Aren't subs already OP enough for their size? Increasing damage or Underwater time would make them even more OP...
If you introduce this you should also introduce
sounds like a good idea that's long overdue. However, I think there needs to be a more effective counter to increased sub effectiveness, such as anti-torpedo armor.
KarateGarate
Level 34
Hugz and Rainbows
Carebear Diplomat
Than give seawolfs and leviathan's torpedoes that can hit subs underwater and or CVLWT countermeasures if so add a special slot as well and raise weight for them.
I agree with mike, there needs to be some sort of counter protection from them seeing how they are already beast with du4 on stalkers and these new updates my fleets wont stand a chance as far as i can see.....
Battle Pirates IGN: BDS_Muskiedawg LvL 31 Currently in Sector 107
Subs are more than strong enough as they are. Some sectors like mine are filled with 'sub heroes' with 3+ fleets of subs. Quite annoying and they already have a clear advantage of being able to hide. If anything, there should be an advanced lab tech for rocket range or firing speed. It has accuracy and/or splash which is really pointless imho. Anyways, I've been enjoying everything EXCEPT the idea of sub advanced tech...
Aren't subs already OP enough for their size? Increasing damage or Underwater time would make them even more OP...
If you introduce this you should also introduce
I don't really see subs as over powered. There are plenty ways to counter subs, but my personal favorite is missiles with SFB3 and Laser 3. Preds are easily dispatched and the Stalker is a glorified battle barge that takes far too much to build and far too long to repair. Even with the new specials, I don't see myself building a stalker in the near future unless the reduce the repair times.
Yes, I'm back to playing this game. Someone shoot me.
To err is human, to REALLY **** things up takes KIXEYE .,?!;: ← These are tools, use them. The "Enter" key is your friend as well
DreadPirateVitus-DS
#2676563
Level 33
Sector 438
Yeah, I got it all the goodies from BI 3,4,5 and 6 too
So you take away the instant heal, and the Sub Club says "no worries, we'll just launch with one health", and NOW you're planning on giving them stuff to do more damage before they get the same one hit they took when they had no armour, instant heal subs?
So you take away the instant heal, and the Sub Club says "no worries, we'll just launch with one health", and NOW you're planning on giving them stuff to do more damage before they get the same one hit they took when they had no armour, instant heal subs?
Terrible idea.
Adding the caveat that subs can only launch with full health would fix that one.
I can't see how this would be a good idea. At least make the **** things have some sort of realistic repair time. 7mins repair time for a sea dominating fleet.
boosting stalkers with 4 havocs is a real good idea.....will give some motivation to built them...but im afraid adding these specials will OP them.....i mean a full du stalker with 4 havocs and special for submerged and havoc damage increase.....no matter how slow....you can spread them for a net......and bam sfb wolf fleet useless
I think the Goliath is pretty call it a potty....and it will flush your little poo ship!!!!
Like the ideas, they are great for stalkers, but Preds were overpowered already.
How about making these specials have a high increase in overall weight. That way if someone does want to use the tier3 sub special on a Pred, they have to drop back to havok 3's to keep in weight ...
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BP Home Sector = 77 BP Sectors Visited - 240, 77, 296, 407, 104, 78, 52, 11, 197, 241, 88, 94, 491, 456, 182, 497, 171, 313, 100, 379
If you introduce this you should also introduce
TOME: -Harbinger Pampei- Coming Soon.
Level 34
Hugz and Rainbows
Carebear Diplomat
Taste the Rainbow!
current sector 320
BI2 1ST PLACE SECTOR 318
prev sectors:34,64,118,316,317,318,471
lvl 49
"Its better to try and fail than fail to try" Event Ships acquired: Corvette, Destroyer, Light Cruiser
LvL 31
Currently in Sector 107
>>Evasion and speed is your friend<<
End_of_Empires [76]
.
Hulls - most of them
Limited Hulls - most of them
Weapons - most of them
I don't really see subs as over powered. There are plenty ways to counter subs, but my personal favorite is missiles with SFB3 and Laser 3. Preds are easily dispatched and the Stalker is a glorified battle barge that takes far too much to build and far too long to repair. Even with the new specials, I don't see myself building a stalker in the near future unless the reduce the repair times.
Though, welcome change
.,?!;: ← These are tools, use them. The "Enter" key is your friend as well
DreadPirateVitus-DS
#2676563
Level 33
Sector 438
Yeah, I got it all the goodies from BI 3,4,5 and 6 too
Ships Won: who cares you will see them
BP-ID: 1824740....lvl 72
Or how about some better hulls from FMs?
Check out my newest wishlist thread on energy weapons!
Shipboard Halo's (and I posted this before the Nemisis).
More System Specials
Anyone ever wish they could repair their guard fleet without having to recall it first?
Post it in the wishlist section.
"Answer a fool according to his folly, or he will be wise in his own eyes." (Proverbs 26:5)
Terrible idea.
all these new updates/upgrades sound great but need to be SOON! also need special for extended torp range!!! thk U!
also plz keep subs insta repair!!!
-:mad:
Adding the caveat that subs can only launch with full health would fix that one.
Or how about some better hulls from FMs?
Check out my newest wishlist thread on energy weapons!
Shipboard Halo's (and I posted this before the Nemisis).
More System Specials
Anyone ever wish they could repair their guard fleet without having to recall it first?
If thats going to come down, it should be for all types of ships, not just one.
Proud winner of Hail A-B-Vortex torps T-A, Arc missile 1-2, Poseidon Depth Charge 1-2-3, Phalanx Anti-Missile 1 Compound Armor D5-X Cluster Warheads 1, Speed system 1, Strike System 2, Alloy Armor MX-1, Stealth Attack System 1, Seige drone 1-2.
Hulls: Battle Barge A, Corvette, Frigate, Destroyer, Destroyer X, Battle Cruiser
Are you freaking crazy? No offense but having subs to begin with was plain crazy, now you want to make them stronger?
Are you going to make them require the same resources to build and repair as an HH or FF? And the same repair times?
How about making these specials have a high increase in overall weight. That way if someone does want to use the tier3 sub special on a Pred, they have to drop back to havok 3's to keep in weight ...
BP Sectors Visited - 240, 77, 296, 407, 104, 78, 52, 11, 197, 241, 88, 94, 491, 456, 182, 497, 171, 313, 100, 379