now there is none. How many people are going to bring out their fleets for such battles?

    Sure, getting caught was a pain, fighting those endless instant repair sub fleets was a pain. But now a reasonably skilled attacker can only be engaged when they want to be. How this will lead to more fights, more player interaction or the same level, I don't get. Just after a few days I see little to no reason to respond to calls for help, why even bother to waste time sending my ships over only to sit and watch them dance from side to side and pick targets they know don't stand a chance. At least there was some possibility I could catch such a player before... now I'll just stick to my salvaging and ranking ships in hopes that one day Kixeye will actually resolve (or remove) the base patrol fleet instant repair glitch so I can hit bases again.
  • NUTS
    NUTS
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,552
    As an avid FvF player i loved the fact that whilst fighting on player i had even more waiting their chance to sink my fleet if i won - irrespective of how many ships i had left.
    And that i didnt know what i would be facing upon exit - that the next attack wasnt my choosing but someoone elses
    And the spectator mode makes that more exciting - the gang awaitng me can view, detrmine my capabilities, select appropriate player with right fleet counter, and really challenge my game play.
    Now i get to exit - take a breather - see whats coming - decide yay or nay to fighting
    BORING
    by all means keep the base hitters safe - but for FvF really ??
    I WANT TO BE CHALLENGED - I DONT WANT OPTION TO PLAY SAFE.
    Since the introduction of this element i have reduced my FvF action - base attacks even more boring for me than before - i am just doing BP hunts and slowly building ships for the next event and making sure they levelled.
    So yeah - for me- other than coining ships if i feel like it - Kikeye lost my coin repair monies.

    And M - i dont own, nor have i ever owned, a sub. They are boring. Cant stand them. Understand their use whilst growing but if you stil have them after L30 then dont want to know you.
    I have hit all those on my BP list- gone back if lost until i won. Going back again now if they have base fleets to see if i can win again.
    looking for more challenges
    And as for sub players - this gives them an advantage in the way most of their type play - hitting akf miners - they probably love this option the most, second would be the sneak / rimmer hitters who cant be bothered to build decent ships as their style of play doesnt need them
  • Roland Bullock
    Roland Bullock
    Strike-force Captain
    Joined Nov 2011 Posts: 931
    NUTS wrote: »
    As an avid FvF player i loved the fact that whilst fighting on player i had even more waiting their chance to sink my fleet if i won - irrespective of how many ships i had left.
    And that i didnt know what i would be facing upon exit - that the next attack wasnt my choosing but someoone elses
    And the spectator mode makes that more exciting - the gang awaitng me can view, detrmine my capabilities, select appropriate player with right fleet counter, and really challenge my game play.
    Now i get to exit - take a breather - see whats coming - decide yay or nay to fighting
    BORING
    by all means keep the base hitters safe - but for FvF really ??
    I WANT TO BE CHALLENGED - I DONT WANT OPTION TO PLAY SAFE.
    Since the introduction of this element i have reduced my FvF action - base attacks even more boring for me than before - i am just doing BP hunts and slowly building ships for the next event and making sure they levelled.
    So yeah - for me- other than coining ships if i feel like it - Kikeye lost my coin repair monies.

    And M - i dont own, nor have i ever owned, a sub. They are boring. Cant stand them. Understand their use whilst growing but if you stil have them after L30 then dont want to know you.
    I have hit all those on my BP list- gone back if lost until i won. Going back again now if they have base fleets to see if i can win again.
    looking for more challenges
    And as for sub players - this gives them an advantage in the way most of their type play - hitting akf miners - they probably love this option the most, second would be the sneak / rimmer hitters who cant be bothered to build decent ships as their style of play doesnt need them


    So dont move your ships after a fight, simple.
    Desert_Warfare
    Level 67 Originated in 142
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  • tekkwizz
    tekkwizz
    Potential Threat
    Joined Dec 2011 Posts: 34
    you've destroyed the game....there's no further reason for me to play it...
    Jaxx-187
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    tekkwizz wrote: »
    you've destroyed the game....there's no further reason for me to play it...

    lol If you give up THIS easy after an update then you never should have started playing.

    I'll say this again. The removal of the attack button does not change anything. Well, it does change something. It thins the herd seperating those with skill from those without it.

    This game is about challenges, not insta-wins. This presents a challenge. Adapt to it, overcome and sink them anyways.
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  • mattlostrun
    mattlostrun
    Potential Threat
    Joined Feb 2012 Posts: 39
    The problem is level 30 players hitting multiple level 25 bases. Before, we could stop them. Now we can't. Rarely do I see a player hitting a base that isn't 4-5 levels below him. Sure, the level 25 player can go hit the level 30's base. Maybe they get past the guard fleet, but probably not. If they do get in, they likely can't do any damage to a base that's 5 levels superior to them and their fleets. The only way the lower level player can get revenge is if they have a higher level friend who is willing and able to hit that level 30 player. Even then, the level 25 player doesn't get any resources returned to him. Like I said before, real skill would be creating a fleet that can level a base AND defend itself after the base battle. Or taking a guard fleet and battling the ninja while your base fleet attacks and gets away. As it stands now, everyone is a farm for players 5 levels above them. And to those who complain about people using subs and SWs, I say it takes time to research and build HHs and FFs, etc. You're saying lower level players just shouldn't do FvF until the get the big ships? How about the guys with big ships learn how to take out subs and SWs? Also, I would like to know what this "skill" is that everyone is using now to attack a fleet immediately after battle. Is it a cheat? Otherwise, I don't know how two clicks is a skill.
  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    Rumseeker wrote: »
    lol If you give up THIS easy after an update then you never should have started playing.

    I'll say this again. The removal of the attack button does not change anything. Well, it does change something. It thins the herd seperating those with skill from those without it.

    This game is about challenges, not insta-wins. This presents a challenge. Adapt to it, overcome and sink them anyways.

    Rum...if it didn't change anything the play in the game would not have changed. I KNOW you see it. I signed in today because one BH said the slow down was due to the holiday...well this is anything BUT a typical Monday morning....and the large FVF is GONE...lol (I wonder if someone will get fired over this major snafu)
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    creditdoc wrote: »
    Rum...if it didn't change anything the play in the game would not have changed. I KNOW you see it. I signed in today because one BH said the slow down was due to the holiday...well this is anything BUT a typical Monday morning....and the large FVF is GONE...lol (I wonder if someone will get fired over this major snafu)

    There has been a dropoff, yes, but let's see how things are by Friday. We are just coming off Easter after all. Honestly cannot see what all the hubbub is about with the attack button. I thought people would be more ticked about the limp-**** fix to buddy bubbles.
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  • creditdoc
    creditdoc
    Minor Nuisance
    Joined Dec 2011 Posts: 211
    Rumseeker wrote: »
    There has been a dropoff, yes, but let's see how things are by Friday. We are just coming off Easter after all. Honestly cannot see what all the hubbub is about with the attack button. I thought people would be more ticked about the limp-**** fix to buddy bubbles.

    LOL...the guy last night said it was the holiday weekend...hell the whole world is back at work at their computers...this is a "drop off" like the drop off of people visiting the wtc on 09/12/2001. Surely you aren't joining the "you just have to be faster" crowd....NOBODY is going to help at bases anymore....the best players know they cannot wait for the battle light to go out...click the fleet..scroll over to the attack fleet button and click it and actually get the fight...lol what a joke...I could go get a cup of coffee, come back and still move my fleet in time.

    SWAG wanted to make this game a base hitting game only....he did. It's his game...I just want to come into discussion for a week or so and see how long people can hold their breath under water.
  • adam1984
    adam1984
    Potential Threat
    Joined Apr 2012 Posts: 36
    There is no SKILL involed at all now they have taken the attack button away, Its even easier to get away from a base. There is no point in helping out your friends in a sector kixeye u have killed this game.
  • CallMeD
    CallMeD
    Potential Threat
    Joined Mar 2012 Posts: 44
    It is most unfortunate that they removed this feature. Why do we have sectors in this game if they are not going to allow us to defend someone or jump someone that is attacking a neighbor? When we used to head out to hit a base, we all knew full well that we could get jumped by others in the sector. KIXEYE has now removed what I and I am sure others believed to be a fundamental part of the game, teamwork. How many of us would jump a fleet that was attacking a base with FF's? Not me, I am going to jump you with SW's and my max cargo is 975K. Base attackers are going to get 500% unless they are not so lucky in the base and the 975K that they may or may not lose will still allow them to sail away with a good haul usually.

    Swag talks about "no skill" to ninja a fleet. How about going to a sector, attacking a base knowing full well that no one can really do anything to you. Where is the skill in that? I have no interest in seeing the battle that is going down, I want to kill the invader. If I want to see a fleet in action, I will watch my own.

    KIXEYE, please untie our hands and give us back that which allowed us to have a little teamwork.
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