Rocket Turrets for Defense Platforms

  • Ip_Dark_Reaper
    Ip_Dark_Reaper
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    Joined Dec 2011 Posts: 366
    Indeed they should be alot lower range. You go through a base slowly and the thing still hits with splash damage on a fleet....... its very fun I guess
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  • lerick545
    lerick545
    Master Tactician
    Joined Oct 2011 Posts: 2,307
    There are currently no rocket turrets available for defense platforms.

    We will be adding Rocket Turrets, similar to the ones available for ships, as an option for defense platforms. Rockets do explosive, area-of-effect damage that will make speed runs against bases more difficult.

    im guessing you mean like the maelstrom/hydra rockets correct?
  • simonsyang
    simonsyang
    Strike-force Captain
    Joined Oct 2010 Posts: 790
    Well this is very helpful with OP4 people, it's hard NOT to be blitzed, but this is going to be to easy for OP5. But I like more variety! Just make the range or splash a little smaller, or make spread bigger and accuracy 40-60%.
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  • RoarFury
    RoarFury
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    Joined Feb 2011 Posts: 1,739
    Spack wrote: »
    Theres a big difference between blitzing a base taking down platforms to reduce damage taken and just sailing past 14 platforms like they did not exist. I'm hoping these new turrets negate the latter without obliterating the former.

    thats a pretty hard balance to strike and any changes NEEDED could be made just adjusting howi's according to player response.
  • Admiral_Ackabar
    Admiral_Ackabar
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    Joined Jun 2011 Posts: 5,543
    Warler wrote: »
    well guess we all know the new quota prize next raid flaks for ships !

    this guy must be new here.
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  • NuclearFallout
    NuclearFallout
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    Joined Aug 2011 Posts: 8,431
    There are currently no rocket turrets available for defense platforms.

    We will be adding Rocket Turrets, similar to the ones available for ships, as an option for defense platforms. Rockets do explosive, area-of-effect damage that will make speed runs against bases more difficult.
    well there goes the usefulness of HH B :p but who cares i don't have them hehe :cool: FF's baby all day long
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  • Joshua Ruff
    Joshua Ruff
    Strike-force Captain
    Joined Nov 2011 Posts: 685
    There are currently no rocket turrets available for defense platforms.

    We will be adding Rocket Turrets, similar to the ones available for ships, as an option for defense platforms. Rockets do explosive, area-of-effect damage that will make speed runs against bases more difficult.

    I worship this!!!!!!!!

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  • Skylar Jones
    Skylar Jones
    Strike-force Captain
    Joined Nov 2011 Posts: 609
    There are currently no rocket turrets available for defense platforms.

    We will be adding Rocket Turrets, similar to the ones available for ships, as an option for defense platforms. Rockets do explosive, area-of-effect damage that will make speed runs against bases more difficult.

    This and the fleet patrol. AMAZING! <3
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  • Shikabane201
    Shikabane201
    Potential Threat
    Joined Jan 2012 Posts: 81
    There are currently no rocket turrets available for defense platforms.

    We will be adding Rocket Turrets, similar to the ones available for ships, as an option for defense platforms. Rockets do explosive, area-of-effect damage that will make speed runs against bases more difficult.

    This sounds like a great idea Kixeye. But I have one problem. I see your trying to stop the idea of "Speed Runners" but that's the problem I haven't found any. I have been changing my base to encourage blitzers. cause I wanna test my defense. I really dislike that idea of "Parking and flattening" I'd rather see someone go for "Guts and Glory" then "Drinking a cup of Joe and Picking Daisies". When you make your poll about how much land we should get I was a little excited to get more land so I could make my channel longer so it'd make my base a "Blizt only Base". Your adding land poll consisted of "2, 4, 6, 8, and 10" extra pieces of land. So In theory we should have gotten more land. To make it fair we should get 6 extra pieces of land (At most, 4 at least) since that's between 2-10. in the middle. Cause how i've seen people attack my base and heard from others. People use the Anit-Mortar guns (Hailstorms) and park destroy the Howi's and eat the damage of the sent's cause of "Reactive armor 3" and those sent's have Damage 3's and tickle the enemy ships, also While they park the Hailstorms take out all but 2-3 mortars from 5-6 victory mortar 4's.... I read on the forums that someones base was taken out by 16 Hailstorms and flattened the base cause he took out 6 lvl 4 vic mortars with slide loader 3's..... Bombarders can't take out that many Mortars.... we have to use 3 bombarder 4's just to take out half the mortars that fly in the sky. (They overlap to). So I say get rid of the Launch pad. Because it's overpowering. With those Anti Mortar guns it's made it easy to get into bases. The rockets people use makes it really easy. I'd rather attack a base without a rocket then with one. The game was supposed to be about "the ship design and base design" now it doesn't really matter. Pretty much anyone with Reactive armor 3, 12-14 Hailstorms with the rest siege mortars and shockwaves can flatten a base without a rocket. But if they use one then it's just overkill... I found myself not using my rocket half the time cause I forget. but I still get in and flatten people without it. the rocket only reduces the damage you take on your ships. It's not needed. SO that's my thought about how the base defense is going and how ships are going. I like the idea, but are they going to be worth it?
  • Kieffer A Huaccho
    Kieffer A Huaccho
    Greenhorn
    Joined Sep 2011 Posts: 13
    Nice i think its a great idea
  • deepsix
    deepsix
    Potential Threat
    Joined Dec 2011 Posts: 95
    I like the idea of more options, but would like to see more base weapon flexability. Why not have a dry dock for base turrents instead of increasing turrents. could be incorporated into weapons lab or made to float so as not needing more land. This way we can change turrents as we want to confuse repeat attackers . have a max of 4 extra turrents stashed so you could rotate quickly and play with your setup. It would keep base attackers on there toes,making them scout 1st to anylize what fleet to put together and send in.You could experiment with different setups with out having to wait forever to change weapons.
  • Shikabane201
    Shikabane201
    Potential Threat
    Joined Jan 2012 Posts: 81
    deepsix wrote: »
    I like the idea of more options, but would like to see more base weapon flexability. Why not have a dry dock for base turrents instead of increasing turrents. could be incorporated into weapons lab or made to float so as not needing more land. This way we can change turrents as we want to confuse repeat attackers . have a max of 4 extra turrents stashed so you could rotate quickly and play with your setup. It would keep base attackers on there toes,making them scout 1st to anylize what fleet to put together and send in.You could experiment with different setups with out having to wait forever to change weapons.

    I strongly agree with you. This is a good point. Having turrets float in water would be a great idea. Make the base designs stronger also give us more land to work with. I love it! We need kixeye to see your idea. Cause with turrets in the water and more land their's unending possibilities to designs.
  • Sgt_Humpy
    Sgt_Humpy
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    Joined Apr 2011 Posts: 3,451
    Well... Guess we would like to have the ship flak gun then? :o

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  • Shikabane201
    Shikabane201
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    Joined Jan 2012 Posts: 81
    [QUOTE=Marck Pf
  • freestylepnk
    freestylepnk
    Strike-force Captain
    Joined Oct 2011 Posts: 783
    Where did you find that? Blueprint or is that gonna be from next raid?

    I think it was a hacker's screenshot of a weapon that was going to be put in.

    Anyway, back to the topic at hand... I wonder if I made a long channel and had 5 of these rockets turrets, 5 howies, 2 bombards and 2 flaks together with drac panels... how would anyone break through? They can't blitz and bombing each turret would take forever until they ran out of time. Hmmm...
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  • ExRaided
    ExRaided
    Incursion Leader
    Joined Sep 2011 Posts: 1,093
    I think it was a hacker's screenshot of a weapon that was going to be put in.

    Anyway, back to the topic at hand... I wonder if I made a long channel and had 5 of these rockets turrets, 5 howies, 2 bombards and 2 flaks together with drac panels... how would anyone break through? They can't blitz and bombing each turret would take forever until they ran out of time. Hmmm...


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  • Shikabane201
    Shikabane201
    Potential Threat
    Joined Jan 2012 Posts: 81
    I think it was a hacker's screenshot of a weapon that was going to be put in.

    Anyway, back to the topic at hand... I wonder if I made a long channel and had 5 of these rockets turrets, 5 howies, 2 bombards and 2 flaks together with drac panels... how would anyone break through? They can't blitz and bombing each turret would take forever until they ran out of time. Hmmm...

    2 bombarders won't last. They could destroy all of your turrets fairly quickly, they wouldn't need to blitz. they wouldn't be taking any damage because the howi and rocket towers are to short.... bad idea buddy
  • TearEmUpTim
    TearEmUpTim
    Minor Nuisance
    Joined Aug 2011 Posts: 117
    This sounds like a great idea KIXEYE. But I have one problem. I see your trying to stop the idea of "Speed Runners" but that's the problem I haven't found any. I have been changing my base to encourage blitzers. cause I wanna test my defense. I really dislike that idea of "Parking and flattening" I'd rather see someone go for "Guts and Glory" then "Drinking a cup of Joe and Picking Daisies". When you make your poll about how much land we should get I was a little excited to get more land so I could make my channel longer so it'd make my base a "Blizt only Base".

    Wait until you meet some A-hole with 5 dreadnoughts set up for blitzing. I think you'll change your tune. It doesn't matter what base setup you have, or how many howitzers you have, they'll sail right by them like they weren't even there. It's a joke. If KIXEYE doesn't get these rocket turrets out asap, then I might as well scrap the turrets I do have, because they are nothing more than lawn art. Come on KIXEYE, put it in gear. We need these things yesterday!
  • 1320n12
    1320n12
    Potential Threat
    Joined Jul 2011 Posts: 62
    In my opinion the problem is the Dreads,they unbalanced the game.So now they need to make a base to stop Dreads,now try taking a normal fleet of FFs or HHs and hit that same base, not a shot in hell ur gettin in it.
  • SCIMITAR
    SCIMITAR
    Minor Nuisance
    Joined Mar 2012 Posts: 104
    There are currently no rocket turrets available for defense platforms.

    We will be adding Rocket Turrets, similar to the ones available for ships, as an option for defense platforms. Rockets do explosive, area-of-effect damage that will make speed runs against bases more difficult.

    Maybe we can change the requirements for siege rockets to these new turrets; I'm never researching mael 4, but I would like a chance to use siege rockets, just to see how they do.
  • Kirk Davis
    Kirk Davis
    Minor Nuisance
    Joined Feb 2012 Posts: 254
    awesome cant wait
  • CharlatanUK
    CharlatanUK
    Minor Nuisance
    Joined Jan 2011 Posts: 255
    It's cool, KE, to have rocket turrets. It may stop HH-B base blitz, unless u make it so short ranged a ship can be in and out of range for the duration of a pinch3, then it's useless.

    And I like the idea of a reserve supply of turrets to switch every now and then. Let's say, 20 turrets, only being able to use 14 at a time, other 6 in storage, dry dock or something.
  • [Deleted User]
    [Deleted User]
    Strike-force Captain
    Joined Jan 1970 Posts: 0
    Swag, rather then a new turret with new bugs how about this.

    The howie atm has no attack panel only anti dmg. The only way people blitz past them is with la3........ Soo how about you let the player decide with a special what type of dmg they do armor piercing penetrate dmg? or explosive bullets(no splash) or just the normal.

    its a cannon after all let us pick our ammo.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Wait until you meet some A-hole with 5 dreadnoughts set up for blitzing. I think you'll change your tune. It doesn't matter what base setup you have, or how many howitzers you have, they'll sail right be them like they weren't even there. It's a joke. If Kixeye doesn't get these rocket turrets out asap, then I might as well scrap the turrets I do have, because they are nothing more than lawn art. Come on Kixeye, put it in gear. We need these things yesterday!

    Actually I have and those go stopped dead. It all comes down to the design of the base and the choice and placement of platform guns and specials. If you are stupid and give nice long straight runs then you can be taken out be even a simple blitzing FF fleet.

    Rocket turrets, while seeming great are not. If you think about it, you'll quickly understand why. Currently we have Victory mortars, Bombard Rockets, Flak Guns, Howitzers and Sent Missiles. Each of these serve a function but adding in a rocket turret is going to weapon overall defense. Rockets are short in range but big on damage as they spread the damage out. Adding in these turrets, and making players have yet another choice will weaken their base to other attackers as they'll install these, taking out a sent/Howie/Flack/Bombard etc in favor of one of these. With the range of both missiles and Mortars it is quite easy to pick off Howies and if added, these rockets and send in a second fleet to blitz away.
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  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Andy Nash wrote: »
    Swag, rather then a new turret with new bugs how about this.

    The howie atm has no attack panel only anti dmg. The only way people blitz past them is with la3........ Soo how about you let the player decide with a special what type of dmg they do armor piercing penetrate dmg? or explosive bullets(no splash) or just the normal.

    its a cannon after all let us pick our ammo.
    Actually you are wrong about this in so many ways. I blitz bases all day long that have howies and I don't have LA in any fashion on any of my base fleets. It's childs play to simply sit back and pick off just the howies and blitz on in, ignoring the sents and running circles around the Vics.
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  • Baba_Aruj
    Baba_Aruj
    Greenhorn
    Joined Dec 2011 Posts: 24
    Rumseeker wrote: »
    Rocket turrets, while seeming great are not. If you think about it, you'll quickly understand why. Currently we have Victory mortars, Bombard Rockets, Flak Guns, Howitzers and Sent Missiles. Each of these serve a function but adding in a rocket turret is going to weapon overall defense. Rockets are short in range but big on damage as they spread the damage out. Adding in these turrets, and making players have yet another choice will weaken their base to other attackers as they'll install these, taking out a sent/Howie/Flack/Bombard etc in favor of one of these. With the range of both missiles and Mortars it is quite easy to pick off Howies and if added, these rockets and send in a second fleet to blitz away.
    That doesn't mean they shouldn't exist, it just means players will have to be smart about how many of each turret they keep. Personally, I would change half my Howies to rockets and leave all the other turrets the way they are.
  • TearEmUpTim
    TearEmUpTim
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    Joined Aug 2011 Posts: 117
    Rumseeker wrote: »
    Actually you are wrong about this in so many ways. I blitz bases all day long that have howies and I don't have LA in any fashion on any of my base fleets. It's childs play to simply sit back and pick off just the howies and blitz on in, ignoring the sents and running circles around the Vics.

    What you are describing is what I call a normal base attack Rumseeker. A blitz fleet does not stop for the howies. It just sails right on by 5+ howies like they weren't even there. You could probably stop them by adding more howies but then your base will be a cake walk for anyone with a conventional base fleet.
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    Baba_Aruj wrote: »
    That doesn't mean they shouldn't exist, it just means players will have to be smart about how many of each turret they keep. Personally, I would change half my Howies to rockets and leave all the other turrets the way they are.

    lol.. it's just going to mean there are going to be a lot more farms out there. But so be it.
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  • Hawk
    Hawk
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    Joined Oct 2011 Posts: 107
    Great Idea just hope you get the range and damage right
  • [Deleted User]
    [Deleted User]
    Strike-force Captain
    Joined Jan 1970 Posts: 0
    Rumseeker wrote: »
    Actually you are wrong about this in so many ways. I blitz bases all day long that have howies and I don't have LA in any fashion on any of my base fleets. It's childs play to simply sit back and pick off just the howies and blitz on in, ignoring the sents and running circles around the Vics.

    Thats a creeper fleet not a blitz fleet........if you sit outa howie ranges.....
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