It_Is_Da_XxStephenxX wrote: »
Alright great the finally no more bubble buddies but i am concerned how players will take advantage of this by constantly rocketing docks, or hitting outside researching or upgrading buildings.
deadboy42078 wrote: »
How about ALSO adding to the radio tower a feature that lets us start a repair to our base after attacks? I mean you already have a notifications as to our base CURRENTLY being attacked, so why not add a base repair to it...
Halsey wrote: »
Please take the time and change up damage to the base dock... nothing like having your based hit and then sit for 8-10 hrs while your at work only to come home, start repair and find you can't play for 4hrs because your dock is 100% damaged... we should not have to pay for repairs to play the game. You penalize the player now with set backs to upgrades so adjusting the dock damage should be an easy change to increase the fun in the game by allowing immediate play.... not waiting another 4 hrs.
Jeff Smith wrote: »
Okay rocket it then. Just sayin. Yes, something should be done about bubble buddy. But then yes, rocketing dock over and over and over will happen. Lol not moaning. Just throwing a catch 22 to their solution.
Keith D. wrote: »
Honestly I think Kix needs to fix all the bugs first before opening up anything from these features to come.... I know programming those features will open up a can of bugs and throw the balance way off as things will need to change sooo much. So PLEASE fix the bugs before anything else. These are cool but when you have problems after every update that usually never get fixed then can you imagine the problems after this change?
Rufi0 wrote: »
the problem is that you are proposing consecutive tests. ie. there is no way to ascertain what change is causing the drop in retention rate.
also incremental changes won't work because there is no sliding scale between having and not having a bubble. it doesn't make any difference whether the 10 hit bubble lasts for 48, 36 or 24 hrs. The only thing it would change is how frequently players have to bubble each other. Taking it away completely, would have a much bigger impact.
Matthew Murray wrote: »
i dont use a bubble at all unless i get flattened lol but what will stop a player from attacking and droping a large bunker buster on your dock and if they are in an aliance that aliance does the same thing every day no repair bubble as u have not had 25% damage done to your base , i like the fact people cannot hide but i think ur making it hard for people not in aliances and people that donot use fb credits
Drakii wrote: »
agreed... Just for giggles, if someone whines, SWAG should be able to turn their fleets into floating sausages for 24 hours.
The M wrote: »
If your base is there and I need resources, I'm a pirate, need I say more?
Man Tim wrote: »
Will Harbin wrote:
Folks, the KIXEYE team puts their lives into these games (me included). The simple fact is that we have the luxury of not having to put up with rude **** and disrespect will not be tolerated towards ANY KIXEYE team member. Understood?
JoeFri85 wrote: »
Yep, just like attacking drac bases.
Perbrill wrote: »
This whole issue could be make or break, a tipping point for the entire game; if you make it too easy for the high rankers, all the lower ranked farms will leave in their droves. This will just leave a few coiners hitting each other for bragging rights only (ive seen this happen on another fb game; sad to see a good game ruined).
Or alternatively the high rankers will have constant revenge raids from groups of farmed players nuking their docks with smaller rockets 24/7, leading to the same outcome. Be careful Kixeye
SoCal wrote: »
ive seen so many sectors with bubbles its sad now its gunna be fun hahaha this is awesome
Toy Jun Kie 1 wrote: »
yeah it'll be real fun when there's no mid levels playing because they all quit because they had no way to protect themselves from griefers
Paul Preece wrote: »
Oh and we didn't do it for money.