Damage Protection Rules Change

  • OrcwarriorHH
    OrcwarriorHH
    Minor Nuisance
    Joined Mar 2012 Posts: 180
    All in all, this is a great idea yes. HOWEVER it does have its drawback. Me personally, I could care less if I have a bubble anymore. But what about the mid level players that say upgrade their advanced lab to 10 round 27-28. That would turn 14 days for an upgrade into 30+ in the worst case scenario. I know at that point I would say f u and leave the game. If you are going to do this to these players then at least have the decency to not set back upgrade times. This is not a good way to promote business (Business Admin Major fyi). Another thing to think about, no where near all of us have a fortune we could spend on the game. I admit I am a coiner, but only for raid and repairs when the sector or a friend needs help, no more, no less. The vast majority have bills to pay, gas to buy, families, so why make it to where these mid level players are forced to buy bubble, gets rather expensive after awhile. This is a great game don't get me wrong, just don't want to see no more dead bases than there already is out there. Now one item I do agree with that was mentioned, is the ability not to bubble after making a base hit, thats just **** if you ask me lol. Have a time limit to where they can not get bubbled(friendly) for at least 12 hours after attack on a base.

    true get a friend too spend a merc on your base and ups the bub come right back on not eny help it is a great ide too remove the buddy bubs but heavy coiners gonna destroy for players ho dont juse coins and try too build them up look att some big level 30 player get 2 player too take a level 26 base first one goes in and juse a large orion over the tower and retrit then next player go in and juse a large orion on the rest off the towers and get into the base whit littel or nothing in damage not fair play
  • bees
    bees
    Force to be Reckoned With
    Joined Dec 2011 Posts: 1,999
    There are currently several ways that a player’s base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly “bubbling” each other are abusing this system.

    We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.

    This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.


    this is a good and a bad idea. Some people i fight they attack me 5 times in a row and just stay in my bases so i can't play for 25 minutes. Really looking froward for people doing this so i can't play for 24 hours. they can just coordinate it and keep my base under attack for 24 hour everyday. No KIXEYE are you guys on drugs? Seriously the 2 latest ideas are so stupid that they should get inn guiness record bock for dumb ideas
  • drgnnr46
    drgnnr46
    Skilled Warrior
    Joined Jul 2011 Posts: 597
    Since the current bubble protection system is soon to be history ....
    Why spend any money if you cannot protect what you have bought or trying to build / upgrade ?

    You could spend the time to make a better layout?
    I get lucky sometimes and love keeping it real.
  • mastermark
    mastermark
    Greenhorn
    Joined Jan 2012 Posts: 11
    the reason alot of people have had to take refuge under the base bubble is because of the point spread of each lvl to the next one. As you go up a lvl it takes more points to get to the next lvl thus allowing an unfair advantage against the newly arrived lvl 25 base to be severely out gunned by the lvl 30 base & so on. The patrol is nice, but it does not fix the lvl unevenness of that is drastic difference. Now it looks like you will end up with more people that may quit on the game due to no protection against a player 4 times the strength....
  • OrcwarriorHH
    OrcwarriorHH
    Minor Nuisance
    Joined Mar 2012 Posts: 180
    mastermark wrote: »
    the reason alot of people have had to take refuge under the base bubble is because of the point spread of each lvl to the next one. As you go up a lvl it takes more points to get to the next lvl thus allowing an unfair advantage against the newly arrived lvl 25 base to be severely out gunned by the lvl 30 base & so on. The patrol is nice, but it does not fix the lvl unevenness of that is drastic difference. Now it looks like you will end up with more people that may quit on the game due to no protection against a player 4 times the strength....

    i agree on this you can take the base fleet ho guard base out first then retrit and hit the base after that so you can juse sockwave from the outside and hit guards on the inside and thud will not reach thoose so you need a booster3 fleet too guard the base and levis have nothing too get up against dread so do not get player too quit is too get all big coiners in there own sectors and keep them there so lower levels not need a bub and not get hit again and again by the same coiner evry time bub pops off
  • Vinsanity
    Vinsanity
    Potential Threat
    Joined May 2011 Posts: 71
    I like that KIXEYE is attempting to improve the game. Ditch the 48 hour, and make the 1 hour into 2 hours. Prevents troll spamming and buddy bubbling (without committing at least a little bit of effort).

    Also, I think if your deployed fleet attacks another fleet, your bubble should pop as well. People like to troll when the're in the safety of their bubble, and it pisses more people off than makes the game enjoyable. (Mine hitters... what's the point? You get more resources/less repair/less travel time from salvages, the only point is to grief someone).

    I like the idea where the dock repair time/launch pad is decreased.

    If you're being harassed, there's always the relocate button. Although, I would like to see the random relocate back in, just to mix things up more.
    BP: p_o--SBS (34)
    Taking it easy in 264
    Exclusively insector hitter
  • Daniel Mark Buzzard
    Daniel Mark Buzzard
    Greenhorn
    Joined Sep 2011 Posts: 6
    If the "buddy bubble" system is taken away I think a fair exchange for mid-level players is to exchange it for being able to upgrade more than one thing at a time. Put this stipulation on it though, it couldn't be 2 labs or something like that. Has to be something like a lab and a turret. Just an idea but would keep the mid-levels interested in trying to play.
  • tunder.
    tunder.
    Master Tactician
    Joined Sep 2010 Posts: 2,086
    bees wrote: »
    this is a good and a bad idea. Some people i fight they attack me 5 times in a row and just stay in my bases so i can't play for 25 minutes. Really looking froward for people doing this so i can't play for 24 hours. they can just coordinate it and keep my base under attack for 24 hour everyday. No KIXEYE are you guys on drugs? Seriously the 2 latest ideas are so stupid that they should get inn guiness record bock for dumb ideas

    Plus, just think if you had a WH that was able to be picked off from the outside, someone could drain you dry.
    Retired, Not playing BP with planes in it.
  • No..Beard
    No..Beard
    Unicorn Overlord
    Joined Jun 2010 Posts: 3,793
    tunder00 wrote: »
    Plus, just think if you had a WH that was able to be picked off from the outside, someone could drain you dry.
    Well, then, do not arrange your base that way!

    BP ID: 1038         WC ID: 1476        VC ID: 18589     Tome ID: 3698   

    image

  • moforocks
    moforocks
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,827
    Now people like me that are aggressive players will be constantly rocketed and have my dock pummeled. I set a fleet to patrol the area and I get hit 50 times and my fleet dies, then what? Then they rocket my upgrades over and over so nothing gets done, and I just end up quitting the game. Great idea.

    I do think you need to put in a feature to where your dock and launch pad gets rocketed, you get a bubble for the amount of time it takes to repair. And if you cc it, it ends in 10 min. What you think?
    TheMOFO_Resurrected
    YouTube Channel: http://www.youtube.com/user/Marcnstacy214?feature=guide
    **** HAPPENS, when you fall down, get back up!
  • dreadpirate
    dreadpirate
    Greenhorn
    Joined Dec 2011 Posts: 3
    my two cents. If you are going to take away the bubbles, then decrease your lower attack range. Keep it where you can attack up 5 levels, but decrease it to 2 or maybe 3 levels below you. once you reach level 25. without a bubble you are not ever going to get DU4 or sent 4s or any of the necessary base defense stuff to defend against the high levels. Most of the higher level players in this thread are rejoicing for the simple fact that this change will make anyone within their attack range a farm. especially if they are between 25 and 30. You will have a severe drop in players and a severe drop in potential CC players if they cannot have fun. If all I have to worry about is a 28 attacking me at 25 then i wouldn't be that upset, but when you have HH and FF attacking a 25 (most likely OP4) base, well you see the picture.
  • Hast at work
    Hast at work
    Master Tactician
    Joined Feb 2012 Posts: 2,308
    If the "buddy bubble" system is taken away I think a fair exchange for mid-level players is to exchange it for being able to upgrade more than one thing at a time. Put this stipulation on it though, it couldn't be 2 labs or something like that. Has to be something like a lab and a turret. Just an idea but would keep the mid-levels interested in trying to play.

    Actually like this idea. Defenses like towers and tower upgrades really SHOULD be on a separate timer than lab upgrades. This would allow the mid level players to adequately defend themselves more quickly while not bringing their other development to a complete halt.
    Base Name: Praetor [Locust]
    Current Level: 63 Current Sector: Pansyland
    Raid Hulls: All of them, yes, all of them.
    Oh and we didn't do it for money.
  • moforocks
    moforocks
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,827
    I don't, your telling me I can only hit lvl 32's and up... That's maybe 10 in a sector! They will quit! Becaaue I play the game to hit bases!
    TheMOFO_Resurrected
    YouTube Channel: http://www.youtube.com/user/Marcnstacy214?feature=guide
    **** HAPPENS, when you fall down, get back up!
  • Munchy
    Munchy
    Strike-force Captain
    Joined Jan 2011 Posts: 800
    Actually like this idea. Defenses like towers and tower upgrades really SHOULD be on a separate timer than lab upgrades. This would allow the mid level players to adequately defend themselves more quickly while not bringing their other development to a complete halt.

    What it ultimately comes down to in my opinion is money. Right now the free bubbles mean that hardly any players buy protection. Without the free option some coiners may actually buy them. Win for them. Additionally by continuing to only allow one building to upgrade at a time it encourages even more coinage for them. Win number 2 for them. Might be cynical, but I can't see them changing it just to make players happy. Especially since other players would complain about new players being able to complete things too fast.
    BYM:Your User ID is: 6555447
    BP:Your User ID is: 4629501
  • Xcalubur
    Xcalubur
    Force to be Reckoned With
    Joined Nov 2011 Posts: 1,655
    I see reasons why things will be changed but I also have the idea that income for Kixeye can be also behind the whole idea and that they hope people now go coin for a longer bubble.

    about redesigns of bases under a bubble (or not): it would be maybe also a good idea to implement the possibillity to relocate objects that are under upgrade so a redesign cannot be delayed or even blocked by a building or object that cannot be placed elsewhere.
    -motivation: Suppose you want to do a redesign and you cannot relocate land because there is a object on that cannot be placed elsewhere and you are not protected somehow. How in the world can you redesign then ?
    and on build things: I now do upgrade intelli to lvl 10 but that takes 16 days.
    All the time I cannot replace the lab itself during over 2 weeks and cannot upgrade a tower or whatever.
  • Sphynx
    Sphynx
    Greenhorn
    Joined Mar 2012 Posts: 4
    Of all the complaints here, I see very few problems with removing (NO DAMAGE) bubbles.

    Notice the rules are the same for DAMAGE bubbles. Use your base fleets to bubble each other, and lose the fleet, that will keep you bubbled, no more bubbling with subs.

    Plus, I have not been to a sector where someone can get away with CONTINUALLY attacking you around your base.
    Type /Base
    and others will come and sink him/her.

    The real simple way to fix the MASSIVE farming problem is retroactively increase players lvl 30-33 up to lvl 35-40
    Keep them far away from lvl 25 players.

    I mean if you are making your first leviathan, and get attacked by 5 HH's or WORSE. You have no chance.
    THe player with 5HH's should have to attack another player who at least has FF's. So increase the experience given for 7-10 day researches by a BIG amount.
    Calculate it retroactively and adjust the player levels. I mean at lvl 31, you basically STOP levelling, but at lvl 25, it takes 6 months to get to 30. That is a heck of a long time to get farmed.

    Either way i support removal of no damage bubbles.
  • Azmodan
    Azmodan
    Potential Threat
    Joined Mar 2012 Posts: 69
    If you want to stop abuse or "buddy" bubbles, its very simple. "REMOVE THE RETREAT BUTTON". Make them time out, or lose fleets. Who is going to spend 20 minutes trying to give someone a buddy bubble?
    Current Level 63
    I don't understand your need for constant drama........its only a click to repair.
  • Madmumbler98
    Madmumbler98
    Greenhorn
    Joined Mar 2012 Posts: 16
    Another great idea swag i have never been "friendly bubbled" and never will.
  • Hast at work
    Hast at work
    Master Tactician
    Joined Feb 2012 Posts: 2,308
    Munchy wrote: »
    What it ultimately comes down to in my opinion is money. Right now the free bubbles mean that hardly any players buy protection. Without the free option some coiners may actually buy them. Win for them. Additionally by continuing to only allow one building to upgrade at a time it encourages even more coinage for them. Win number 2 for them. Might be cynical, but I can't see them changing it just to make players happy. Especially since other players would complain about new players being able to complete things too fast.

    Thing is, I bet if they analyze their coin income, they would see that a significant amount comes from people finishing the last few hours of something (that's how i tend to play, I will almost never drop big money to finish something from scratch unless i'm treating myself). They may actually see an increase in this segment of coining if more things got to that "few hours left" point more often. For example, if i'm upgrading a resourse generator and it has 1 hour left and a turret with 2 hours left and I am currently using the 2 hours I typically have in a day to play the game i might just drop the 6 credits to get these done, start something new, make some room in my warehouses and go gather more res.

    As it is now they would get the creds for 1 thing and have to wait till the end of the other for the rest (if it doesn't finish on its own while i'm at work).

    I would use the same reasoning to justify a refit dock for elite class ships...
    Base Name: Praetor [Locust]
    Current Level: 63 Current Sector: Pansyland
    Raid Hulls: All of them, yes, all of them.
    Oh and we didn't do it for money.
  • Munchy
    Munchy
    Strike-force Captain
    Joined Jan 2011 Posts: 800
    Thing is, I bet if they analyze their coin income, they would see that a significant amount comes from people finishing the last few hours of something (that's how i tend to play, I will almost never drop big money to finish something from scratch unless i'm treating myself). They may actually see an increase in this segment of coining if more things got to that "few hours left" point more often. For example, if i'm upgrading a resourse generator and it has 1 hour left and a turret with 2 hours left and I am currently using the 2 hours I typically have in a day to play the game i might just drop the 6 credits to get these done, start something new, make some room in my warehouses and go gather more res.

    As it is now they would get the creds for 1 thing and have to wait till the end of the other for the rest (if it doesn't finish on its own while i'm at work).

    I would use the same reasoning to justify a refit dock for elite class ships...

    It's not that I don't agree, it just seems unlikely. Of Kixeye's 3 big games only BYM has more than one worker, and even in that ones Inferno expansion, it only has one worker, along with outposts. War Commander is the same way. Essentially though, since they have a business model in BYM to compare it to, I assume they have already decided it's more profitable for them to leave it with one worker.
    BYM:Your User ID is: 6555447
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  • redneck69
    redneck69
    Minor Nuisance
    Joined Jan 2012 Posts: 117
    There is no reason to put a guard fleet inside of base......Get rid of bubbles if you want, Im all for that but this fleet guarding is bs
  • Hast at work
    Hast at work
    Master Tactician
    Joined Feb 2012 Posts: 2,308
    Munchy wrote: »
    It's not that I don't agree, it just seems unlikely. Of Kixeye's 3 big games only BYM has more than one worker, and even in that ones Inferno expansion, it only has one worker, along with outposts. War Commander is the same way. Essentially though, since they have a business model in BYM to compare it to, I assume they have already decided it's more profitable for them to leave it with one worker.

    Thanks for the info, I don't play either of those games so I didn't have a basis for comparison.
    Base Name: Praetor [Locust]
    Current Level: 63 Current Sector: Pansyland
    Raid Hulls: All of them, yes, all of them.
    Oh and we didn't do it for money.
  • Hast at work
    Hast at work
    Master Tactician
    Joined Feb 2012 Posts: 2,308
    redneck69 wrote: »
    There is no reason to put a guard fleet inside of base......Get rid of bubbles if you want, Im all for that but this fleet guarding is bs

    I think we need more details. there are many factors that can make this make sense or be retarded in the extreme...
    Base Name: Praetor [Locust]
    Current Level: 63 Current Sector: Pansyland
    Raid Hulls: All of them, yes, all of them.
    Oh and we didn't do it for money.
  • solowingpixy
    solowingpixy
    Potential Threat
    Joined Jan 2012 Posts: 75
    jayem8ch wrote: »
    and like i said, when your sfb fleet is in the channel protecting dock, and my lvl 38 base fleet rains hell down with 1 or 2 volleys on your lightly armored sfb wolves that are stuck in a channel around your dock, you'll lose 28 mill from my base hit, and them will have a 6 mil repair bill on those wolves after your dock repairs in 3 hrs.

    See my point!
    does not have to be a seawolf lol, id just put my dread there with sfb3 maybe some hailstorms, protect ship and turrets,maybe all hailstorm so you can remove a bombard and replace with something usefull, or even have mortars on it, so then your the one getting hell rained on , add that to vm' fire. the point is the ships don't have to move around to be effective in your base.

    No dock weight increase is planned. For Forsaken tech anyway...
    solowingpixy lv 30
    User ID: 1067733
    Sector:???
    Winner of Base Invaders I :lol:
  • donaldo
    donaldo
    Skilled Warrior
    Joined Aug 2011 Posts: 379
    lol actaully a smart thing for kixeye to do
    There are currently several ways that a player’s base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly “bubbling” each other are abusing this system.

    We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.

    This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.
  • donaldo
    donaldo
    Skilled Warrior
    Joined Aug 2011 Posts: 379
    lol rufio always love reading your quotes lol thanks for having fun with kenatelli!
    Rufi0 wrote: »
    really great to hear. lovin this new section of the forum
  • Jigsaw
    Jigsaw
    Incursion Leader
    Joined Oct 2011 Posts: 1,061
    Thanks for all the feedback so far, it's been a great read.

    I do want to address one concern at this point. Damage Protection was not created with the intention that friends would indefinitely keep each other bubbled. The term "bubble buddies" really should not exist. Battle Pirates is designed to be an interactive experience with other players and hiding under what is essentially a permanent bubble is not interaction.

    Lets hope now some time is spent on those who use 2, 3, 4 or even more accounts. I say this because at the moment even when you have 100% PROOF sent to you nothing gets done to these people. Maybe it's because they spend a little on their duplicate accounts
  • solowingpixy
    solowingpixy
    Potential Threat
    Joined Jan 2012 Posts: 75
    and for all you "low level" players being sick of being farmed, a lot of ppl already been through your shoes WITHOUT buddy bubbles, its simple dont be a farm, dont have res, dont have sucky layout, layout is as much or more important than the level of your turrets, and hey when you do get to lv 30 or whatever, you too are gonna quit because they made it so you cant hit so many levels below you or whatever that idea is. so i say man up, and play lol bigger players maxed out everything have nothing to look foward to but hitting someone. low levels have all those new ships and stuff to look foward too, and they can hit bases too so really there is no need to whine as a 25 "low level" jeesh....
  • tunder.
    tunder.
    Master Tactician
    Joined Sep 2010 Posts: 2,086
    Well, then, do not arrange your base that way!

    Well duh, but I've noticed some people aren't that smart.
    Retired, Not playing BP with planes in it.
  • OrcwarriorHH
    OrcwarriorHH
    Minor Nuisance
    Joined Mar 2012 Posts: 180
    redneck69 wrote: »
    There is no reason to put a guard fleet inside of base......Get rid of bubbles if you want, Im all for that but this fleet guarding is bs

    well give us 4 moore towers and 8 land peace and 0 fleet in base if evry player get this it will get harder for evry one too crack a base even whit dread
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