Alliance War

  • lysan
    lysan
    Minor Nuisance
    Joined Jul 2011 Posts: 131
    I was thinking of where to put this but I think Alliance war might be a good place for some fun discussion.

    Gather 10+ people (really however many you want) and have them all make small Orions. They can go into a base and bomb the guarding fleet. You can use the friend view to see where the guarding fleet is at and how it moves so everyone can know where to go in at. Heck, thanks to the no longer 10 hit = 2 days, you can go into someones base and bomb their dock and research. You don't have to worry about the hit bubble, so watch the damage meter. Get enough people from around the world and you could quite possibly bomb the dock every hour. So either they pay to fix it or they don't do anything.

    Take out their guarding fleet and they have repair time/cost. Take out their dock and they can't fix the fleet and can't gather res. Keep the dock dead and they can't do anything to stop you. Best part is, you don't have to worry about them getting a bubble unless someone gets over eager and does too much damage.

    Thank you Kixeye for planning on making the right changes that allow a group of people to stop anyone from being able to play the game.
  • Connor Tilley
    Connor Tilley
    Strike-force Captain
    Joined Apr 2011 Posts: 819
    They should insert:

    Appeasement feature: Be able to bribe alliances with resources/or shiney to attack another allaince

    Winning/Losing sign

    Amount of Loot in a war

    Amount of damage done so far in a war

    Value of bases taken in a war

    Random bonuses? (Its a thought, like a stroke a luck for someone that might be screwed)
    Drull:level 3
    Fomor:level 6
    Gorgo:level 1
    Korath:level 1
    No, it won't be updated simply because other monsters cannot overpower DAVE. DAVE will be the strongest monster no matter what, since it goes by the dev's name.
    AINT NOTHIN TO IT GANGSTA RAP MADE ME DO IT!!! :mad:
  • donaldo
    donaldo
    Skilled Warrior
    Joined Aug 2011 Posts: 379
    so this does mean No bubble No protecton right throughout all of the war?
    lol it would be freat through the time of war if buildings didnt get healed either
    also that someone can take a high lvl base and kill there dock and that would be it!

    love the idea! of coures you can still repair your ships becuase of docks and such!
    An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

    An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

    While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.

    • Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
    • War bonuses: special bonuses that are generated from combat between warring Alliances.
    • Victory Conditions: what factors are used to declare a winner.
    • Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.
  • Sultan714
    Sultan714
    Minor Nuisance
    Joined Aug 2011 Posts: 187
    bees wrote: »
    why they are players too!

    Hey genius....those are dead bases. Players who either stopped playing, or fake accounts people made to get extra officers. Open your eyes. If alliances are going to be a major part of this game, those need to be removed so we can move close to each other.
  • Mappo Trell
    Mappo Trell
    Greenhorn
    Joined Mar 2012 Posts: 3
    hello i am mappotrell of 388 and do to this annocment i am looking for an alliance to join this sounds like it will bring a hole new aspect to the game and one i wanna be a part of u can contact me on fb at [email protected] or emaail me at same adress
  • Mappo Trell
    Mappo Trell
    Greenhorn
    Joined Mar 2012 Posts: 3
    would really like to find one againstthe reapers though if at all possable
  • Dark_Storm
    Dark_Storm
    Potential Threat
    Joined Jul 2011 Posts: 40
    i would like to see rewards for the Alliance battles maybe winner could get Resources or something also it would be cool if the alliances had a PVP Point system where everytime a alliance kills a enemy in a alliance battle your alliance's PVP Points go up by +1 so your be able to see how many enemy ships your alliance has killed overall
  • Paranorm
    Paranorm
    Minor Nuisance
    Joined Jun 2011 Posts: 183
    An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

    An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

    While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.



    Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:

    War bonuses: special bonuses that are generated from combat between warring Alliances.
    Resources are a good idea, I'm not certain how one would go about implementing it, perhaps a large percentage of capacity for the winners and a loss for the losers? Or perhaps a random blueprint for each player in the winning alliance?
    Victory Conditions: what factors are used to declare a winner.
    I'm leaning toward the total damage done divided by the number of players in each alliance. This should include both fvf and base battles, defensive and offensive damage both included. Might be a pain to keep track of, but it seems fair to me.
    Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.
    That's a much tougher question, as a 10-member alliance of level 30 players would easily wipe the floor with a 30-member alliance of level 25s. Perhaps a power-level calculation with an allowable attack range that increases on an accelerated curve? But what do you do about adding new members during a war? You could declare on a bunch of level 25's then just let your level 30 buddies join and cream them. Maybe invalidate the war with no losses/gains? I don't know, but these are things to think about.
  • Rufi0
    Rufi0
    Incursion Leader
    Joined May 2011 Posts: 1,270
    Paranorm wrote: »
    Resources are a good idea, I'm not certain how one would go about implementing it, perhaps a large percentage of capacity for the winners and a loss for the losers? Or perhaps a random blueprint for each player in the winning alliance?

    I'm leaning toward the total damage done divided by the number of players in each alliance. This should include both fvf and base battles, defensive and offensive damage both included. Might be a pain to keep track of, but it seems fair to me.

    That's a much tougher question, as a 10-member alliance of level 30 players would easily wipe the floor with a 30-member alliance of level 25s. Perhaps a power-level calculation with an allowable attack range that increases on an accelerated curve? But what do you do about adding new members during a war? You could declare on a bunch of level 25's then just let your level 30 buddies join and cream them. Maybe invalidate the war with no losses/gains? I don't know, but these are things to think about.

    all good points.

    Not so sure about the random blueprints as prizes. If so they should be parts of new alliance war specific blueprints. Because there are many players out there who have completed all the current drac blueprints
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  • Scrappy
    Scrappy
    Greenhorn
    Joined Jun 2011 Posts: 5
    An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

    An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

    While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.

    • Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
    • War bonuses: special bonuses that are generated from combat between warring Alliances.
    • Victory Conditions: what factors are used to declare a winner.
    • Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.
  • Scrappy
    Scrappy
    Greenhorn
    Joined Jun 2011 Posts: 5
    I want a strong alliance to conquer, you can find me in sectors 107 to 109 usually, I am Scrappy1. I have targets already in many sectors, come join me on my missions. I am easy to find and 108 is my home sector. My group is called (The Avengers) 59 people in it at the moment. I will create a new page for this because there are traitors in my group that I am weeding out. If interested request to join ( The Avengers Elite ). This name will change later by group vote for a new one. I am a level 34 at the moment and I am drooling at the thought of wars...Happy Hunting..... Scrappy1
  • kyrsten
    kyrsten
    Minor Nuisance
    Joined Jan 2012 Posts: 128
    Man Tim wrote: »
    THE BIGGEST CONCERN FOR NOW IS THIS:


    KIXEYE PLEASE STOP TELLING US COMING SOON AND REALLY MAKE IT HAPPEN. IT DOESN'T MATTER HOW GOOD THIS FEATURE IS BECAUSE NOTHING IS PERFECT, BUT DON'T LET PLAYER WAIT, RELEASE IT ONCE IT IS DONE AND PLEASE DO IT FAST!



    Thank you very much swag

    looks like you are so excited about this event....lol! :)
    " Your not gonna receive any dime from me....****, i cant !!!"
    UN-BANNED-PLAYER lvl 27
    ID: 2084980
    base-resetted
  • GO Trump
    GO Trump
    Minor Nuisance
    Joined Oct 2011 Posts: 241
    faiths fate is ready to go
  • Tag32
    Tag32
    Force to be Reckoned With
    Joined Jan 2012 Posts: 1,714
    Dropping blue prints (or stealing them) would be a nice way to force players to hit bases at their same lvl or at least closer than 5 below
    If your not paying for what you use, your not the customer.... your the product.
  • Savage Psychopath
    Savage Psychopath
    Strike-force Captain
    Joined May 2011 Posts: 611
    An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

    An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

    While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.
    • Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
    • War bonuses: special bonuses that are generated from combat between warring Alliances.
    • Victory Conditions: what factors are used to declare a winner.
    • Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.

    My Feeback for KIXEYE: This generalizes in all areas of the suggestions you are interested in, this is a feature that you can make money off of and not have players rage about.

    Victory Conditions:
    We alreadly know one players base or trying to keep track of so many things is difficult, not to mention its not very interesting add-on. So I decided to take a approch that will make a lot of players interest.
    Each Alliance has a Main Base that people pool resources into, people contibute to buildings being made, Turrets, super warehouses and many other things will be in this base, it can allow up to 4 players attack it, and it is placed out like we do our own bases, the leader controls what the base is, so players must pool ideas on how the main alliance base looks, all alliance members may look and do stuff with this base. Victory conditions is to defend your alliances base and friendly bases, if you destroy the opposing forces main base that alliance claims victory.

    Questions you may asK about this feature:
    Does it become the leaders base? No!
    How do you ensure you have enuf people to guard your main base? Experimental Ships you continue to read you will see what I have came up with a way for both defending these bases and producing fantastic and sastifiying gameplay for each alliance.
    What dowe need to know about these "Experimental Ships"? These ships are pooled power and strategy of your alliance and its leader, it is bound to the main base and it is made to ensure war is not a simple mass strategy. Experimental Ships will grant alliances different abilities depending on what hull your alliance has picked to use for the war. The types of hulls involve: Offence, Defense, and support. Your leader may start a vote for your member to break the Experimenal ship away from your main base, but it can no longer guard it, it is a large gamble to use it to attack the other alliances base and moves very slowly. In the base of each alliance member will be a vote button for the decision, you should need 40% of the players to agree.

    Here are the Ships types and the abilities.
    Keep in mind that you may only use one ability every 6 hours. You
    Ship 1: Naughtilus Hull type (This hull specializes in the Defence of your alliances bases) The hull it self is Tanks like crazy, and has what appears to be exterior shipyards for building ships where ever it goes.
    Ability 1: When you use this ability it allows fellow alliance members to guard your base, it will highlight your base color as blue to them they're sonar in the bottom right corner, your teammates may only guard you for a total of 3 hours before they are sent back to they're own base. You may only have 1 player defend your base. the time will only go down as long as they're boat is set on guard.
    Ability 2: When you use this ability allow you to enter a alliance members base to defend it from a enemy fleet.
    Ability 3: When you use this ability it allows you place several Sea Mines in your base, each one deals a total of 10*lvl damage in a splash damage, as explosion damage. However you must forfit 1,000,000 metal in order to use this ability. (The 10 times your base(10*lvl) level is so its balanced for all players)

    Ship 2: Kraken Hull type (This hull specializes in the Offence of your alliance) The hull it self lacks movement and turning speed, but it is loaded with a horde of weapons.
    Ability 1: When you use this ability It will allow the player to launch a specialized merc fleet from the kraken, this merc fleet is customizable to how you wish, and you can only use parts that you have unlocked, and includes special hulls.
    Ability 2: When you use this ability it allows the player to join into a attack on another players fleet, this additionally adds 5 more minutes to the battle.
    Ability 3: When you use this ability on a enemy fleet it will send a launch sound as in the map area a missile launches from the Kraken and soars across bases towards the targeted fleet, even if the target fleet is moving it will get bombed by this missile. (If the enemy fleet is in a battle it will see a nucular explosion occur in the battle as it deals 25% damage to all of the enemy boats.
    Ship 3: Typhon Hull type (This hull specializes in the support of your alliance) The hull it self is moderate in health and damage for a experimental class, and has what appears to be exterior shipyards for building ships where ever it goes.

    Ability 1: When you use this ability it targets all items that are activly being built, repaired, and researched, it will jump you ahead on all times for all active builds, repairs and research by 15% of the time that is left to repair.
    Ability 2: When you use this ability it allows you to restore the health of a fellow alliance members fleet by 25%.
    Ability 3: When you use this ability on a a target ally, any enemy that attacks that player will have a base destroyer fleet from the Typon sent to that players base.



    As for fair fights, you should just make a add the number of members in the alliance then add on the total number of all they're levels put together. Depending on a power level difference would determine if you can rage war on that alliance. However weaker alliance always have the choice on declareing on larger alliances.




    IF you like this suggestion, and want to increase the chances of it getting noticed, you should wait to ensure someone from KIXEYE comments on it or at least notices it.
    11 years of experience, and I use a wallet, look out, A coiner that knows how to play.
  • Slashmach
    Slashmach
    Potential Threat
    Joined Feb 2012 Posts: 64
    well we got some problems it mentioned one alliance leader and as you know dread we got 3 i'll have to discuss this with our other 2 leaders.

    u know im all in for a war anytime anywhere buddy :P
  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716
    An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

    An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

    While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.

    • Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
    • War bonuses: special bonuses that are generated from combat between warring Alliances.
    • Victory Conditions: what factors are used to declare a winner.
    • Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.

    I've given up on reading everyone else's ideas before writing my own reply. :p

    At least for my area of Battle Pirates Land, this whole concept is superfluous. We already go to war with the neighboring sectors and against invading alliances. We don't do it because we're trying to win bonuses, we do it because we're trying to kill them.... Unless it's obviously an extremely one-sided fight, the end result of just about every war is that both sides go home declaring themselves the winners - which I think is the best way to go.

    I don't like the concept of you guys imposing an "official" alliance structure that everyone has to follow. Right now there are tons of alliances out there that have developed organically with all sorts of organizational setups, and what works for one group won't work for another. The only thing we need is flags to distinguish between alliance members, and a separate alliance chat. And people should be able to join as many different alliances as they want (which is what people are doing now). Imposing the kind of structure being hinted at is going to cause some drastic shifts in how communities work.

    If you're going to formalize the war part of this war game, then most definitely the two opponent alliances should get themselves ported to a separate server somewhere for it. Or otherwise set it up so that any member can hit any other member no matter how far out of range they are from each other.

    War bonuses: whatever it is, do not make them unbalancing against players who don't want to play in alliances. Someone previously said that simply having a ranking system could be rewarding enough. Big alliances can try to reach #1.

    Victory conditions: definitely include tying it to the number of OPs destroyed when it comes to base hits.

    Fair fights: some aggregate ranking number that takes into account number of alliance members, levels of alliance members. You already do something similar with fleet levels, which are five ships that can be changed. Then just do a "+/- 5" sort of thing similar to player levels.
    (\(\
    (o.o)
    (")(")*
  • Stevolution
    Stevolution
    Greenhorn
    Joined Dec 2011 Posts: 3
    After trying to read all the posts (ugh!), the issue that seems to be most ignored is multiple-fleet battles in FvF or base attacks. Multiple fleet attacks on a single-player base should obviously be disallowed. An "Alliance HQ base" would be an exception as long as all players can contribute to, and benefit from, such a base.

    A separate area for Alliances staging wars is a good idea. Another option is a dedicated area for multi-fleet battles, say up to 6 players per side. 3 colors in battle screen would work, one for enemy players, one for alliance players, one for "my" ships. Maybe excess players could wait their turn as Allied players get knocked out.

    If incentives are BP for new and advanced technology, then already powerful players will simply become even more "untouchable". No incentive there for the rest of us. It risks becoming as futile as participating in a BP RAID already is for many.

    I agree with necessity of being allowed to share resources with allies. Just make a delivery feature available. Click on a friend's base and select "Unload cargo"

    Add "Guard allied base" to the preceding.

    Whatever the rank system is, make it part of the "tag". Attach the Alliance tag to the player name. This way it would display under both base and fleets. Tag should be no more than a few characters and be "linked" to HQ. "Outsiders" could look at the Alliance HQ for info such as ranking, full name of Alliance, etc.

    And what the heck... why not change the bubbling protocol completely? When a player is offline, bubble the base. When a player is online, pop it. If not, then allow a player to earn, rather than limiting only to buy, a bubble.
  • Randy_282
    Randy_282
    Greenhorn
    Joined Mar 2012 Posts: 24
    i honestly think this is stupid in some sense. there should be a alliance system which there is hosts and vice hosts. they control the "diplomacy" and can declare war or set other alliances as friendly at any time. this 1 week cooldown idea is $%^& sorry for my language. i see it as going to be totally pointless and become another thing kixeye change in game and just mess us all around. forget the 1 week war thing. let us decide when to war or not war. its our game, we play it, we pay you and we should choose.

    thank you for your time.

    Randy_Legion_282
    Alliance: Legion
    Sector: 282
  • Randy_282
    Randy_282
    Greenhorn
    Joined Mar 2012 Posts: 24
    And what the heck... why not change the bubbling protocol completely? When a player is offline, bubble the base. When a player is online, pop it. If not, then allow a player to earn, rather than limiting only to buy, a bubble.

    I totally AGREE!!!!
  • shawn boy
    shawn boy
    Greenhorn
    Joined Oct 2011 Posts: 21
    I think as far as keeping it fair,Alliance,s should register there groups and use a level rating for group as a whole.
    I think a goal should be set to declare a winner,or points system??
  • SeaRanger
    SeaRanger
    Greenhorn
    Joined Mar 2012 Posts: 12
    Alliances can be made into seperate sector such as a division of 3 different types of sectors... 1st is where there is no in sector attacking allowed so that players have a chance to work together and thus one sector teams against the next sectors -- This would also stop the bigger alliances from picking on the smaller alliances and the higher levels from picking on the lower level players... 2nd would be more of a free for all where the sectors decide for them selves the rules such as now.. 3rd would be where one alliance has a war with the other alliance for 1 week to see which alliance can control most of the loot or use flags for the battles won or better yet the amount of repeir time given as well as the flag for each Base... so this would give 3 potintial points to be earned and the best 2 out of 3 would be the victor... The flag would represent a base taken with 100% total damage...
  • sfchetzel
    sfchetzel
    Minor Nuisance
    Joined Jul 2011 Posts: 194
    An enhanced Alliance system is being developed to provide greater incentives for teamwork and organized combat. Alliances will have the ability to set "postures" between one another ranging from Allied to War. Here we will describe the current plan for "War":

    An Alliance can choose to instigate a war with one other Alliance once per week. War is a mutual posture meaning that both Alliances are set at "War" with each other when war is declared. The target Alliance has no chance to avoid War although they can sue for peace after it has started. Only the Alliance Leader has control over setting Alliance postures and starting a War.

    While an Alliance can start only one War per week they can be the target of other Alliance Wars and so could be participating in multiple Wars.

    • Now is the time to suggest ideas to extend the Alliance War feature! We are particularly interested in feedback around the following:
    • War bonuses: special bonuses that are generated from combat between warring Alliances.
    • Victory Conditions: what factors are used to declare a winner.
    • Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.
    This is a good idea unless you follow through with the spectator feature. Once everyone knows an alliances tactics and see all their base designs. the battle script will have already been written on the outcome!!!
  • sfchetzel
    sfchetzel
    Minor Nuisance
    Joined Jul 2011 Posts: 194
    sfchetzel wrote: »
    This is a good idea unless you follow through with the spectator feature. Once everyone knows an alliances tactics and see all their base designs. the battle script will have already been written on the outcome!!!
    Example:
    I am alliance "A" and I want to attack alliance "B". I would have my alliance spectating all the battles that I can on alliance B. (Ok not to bad, will take some work). But:
    What if alliance B is planning a raid on alliance C? They go into the battle with A at a great disadvantage because they have not focused on them. Now their tactics are know and all base designs are known. Alliance A walks out with big victory while alliance B gets the weenie!! Not because they are not a good alliance, only because all their secrets are known while not being able to focus on A.
    Just my opinion.
  • Bloody Toes
    Bloody Toes
    Potential Threat
    Joined Oct 2011 Posts: 63
    The easiest way to do a war is by sector.. if one sector has 2 or more factions then any points each faction adds to their group and the sector they are in.. the faction with the largest points gets a sepperate prize and the entire sector that wins gets the big prize. and increase the travel range so you can war one extra sector in each direction.
    This will create new targets and oppertunities for battles and points.
    those who are not in a faction can gain individual points as usual and gain a prize that way.
    something for everyone.
  • Camp
    Camp
    Greenhorn
    Joined Mar 2012 Posts: 2
    Maybe i am misinformed but i was not aware pirates formed alliances? is the game going completely Gangsta? there is too much sector hopping for this to be a good idea. just not a fan of promoting the gangsta mentality
  • Tony Peltonen
    Tony Peltonen
    Minor Nuisance
    Joined Jun 2011 Posts: 241
    [*]Fair Fights: how to stop large powerful Alliances picking on much lower Alliances.

    This happen in online game that I played before and from 120 000 active players they lost 90 000 players when they started to control things to fair fights. - Mark my word, powerful alliances come from weak alliances that learn to fight now or later. The bubble system is far good enough system to provide protection in this game, it's already too good.

    Therefore, your about to destroy an aspect of war and big aspect of game, don't do this step lightly because I seen this exact situation in other games. They really messed up their reputation with wrong setup in that other game. While playing battle games, you earn the victory by fights and become skilled in time. If you start noobing players you trash the concept of game that drives this game.

    Spectators. Why on earth you let spies to enter the battle to learn what weapons we use vs each other in war. Every battle should be closed or open for spectating depending on selection.
    The spectator must be next to the battle with his fleet and enter the battle to see it. Then those 2 parts who are in battle can choose if they want to shoot the spectator off or not.
    http://www.youtube.com/watch?v=obccWCqMQsQ
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  • Aldon
    Aldon
    Minor Nuisance
    Joined Jun 2011 Posts: 196
    Sorry, If someone already proposed this. I didn't got through the whole thread that well. My suggestion is about the fair fight aspect. I would say a base hit has to be withing 3 lvls of the attackers lvl for it to count towards winning the war. For fleetvfleet the fleets have to be withing 5 fleet lvls of the other fleet to make it count. I would also propose that they have to have atleast 1 ship in the fleet that is the same type of ship as the defending ship. IE: if defending fleet has battle barges then, for it to count towards the war, the attacking fleet has to have a battle barge in it. This will help prevent some of the very lop sided battles from counting.
    BYM ID: 10612135
    BP ID: 1963511 Sector 268
  • Forbidden Warrior
    Forbidden Warrior
    Skilled Warrior
    Joined Mar 2012 Posts: 324
    only the leader has the ability to declare war? what happened to voting for a declaration of War?
    Battle Pirates (retired): Ahoy. home sector: ??? I was banned lol Sectors visited: 2, 82, 112, 119, 120, 121, 153, 228, 264, 380, 386, 388, 432, 489 Raid Hulls Won: Battle Cruiser
    War Commander (retired): Look at my name. home sector: 25 Alliance: Brotherhood of NOD Raid Prizes Won: Elite Gatling Truck, honey badger & a puppy, but creeping on that shiny death bird the Warhawk ;) 
    Vega Conflict: Forbidden Warrior. home sector 6400 Home planet 6416
  • Howard Peters Jr.
    Howard Peters Jr.
    Greenhorn
    Joined May 2011 Posts: 6
    Skulls & Crossbones we are strong with great players. so S&C members lets have some fun with this lol!!!
This discussion has been closed.