Florian Precht wrote: »
good point...make that it can only wheight 20% of the max dock wheight
spidermanjb wrote: »
ONLY allow Players lvl 30 and BELOW.. By lvl 31 you should have all DU4's and all lvl 4 towers..
NOTE: Only way this is going to work is if ships are place and ENTRANCE of BASE.. NOT by Buildings or in Channel....
Bases will be to difficult to get in... It will be great for the lower Lvls, to help out if they can have an extra set of PM's or Cutlass ships helping out with dmg.. but not for the Higher lvls... or only allow Merc fleet...
Not looking forward to this new edition...
DTH-rw wrote: »
Bases are already hard enough to get into without having an op6 available let alone having a whole flt protecting your base as well, 10mins way to long i could stop and have a picnic and still 100% a base with 10mins.
Tally wrote: »
Finaly a use for stalkers. Lmfao!
bees wrote: »
Jupp i a going to build a square base also then i can kite the attacking fleet around my base while turrets fire from land!
legion381 wrote: »
i think that would be stupid it would be like tellin the navy the biggest fleet they are allowed to send to patrol their nations waters is tugboats if u have the fleets u shud be able to choose which one u want to set to guard your base
legion381 wrote: »
see none are realising yes it will make a base harder to get into but it wud also be more costly as if a range is set all u need do is find that range and use subs to kill the fleet before u attack the base they have already stated they are droppin the free bubbles so u cud prep as many times as needs to get in as long as u dont cause 25% damage to the actual base
Mark Cassidy wrote: »
Drakii wrote: »
agreed... Just for giggles, if someone whines, SWAG should be able to turn their fleets into floating sausages for 24 hours.
The M wrote: »
If your base is there and I need resources, I'm a pirate, need I say more?
Kixeye CM Swag wrote: »
You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.
We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being kited (lured) away from the base.
If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.
It_Is_Da_XxStephenxX wrote: »
ok i'm done attacking online players
Warler wrote: »
well atleast the big boys will be safe with the removal of DP and this BPF all of the higher players are just going to eat up the 25 - 28 and that means lots and lots of players quitting !
Phule wrote: »
This feature will create too much book keeping. The game is already bogging down with all the specials, blueprints, mini drac bases etc. Bases are hard enough to get into.
Frankly however, a base guard fleet on the outside of a base fulfills the same function. I'm sure implementation of this feature will just lag out a base attack.
Hitman007 wrote: »
some times we get glitches, but come on, its a great game
Fallout wrote: »
Only idea I saw was "We want Dry Dock now" not very good idea.
Flo wrote: »
and also it will be easier findable.
USS ENTERPRISE wrote: »
Online: Your invincible
Offline: Why waste the fleet, its the same as putting it outside the base -.-
Joshua Philp wrote: »
The fact that we can set parameters for where our defence fleet will go makes it more likely to be effective.
If you can set it so your fleet never leave the gauntlet, the attacker will have 14 turrets and 5 ships to worry about all at once!
Eldredd wrote: »
You don't have to run in the gauntlet to kill the fleet even if it doesn't move out.
Even if you prevent your base fleet to run outside your gauntlet to engage the attacker it'll be easy to pulled to the back of the base and killed by a prep fleet.
After all, with the current poor AI, the base fleet will most likely stand still when in range and will be easy target for mortars.
Even the best sfb3/assault missile dreads fleet defending a base can be easy killed by a FF fleet with RA3 & mortars (one of the most common base attack fleet) if it just stands still because of the poor AI.