I've been reading over the past 30 pages and it seems that to me that the underlying quibble is not so much that the ability to ninja is gone but more about having the ability to defend the base of an ally. So what if there was just a different method for assisting a friend who's base is under attack? What would your suggestion be?
Quibble..... Really you see it as quibbling? ( why on your video do you have "ATTACK FLEET" right below the "VIEW BATTLE"
If the developers are trying to do an alliance type feature.. A very real part of that is having 3 or 4 brothers show up to put down an invader. It's not like you can say 2 out of 3 you miss hitting an attacker... I've been trying in tens to hundreds since you all changed the crap, and I've yet to lock onto anyone that isn't down to a sliver of life left and SFW if the rest dies.
So what do we want.
Put the "ATTACK FLEET" button back like it shows in your video. You have it... Why can't we?
I've been reading over the past 30 pages and it seems that to me that the underlying quibble is not so much that the ability to ninja is gone but more about having the ability to defend the base of an ally. So what if there was just a different method for assisting a friend who's base is under attack? What would your suggestion be?
Or .. for bases in my own sector.... Let me select "GAURD"
Swag,
I'm glad you're trying to consider an alternative. I don't have any suggestions as of now. I just hate that the big sector battles are gone because of this update. Having the ability to "ninja" people gave smaller players a way to contribute, even if it was just holding the fleet until someone else could help. The update has taken a lot of the risk away from attacking bases and taken all of the risk away from attacking low level miners. I used to be able to, at the least, run someone out of the sector. These guys that sneak into a sector and hit low level bases and miners run when they see that they've been discovered. Now, they just hop from base to base with my fleet following them like a puppy, not being able to attack. Further, since I can't attack them, I can't get their coords in order to hit their base unless I spend all the time of following them around until they decide to dock. I'm rarely patient enough to do that. The addition of an option to attack while fleets are in motion would solve this, but would go too far in the opposite direction. Very few people would venture into another sector because they could get hit at will while moving. Someone earlier suggested being able to guard a friend's base, but with a limit of one person per base. I don't think that would work either. Limiting it to one person per base still leave only 2 people to defend/avenge a base. Those two people are likely on at the same times, so the base is open the rest of the day. My only idea is to return it to the way it was before. The big sector battles were all about "I'm going to attack Joe's base, I need backup," and sending 15 ships down. At the same time, 15 ships would be there to defend. Those ships had the option of hitting the fleet before/after it attacked the base. People were working together to accomplish something, i.e., have fun. Now, one person can send a fleet or two in and not need backup, while the sector being attacked doesn't try to defend because they know there's a 95% chance that they can't engage the fleet. Put it back the way it was and let these "skilled" players learn to attack and defend at the same time.
Originally Posted by KIXEYE CM Swag
There's a difference between "cheap" and "totally unable to defend against". Again, the way it was before required ZERO skill and there should be a small amount of skill involved.
ZERO skill??? that would be the programmers that **** everything up EVERY time the try to change something !! all ive had is lag spinning ships so before we go down on the NO SKILL thing look closer to home yeah?
All you have done is created a game where people dont hit bases they go and destroy upgrades base after base knowing there is no chance of being caught because they refresh there screen and hit recall till there fleets come out or double screen it ....and you have the nerve to use the word skill i call that CHEATING!!
oh and a little story about a company that changed things Jagex is the name and they tryed to be like WOW so they gave an update that took away the community spirit they went from having 500,000 people online at anytime to between 40000 to 50000 and lost 80% of the paying players i was 1 of them that does not bother with it anymore and im sad to say i think BP will be another i cast aside
if i wanted a game where i could go and farm all day without a challenge then i would have played farmville perhaps a rename to pirateville is in order??
this is exactly my complaint. I'm a base hitter these days so getting 12-24 hours of repairs b/c someone caught me at the door exiting a base is certainly no fun. But... not being able to lock onto *any* fleet (base hitter or FvF) until after the battle ends means people can pick and choose their targets/engagements and most aren't looking for a fair fight, just one they can win.
Being able to defend a base would be nice, although people have essentially the same option with bubbling or engaging bases to an attacker can't already. Just removing the base summary pop-up after the end of base battles I think though would provide the majority of base attackers an equal opportunity to escape.
*Edit* - actually, if you would consider reducing the repair times and costs (resources? credits even?) I think it would go a long way to making fleet fighting more viable. Now even if you wanted to send all your fleets out to see how long they last, by the time you're done chances are you barely have enough res to repair your fleets, let alone all the time it will take to actually fix them.
Except that (in the proper alliance) a person can hit a base unfettered...the brothers provide cover and nail anyone who is positioned on the attacking fleet...if those defenders want to still attack they send more fleets than the base attackers and friends....battle as it should be and not one fleet against one base. People have been whining about subs....I scrape sub fleets off my buddies back while they are attacking the base....and then a dread comes in and kills my fleet. My gawd...this is armageddon...and a fricking blast...not this mechanical duck shoot at the carnival we have now.
what if you add an attack radius around bases (a radius similar to that of the patrol ship) and any ship within that radius are allowed to use the attack option. i believe this might help friends and allys support each and seeing how most of the huge fleet battles happens around bases anyway it could benefit everyone
When someone use to attack bases in our sector everyone used to get hyped and run to help. Now everyone just watches cause they cant latch on> This is a pirate game and if you go to another sector to attack u take your fellow pirates along for backup and then the other sector has backup and people just keep sending fleet after fleet to fight. Your backup attacks anyone trying to lock onto you and everyone gets involved killing each other! Thats what i enjoy and miss! Now we have a bunch of higher levels attacking low level miners and just slip away. When a higher level(say 31) attacks a 26 and we cant help it gets frustrating and the game is losing the usefullness of having friends help. Im still playing but now since no highers want to fight same level i have alot(a whole lot) less repairs.
SOSA SECTOR 50 LEVEL 77 SECTORS VISITED - TOO MANY TO REMEMBER AT MY AGE--- HULLS WON-I HAVE THEM ALL
When someone use to attack bases in our sector everyone used to get hyped and run to help. Now everyone just watches cause they cant latch on> This is a pirate game and if you go to another sector to attack u take your fellow pirates along for backup and then the other sector has backup and people just keep sending fleet after fleet to fight. Your backup attacks anyone trying to lock onto you and everyone gets involved killing each other! Thats what i enjoy and miss! Now we have a bunch of higher levels attacking low level miners and just slip away. When a higher level(say 31) attacks a 26 and we cant help it gets frustrating and the game is losing the usefullness of having friends help. Im still playing but now since no highers want to fight same level i have alot(a whole lot) less repairs.
I think Kixeye is seeing that this is the Coke Zero of internet updates....even with the ex nutrisweet supporters scrambling to say "we like it"
I've been reading over the past 30 pages and it seems that to me that the underlying quibble is not so much that the ability to ninja is gone but more about having the ability to defend the base of an ally. So what if there was just a different method for assisting a friend who's base is under attack? What would your suggestion be?
There are two ways, one naturally seeks a lighter. Hard way to just pull this update until it clears out the glitches. Easy way is to leave the update, but with a slight difference next to the view battle,you will return the option attack fleet. As for the defense of a friend who's base is under attack it would be good to allow other players to place there fleets as guards,regardless of how many fleets would defend a friends base. BUT
Also enforce the new bubble rule: in order to get a bubble your base must be over85% damaged. No scout bubble (since you gave us option to view base we can get intelligence easy now), just good old fashion demolition. Thus ending the bubble pirating, introducing new twist in the story and enabling higher dosage of having fun.
while i love the spectator function it would be way better if there were some type of attack option in the tab ... it is almost impossible to ambush someone coming out of a base and really impossible for those players who leave battle early just before battle ends and are already poised to move before battle ends....there needs to be some ability to attack even if it is metered or done on a ratio of allowing a percentage of escapes or catches
i have a suggestion -If a player that is attacking is same level or 1 level higher leave game the way it is. If a person attacks someone more than a level lower than them put attack button back for that and for people attacking miners. Or it would work with 2 or 3 levels either way also> but hitting helpless miners should always have attack button because most arent even on and that is not fair> Just trying to help. Sosa level 31 sector 50 This would cause alot less bullying and get everyone back involved and give people choice to still attack but not bully.
SOSA SECTOR 50 LEVEL 77 SECTORS VISITED - TOO MANY TO REMEMBER AT MY AGE--- HULLS WON-I HAVE THEM ALL
Pretty simple swag just add the option back to attack fleet so people have the choice to attack or watch depending on if its people from there own sector or people trying to catch them comeing out.
I'm sorry to inform you that Battle Pirates is now offline .. but in its place we have View Pirates please send us more coins so we can piss you all off more
I've been reading over the past 30 pages and it seems that to me that the underlying quibble is not so much that the ability to ninja is gone but more about having the ability to defend the base of an ally. So what if there was just a different method for assisting a friend who's base is under attack? What would your suggestion be?
PVP Flag, so whoever is within proximity of your boat you get into a automatic scuffle with.
The mooches can talk trash to ships not under the protection of parlay and it is toggleable for base fleets so they can hit in peace and if so choose too welcome fights after.
It would have a cooldown after a fight so you can move, leave or toggle it back off.
Hitting in prox to a mine node would be automatic, since hitting miners does not put you under any protection of parlay you are out to cause fights.
Show em your colors boys and send em a broadside!
BP Alliance: - PNLS - Dunno bout us? Well ask your Mom, she will fill ya in.
Someone already suggested it, somewhere in those 30 pages...
Put a way for a player to "stick" a guarding fleet onto a base hiting fleet, kind of an excort fleet, to give the base attacker a way to defend himself (as you pointed in the opening of this thread).
The escort fleet would show up as an icon on the main fleet, to let every possible opponent know that this fleet is being guarded. If the base fleet is attacked, the battle screen will display a battle between the escort fleet and the opponent, and once the escort fleet has been defeated, the base fleet is vulnerable to attacks. The escort fleet would have no effect on the base hit itself.
To avoid exploiting of this feature, there would be a game mecanic (maybe a special ?) to make sure only some ships can benefit of an escort fleet. This could be exclusive to some type of ships ( Levi, FF, HH, Dreads) or available only if the total weight of the fleet exceed a set amount of weight.
I for one would like to see something like this in the game.
*edit* To avoid the "attack button" mashing, it could simply be "queue to attack fleet". Only need to hit once, and the game just load the battle with the next opponent in queue (and in range).
I've been reading over the past 30 pages and it seems that to me that the underlying quibble is not so much that the ability to ninja is gone but more about having the ability to defend the base of an ally. So what if there was just a different method for assisting a friend who's base is under attack? What would your suggestion be?
Swag let me try and help you see this from people who play the game
1) You took out the social aspect of it
2) There is no way to stop miner hitters
3) There is no way to stop guard fleet hitters
4) There is no way to stop rimmers
5) There is no way to atttack a FVF fighter
You basically said it took no skill to hoover over a button, but yet KIXEYE:
1) Make it so ships have to have sonar to see subs but not vice versa
2) KIXEYE made the DN more OP than any other fleet
3) Anyone can pick and choose who they fight since they dont have to worry about being jumped
How much skill does it take to use a large pinch DN fleet with LA3 and blitz by all the turrets?
How much skill does it take to watch a fight and if you can't beat a fleet you run from it. Before you didn't know unless "Social" someone told you what was on it.
There is no more getting on comms and even though someone you hate is getting jumped you don't let people hit the sector.
There are no more mega packs of raiders because it is not needed because no one has to fear being ninja'd
It is so much more than just a quibble of being able to help an allie. I am not sure if it is just me or not, but it is like we play 2 different games. I am not sure why when others have point blank spelled it out why you dont get it.
How to balance the game (small suggestions)
Base fleet guarding should = 2 land pieces and a turret (kill guard fleets before you ruin the game)
Pinch = smaller diameter (Tested in S1 and the average amount of turrets pinched was 6) + 12 seconds freeze time...20 seconds is an eternity.
DN should have never been so OP
Take out view battles (It makes the game mind numbingly boring as you know what people are fighting with)
Bring back "attack" it is the SOCIAL part of this game and without that this is just another farmville.
KIXEYE is killing the game and it is that simple.
1) Glitches just a few the big ones
a) To piss someone off make a engine 3 hull ship and when they are about to pull into their base with a load of goodies from your base attack them? You ask why? They don't get resources and they get a fully healed fleet. This is a well known glitch exploited by many to endlessly attack people all day long, but you can do it to be a **** to anyone who attacks you just keep a SW parked in a draco base.
b) Instant repair glitch that
c) Spinning ships
d) No control over fleets
e) White screens when entering a battle where you have to refresh and come back to dead ships
2) Over use of the advanced lab
3) No new ships
4) No new ship weapons
5) Blue prints played out
6) Not being able to Ninja people at any aspect of the game
7) Silly Features and Future that was closed up and we all know it took longer than 3 weeks to come up with these ideas and put them into the game. That means you basically said "let them talk about it" we are putting them in the game
8) The ability of research to be trolled and this is mainly about lower levels who do not have enough land to make it safe, plus that fact that with the SFB3 AMs we have to use land to make our warehouses safe by sacraficing some buildings. That means every single day you may be hit with another x amount of hours added. Put a max factor on things 8 hours the first time and then 6,4,2,1,1,1,1,1....there is no need to punish people over and over because there is a lack of land.
9) 12 hours for 1 fleet to be killed and I lost at least 2 a week because of glitches
10 36 hours to repair the launch pad
I could go on and on, but when you talk about fair Swag, you should look at the overall state of the game. Play the game a few hours a day and interact with people.
FYI....stop asking for way to make the attack button more complicated....go back to the old system it worked for a year
Swag let me try and help you see this from people who play the game
1) You took out the social aspect of it
2) There is no way to stop miner hitters
3) There is no way to stop guard fleet hitters
4) There is no way to stop rimmers
5) There is no way to atttack a FVF fighter
You basically said it took no skill to hoover over a button, but yet KIXEYE:
1) Make it so ships have to have sonar to see subs but not vice versa
2) KIXEYE made the DN more OP than any other fleet
3) Anyone can pick and choose who they fight since they dont have to worry about being jumped
How much skill does it take to use a large pinch DN fleet with LA3 and blitz by all the turrets?
How much skill does it take to watch a fight and if you can't beat a fleet you run from it. Before you didn't know unless "Social" someone told you what was on it.
There is no more getting on comms and even though someone you hate is getting jumped you don't let people hit the sector.
There are no more mega packs of raiders because it is not needed because no one has to fear being ninja'd
It is so much more than just a quibble of being able to help an allie. I am not sure if it is just me or not, but it is like we play 2 different games. I am not sure why when others have point blank spelled it out why you dont get it.
How to balance the game (small suggestions)
Base fleet guarding should = 2 land pieces and a turret (kill guard fleets before you ruin the game)
Pinch = smaller diameter (Tested in S1 and the average amount of turrets pinched was 6) + 12 seconds freeze time...20 seconds is an eternity.
DN should have never been so OP
Take out view battles (It makes the game mind numbingly boring as you know what people are fighting with)
Bring back "attack" it is the SOCIAL part of this game and without that this is just another farmville.
KIXEYE is killing the game and it is that simple.
1) Glitches just a few the big ones
a) To piss someone off make a engine 3 hull ship and when they are about to pull into their base with a load of goodies from your base attack them? You ask why? They don't get resources and they get a fully healed fleet. This is a well known glitch exploited by many to endlessly attack people all day long, but you can do it to be a **** to anyone who attacks you just keep a SW parked in a draco base.
b) Instant repair glitch that
c) Spinning ships
d) No control over fleets
e) White screens when entering a battle where you have to refresh and come back to dead ships
2) Over use of the advanced lab
3) No new ships
4) No new ship weapons
5) Blue prints played out
6) Not being able to Ninja people at any aspect of the game
7) Silly Features and Future that was closed up and we all know it took longer than 3 weeks to come up with these ideas and put them into the game. That means you basically said "let them talk about it" we are putting them in the game
8) The ability of research to be trolled and this is mainly about lower levels who do not have enough land to make it safe, plus that fact that with the SFB3 AMs we have to use land to make our warehouses safe by sacraficing some buildings. That means every single day you may be hit with another x amount of hours added. Put a max factor on things 8 hours the first time and then 6,4,2,1,1,1,1,1....there is no need to punish people over and over because there is a lack of land.
9) 12 hours for 1 fleet to be killed and I lost at least 2 a week because of glitches
10 36 hours to repair the launch pad
I could go on and on, but when you talk about fair Swag, you should look at the overall state of the game. Play the game a few hours a day and interact with people.
FYI....stop asking for way to make the attack button more complicated....go back to the old system it worked for a year
This feature is not about speed. I have caught 1 fleet in 2 days retreating ? Maybe the world map should load a little slower. This is going to discourage people to help in sector for sure because they know they cannot lock on retreating ships.
I respectfully disagree. For Kixeye's interests, sector support is a key element in retaining interested players, to include those operating in sector defense. Loss of defense interest = loss of interest = loss of players.
My argument is such....
A skilled player will leave his hit within 10 seconds of battle on a base, thus allowing him to move when auto-retreat is executed when outsiders are waiting to ambuse. This knowledge has worked very well for me over time.
The current lose of the Attack feature gives zero ability to attack once a battle is completed.
Point being, loss of sector defense and support capability will decrease interest in the game, which I would consider very important to Kixeye.
It is possible, yet most don't have Kixeye direct connectivity. Thus now for the real world user, Attack in defense of sector is near impossible. Lag eliminates ability.
I would argue that when Attack was enabled, I would leave my attack 10 seconds early to move as the attacker, that is skill in the auto-retreat.
Now with remotes inability to attack, Kixeye BP games will lose players, therefore hurting support for the game.
Well you did it Kixeye You've taken a good game and F'd it up you mays as well change the name to sims pirates cause the part of the game that kept things close is now gone! with no attack tab all anyone can do is watch these guys hit lower lvl players and get away 100% of the time. I tought it was hard to hook them before with only about a 40-50% rate it was fair for both the base of fleet attacker but you just gave them a free ride. Talk about no skills req'd the higher lvl players running around cleaning out the lower players and nothing can be done about it because they don't stay around to fight they run. you've manage to change looting to rape way to go KIXEYE! Whats next? just bring back the attack tab and make the game fun again, I do know I'm done spending money until the attack tab is returned! I hope others will join my protest and stop spending money on you sims pirates game.:mad:
Swag let me try and help you see this from people who play the game
[please read his original post, it's good.]
I could go on and on, but when you talk about fair Swag, you should look at the overall state of the game. Play the game a few hours a day and interact with people.
FYI....stop asking for way to make the attack button more complicated....go back to the old system it worked for a year
With the new update we introduced Spectator Mode. The new mode replaced the “Attack” button that was visible when a player clicked on a fleet that was attacking a base. This method was being used to ambush, or “ninja”, a fleet immediately after it attacked a base.
This method of hovering over the attack button while a player is attacking a base has been removed because it requires zero skill. A player that has finished attacking a base has to wait for the world map to load and close out the battle report screen, while a player attempting to “ninja” only had to click once to attack. There was no defense against it and required no skill to accomplish.
Players are still welcome to attempt to ambush a player after a base attack, but now the player that was attacking the base will have a fighting chance to escape. In fact we even encourage players to try to ambush other players to see how wicked fast you can be and show off your skillz. :cool:
Right...... because it was just too difficult to leave the battle right before the base hit timed out and click recall fleet on your fleet before it even came out of the base. That was the "defense", That was the answer to escaping the "ambush" as you call it. Many of us just call it defending the sector, but whatever. Yall just didn't bother to mention this little change when you posted about this exciting new feature called "Spectator Mode" in forums before rolling it out. KIXEYE did it for it's own reasons, like fixing the problem created by the battle report's translucent white background and the speed at which it pops up after a battle. Which if you know what your doing isn't really that big a problem, just stupid and annoying.
"Whoever said laughter is the best medicine never had gonorrhea."
Mel Brooks
Sectors: Too many to remember off the top of my head.
Yet again another person attacking a base and theres no reason to even go help because as soon as bubble comes up they are moving! This is no fun! I enjoy helping people out and playing as team! And everyone in sector is complaining about it and getting discouraged! This definitely should be priority one please! I said please lol xxxx Sosa sector 50
SOSA SECTOR 50 LEVEL 77 SECTORS VISITED - TOO MANY TO REMEMBER AT MY AGE--- HULLS WON-I HAVE THEM ALL
I've been reading over the past 30 pages and it seems that to me that the underlying quibble is not so much that the ability to ninja is gone but more about having the ability to defend the base of an ally. So what if there was just a different method for assisting a friend who's base is under attack? What would your suggestion be?
Here's how you could keep the new mechanism AND stimulate teamwork and FvF both:
Introduce your formal alliance feature.
Make sure one of the features is: Allow any member of an alliance to set up guard fleets on any ally's base just like it was their own.
i.e. when your fleet is within a few coordinates of a base, enable the option for a selected fleet to click on that base, and 'guard allied base' choice is available.
Attacking that base triggers a FvF battle just like it does now with the base owner's guard fleet.
Also, get rid of the 5/10 buddy bubbles:
As suggested many times, count attacks towards the DP quota if and only if they do at least a few %points damage.
But the base owners need to be able to view map and launch fleets to map view, to eliminate 'DOS' spam attacks eating all their time.
BP ID: 1038 WC ID: 1476 VC ID: 18589 Tome ID: 3698
i love this new future befor we got that i always had to open the game 2 times to move my fllet now i dont need to do that anymore so i dont get that much errors! Thx for that feature
Here's how you could keep the new mechanism AND stimulate teamwork and FvF both:
Introduce your formal alliance feature.
Make sure one of the features is: Allow any member of an alliance to set up guard fleets on any ally's base just like it was their own.
i.e. when your fleet is within a few coordinates of a base, enable the option for a selected fleet to click on that base, and 'guard allied base' choice is available.
Attacking that base triggers a FvF battle just like it does now with the base owner's guard fleet.
Also, get rid of the 5/10 buddy bubbles:
As suggested many times, count attacks towards the DP quota if and only if they do at least a few %points damage.
But the base owners need to be able to view map and launch fleets to map view, to eliminate 'DOS' spam attacks eating all their time.
Only drawback to this is ....
How do you "DEFEND" "ANY" base in sector?
I think its about time the CEO's and admins get brave enough to venture out of sectors 1 and 2 and see how their game is really being played.I just had a level 33 friend tell me that he is quitting the game over the updates and he is a sector winner of the DN who I know has spent a lot of money on the game.You see no base hitting or FvF going on anymore.Swag you have 34 pages and a lot of them complaints on your own thread that you started.When is everyone at Kixeye going to wake up before you have a lot more of your veteran players quit?
Level : 74 Home Sector : 383 Current Sector : 362 Sectors Visited : 1,253,433,495,228,382,362,231,290,154,413 Hulls Won : All but limited and Jug X Winner of BI6 in sector 383
Quibble..... Really you see it as quibbling? ( why on your video do you have "ATTACK FLEET" right below the "VIEW BATTLE"
If the developers are trying to do an alliance type feature.. A very real part of that is having 3 or 4 brothers show up to put down an invader. It's not like you can say 2 out of 3 you miss hitting an attacker... I've been trying in tens to hundreds since you all changed the crap, and I've yet to lock onto anyone that isn't down to a sliver of life left and SFW if the rest dies.
So what do we want.
Put the "ATTACK FLEET" button back like it shows in your video. You have it... Why can't we?
Here is SWAG's video ... Look at about 1:38 or so...
Or .. for bases in my own sector.... Let me select "GAURD"
This way they have to go through me to get in.
I'm glad you're trying to consider an alternative. I don't have any suggestions as of now. I just hate that the big sector battles are gone because of this update. Having the ability to "ninja" people gave smaller players a way to contribute, even if it was just holding the fleet until someone else could help. The update has taken a lot of the risk away from attacking bases and taken all of the risk away from attacking low level miners. I used to be able to, at the least, run someone out of the sector. These guys that sneak into a sector and hit low level bases and miners run when they see that they've been discovered. Now, they just hop from base to base with my fleet following them like a puppy, not being able to attack. Further, since I can't attack them, I can't get their coords in order to hit their base unless I spend all the time of following them around until they decide to dock. I'm rarely patient enough to do that. The addition of an option to attack while fleets are in motion would solve this, but would go too far in the opposite direction. Very few people would venture into another sector because they could get hit at will while moving. Someone earlier suggested being able to guard a friend's base, but with a limit of one person per base. I don't think that would work either. Limiting it to one person per base still leave only 2 people to defend/avenge a base. Those two people are likely on at the same times, so the base is open the rest of the day. My only idea is to return it to the way it was before. The big sector battles were all about "I'm going to attack Joe's base, I need backup," and sending 15 ships down. At the same time, 15 ships would be there to defend. Those ships had the option of hitting the fleet before/after it attacked the base. People were working together to accomplish something, i.e., have fun. Now, one person can send a fleet or two in and not need backup, while the sector being attacked doesn't try to defend because they know there's a 95% chance that they can't engage the fleet. Put it back the way it was and let these "skilled" players learn to attack and defend at the same time.
There's a difference between "cheap" and "totally unable to defend against". Again, the way it was before required ZERO skill and there should be a small amount of skill involved.
ZERO skill??? that would be the programmers that **** everything up EVERY time the try to change something !! all ive had is lag spinning ships so before we go down on the NO SKILL thing look closer to home yeah?
All you have done is created a game where people dont hit bases they go and destroy upgrades base after base knowing there is no chance of being caught because they refresh there screen and hit recall till there fleets come out or double screen it ....and you have the nerve to use the word skill i call that CHEATING!!
oh and a little story about a company that changed things Jagex is the name and they tryed to be like WOW so they gave an update that took away the community spirit they went from having 500,000 people online at anytime to between 40000 to 50000 and lost 80% of the paying players i was 1 of them that does not bother with it anymore and im sad to say i think BP will be another i cast aside
if i wanted a game where i could go and farm all day without a challenge then i would have played farmville perhaps a rename to pirateville is in order??
Except that (in the proper alliance) a person can hit a base unfettered...the brothers provide cover and nail anyone who is positioned on the attacking fleet...if those defenders want to still attack they send more fleets than the base attackers and friends....battle as it should be and not one fleet against one base. People have been whining about subs....I scrape sub fleets off my buddies back while they are attacking the base....and then a dread comes in and kills my fleet. My gawd...this is armageddon...and a fricking blast...not this mechanical duck shoot at the carnival we have now.
LEVEL 77 SECTORS VISITED - TOO MANY TO REMEMBER AT MY AGE---
HULLS WON-I HAVE THEM ALL
I think Kixeye is seeing that this is the Coke Zero of internet updates....even with the ex nutrisweet supporters scrambling to say "we like it"
There are two ways, one naturally seeks a lighter. Hard way to just pull this update until it clears out the glitches. Easy way is to leave the update, but with a slight difference next to the view battle,you will return the option attack fleet. As for the defense of a friend who's base is under attack it would be good to allow other players to place there fleets as guards,regardless of how many fleets would defend a friends base. BUT
Also enforce the new bubble rule: in order to get a bubble your base must be over 85% damaged. No scout bubble (since you gave us option to view base we can get intelligence easy now), just good old fashion demolition. Thus ending the bubble pirating, introducing new twist in the story and enabling higher dosage of having fun.
Citizen of T.C.R.O.K (The Communist Republic of Kixeye)
LEVEL 77 SECTORS VISITED - TOO MANY TO REMEMBER AT MY AGE---
HULLS WON-I HAVE THEM ALL
PVP Flag, so whoever is within proximity of your boat you get into a automatic scuffle with.
The mooches can talk trash to ships not under the protection of parlay and it is toggleable for base fleets so they can hit in peace and if so choose too welcome fights after.
It would have a cooldown after a fight so you can move, leave or toggle it back off.
Hitting in prox to a mine node would be automatic, since hitting miners does not put you under any protection of parlay you are out to cause fights.
Show em your colors boys and send em a broadside!
TOME: -Harbinger Pampei- Coming Soon.
Put a way for a player to "stick" a guarding fleet onto a base hiting fleet, kind of an excort fleet, to give the base attacker a way to defend himself (as you pointed in the opening of this thread).
The escort fleet would show up as an icon on the main fleet, to let every possible opponent know that this fleet is being guarded. If the base fleet is attacked, the battle screen will display a battle between the escort fleet and the opponent, and once the escort fleet has been defeated, the base fleet is vulnerable to attacks. The escort fleet would have no effect on the base hit itself.
To avoid exploiting of this feature, there would be a game mecanic (maybe a special ?) to make sure only some ships can benefit of an escort fleet. This could be exclusive to some type of ships ( Levi, FF, HH, Dreads) or available only if the total weight of the fleet exceed a set amount of weight.
I for one would like to see something like this in the game.
*edit* To avoid the "attack button" mashing, it could simply be "queue to attack fleet". Only need to hit once, and the game just load the battle with the next opponent in queue (and in range).
Swag let me try and help you see this from people who play the game
1) You took out the social aspect of it
2) There is no way to stop miner hitters
3) There is no way to stop guard fleet hitters
4) There is no way to stop rimmers
5) There is no way to atttack a FVF fighter
You basically said it took no skill to hoover over a button, but yet KIXEYE:
1) Make it so ships have to have sonar to see subs but not vice versa
2) KIXEYE made the DN more OP than any other fleet
3) Anyone can pick and choose who they fight since they dont have to worry about being jumped
How much skill does it take to use a large pinch DN fleet with LA3 and blitz by all the turrets?
How much skill does it take to watch a fight and if you can't beat a fleet you run from it. Before you didn't know unless "Social" someone told you what was on it.
There is no more getting on comms and even though someone you hate is getting jumped you don't let people hit the sector.
There are no more mega packs of raiders because it is not needed because no one has to fear being ninja'd
It is so much more than just a quibble of being able to help an allie. I am not sure if it is just me or not, but it is like we play 2 different games. I am not sure why when others have point blank spelled it out why you dont get it.
How to balance the game (small suggestions)
Base fleet guarding should = 2 land pieces and a turret (kill guard fleets before you ruin the game)
Pinch = smaller diameter (Tested in S1 and the average amount of turrets pinched was 6) + 12 seconds freeze time...20 seconds is an eternity.
DN should have never been so OP
Take out view battles (It makes the game mind numbingly boring as you know what people are fighting with)
Bring back "attack" it is the SOCIAL part of this game and without that this is just another farmville.
KIXEYE is killing the game and it is that simple.
1) Glitches just a few the big ones
a) To piss someone off make a engine 3 hull ship and when they are about to pull into their base with a load of goodies from your base attack them? You ask why? They don't get resources and they get a fully healed fleet. This is a well known glitch exploited by many to endlessly attack people all day long, but you can do it to be a **** to anyone who attacks you
b) Instant repair glitch that
c) Spinning ships
d) No control over fleets
e) White screens when entering a battle where you have to refresh and come back to dead ships
2) Over use of the advanced lab
3) No new ships
4) No new ship weapons
5) Blue prints played out
6) Not being able to Ninja people at any aspect of the game
7) Silly Features and Future that was closed up and we all know it took longer than 3 weeks to come up with these ideas and put them into the game. That means you basically said "let them talk about it" we are putting them in the game
8) The ability of research to be trolled and this is mainly about lower levels who do not have enough land to make it safe, plus that fact that with the SFB3 AMs we have to use land to make our warehouses safe by sacraficing some buildings. That means every single day you may be hit with another x amount of hours added. Put a max factor on things 8 hours the first time and then 6,4,2,1,1,1,1,1....there is no need to punish people over and over because there is a lack of land.
9) 12 hours for 1 fleet to be killed and I lost at least 2 a week because of glitches
10 36 hours to repair the launch pad
I could go on and on, but when you talk about fair Swag, you should look at the overall state of the game. Play the game a few hours a day and interact with people.
FYI....stop asking for way to make the attack button more complicated....go back to the old system it worked for a year
http://www.thedarkalliance.org/forum/forum.php
WoW Alpha Tester
Sarcasm and jadedness is all we have left - everything else costs Uranium now. -Grumpy Pirate
+1
My argument is such....
A skilled player will leave his hit within 10 seconds of battle on a base, thus allowing him to move when auto-retreat is executed when outsiders are waiting to ambuse. This knowledge has worked very well for me over time.
The current lose of the Attack feature gives zero ability to attack once a battle is completed.
Point being, loss of sector defense and support capability will decrease interest in the game, which I would consider very important to Kixeye.
Hope this helps.
I would argue that when Attack was enabled, I would leave my attack 10 seconds early to move as the attacker, that is skill in the auto-retreat.
Now with remotes inability to attack, Kixeye BP games will lose players, therefore hurting support for the game.
Hope this helps.
Good list (although you trail off in 1(b)).
Does anyone read posts that are more than three sentences long?
Right...... because it was just too difficult to leave the battle right before the base hit timed out and click recall fleet on your fleet before it even came out of the base. That was the "defense", That was the answer to escaping the "ambush" as you call it. Many of us just call it defending the sector, but whatever. Yall just didn't bother to mention this little change when you posted about this exciting new feature called "Spectator Mode" in forums before rolling it out. KIXEYE did it for it's own reasons, like fixing the problem created by the battle report's translucent white background and the speed at which it pops up after a battle. Which if you know what your doing isn't really that big a problem, just stupid and annoying.
Mel Brooks
Sectors: Too many to remember off the top of my head.
lvl: 33, I think.
Mel Brooks
Sectors: Too many to remember off the top of my head.
lvl: 33, I think.
LEVEL 77 SECTORS VISITED - TOO MANY TO REMEMBER AT MY AGE---
HULLS WON-I HAVE THEM ALL
Introduce your formal alliance feature.
Make sure one of the features is:
Allow any member of an alliance to set up guard fleets on any ally's base just like it was their own.
i.e. when your fleet is within a few coordinates of a base, enable the option for a selected fleet to click on that base, and 'guard allied base' choice is available.
Attacking that base triggers a FvF battle just like it does now with the base owner's guard fleet.
Also, get rid of the 5/10 buddy bubbles:
As suggested many times, count attacks towards the DP quota if and only if they do at least a few %points damage.
But the base owners need to be able to view map and launch fleets to map view, to eliminate 'DOS' spam attacks eating all their time.
BP ID: 1038 WC ID: 1476 VC ID: 18589 Tome ID: 3698
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Only drawback to this is ....
How do you "DEFEND" "ANY" base in sector?
Current Sector : 362 Sectors Visited : 1,253,433,495,228,382,362,231,290,154,413 Hulls Won : All but limited and Jug X Winner of BI6 in sector 383