Further confirmation

  • Shady-Aftermath
    Shady-Aftermath
    Skilled Warrior
    Joined Jul 2011 Posts: 466
    Hey M,

    I think you have some weak points in your base. Just sayin'

    Attachment not found.
    ****!!
    o.O o.O
    and by the way, you messed a couple buildings....
    Leader of I F F     lvl 64   ID: 276063     Current Sector: 399
    Will Harbin -"I use the rockets because I like them! They go boom."
     Shady Exclusives 
    https://www.kixeye.com/forum/discussion/comment/1298245 - The single most epic reply/comment/moment ever on kixeye forums...

  • McShivers
    McShivers
    Incursion Leader
    Joined Dec 2011 Posts: 1,077
    At least we all know Will at least has fun playing the game from time-to-time as well.

    Ouch on the not knowing Swag part though.
    Their headquarters and servers are in america. If you dont like it, dont play american made games. Enough said!
    [QUOTE=Kixeye CM
  • Burmashave
    Burmashave
    Strike-force Captain
    Joined Jun 2011 Posts: 617
    M....sleep tight tonight.

    Heartless :D
  • Themistocles
    Themistocles
    Force to be Reckoned With
    Joined Aug 2011 Posts: 1,808
    I try and think my base out strategically but sadly if i add 2 - 4 flaks my base defense would be to low to keep out other fleets such as mortar fleets ...the addition to missiles have made base defenses obsolete and the addition of the 96 range it has made it very hard to come up with a solid design since you need to make more space on each side

    I know paul recee doesn't like the @ design but really do we have to go back to block designs


    Attachment not found.

    this was my first design (before base attacking) and i would say its the best option atm lol

    Ah the old days. Wish I was here for them
    To those people who take things on this game a bit too seriously....it's a game, not real life. Chill out a bit

    First Command: A Battle Pirates Story

    http://forums.kixeye.com/threads/143711-First-Command-A-Battle-Pirates-Story
  • carwynpritchard+1
    carwynpritchard+1
    Master Tactician
    Joined Feb 2011 Posts: 2,345
    Ah the old days. Wish I was here for them

    twas a simpler time .......
    Hugs'N'Rainbows ****
    BPS2

    If i seem nice i am gathering information so i can destroy you
  • Themistocles
    Themistocles
    Force to be Reckoned With
    Joined Aug 2011 Posts: 1,808
    twas a simpler time .......

    Yes it was:

    When clusters of Sentinels kept even the toughest players out

    When Cutlasses were dominant in fleet battles

    When you couldn't customize your ships with specials

    When there were no Hammerheads, Predator or Stalker submarines, or Seawolves
    To those people who take things on this game a bit too seriously....it's a game, not real life. Chill out a bit

    First Command: A Battle Pirates Story

    http://forums.kixeye.com/threads/143711-First-Command-A-Battle-Pirates-Story
  • MrSnuggles
    MrSnuggles
    Potential Threat
    Joined Aug 2011 Posts: 79
    Hey M,

    I think you have some weak points in your base. Just sayin'

    Attachment not found.

    Buahahaha
  • MrSnuggles
    MrSnuggles
    Potential Threat
    Joined Aug 2011 Posts: 79
    ****!!
    o.O o.O
    and by the way, you messed a couple buildings....

    I always like to leave their radio tower... so it can tell them their s#@$ has been busted up :D
  • Bones.
    Bones.
    Strike-force Captain
    Joined Aug 2011 Posts: 637
    I agree that there is a slight balance issue in favor of the attacker IF you have all of the advanced tech. We will be doing something about this though. Attacking should be harder for a very well though out base.


    Thank you
    LVL 101
  • carwynpritchard+1
    carwynpritchard+1
    Master Tactician
    Joined Feb 2011 Posts: 2,345
    Will you changed your name to DESTRO found that quite funny


    destro2.jpg o.O
    Hugs'N'Rainbows ****
    BPS2

    If i seem nice i am gathering information so i can destroy you
  • Shady-Aftermath
    Shady-Aftermath
    Skilled Warrior
    Joined Jul 2011 Posts: 466
    MrSnuggles wrote: »
    I always like to leave their radio tower... so it can tell them their s#@$ has been busted up :D
    I can just see it now.....
    Dear Captain,
    Mr.Snuggles just rocked you're base.You're whs are empty, and OP along with all you're labs and dock is in flames. estimated damage is 99% damage, he retreated before he could flatten the radio tower. he even left you a message" get more res, you're base sucks, welcome to hell."
    Leader of I F F     lvl 64   ID: 276063     Current Sector: 399
    Will Harbin -"I use the rockets because I like them! They go boom."
     Shady Exclusives 
    https://www.kixeye.com/forum/discussion/comment/1298245 - The single most epic reply/comment/moment ever on kixeye forums...

  • jeremiah78
    jeremiah78
    Incursion Leader
    Joined Jun 2011 Posts: 1,426
    I agree that there is a slight balance issue in favor of the attacker IF you have all of the advanced tech. I wasn't using run of the mill missles, I was using at least 4 D-55-V on each HH. We will be doing something about this though. Attacking should be harder for a very well though out base.

    Btw, I use the rockets because I like them! They go boom.

    M....sleep tight tonight.

    I hope it is an OP6 not a missile nerf
  • Dread Pyrate Turtle
    Dread Pyrate Turtle
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,534
    Yes it was:

    When clusters of Sentinels kept even the toughest players out

    When Cutlasses were dominant in fleet battles

    When you couldn't customize your ships with specials

    When there were no Hammerheads, Predator or Stalker submarines, or Seawolves
    Good grief... That makes me feel old.
    [QUOTE]"I'm a hacker!" - Will Harbin[/QUOTE]
    [QUOTE]"He was once a legit player like you, until he took a cheat tool to the knee." - Xandamere[/QUOTE]
  • Evil Ares
    Evil Ares
    Strike-force Captain
    Joined May 2011 Posts: 816
    How many of you remember the 1 on 1 chat that would open up every time you attacked a base?
  • Dread Pyrate Turtle
    Dread Pyrate Turtle
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,534
    I'm not that old...
    [QUOTE]"I'm a hacker!" - Will Harbin[/QUOTE]
    [QUOTE]"He was once a legit player like you, until he took a cheat tool to the knee." - Xandamere[/QUOTE]
  • Bones.
    Bones.
    Strike-force Captain
    Joined Aug 2011 Posts: 637
    I miss being able to whisper someone in comms
    LVL 101
  • Steven Millhouse
    Steven Millhouse
    Strike-force Captain
    Joined Jun 2011 Posts: 652
    SmokinJoe wrote: »
    there is no stopping a siege missile fleet with the boosters... but if the CEO likes them then I doubt any changes will be made. Dont understand the use of bunkerbusters... that fleet when used by someone that knows what they are doing can pick apart any base. ... Im glad someone showed a vid that shows that flack against these missiles is just a waste of a platform...

    not a total waste to use flaks...HOWEVER, it would be nice to add a little more splash dmg to them, or faster reload, or greater range or something to help a little bit with base design vs. missiles.
    Battle Pirates: LvL 56 FirstMateSteve-DbD-
    Backyard Monsters: LvL 47
    War Commander: LvL 32
  • Smokin' Joe
    Smokin' Joe
    Master Tactician
    Joined Sep 2011 Posts: 2,254
    jeremiah78 wrote: »
    I hope it is an OP6 not a missile nerf

    ohh god quit with the OP6 BS... if you cant build a good op5 base ...op6 wont help ya
  • Smokin' Joe
    Smokin' Joe
    Master Tactician
    Joined Sep 2011 Posts: 2,254
    not a total waste to use flaks...HOWEVER, it would be nice to add a little more splash dmg to them, or faster reload, or greater range or something to help a little bit with base design vs. missiles.
    the flack was designed to stop cutlass.. they do a good job of that..
  • blue_onyx
    blue_onyx
    Greenhorn
    Joined Oct 2011 Posts: 7
    Dude what are you thinking?????
    How you create such a weapon so called Siege Missile with 900 poin damage to building while Sentinel do less than that to a ship and still have to deal with the Reactive Armor.and Why Hailstorm has more salvo than Victory Mortar with only half reload time???Seems to me the only hope for Victory to damage attacking ships only when they "Miss Fire" so the splash hit them.
  • JoeFri85
    JoeFri85
    Strike-force Captain
    Joined Jun 2011 Posts: 611
    Lol, the missile age will end eventually, people are definitely having fun with them. With the current design I have now, i have not had a single mortar fleet get in. (less than a mil from lvl 33 so yes I have everything maxed.) Then just the other day, I finally had my first serious missile fleet wreak my base, and I mean WREAKED my base, it took out every single platform I had, and took out all my WH and OP. I was very impressed so I decided it was time to add some flak guns and added two of them out of range of the missiles, hiding behind howies so u'd have to go through the howies before taking out the flaks. Today I had someone come in with a very very nice missile fleet. He got my OP and one WH and i still had 4 platforms standing. A step in the right direction, yes, but still pretty **** powerful considering they blasted through 2 flak guns (personally I think the flak guns are due for a little buff and that's really what I see the next step as, but that's just me.)

    I'm not too worried about it and I'm def not gonna cry about it, it's just the flow of the game, one thing gets really powerful, then there is a counter, then there is a counter to the counter and so on. It's all part of the game. The only way to survive is to adapt and do your best to stay one step ahead.
  • Vancouver Jimmy
    Vancouver Jimmy
    Force to be Reckoned With
    Joined Aug 2011 Posts: 1,553
    That's great...I been refitting siege missile ships since the boosters came out. They'll be ready to slap on boost 3 when the research is done. Now I read the Nerf hammer is already being warmed up. Another 2 weeks ship designs down the toilet?

    Honestly, fire the losers who are doing the pre-testing and get some top players in there to do it. Start getting some **** right for a change before it gets released...
    The uncensored Battle Pirates Forum...

    http://tinyurl.com/d5bhmhs
  • JoeFri85
    JoeFri85
    Strike-force Captain
    Joined Jun 2011 Posts: 611
    That's great...I been refitting siege missile ships since the boosters came out. They'll be ready to slap on boost 3 when the research is done. Now I read the Nerf hammer is already being warmed up. Another 2 weeks ship designs down the toilet?

    Honestly, fire the losers who are doing the pre-testing and get some top players in there to do it. Start getting some **** right for a change before it gets released...
    It'll still make a very nice pinpointing softening fleet
  • Smokin' Joe
    Smokin' Joe
    Master Tactician
    Joined Sep 2011 Posts: 2,254
    MrSnuggles wrote: »
    I always like to leave their radio tower... so it can tell them their s#@$ has been busted up :D

    LMFAO!! Funny you say that... I got hit again last night I watched the whole thing as it happened... I had not been online for the others.. well they guy was nice enough to leave my BBrockets and my radio tower... :crying: I would like to report that the radio tower works perfect! No issues there at all.:D
  • blue_onyx
    blue_onyx
    Greenhorn
    Joined Oct 2011 Posts: 7
    SmokinJoe wrote: »
    I would like to report that the radio tower works perfect! No issues there at all.:D

    Now I'm Laughing at You LMFAO :lol:
  • Thorax82
    Thorax82
    Minor Nuisance
    Joined May 2011 Posts: 180
    I agree that there is a slight balance issue in favor of the attacker IF you have all of the advanced tech. I wasn't using run of the mill missles, I was using at least 4 D-55-V on each HH. We will be doing something about this though. Attacking should be harder for a very well though out base.

    hmm, let me gues what you will do:

    - first step: introduce blueprints for draconian defense weapons, so that bases with them are untakable. --> defense in advantage
    - next step: due to untakable bases; introduction of the draconian dock, with much more fleet weight. --> attackers in advantage
    - then: blueprints of draconian defense turrets; more armor and some cool specials --> defense in advantage
    - ....

    winners of that system: CC, hackers and CEOs of Kixeye
    losers: people that start the game right no and think with what they can get in their research labs, they could do something
    BP User ID: 169238
  • jasonk
    jasonk
    Potential Threat
    Joined Jul 2011 Posts: 56
    The rich get richer and the poor gets poorer. Each update creates a wider gap between the two. This game is going into the dumps like the european economy.
  • carwynpritchard+1
    carwynpritchard+1
    Master Tactician
    Joined Feb 2011 Posts: 2,345
    oKay lets see who the real old players are lol


    who remembers the old research/build times :) think it was something like 8 hours for levi and like 1 day 11 hours for ff :D great times
    Hugs'N'Rainbows ****
    BPS2

    If i seem nice i am gathering information so i can destroy you
  • Wolfpack
    Wolfpack
    Strike-force Captain
    Joined Oct 2011 Posts: 721
    Yes it was:

    When clusters of Sentinels kept even the toughest players out

    When Cutlasses were dominant in fleet battles

    When you couldn't customize your ships with specials

    When there were no Hammerheads, Predator or Stalker submarines, or Seawolves

    That sounds like a really boring time, Glad I wasn't there, I probably would've quit...
    I can just see it now.....
    Dear Captain,
    Mr.Snuggles just rocked you're base.You're whs are empty, and OP along with all you're labs and dock is in flames. estimated damage is 99% damage, he retreated before he could flatten the radio tower. he even left you a message" get more res, you're base sucks, welcome to hell."

    I'd like to see this implemented on the game...
    hmm, let me gues what you will do:

    - first step: introduce blueprints for draconian defense weapons, so that bases with them are untakable. --> defense in advantage
    - next step: due to untakable bases; introduction of the draconian dock, with much more fleet weight. --> attackers in advantage
    - then: blueprints of draconian defense turrets; more armor and some cool specials --> defense in advantage
    - ....

    winners of that system: CC, hackers and CEOs of Kixeye
    losers: people that start the game right no and think with what they can get in their research labs, they could do something
    jasonk wrote: »
    The rich get richer and the poor gets poorer. Each update creates a wider gap between the two. This game is going into the dumps like the european economy.

    elaborate on what do you mean "people that start the game right" because I think that only cheaters don't start the game right, everyone else is a fair player CC or no CC...
    and you do realize that 100% of players lvl 25 and lower will never be affected if a Kixeye CEO has HH fleets with missiles and boosters and 94% of players within their level range will not lose a single resource to them either... a Kixeye CEO can't be a winner of that system.
  • Dread Pyrate Turtle
    Dread Pyrate Turtle
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,534
    jasonk wrote: »
    The rich get richer and the poor gets poorer. Each update creates a wider gap between the two. This game is going into the dumps like the european economy.
    And helmet wearing window lickers keep posting stupid crap...
    [QUOTE]"I'm a hacker!" - Will Harbin[/QUOTE]
    [QUOTE]"He was once a legit player like you, until he took a cheat tool to the knee." - Xandamere[/QUOTE]
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