Submarine Equipment Specials

KIXEYE Swag
KIXEYE Swag
Unicorn Overlord
Joined Nov 2011 Posts: 3,665
edited 4 Apr 2012, 12:38PM
There are currently no specials in the Advanced Lab that are designed specifically to boost the effectiveness of submarines.

We will be adding 3 pieces of special equipment to the Advanced Lab that will allow submarines to:
  • Increase Havoc Torpedo damage.
  • Stay submerged for longer sprints in between surfacing.
  • Increase the submarine's ability to avoid detection from sonar.

These additions should make the submarines, especially the Stalker, more desirable in combat.
  • Captain_Dread
    Captain_Dread
    Incursion Leader
    Joined Nov 2011 Posts: 1,085
    ****. I can see people using these on preds.
    Captain_Dread
  • Flo
    Flo
    Unicorn Overlord
    Joined Jun 2011 Posts: 8,586
    Aren't subs already OP enough for their size? Increasing damage or Underwater time would make them even more OP...
    If you introduce this you should also introduce
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  • Admiral_Ackabar
    Admiral_Ackabar
    Unicorn Overlord
    Joined Jun 2011 Posts: 5,543
    this make me overly excited.
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  • KarateGarate
    KarateGarate
    Minor Nuisance
    Joined Mar 2012 Posts: 241
    sounds like a good idea that's long overdue. However, I think there needs to be a more effective counter to increased sub effectiveness, such as anti-torpedo armor.
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  • Adam Price
    Adam Price
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    Joined Jan 2012 Posts: 193
    subs are rubbish should remove them from the game
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  • oleboy13
    oleboy13
    Incursion Leader
    Joined Dec 2011 Posts: 1,025
    Will be very effective for lower levels now that soon subs will not be instant repair.
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  • OdenTheBlack
    OdenTheBlack
    Minor Nuisance
    Joined Aug 2011 Posts: 124
    Than give seawolfs and leviathan's torpedoes that can hit subs underwater and or CVLWT countermeasures if so add a special slot as well and raise weight for them.
  • Phule
    Phule
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    Joined Jun 2011 Posts: 270
    <mean comments>
  • caribbean girl
    caribbean girl
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,964
    i dont like subs as thye dont have specialls..good idea
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  • muskiedawg
    muskiedawg
    Greenhorn
    Joined Feb 2012 Posts: 1
    I agree with mike, there needs to be some sort of counter protection from them seeing how they are already beast with du4 on stalkers and these new updates my fleets wont stand a chance as far as i can see.....
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  • Shadow of Omega
    Shadow of Omega
    Incursion Leader
    Joined Dec 2011 Posts: 1,378
    Subs are more than strong enough as they are. Some sectors like mine are filled with 'sub heroes' with 3+ fleets of subs. Quite annoying and they already have a clear advantage of being able to hide. If anything, there should be an advanced lab tech for rocket range or firing speed. It has accuracy and/or splash which is really pointless imho. Anyways, I've been enjoying everything EXCEPT the idea of sub advanced tech...

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  • Dark Lord Chuckles
    Dark Lord Chuckles
    Unicorn Overlord
    Joined Jun 2011 Posts: 3,230
    Aren't subs already OP enough for their size? Increasing damage or Underwater time would make them even more OP...
    If you introduce this you should also introduce

    I don't really see subs as over powered. There are plenty ways to counter subs, but my personal favorite is missiles with SFB3 and Laser 3. Preds are easily dispatched and the Stalker is a glorified battle barge that takes far too much to build and far too long to repair. Even with the new specials, I don't see myself building a stalker in the near future unless the reduce the repair times.
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  • Dread_Pirate_Vitus
    Dread_Pirate_Vitus
    Strike-force Captain
    Joined Dec 2011 Posts: 1,045
    Great... more stuff in the Advanced lab.

    Though, welcome change
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  • wesker
    wesker
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    Joined Sep 2011 Posts: 5,473
    helll **** noooooooooooooooooooooooooooooooooooooooooooooooooooo
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  • Sturm
    Sturm
    Potential Threat
    Joined Jan 2012 Posts: 89
    what about introducing depth charges as a counter for subs with maybe a bonus damage if used with sonar
  • RichterFB
    RichterFB
    Minor Nuisance
    Joined May 2011 Posts: 281
    Sturm wrote: »
    what about introducing depth charges as a counter for subs with maybe a bonus damage if used with sonar

    Post it in the wishlist section.
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  • adjensen
    adjensen
    Skilled Warrior
    Joined Jun 2011 Posts: 463
    So you take away the instant heal, and the Sub Club says "no worries, we'll just launch with one health", and NOW you're planning on giving them stuff to do more damage before they get the same one hit they took when they had no armour, instant heal subs?

    Terrible idea.
  • ANGRY-VENOM
    ANGRY-VENOM
    Potential Threat
    Joined Mar 2012 Posts: 27
    There are currently no specials in the Advanced Lab that are designed specifically to boost the effectiveness of submarines.

    We will be adding 3 pieces of special equipment to the Advanced Lab that will allow submarines to:
    • Increase Havoc Torpedo damage.
    • Stay submerged for longer sprints in between surfacing.
    • Increase the submarine's ability to avoid detection from sonar.

    These additions should make the submarines, especially the Stalker, more desirable in combat.

    all these new updates/upgrades sound great but need to be SOON! also need special for extended torp range!!! thk U!
    also plz keep subs insta repair!!!
    COBRA alliance rocks!
    -:mad:
  • CaribianPirat
    CaribianPirat
    Skilled Warrior
    Joined Sep 2011 Posts: 575
    So much complain about this subs, and kixeye do them better. **** it :mad:
  • 00zau
    00zau
    Unicorn Overlord
    Joined Feb 2012 Posts: 6,403
    adjensen wrote: »
    So you take away the instant heal, and the Sub Club says "no worries, we'll just launch with one health", and NOW you're planning on giving them stuff to do more damage before they get the same one hit they took when they had no armour, instant heal subs?

    Terrible idea.

    Adding the caveat that subs can only launch with full health would fix that one.
  • r80354
    r80354
    Minor Nuisance
    Joined Feb 2012 Posts: 116
    00zau wrote: »
    Adding the caveat that subs can only launch with full health would fix that one.


    If thats going to come down, it should be for all types of ships, not just one.
  • total burnination
    total burnination
    Master Tactician
    Joined Dec 2011 Posts: 2,050
    noo please dont subs are bad enough
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  • Scurvy
    Scurvy
    Strike-force Captain
    Joined May 2011 Posts: 624
    There are currently no specials in the Advanced Lab that are designed specifically to boost the effectiveness of submarines.

    We will be adding 3 pieces of special equipment to the Advanced Lab that will allow submarines to:
    • Increase Havoc Torpedo damage.
    • Stay submerged for longer sprints in between surfacing.
    • Increase the submarine's ability to avoid detection from sonar.

    These additions should make the submarines, especially the Stalker, more desirable in combat.

    Are you freaking crazy? No offense but having subs to begin with was plain crazy, now you want to make them stronger?

    Are you going to make them require the same resources to build and repair as an HH or FF? And the same repair times?
  • gtslow
    gtslow
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,538
    I can't see how this would be a good idea. At least make the **** things have some sort of realistic repair time. 7mins repair time for a sea dominating fleet.
  • Skull_Pirates
    Skull_Pirates
    Minor Nuisance
    Joined Jan 2012 Posts: 144
    Do whatever you want to the subs. I will still sink them with 0 % damage to me. Learn to fight them and you wont care either.
  • DogOfWar
    DogOfWar
    Minor Nuisance
    Joined Jan 2012 Posts: 213
    boosting stalkers with 4 havocs is a real good idea.....will give some motivation to built them...but im afraid adding these specials will OP them.....i mean a full du stalker with 4 havocs and special for submerged and havoc damage increase.....no matter how slow....you can spread them for a net......and bam sfb wolf fleet useless
    I think the Goliath is pretty <3 call it a potty....and it will flush your little poo ship!!!!
  • Warler
    Warler
    Minor Nuisance
    Joined Jan 2012 Posts: 107
    long over due update on subs tbh ! they will now be a well thoughted about hull now instead of everyone running around with SBF's and missle SW ¬!!!!
  • I'm _A_Lion
    I'm _A_Lion
    Minor Nuisance
    Joined Jan 2012 Posts: 293
    Great idea!
    Release me
  • telemarks
    telemarks
    Strike-force Captain
    Joined Dec 2011 Posts: 637
    Like the ideas, they are great for stalkers, but Preds were overpowered already.

    How about making these specials have a high increase in overall weight. That way if someone does want to use the tier3 sub special on a Pred, they have to drop back to havok 3's to keep in weight ...
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