Ridiculous. So you're catering to the high level cc players and hackers. My sector has hackers with many level 30+ alts - they brag about it on the Comms... and they have 5 more alts *each* in the sector next to us. One of our evil enemies (and I'm sure he's evil in real life as well), got banned for hacking, then pretended that his account was hacked (and it wasn't him officer, oh noooooo), and you gave him gold and restored his base!
Bubbling keeps players playing.
--> If you're going to screw the level 25-29s then change the rules so that you can only hit bases within 2-3 levels from you.
--> If all you want is more money, then remove the cool down time for buying bubbles.
--> As for the rest of us... it looks likes you only care about hackers, cheaters, and coiners. You're encouraging hacking.
--> Post the retention rates after this brilliant change.
BYM User ID is: 13191755
Mac 10.6.8
Chrome | Flash Player 11.2.2.02.229
ISP: ATT/SBC DSL on Apple Airport wireless
Per speedtest.net: Ping 37 ms / Download Speed: 0.65 Mbps / Upload Speed 0.31 Mbps
BP User ID: 1692555 Rest in peace, Steve Jobs. Thank you for everything.
Ridiculous. So you're catering to the high level cc players and hackers. My sector has hackers with many level 30+ alts - they brag about it on the Comms... and they have 5 more alts *each* in the sector next to us. One of our evil enemies (and I'm sure he's evil in real life as well), got banned for hacking, then pretended that his account was hacked (and it wasn't him officer, oh noooooo), and you gave him gold and restored his base!
Bubbling keeps players playing.
--> If you're going to screw the level 25-29s then change the rules so that you can only hit bases within 2-3 levels from you.
--> If all you want is more money, then remove the cool down time for buying bubbles.
--> As for the rest of us... it looks likes you only care about hackers, cheaters, and coiners. You're encouraging hacking.
--> Post the retention rates after this brilliant change.
^^^^^^AGREED!! this guy is smart, hope kixx listens buddy! within 3lvl's would be better!
Ridiculous. So you're catering to the high level cc players and hackers. My sector has hackers with many level 30+ alts - they brag about it on the Comms... and they have 5 more alts *each* in the sector next to us. One of our evil enemies (and I'm sure he's evil in real life as well), got banned for hacking, then pretended that his account was hacked (and it wasn't him officer, oh noooooo), and you gave him gold and restored his base!
Bubbling keeps players playing.
--> If you're going to screw the level 25-29s then change the rules so that you can only hit bases within 2-3 levels from you.
--> If all you want is more money, then remove the cool down time for buying bubbles.
--> As for the rest of us... it looks likes you only care about hackers, cheaters, and coiners. You're encouraging hacking.
--> Post the retention rates after this brilliant change.
stop your whining i have NEVER took advantage of 2 day bubbles, if i get flattened, so be it, i got to where i am the right way if u want to hide in a bubble and not fight why play a pirate game? i am personally going to farm every bubble lover i see when this is implemented for using this for so long, i hope you are one of them
Alanf - I was pounding bases at level 50, so why don't you 50s hit me now?
Obviously Kixeye has never thought of the non cc user AGAIN if you are taking away the protection then for us little players that have to work hard to get salvage to upgrade, reserch ect ect then you have now made things worse for us.
I think you should think about How high a player can attack us eg its set at level 5 above and below, this should be looked into i think as well.
It is okay for those who have played the game from the beginning and are level 30 and above.
I can see this leading to a lot of lower level players giving up on the game. For some the only defense they have is the buddy bubble. A level 25 player cannot stand against a skilled level 30 player no matter how great their base is. And as far as guarding fleets, yea a level 25 with best ships Leviathans with maybe titanium 4 armor against a fully loaded fleet of hammerheads or ffs with du4, sfb3, siege mortars or whatever a level 30 might have accrued doesn't stand a chance.
For that reason you'll see a lot of people play up to about level 25 or so and then just give up because they don't stand much chance of being able to defend against the higher levels.
so true and some level 30 player juse the level clitch too stay att level 30 too hit 25 players so if kixeye gonna keep there players they need all heavy coiners in sector 1 -100 and they cant relocate out off those sectors att all
I've never had a friendly bubble in my entire time playing this game and made it to 32 without too many dramas. In fact only had 3 unfriendly bubbles in the last 6 months (loads when I was growing) and I like the idea that cowards can no longer hide in their bubbles. One REALLY big problem is that of rockets on docks. This one feature alone will allow a player to be effectively shut down. So I attack a base / player and come away with his res. he cries to his mates who then systematically attack my base dropping a rocket on my dock so I can't launch. So I can't fight them off, can't defeat them the Pirate Way, can't retaliate by levelling their bases and no bubble as I dock aint gonna give me the 25%.
Like when rockets were first introduced and rockets could allow someone to rocket a Wh and take res, this needs looking at BEFORE any change comes in. Other than that, can't wait to have bubbles removed. Some people should now be very concerned...........
ok now make update not as long or even if your building thats updating or doing something make it so it dont stop even destroyd
or how eles can u let something update or research ??????
im a level 56 mano=kill or be killed insector hiter or u will never learn arrrrrrrrrrrrrrrr ima pirateeeeeeeeeeee My alliance: airborne [url]http://support.kixeye.com/mail/[/url]
There are currently several ways that a players base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly bubbling each other are abusing this system.
We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.
nice you gone change it but little to late again
most of high lvl make jus of it
This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.
i think removing this abuse is a great idea - the only annoying thing about having a base hit is to loose time on a building upgrade - anything else gets repaired.
once you get levi's you can refill your WH from empty to full in about 8hrs's game time, so a hassle for the occasional gamer for sure.... but then if you want to play the game that much and want to hoard res - stump up and buy a bubble...
There are currently several ways that a players base can get temporary Damage Protection (a bubble over the base). Two of the ways that you can get Damage Protection is if your base is attacked 4 times in one hour, or 10 times within 24 hours. Unfortunately, players repeatedly bubbling each other are abusing this system.
We will be removing the rules of Damage Protection for when a base is attacked 4 times in one hour, or 10 times within 24 hours. Bases will only receive Damage Protection if it has received a certain percentage of damage to the buildings within a certain period of time.
This change will take effect in conjunction with the new Base Patrol Fleet Feature, which should help to prevent any of the possible negative effects of removing these damage protection rules.
This will prevent people from changing their base designs without the repercussion of losing alot of resources. If your going to implement this then prevent from attacking bases when the person is offline. Buddy bubbles are used for several reasons not just hiding from being attacked. People should not have to buy a bubble just to change their base. I purpose a change to the Damage Protection mechanic 0-25% 18 hour bubble, 26-45% damage 24 hour bubble, 46-65% damage 36 hour bubble, 66% and up 2 day bubble and that would include the inbase fleet.
Love this Idea, though in reality it solves nothing. the buddy bubblers will just have their buddies take out enough damage for 18+ hour bubble repeatedly. Plus for players like me who share the spoils of their looting it will make protecting set out repairing wh's interesting since most of the people who i do this for now don't have what it takes to take out my turrets for the 25+% needed for even an hour bubble. Just my two cents. and to all the whiners out there saying is unfair, or catering to the coiners, grow a pair, use your brain and learn how to be a proper pirate.
Love this Idea, though in reality it solves nothing. the buddy bubblers will just have their buddies take out enough damage for 18+ hour bubble repeatedly. Plus for players like me who share the spoils of their looting it will make protecting set out repairing wh's interesting since most of the people who i do this for now don't have what it takes to take out my turrets for the 25+% needed for even an hour bubble. Just my two cents. and to all the whiners out there saying is unfair, or catering to the coiners, grow a pair, use your brain and learn how to be a proper pirate.
And one such guy who doesn't know how to use the front door is 1EYEDGATOR.
If playing Battle Pirates taught me anything, it's:
You can please some people most of the time, and you can please most people some of the time, but you will never, ever be able to keep those bitchy little whiners who inhabit yours forums from having a cry about every single thing you ever do (or don't do).
Yep...I happen to agree with this too. It may become virtually impossible for a player to get their long-term research and upgrades completed. And then they may rarely level up either.
possibly because bought bubbles have cooldown periods between use, buddy bubbles don't
Exactly, plus if you spend money on a bubble you aren't likely to go out and attack somone.
With a buddy bubble people would go out, hit someone and get another bubble. Are there legitimate/semi-legitimate uses and times where you might need a buddy bubble? maybe. But if that is a big deal to some people, blame the abusers, not "coiners".
Base Name:Praetor [Locust] Current Level:63Current Sector:Pansyland
Raid Hulls: All of them, yes, all of them.
You don't need a bubble to get all your upgrades and research done. I'm a lvl 32 never buddy bubbled all the way up. Relax you will get smashed a bit but you can adapt. This change will just make people get better and build better bases. And most importantly when they write a check that their **** can't cash....they gotta pay in full. Love it, long long time over due.
Didn't read all of the threads, but want to say this will make it a lot harder for some people to save resources for the upgrades and researches. My sector has a no attack in sector rule, but the 2 neighboring sectors like to attack a base with fullish resources. As a resort, I spend 90% of my time rebuilding my reserves. The only way I can build them is with a friendly bubble. I am a stay at home mom, so my husband's paycheck is just enough to cover our base monthly bills (not even enough for food!!!) so he can't afford to pay for a bubble for me. Please reconsider this change in the bubbling.
You don't need a bubble to get all your upgrades and research done. I'm a lvl 32 never buddy bubbled all the way up. Relax you will get smashed a bit but you can adapt. This change will just make people get better and build better bases. And most importantly when they write a check that their **** can't cash....they gotta pay in full. Love it, long long time over due.
Yeah, I did a happy dance when i read this. I have run across some serious comms warriors who would claim their base was the best, uncrackable base and talk garbage to everyone.
What they meant by this is that they had round-the-clock bubbles and since you can't hit a bubbled base it is uncrackable...
If that isn't abuse I don't know what is....
incidentally, the latest goof to do this let his bubble down for a minute, his base was so bad it got flattened for almost no damage. He had done zero work on it and just focused on research and fleets, giving him an unfair advantage via his abuse of the DP system. This change was a long time coming and I can't wait to visit some perma-bubbled comms pirates to remind them (with explosions) that they should work on their bases.
To address the sugestion that people will do 25% to their friends to bubble them now, yes, it will probably happen but at lower levels 25% will mean some labs, all res gens and maybe some towers need to get smoked so it becomes much harder to abuse.
Base Name:Praetor [Locust] Current Level:63Current Sector:Pansyland
Raid Hulls: All of them, yes, all of them.
I suspect most of the 'Do not do this or everyone will quit...' posters have NEVER played BP in a fashion where their bases are regularly vulnerable...EVER.
Since it is called 'Battle Pirates' and is produced by a company that seeks 'hardcore players', I suspect that KIXEYE never intended for there to be a way for your bases to be 'invulnerable all the time' or 'shielded from the bullies 24/7' or 'protected from those nasty CCers (which seems to be defined as anyone with a better fleet/skill/base)'.
Hiding under a perma-bubble, regardless of justification, does NOT teach one to build a better base or develop good game skills.
Using such a shield as a base to spam-attack or spam-chat makes it even worse.
Eliminating pain-free bubbles is long overdue.
If you REALLY need several HOURS (!?) to redesign your base, you can ...gasp... spend ...gasp... 10 whole dimes to buy 24h protection, or wait until your base gets trashed.
I am 'high-level', and MY base gets hit, I hit others.
So what?
It repairs in a few hours.
Life goes on.
BP ID: 1038 WC ID: 1476 VC ID: 18589 Tome ID: 3698
Didn't read all of the threads, but want to say this will make it a lot harder for some people to save resources for the upgrades and researches. My sector has a no attack in sector rule, but the 2 neighboring sectors like to attack a base with fullish resources. As a resort, I spend 90% of my time rebuilding my reserves. The only way I can build them is with a friendly bubble. I am a stay at home mom, so my husband's paycheck is just enough to cover our base monthly bills (not even enough for food!!!) so he can't afford to pay for a bubble for me. Please reconsider this change in the bubbling.
It's a pirate game. It even has "battle" in the title!
I would recommend that you get advice on making your base stronger. Have an experienced player in your sector attack your base while you watch to get an idea of where your defenses are weak and ask them for advice. I think people who huddle under friendly bubbles actually miss out on one of the more interesting parts of the game, which is designing the best base you can.
If your base is hard enough, you wont need a buddy bubble, people will scout you and move on to easier meat.
Base Name:Praetor [Locust] Current Level:63Current Sector:Pansyland
Raid Hulls: All of them, yes, all of them.
It's a pirate game. It even has "battle" in the title!
I would recommend that you get advice on making your base stronger. Have an experienced player in your sector attack your base while you watch to get an idea of where your defenses are weak and ask them for advice. I think people who huddle under friendly bubbles actually miss out on one of the more interesting parts of the game, which is designing the best base you can.
If your base is hard enough, you wont need a buddy bubble, people will scout you and move on to easier meat.
I couldn't have said this or anything else you've said in this thread any better!!! Hell i used to get CREAMED daily!!! but by getting creamed and listening to vets i learned how to build a better and better base, to the point now that it's minor tweeking to make my base "unattractive" to hit rather than uncrackable, since EVERY base CAn and WILL be cracked eventually! It just takes the right fleet, with the right approach to do so!
I am a lvl 28 player in BPirates. I take the recent updates as a legitimate attempt to make this game more fair. I have several suggestions that I think you should consider if you wish this game to be more exciting. I understand that this is a business, and when it comes to strategy games, keeping your costumers is key. I can tell you that the game works well from lvl 5 to 21-22. But after this point, the game becomes pretty boring (and ill explain why:)
1) The game is designed for bottom feeding. Large players attack people below them. After level 28, levelling up becomes so slow, that people with ALL the tier 3 draconian weapons are only level 31-32. This makes players 26-27 who have just developed leviathans in range from players with hammerhead boats. The stacking system allows players vastly too strong to be in range of these smaller players.
2) With proper base designs, these larger players are basically invincible. I agree with the change that 4 attacks in 1hour, or 10 attacks in 24 hour bubbles should be removed. This is a system that has obviously been abused. But i suggest one more change.
If there is a single lvl 29 player (player X). Lets say he attacks everyone around him, and makes everyone angry. Even if many many players lvl 25-30 want to do something to this player, it is basically impossible. No player around the same size can crack his base. So everyone just complains and hopes someone "HUGE" moves into the sector to help defend them. As a Level 28 player, there is nothing for me to do until I get to lvl 33 and have all the tier3 weapons, to stop player X. Under such a system most people will quit the game, as there is little they can do to player X.
I suggest this:
Allow player X to be attacked by multiple players as a team
Allow lets say 5-10 level 25 players to try and beat the player X. His defences are superior, but many players IF given reason should be able to break his base.
In order for this to work, Player X, may have to take 75% damage from players 5-4 levels below him before he bubbles.
Player X, may take 60% damage from players 2-3 levels below him.
And Player X, may take up to 40% damage from players equal in level or below him
But for players bottom feeding, they should only be able to attack bases with 10% or less damaged bases.
What i suggest is a system whereby if given a cause, MANY weak players may break someone larger if they use many rockets, sacrifice many fleets etc.
When such retaliation is denied, most players will quit. Also this will require much more repairing, many more rockets, more teamwork attacks. Bottom line increased playing and increase spending of money. Thus more business for BPirates, so these changes improve gameplay and improve your profits.
Bubbling keeps players playing.
--> If you're going to screw the level 25-29s then change the rules so that you can only hit bases within 2-3 levels from you.
--> If all you want is more money, then remove the cool down time for buying bubbles.
--> As for the rest of us... it looks likes you only care about hackers, cheaters, and coiners. You're encouraging hacking.
--> Post the retention rates after this brilliant change.
Mac 10.6.8
Chrome | Flash Player 11.2.2.02.229
ISP: ATT/SBC DSL on Apple Airport wireless
Per speedtest.net: Ping 37 ms / Download Speed: 0.65 Mbps / Upload Speed 0.31 Mbps
BP User ID: 1692555
Rest in peace, Steve Jobs. Thank you for everything.
^^^^^^AGREED!! this guy is smart, hope kixx listens buddy! within 3lvl's would be better!
-:mad:
stop your whining i have NEVER took advantage of 2 day bubbles, if i get flattened, so be it, i got to where i am the right way if u want to hide in a bubble and not fight why play a pirate game? i am personally going to farm every bubble lover i see when this is implemented for using this for so long, i hope you are one of them
I think you should think about How high a player can attack us eg its set at level 5 above and below, this should be looked into i think as well.
It is okay for those who have played the game from the beginning and are level 30 and above.
so true and some level 30 player juse the level clitch too stay att level 30 too hit 25 players so if kixeye gonna keep there players they need all heavy coiners in sector 1 -100 and they cant relocate out off those sectors att all
Like when rockets were first introduced and rockets could allow someone to rocket a Wh and take res, this needs looking at BEFORE any change comes in. Other than that, can't wait to have bubbles removed. Some people should now be very concerned...........
or how eles can u let something update or research ??????
insector hiter or u will never learn
arrrrrrrrrrrrrrrr ima pirateeeeeeeeeeee
My alliance: airborne
[url]http://support.kixeye.com/mail/[/url]
once you get levi's you can refill your WH from empty to full in about 8hrs's game time, so a hassle for the occasional gamer for sure.... but then if you want to play the game that much and want to hoard res - stump up and buy a bubble...
This will prevent people from changing their base designs without the repercussion of losing alot of resources. If your going to implement this then prevent from attacking bases when the person is offline. Buddy bubbles are used for several reasons not just hiding from being attacked. People should not have to buy a bubble just to change their base. I purpose a change to the Damage Protection mechanic 0-25% 18 hour bubble, 26-45% damage 24 hour bubble, 46-65% damage 36 hour bubble, 66% and up 2 day bubble and that would include the inbase fleet.
Level 31
Sector 124 currently
Sectors visited: 97, 98, 118, 351, 1, 124
And one such guy who doesn't know how to use the front door is 1EYEDGATOR.
possibly because bought bubbles have cooldown periods between use, buddy bubbles don't
http://chatspace.org.uk/flash/bp.html
Exactly, plus if you spend money on a bubble you aren't likely to go out and attack somone.
With a buddy bubble people would go out, hit someone and get another bubble. Are there legitimate/semi-legitimate uses and times where you might need a buddy bubble? maybe. But if that is a big deal to some people, blame the abusers, not "coiners".
Current Level: 63 Current Sector: Pansyland
Raid Hulls: All of them, yes, all of them.
Yeah, I did a happy dance when i read this. I have run across some serious comms warriors who would claim their base was the best, uncrackable base and talk garbage to everyone.
What they meant by this is that they had round-the-clock bubbles and since you can't hit a bubbled base it is uncrackable...
If that isn't abuse I don't know what is....
incidentally, the latest goof to do this let his bubble down for a minute, his base was so bad it got flattened for almost no damage. He had done zero work on it and just focused on research and fleets, giving him an unfair advantage via his abuse of the DP system. This change was a long time coming and I can't wait to visit some perma-bubbled comms pirates to remind them (with explosions) that they should work on their bases.
To address the sugestion that people will do 25% to their friends to bubble them now, yes, it will probably happen but at lower levels 25% will mean some labs, all res gens and maybe some towers need to get smoked so it becomes much harder to abuse.
Current Level: 63 Current Sector: Pansyland
Raid Hulls: All of them, yes, all of them.
Since it is called 'Battle Pirates' and is produced by a company that seeks 'hardcore players', I suspect that KIXEYE never intended for there to be a way for your bases to be 'invulnerable all the time' or 'shielded from the bullies 24/7' or 'protected from those nasty CCers (which seems to be defined as anyone with a better fleet/skill/base)'.
Hiding under a perma-bubble, regardless of justification, does NOT teach one to build a better base or develop good game skills.
Using such a shield as a base to spam-attack or spam-chat makes it even worse.
Eliminating pain-free bubbles is long overdue.
If you REALLY need several HOURS (!?) to redesign your base, you can ...gasp... spend ...gasp... 10 whole dimes to buy 24h protection, or wait until your base gets trashed.
I am 'high-level', and MY base gets hit, I hit others.
So what?
It repairs in a few hours.
Life goes on.
BP ID: 1038 WC ID: 1476 VC ID: 18589 Tome ID: 3698
It's a pirate game. It even has "battle" in the title!
I would recommend that you get advice on making your base stronger. Have an experienced player in your sector attack your base while you watch to get an idea of where your defenses are weak and ask them for advice. I think people who huddle under friendly bubbles actually miss out on one of the more interesting parts of the game, which is designing the best base you can.
If your base is hard enough, you wont need a buddy bubble, people will scout you and move on to easier meat.
Current Level: 63 Current Sector: Pansyland
Raid Hulls: All of them, yes, all of them.
Sector 32 is home
I am King Kong :mad:
Thanks for the quote, and there are MANY MANY non front door weak pirates out there!!!
Level 31
Sector 124 currently
Sectors visited: 97, 98, 118, 351, 1, 124
I couldn't have said this or anything else you've said in this thread any better!!! Hell i used to get CREAMED daily!!! but by getting creamed and listening to vets i learned how to build a better and better base, to the point now that it's minor tweeking to make my base "unattractive" to hit rather than uncrackable, since EVERY base CAn and WILL be cracked eventually! It just takes the right fleet, with the right approach to do so!
Level 31
Sector 124 currently
Sectors visited: 97, 98, 118, 351, 1, 124
Yeah, and then they can all relo next to their neighbors as there will be plenty of room!
I am a lvl 28 player in BPirates. I take the recent updates as a legitimate attempt to make this game more fair. I have several suggestions that I think you should consider if you wish this game to be more exciting. I understand that this is a business, and when it comes to strategy games, keeping your costumers is key. I can tell you that the game works well from lvl 5 to 21-22. But after this point, the game becomes pretty boring (and ill explain why:)
1) The game is designed for bottom feeding. Large players attack people below them. After level 28, levelling up becomes so slow, that people with ALL the tier 3 draconian weapons are only level 31-32. This makes players 26-27 who have just developed leviathans in range from players with hammerhead boats. The stacking system allows players vastly too strong to be in range of these smaller players.
2) With proper base designs, these larger players are basically invincible. I agree with the change that 4 attacks in 1hour, or 10 attacks in 24 hour bubbles should be removed. This is a system that has obviously been abused. But i suggest one more change.
If there is a single lvl 29 player (player X). Lets say he attacks everyone around him, and makes everyone angry. Even if many many players lvl 25-30 want to do something to this player, it is basically impossible. No player around the same size can crack his base. So everyone just complains and hopes someone "HUGE" moves into the sector to help defend them. As a Level 28 player, there is nothing for me to do until I get to lvl 33 and have all the tier3 weapons, to stop player X. Under such a system most people will quit the game, as there is little they can do to player X.
I suggest this:
Allow player X to be attacked by multiple players as a team
Allow lets say 5-10 level 25 players to try and beat the player X. His defences are superior, but many players IF given reason should be able to break his base.
In order for this to work, Player X, may have to take 75% damage from players 5-4 levels below him before he bubbles.
Player X, may take 60% damage from players 2-3 levels below him.
And Player X, may take up to 40% damage from players equal in level or below him
But for players bottom feeding, they should only be able to attack bases with 10% or less damaged bases.
What i suggest is a system whereby if given a cause, MANY weak players may break someone larger if they use many rockets, sacrifice many fleets etc.
When such retaliation is denied, most players will quit. Also this will require much more repairing, many more rockets, more teamwork attacks. Bottom line increased playing and increase spending of money. Thus more business for BPirates, so these changes improve gameplay and improve your profits.
Think about a system like this please.