Predator Submarine Armor Adjustment

  • Ross McCorkindale
    Ross McCorkindale
    Strike-force Captain
    Joined Sep 2011 Posts: 671
    adding an extra minute per sub repair would be enough, forcing them to wait 5 mins before launching again
    Once No-Beard now HELLO-DS, yep that's me, my youtube channel here
    Drakii wrote: »
    agreed... Just for giggles, if someone whines, SWAG should be able to turn their fleets into floating sausages for 24 hours.
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  • r80354
    r80354
    Minor Nuisance
    Joined Feb 2012 Posts: 116
    axent13 wrote: »
    Central point of his arguement was fast and easy resources if you read his post. Too many people are crying about putting the time and putting up some effort. You need protection - create a crew or join an alliance- relocate. There are options. If doing some real work makes me an elitist **** then so be it.


    What makes an elitist **** is when they only want new toys for themselves and say screw the leveling and new players. The game has changed, and it will not be the same game that it was when you were leveling. Not everyone has hundreds of dollars to spend, or countless hours to put in to get to level 30 and join an alliance. You people act like new players put in no time at all to get where they are, and thats just not the case.

    Its not "easy" nor "fast" to get res if you are getting hammered on a daily basis. Why should a leveling player just roll over for someone else? Who wants to play a game where they have absolutely no chance of defending themselves? Subs give players that chance, as do bubbles. (but thats a different thread yes?) If you dont like the repair bill to your HH fleet, dont screw with a player whos only viable means of defending themselves is subs. You may walk out with a few million in res, but you are going to pay for it. It works both ways, and screwing over the lower level players so you dont have 18 hours of repairs is wrong, and will cause many players to give up and leave the game because its NOT FUN when you cannot defend yourself.
  • DAEMONICUS
    DAEMONICUS
    Incursion Leader
    Joined Sep 2011 Posts: 1,394
    r80354 wrote: »
    What makes an elitist **** is when they only want new toys for themselves and say screw the leveling and new players. The game has changed, and it will not be the same game that it was when you were leveling. Not everyone has hundreds of dollars to spend, or countless hours to put in to get to level 30 and join an alliance. You people act like new players put in no time at all to get where they are, and thats just not the case.

    Its not "easy" nor "fast" to get res if you are getting hammered on a daily basis. Why should a leveling player just roll over for someone else? Who wants to play a game where they have absolutely no chance of defending themselves? Subs give players that chance, as do bubbles. (but thats a different thread yes?) If you dont like the repair bill to your HH fleet, dont screw with a player whos only viable means of defending themselves is subs. You may walk out with a few million in res, but you are going to pay for it. It works both ways, and screwing over the lower level players so you dont have 18 hours of repairs is wrong, and will cause many players to give up and leave the game because its NOT FUN when you cannot defend yourself.

    You really need to stop **** and just play the game as it stands. You may not be aware but many of the big players started playing long before the introduction of the subs and draconian inputs of the game and some got hammered on a daily basis, as did I. I got hit so bad it took me 3 weeks to upgrade my naval lab to lvl 10 and I got the resources for outpost 5 with 5 barge fleets so if you want to **** about how bad the newer players have it now put yourself in my shoes and many of those that have had to deal with the issues that I have. Sounds like you're the one who wants everything handed to him and not have to work for anything at all. And you want to talk about time, take a look at how many resources are needed to upgrade to OP5 and tell me I didn't have to work with 5 barge fleets just to get that then you can start talking about how much easier the newer players have it today.
  • Paranorm
    Paranorm
    Minor Nuisance
    Joined Jun 2011 Posts: 183
    S-S-N wrote: »
    i think this update isnt good for newer players since they will find the game boring with all the repair times and start to leave
    and btw this thread is only getting good reactions because most people(not all)on forums are high lvl players, just look at the lvl of every player that posted something good about this

    If a few minutes of sub repairs is going to turn people away from the game, what about when they get levis?
  • Stephen Hood
    Stephen Hood
    Potential Threat
    Joined Aug 2011 Posts: 33
    LOL can take a salv 9 with subs and no damage that is so easy ,,, been using SW's cause they are faster take down but if you watch no damage to subs, now this will stop the miner hitters LOL come all that way to sink miners
  • Edward_Teach
    Edward_Teach
    Minor Nuisance
    Joined Aug 2011 Posts: 166
    The Predator Submarines currently have a base armor value of 80. This means that if Predators are not equipped with any additional armor and have small flagship, they can instant repair. After several months of seeing how the Predator is being used in combat, we feel that they should not be able to instant repair.

    We will be buffing the base armor value of Predator Submarines to ensure that no fleet combination of “4 Predators + a small flagship” will allow for an instant repair time.


    I've got 2 preds no armor, not that i use them all that often and I really just got to ask what are you talking about when you say instant repair fleet as the two of them together completely dead are 8 min, the repair time of 1 of my SW with no armor?

    to instant repair a predator now you need to break down the fleet to its individual subs and repair them, if you have an officer its instant, if not you have to wait a few seconds already before putting it back out. the only instant repair fleets I'm aware of are fleets that consist of small lightly or no armor marauders or below.
    The M wrote: »
    ReLeNtLeSs wrote: »
    Wheres SWAG ?

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  • r80354
    r80354
    Minor Nuisance
    Joined Feb 2012 Posts: 116
    You really need to stop **** and just play the game as it stands. You may not be aware but many of the big players started playing long before the introduction of the subs and draconian inputs of the game and some got hammered on a daily basis, as did I. I got hit so bad it took me 3 weeks to upgrade my naval lab to lvl 10 and I got the resources for outpost 5 with 5 barge fleets so if you want to **** about how bad the newer players have it now put yourself in my shoes and many of those that have had to deal with the issues that I have. Sounds like you're the one who wants everything handed to him and not have to work for anything at all. And you want to talk about time, take a look at how many resources are needed to upgrade to OP5 and tell me I didn't have to work with 5 barge fleets just to get that then you can start talking about how much easier the newer players have it today.


    When i was your age, i had to walk 8 miles to school, uphill both ways, in the snow... GTF Outta here with that mess.


    It doesnt matter that you played before subs or HH or dreads. I never said I want **** handed to me, or that other levelers should have **** handed to them, i just want to be able to defend myself, can you not read my post? Just because YOU had to use barges for salvs doesnt mean i am going to. If the game never changed or improved it would die. The game HAS changed and improved. This and the bubble changes would be steps backwards. Stuff has evolved so the game can be better balanced, these changes do not do that, and cater to you elitists out there that feel the leveling players should have it just as rough or moreso than you did. Again, that will cause players to leave in droves, because it is not fun to not be able to defend yourself.
  • lilwill
    lilwill
    Potential Threat
    Joined Oct 2011 Posts: 49
    it dont matter to me anyway its a game
  • Rumseeker
    Rumseeker
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,893
    I've got 2 preds no armor, not that i use them all that often and I really just got to ask what are you talking about when you say instant repair fleet as the two of them together completely dead are 8 min, the repair time of 1 of my SW with no armor?

    to instant repair a predator now you need to break down the fleet to its individual subs and repair them, if you have an officer its instant, if not you have to wait a few seconds already before putting it back out. the only instant repair fleets I'm aware of are fleets that consist of small lightly or no armor marauders or below.

    That's exactly what they are talking about Edward. If I am reading things right by what Swag and the other mods have said. The way it will work is this. Taking into account the officers bonus the time to repair a non-armored sub will go up to where it is not longer at the 5 minute or below mark, making it so they can still be repaired and returned to service quick but not within 30 seconds to a minute of coming into base. I figure each sub will take probably 6 minutes or so to repair or more but still not enough to really call it a nerf.
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  • Smokin' Joe
    Smokin' Joe
    Master Tactician
    Joined Sep 2011 Posts: 2,254
    I feel that this will disadvantage the lower players as a lot of them use subs to salvage

    well good they can hit the salvages at their bases the 4, 5, 6's and leave the **** 8's and 9's alone! this is GREAT NEWS!

  • tracyn_verd
    tracyn_verd
    Greenhorn
    Joined Nov 2011 Posts: 20
    what about depth charges on the bigger ships? that way we wont have to wait until they surface to hit them.
  • Smokin' Joe
    Smokin' Joe
    Master Tactician
    Joined Sep 2011 Posts: 2,254
    r80354 wrote: »
    What makes an elitist **** is when they only want new toys for themselves and say screw the leveling and new players. The game has changed, and it will not be the same game that it was when you were leveling. Not everyone has hundreds of dollars to spend, or countless hours to put in to get to level 30 and join an alliance. You people act like new players put in no time at all to get where they are, and thats just not the case.

    Its not "easy" nor "fast" to get res if you are getting hammered on a daily basis. Why should a leveling player just roll over for someone else? Who wants to play a game where they have absolutely no chance of defending themselves? Subs give players that chance, as do bubbles. (but thats a different thread yes?) If you dont like the repair bill to your HH fleet, dont screw with a player whos only viable means of defending themselves is subs. You may walk out with a few million in res, but you are going to pay for it. It works both ways, and screwing over the lower level players so you dont have 18 hours of repairs is wrong, and will cause many players to give up and leave the game because its NOT FUN when you cannot defend yourself.

    DUDE is subs and buddy bubbles is your only way of defending yourself then you really should be playing something else!

  • Bob Wolfe
    Bob Wolfe
    Potential Threat
    Joined Mar 2012 Posts: 47
    i hope this does not slow subs down
  • Christian Christiansen
    Christian Christiansen
    Greenhorn
    Joined Jan 2012 Posts: 1
    You just want ppl to coin for repair - why don't you admit it?
    ;0)
  • r80354
    r80354
    Minor Nuisance
    Joined Feb 2012 Posts: 116
    SmokinJoe wrote: »
    DUDE is subs and buddy bubbles is your only way of defending yourself then you really should be playing something else!


    As an example, How is a lvl 26 realistically supposed to defend against a lvl 31? FVF? Yea right, because SW and Levis are gonna get ate the hell up by HH or raid prizes. Subs give the lvl 26 SOME type of recourse against being someones ****.


    The same goes for the bubbles themselves. Bubble Buddy is an abuse of the mechanic, but removing that all together will only promote griefing of players... Let me rocket your research over and over and over and over again... keep setting it back, make you take 3 and a half weeks to complete a 3 day research... yea that sounds so awesome doesnt it?


    Something does need to change about these 2 aspects of the game to prevent abuse, but the 2 posted changes is a step backwards and only hurts the lower level player. That is not fun for people, and when a game stops being fun people stop playing. Less players means less people spending money on credits and will have a negative impact on the game.


    You just want ppl to coin for repair - why don't you admit it?
    ;0)

    /wave to Jammer!
  • ImGuna Kick UrAss
    ImGuna Kick UrAss
    Minor Nuisance
    Joined Nov 2011 Posts: 110
    I often wonder about the brains behind some of these "updates". I personally have not used a sub fleet for a while now but i do keep one in the dock for when my other fleets are repairing usually thanks to glitches.
    You are castrating the newer players to the point they are so far behind thier never going to catch up, the comms will once again fill up with the "please open salv" for me begs since they will be empty all the time.
    even with the release of the raid hulls most players in the 25-30 range when the events started are falling behind and finding it increasingly difficult to stop thier fleets being sunk by raid hammers or dreads you need to review the inbalance you have brought into the game before long term players start leaving.
    And yes we know the ones who have dreads etc probably spent a massive chunk during the raid but just like any business its the regular spenders that are your bread and butter without them the event spenders wont even have you breaking even!
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  • Mappo Trell
    Mappo Trell
    Greenhorn
    Joined Mar 2012 Posts: 3
    this is rather un nessicary just because some people dont know how to use subs and spam people up in combat it shouldnt be tooken out on peoplewho know how to use them and kill ff fleets with them
  • freestylepnk
    freestylepnk
    Strike-force Captain
    Joined Oct 2011 Posts: 783
    +1 for this idea. Increase their HP to 100 so it will take a minute to repair each sub.
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  • tmmgem
    tmmgem
    Potential Threat
    Joined Jan 2012 Posts: 56
    all that needed to be done with subs was to make them only capabe of hitting salvage, much like the merc fleets that can not haul cargo rendering them useless as a base fleet.

    this move only makes it more expensive for mid-levels to salvage, congrats you crybaby big boys you got your way, and dont give me no crap about base designs, that take resources and time both of which have now been stolen.

    eventually you"ll all get what you really want "coiners only". I just became target practice for siege weapons but i have never uttered one complaint about your ability to melt my base, I guess this proves if ya whine enough and spend enough you get it your way what a bunch a whinebags.
    Yes that is what happened to many games I have played, entire domains ,sectors, worlds with just coiners. I don't want to play the same 10 people. If new people can never catch up the game will die like so many others. Do I need to name names?
  • kingj0n
    kingj0n
    Master Tactician
    Joined Aug 2011 Posts: 2,429
    Good, I mean, they're quite powerful alone and what does little repair time cost? Not much...

    Stuff doesn't need to be instantly repaired, now, if it cost 1 million for each boat, that would be better, lol.
  • kingj0n
    kingj0n
    Master Tactician
    Joined Aug 2011 Posts: 2,429
    You just want ppl to coin for repair - why don't you admit it?
    ;0)

    I doubt its that reason. I mean, come on, get real. This NEEDED to happen and besides, you can still kill practically all salvages without getting hit.

    Adding more base armor to the subs is a wonderful idea.
    It will cause for more thought into attacks, cannot just attack at will without any worry. However, there may still be a problem with this which I wont reveal here.
  • r80354
    r80354
    Minor Nuisance
    Joined Feb 2012 Posts: 116
    kingj0n wrote: »
    I doubt its that reason. I mean, come on, get real. This NEEDED to happen and besides, you can skill kill practically all salvages without getting hit. So who cares?


    You kinda need to have the advanced tech and weapons to do that, and thats NOT something the average sub user has. Quit crying that someone 5 levels lower than you gave you a repair bill and learn how to deal with subs and build your fleets accordingly. Subs are all a lot of players have to defend themselves and use to open salvages. This just **** on them while caving to the crying of people like you.
  • willyoswilly
    willyoswilly
    Potential Threat
    Joined Feb 2012 Posts: 29
    It is really the major way lower level players can really defend themselves from raiders...a lot of ppl are using these subs because otherwise the game would be all but over for a day or two, once all there fleets are destroyed. I think they should stay the same to keep all level players playing longer. Plus its the little guys way of keeping the big guys on their toes...
  • Jarrid Anthony Reyes
    Jarrid Anthony Reyes
    Greenhorn
    Joined Feb 2012 Posts: 4
    ok well i didnt use my subs much for anything other than salving anyways so it wont bother me
  • Paranorm
    Paranorm
    Minor Nuisance
    Joined Jun 2011 Posts: 183
    This debate seems pretty heated, but the core idea of subs being useful to lower-level players isn't going to change. The added rep time is, as was previously mentioned, going to make people a little more thoughtful about using them. They're simply too powerful to be instantly reparable, in anyone's hands. I don't whine and complain that my sea wolves don't repair faster when I'm fighting sfb assault missile dreadnoughts, and it's the same kind of fight. It's the nature of the game to strike and then repair, lower-level players need to get used to that idea early on.
  • Digger Jones
    Digger Jones
    Incursion Leader
    Joined Oct 2011 Posts: 1,393
    Sorry, subs aren't as powerful as most make out. It's simply because they don't have a proper defence. They are easy to kill and literally cause little to no damage with that defence.


    Ok, so subs get extra armour, I don't mind that and I don't mind the extra time. what I do mind is the Large sub being a waste of time. Why have it when a Maruder can take it out? Fair's fair here it's a lot higher level ship and has been nerfed from day one. like not being allowed to have 4 torps on it, like it stays down as long as a pred but surfaces for longer. what's up with that?

    Subs need a BIG overhaul. It's fair to say a few other ships also do, but the subs I understand can cause larger players with a big ship and the best mortars to be sunk and often.
    Sunk a DreadX with a Frigate.. I'm not bothered about what you have.. I'll find the smallest thing to take it out.
  • S-S-N
    S-S-N
    Greenhorn
    Joined Mar 2012 Posts: 22
    what you lvl 30+ players dont seem to understand is newer players with subs HAVE NO SKILL USING SUBS and will keep dying and dying and dying but atleast they could instant repair, but now if that changes they will feel bored and will just stop using subs which will mean they will get resc. slower which also means they will get bored of the game since everything takes much longer

    AND as many other players they will have NO DEFENCES AGAINST HIGHER LVL PLAYERS so baiclly they will **** on lower lvl players

    and for those whiners out there that keep saying it was much harder in the past, get over it grandpa, life improves and makes it easier and funner so just because you did it the hard way doesnt mean other players should

    and for those coiners out there, you guys just basically **** on other average players
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  • Rufi0
    Rufi0
    Incursion Leader
    Joined May 2011 Posts: 1,270
    S-S-N wrote: »
    what you lvl 30+ players dont seem to understand is newer players with subs HAVE NO SKILL USING SUBS and will keep dying and dying and dying but atleast they could instant repair, but now if that changes they will feel bored and will just stop using subs which will mean they will get resc. slower which also means they will get bored of the game since everything takes much longer

    AND as many other players they will have NO DEFENCES AGAINST HIGHER LVL PLAYERS so baiclly they will **** on lower lvl players

    and for those whiners out there that keep saying it was much harder in the past, get over it grandpa, life improves and makes it easier and funner so just because you did it the hard way doesnt mean other players should

    and for those coiners out there, you guys just basically **** on other average players

    OR maybe those "skilless" players might actually have to learn to use them properly hmmmmmmmmm.... go figure

    lets get one thing straight. sub players are not going to quit because they now have to wait 4 minutes to repair instead of 0 minutes. if they do quit then good riddance.
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  • Greyling Viviers
    Greyling Viviers
    Greenhorn
    Joined Mar 2012 Posts: 4
    hi i disagree with taking away the instant repair not all of us are strong in level strength,therfore it would be unfair to those who are starting out.To remove instant repair.
  • capitqain_d
    capitqain_d
    Minor Nuisance
    Joined Jan 2012 Posts: 235
    Rufi0 wrote: »
    OR maybe those "skilless" players might actually have to learn to use them properly hmmmmmmmmm.... go figure

    lets get one thing straight. sub players are not going to quit because they now have to wait 4 minutes to repair instead of 0 minutes. if they do quit then good riddance.

    my subs have hv 4 and thruster 2 and already default to 5 min repair with speed up and office only takes 1 min. in reality for each total fleet repair 5 min.

    I have no problem with that and if 1 min. added to each making total time 10 min. i am ok with that since i only use for salvage anyway.

    My biggest issue is the whining about hitting high LVL salvage "to prevent the higher level player getting more blueprint to build even more massive weapons"
    This to me is a legitamit battle stradegy such as "cutting off supply line" in real war. But no one as voiced an opinion of this view they just continue to whine about it and thats what bugs me.

    Stop whining and deal with it just like I deal with getting flattened because my defenses cant handle "the good toys".
    But i dont whine i learn redesign and move on between flattenings.

    i am LVL 24 the hard way, if people would just play the game and quit worrying about hitting LVL 30 in 2 weeks they would have a lot more fun

    IMHO
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