there are always ways to fight im assuming that this new feature will be much like backyard monsters bunker lol in that regards take out the bunker with sticks and rocks what happens?
NO MORE FLEET!
this is an easy counter but an interesting idea and those who are on in the first place are pretty much unbeatable common you cannot tell me that a lvl 32 can get into another lvl 32 when they are guarding there base..... and im talking about seasoned smart players not kids....... RIGHTTTTT!
its all about how you take the game i like the multi facets of this game and urge change and growth thats why the raids are always so lucrative and fun for everyone
Agreed. DU4 + Specials + a base fleet means taking down a base will be a team effort. one fleet to go in and take out the patrol and fleet to kill the base. This will make life difficult for a single player
Blackwater pirate, started in sec 95, been pretty much everywhere since then
The only thing I don't like is now it will take 2 fleets to get in almost any base. While i'm in a base kicking **** my other fleet can't defend itself because i'm already engaged. So i'm thinking maybe allowing more ships for attacking bases
You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.
We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being kited (lured) away from the base.
If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.
I got another thing you should implent...make ut like at WC that you can say if the defensive fleet should stand ground,move small distance or chase the enemy whereever he is
that was a awesome part of war commander i always put mine on chasing down the enemy lol
You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.
We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being kited (lured) away from the base.
If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.
when is idea planned on being released because i cant wait for it to happen and just to state it is gonna suck hitting bases were ppl have dreads guarding but oh well i can live with it
I like this idea as that's how it should be when attacking a base, however, with this feature, surely something has to give.
A reduction in repair time is needed and the cost to repair stuff reduced.
It makes it where teamwork is needed or wanted and can be utilized.
This is a great +.
Also, removing the 4x attack rule is a great idea, along with the 10 x attack.
It might take awhile just getting into a base, which is good at times.
Alerting when the person is offline, I think that shouldn't be in.
But all this sounds great.
But, I barely attack bases now due to the high cost time of everything.
And if you're a loner attacking high levels all the time, the time and cost is great, with this feature, it'll be even greater.
To make more action in the game, reducing repair times on heavy fleets would be great.
ok so then we have to buy protection ...oh great way for kixeye to get cc players with out offering away to get free credits like they have for backyard monsters
Been wondering how long
it would take for something like this to be implemented....The only people against it are likely the ones roflstomping their way through the easily farmed 25 through 28 brackets
Been wondering how long
it would take for something like this to be implemented....The only people against it are likely the ones roflstomping their way through the easily farmed 25 through 28 brackets
well if you really think its going to be to much of a hassle to have a fleet inside then choose not to put the fleets in there that is all you have to do and secondly i think it will make it more of a challenge which would make it more fun, everyone will find ways around the update like they do with everything else and i believe there should be no restrictions when it comes to putting the fleets in your base
another feature helping the big guys/ladies to get even stronger. They will stick 4 x dn behind the base... Who stands a chance then ??
enough dam cry babies....i have been playing since sector 3 was the highest sector...im now a lvl 31 because i play with no cc ...i have watched alot of players get higher than me due to cc...i dont cry i just play, learn what works what does not...stfu play or delete ur accounts.....hell i know my ships sucks ask sector 493 and 495 but i still play because its a fun wait 4 it..."game" its not real i wont lose sleep if my ships get sunk, based raided...i can always rebuild,refit,and grow....put on ur big player pants, polish off them balls and play or walk the plank and go away
However, it all comes down to how it is implemented. Almost EVERY idea sounds great when said aloud or even on paper...but once it goes into effect if it is implemented wrong it just sucks. So...love the idea that a player can put 1 fleet inside his base. It makes sense since we have a dock, so why can't at least some ships leave when it gets attacked. You think Pearl Harbor was defended by just their turrets or surrounding airbases base...the ships would have sailed out. SO...good idea. NOW about the implementation of that idea - I believe allowing the player to place ANY fleet of THEIR OWN choosing inside the base is WRONG. My point being that a player with Dreads/Battleships/HH's/ would just put siege cannons on all of them and keep them patrolling in the rear of their near their OP & WH's so any chance of a win is already gone. BIG FAIL on that idea!!! Instead allow the player to place THEIR MERC inside their base patrolling, in the back, or wherever....but only THEIR MERC. At least this give the base and added bonus...and at least gives the attacker a chance since MERC's aren't unstoppable. Merc already are seen as fodder, so provide a suitable role in base defense.
At least that is my take on how this new feature should be implemented. Use our MERC's as the inside base fleet.
Does this mean we will have 11 fleets instead of 10 fleets????
It's not that I don't think kixeye are not on the same page it's just that the players are reading Sun Tzu Art of war and kixeye are reading Noddies big book of war.
Freedom of speech is the political right to communicate one's opinions and ideas. includes any act of seeking, receiving and imparting information or ideas, regardless of the medium used
I liked the bubble system myself but can live without it, though i'm lvl 30 and as recently as lvl 29 would have been on the band wagon saying wtf lol... i like the base fleet inside but seriously dreadnaught defence would make a base into a auto-bubble style 24/7 for a player. i'd lov it if SW's or lower were the only fleets able to defend within base since sw's etc are able to move much better than ff's hh's dn's etc in anycase and that way base and defending fleet vs attacking fleet seems more inline to skills. Just my thoughts on it, i'm sure some will hate it and others like it (naturally it in all likelyhood would depend on what level the player is currently).
I do however thing that ppl cant sit on both side of the fence and say no defending base fleet AND no bubbles SINCE that is likely (in my opinion) to make life to hard for a player trying to grow his base and lead to players leaving the game instead of investing in it.
regards
kede
User Name is: Kede, User ID is: 1208601, Chrome browser, Windows 7 and Flash version 11.5.31.2 installed
south africa: +2 GMT (south afircan time)
this is great idea.
but to make teh game more balanced base wepons should do 50% less damage.
than its a great idea. and as i saw the aliacne thing befor good job to. but an aliance member should be able to have a fleet in the base if there isnt one already
and thank you so much kixeye. you have won me over with these 2 things
and if u are afraid for time dont bother with multaple fleets. jsut make bigger fleets available. like u can get flets of 10 ship .(high llv only) and its a building u upgrade. each lv add 1 mroe ship capasity.
max lv of 5
3 days from lv 0-lv1 and dubles each time
... NOW about the implementation of that idea - I believe allowing the player to place ANY fleet of THEIR OWN choosing inside the base is WRONG. My point being that a player with Dreads/Battleships/HH's/ would just put siege cannons on all of them and keep them patrolling in the rear of their near their OP & WH's so any chance of a win is already gone. BIG FAIL on that idea!!!
HAVEN--IA
I strongly disagree. I think the player should put ANY fleet they want. You are just considering the one-on-one scenario. Well, I don't know about you, but I'm rarely attacked by one player. Normally its a group of players going on a raid. The way it is now, one base, no bubble and no fleet can not hold them off, its guaranteed they will get in (if you are off-line).
And if a person builds a strong fleet, you are saying to them... "well sorry, you can't use THAT fleet...but here..you can use this under power fleet for a token defense. Heck, I still need to be able to get your resources...."
the only way i can see something like this being implemented is if there are co-op attacks on bases,if you have a defending fleet all you need to do is slow them down.
you already have 14 turrets to contend with,a defense fleet would pretty much kill any time you have to kill the WH's and OP but 2 attacking fleets would even the odds.
Yes, you have 14 turrets, but they normally are not all firing at once. And with a prep fleet, you raining down the black death, turrets don't last that long. There are plenty of videos on YouTube showing fleets just marching through turrets. Remember, it takes time to repair, but if you are off line, you can get hit by several fleets....they WILL get in. Trying to under power the turrets or other restrictions is just an attempt to make raiding with one fleet easier so you can do it more often with less damage to your fleets.
enough dam cry babies....i have been playing since sector 3 was the highest sector...im now a lvl 31 because i play with no cc ...i have watched alot of players get higher than me due to cc...i dont cry i just play, learn what works what does not...stfu play or delete ur accounts.....hell i know my ships sucks ask sector 493 and 495 but i still play because its a fun wait 4 it..."game" its not real i wont lose sleep if my ships get sunk, based raided...i can always rebuild,refit,and grow....put on ur big player pants, polish off them balls and play or walk the plank and go away
i tip my pirate hat to you
So coining is cheating is it?? REMEMBER I coin so YOU can play for free noob!!!!
EVERY TIME I SEE A PLAYER COMPLAINING IN THE FORUM ABOUT BEING 20 LEVELS LOWER AND BEING ATTACKED I DESTROY 20 LEVEL 50 BASES
So can you attack this base defending fleets from outside of channel? is of this ship will be useless when i come with my assault missiles fleets or my mortars SWs and force the defending fleet to get stuck in a corner when i can mover freely on the outside hehe. If you dotn have assault missiles on the base fleet they will be easy to kill and **** fun to kill not even assault missiles fleet are hard to kill with mortars muhaha. Think when this comes out i will quit doing base attacks and will go into every base and sink there defending base fleet on just purr Hell. **** now i look forward to this because this will be so **** easy to conger + i can give the defender an extra repair bill awesome. I bet after 1 week with this those who are for this now will cry like kids after please remove, fix it, ooh bulls just kill my defending fleet. Let the tables turn ;P
NO MORE FLEET!
this is an easy counter but an interesting idea and those who are on in the first place are pretty much unbeatable common you cannot tell me that a lvl 32 can get into another lvl 32 when they are guarding there base..... and im talking about seasoned smart players not kids....... RIGHTTTTT!
its all about how you take the game i like the multi facets of this game and urge change and growth thats why the raids are always so lucrative and fun for everyone
Agreed. DU4 + Specials + a base fleet means taking down a base will be a team effort. one fleet to go in and take out the patrol and fleet to kill the base. This will make life difficult for a single player
OS: Windows 7 Profesional SP2
IC: IE9 Beta, Chrome, Opera, Firefox, Safari, Flock, Rockmelt
Adobe Flash: Latest
Raid Hulls: Corvette, Destroyer, Battleship, Dreadnought, Goliath, Dreadnought-X
OS: Windows 7 Profesional SP2
IC: IE9 Beta, Chrome, Opera, Firefox, Safari, Flock, Rockmelt
Adobe Flash: Latest
Raid Hulls: Corvette, Destroyer, Battleship, Dreadnought, Goliath, Dreadnought-X
that was a awesome part of war commander i always put mine on chasing down the enemy lol
when is idea planned on being released because i cant wait for it to happen and just to state it is gonna suck hitting bases were ppl have dreads guarding but oh well i can live with it
A reduction in repair time is needed and the cost to repair stuff reduced.
It makes it where teamwork is needed or wanted and can be utilized.
This is a great +.
Also, removing the 4x attack rule is a great idea, along with the 10 x attack.
It might take awhile just getting into a base, which is good at times.
Alerting when the person is offline, I think that shouldn't be in.
But all this sounds great.
But, I barely attack bases now due to the high cost time of everything.
And if you're a loner attacking high levels all the time, the time and cost is great, with this feature, it'll be even greater.
To make more action in the game, reducing repair times on heavy fleets would be great.
Sector:153
Ships won: Battle cruiser and Strike Cruiser
Username: Deadlyweed
ID# 337550
it would take for something like this to be implemented....The only people against it are likely the ones roflstomping their way through the easily farmed 25 through 28 brackets
4-12 month approx
enough dam cry babies....i have been playing since sector 3 was the highest sector...im now a lvl 31 because i play with no cc ...i have watched alot of players get higher than me due to cc...i dont cry i just play, learn what works what does not...stfu play or delete ur accounts.....hell i know my ships sucks ask sector 493 and 495 but i still play because its a fun wait 4 it..."game" its not real i wont lose sleep if my ships get sunk, based raided...i can always rebuild,refit,and grow....put on ur big player pants, polish off them balls and play or walk the plank and go away
At least that is my take on how this new feature should be implemented. Use our MERC's as the inside base fleet.
HAVEN--IA
Freedom of speech is the political right to communicate one's opinions and ideas. includes any act of seeking, receiving and imparting information or ideas, regardless of the medium used
I do however thing that ppl cant sit on both side of the fence and say no defending base fleet AND no bubbles SINCE that is likely (in my opinion) to make life to hard for a player trying to grow his base and lead to players leaving the game instead of investing in it.
regards
kede
south africa: +2 GMT (south afircan time)
but to make teh game more balanced base wepons should do 50% less damage.
than its a great idea. and as i saw the aliacne thing befor good job to. but an aliance member should be able to have a fleet in the base if there isnt one already
and thank you so much kixeye. you have won me over with these 2 things
Level 29 | KVD | Hellstorme, Elite Hellfires, Elite Warhawks, Elite Gatlin Trucks, Elite Lazer Tank, Flac Tank, Stinger, Reaper, Drone Silo, Shock trooper, Colossus,
[url]http://support.kixeye.com/mail/help/system_requirements[/url]
No, you will have to use one of your 10 fleets.
max lv of 5
3 days from lv 0-lv1 and dubles each time
Level 29 | KVD | Hellstorme, Elite Hellfires, Elite Warhawks, Elite Gatlin Trucks, Elite Lazer Tank, Flac Tank, Stinger, Reaper, Drone Silo, Shock trooper, Colossus,
[url]http://support.kixeye.com/mail/help/system_requirements[/url]
I strongly disagree. I think the player should put ANY fleet they want. You are just considering the one-on-one scenario. Well, I don't know about you, but I'm rarely attacked by one player. Normally its a group of players going on a raid. The way it is now, one base, no bubble and no fleet can not hold them off, its guaranteed they will get in (if you are off-line).
And if a person builds a strong fleet, you are saying to them... "well sorry, you can't use THAT fleet...but here..you can use this under power fleet for a token defense. Heck, I still need to be able to get your resources...."
Yes, you have 14 turrets, but they normally are not all firing at once. And with a prep fleet, you raining down the black death, turrets don't last that long. There are plenty of videos on YouTube showing fleets just marching through turrets. Remember, it takes time to repair, but if you are off line, you can get hit by several fleets....they WILL get in. Trying to under power the turrets or other restrictions is just an attempt to make raiding with one fleet easier so you can do it more often with less damage to your fleets.
i tip my pirate hat to you
EVERY TIME I SEE A PLAYER COMPLAINING IN THE FORUM ABOUT BEING 20 LEVELS LOWER AND BEING ATTACKED I DESTROY 20 LEVEL 50 BASES
So can you attack this base defending fleets from outside of channel? is of this ship will be useless when i come with my assault missiles fleets or my mortars SWs and force the defending fleet to get stuck in a corner when i can mover freely on the outside hehe. If you dotn have assault missiles on the base fleet they will be easy to kill and **** fun to kill not even assault missiles fleet are hard to kill with mortars muhaha. Think when this comes out i will quit doing base attacks and will go into every base and sink there defending base fleet on just purr Hell. **** now i look forward to this because this will be so **** easy to conger + i can give the defender an extra repair bill awesome. I bet after 1 week with this those who are for this now will cry like kids after please remove, fix it, ooh bulls just kill my defending fleet. Let the tables turn ;P