Remove the Anti-mortar from the game KIXEYE we already had Ablative Armor we didn't need more defence against mortars.
You can gives us anti-submarine weapons instead that can replace the anti-mortars. Rocket torpedoes or something with 55 range since that is max detection range you can get with sonar 3, if you don't have BC!
0
I agree. Anti-mortar guns made this game bad. Now every base is easy to kill, no matter what its like and not matter how high lvl the owner is. VM = useless, sentinel = reactive kills it, Howie = will be sniped out by missiles or mortars...
Flaks = Fail - they were never designed for use against Assault Mortars or Siege Mortars - they were designed for CM's
Vics = Fail - Anti Mortar has made them much less effective, but to many of these and fleets can just sail through
Sents = Fail - RA 3 makes them much less effective
Howies = Fail - to me they are the God Turret, fast and lots of damage, but to easily sniped now.
Bombarders = Fail Useless vs Missle atttack nothing like having a wasted turret
Multi turn Design... Spreads out Defense turrets, but still able to be navigated in time..= FAIL
So whats the defense against Lvl 3 SFB... There isn't one...
Put 5 tiles between your OP and WH's and you force a channel assault, which just delays the inevitable for the above listed reason.
My base used to be a very efficient design, laid out good damage for a rush, prevented the 24% then 2nd attack, and had enough turn to make use of all the turrets complimentary defenses.
Missles make them useless now...
If you know of a solid defense please put it in here...
winner of dreads,barracudas,goliath,strike cruisers,dread x, battle ship, excetera excetera add nauseum
sectors visited 32 268 415 479 481 484 402 home sector 67
Agree +1 bases wasn't ment to be unhittable but they wasn't meant to be defenseless either. Also it can be hard to understand the problem now since most people don't have siege missiles with SFB3 and anti-mortar yet, but when everyone in every sector have it you will also understand the problem.
So KIXEYE need to make a balance in between there, or we all will be chewing bubble gums.
i agree with that but most of the possible solutions i come up with cause other unbalances so the best idea ive had is increasing VM's salvo by 2 this means that at least 1 will always get through which is still a large drop in dmg to ship but now mortars can do some dmg and also i have to think if they change VM trajectory to like the missile one they made but with more height then that means that the travel time of mortars is a lot lower meaning that its not around 13-15 seconds to hit a target which is why hailstorms are being such a problem.
So my best solutions are increase salvo of VM's by 2 and lower mortar trajectory to somewhere in between current and the missile like trajectory they tried.
NOPE not true dude try 5 vm's firing at your fleet. thats a total of 20 salvo dropping.
Great suggestion to be taken into consideration
Have you been at attacked by real fleets like BigBalls fleets? BTW my base haven't been broken yet either but not because off my design or DU4 turrets because no one in the sectors around me have that kinda fleet yet.
This Bigballs dude used 17 hailstorms type B on his fleet then he got 68 salvos to fire back every 4 sec(elite rank) and vms isn't very acurate they sometimes hit on the land.
Then you have your 20 salvos reload time 10sec VS 68 salvos reload time 4sec.
LeveL: 30 31 32 33 34
Group: Infamous Pirates
Eco-friendly Pirate, I hit insector to save gas and keep the prices down, no need to thank me your resources are enough reward.
Videos : http://www.youtube.com/user/ipDarkReaper?feature=mhee
Agree with that battle pirate isn't farmville but it isn't a autopilot game either.. At this moment you can let your fleet autopilot down bases with the right fleet build. But what the heck i like it, so **** easy to get resource now that i sometimes fall asleep during base busting..... But KIXEYE can't make the game a challenge then the crybabies like you turn upp. So they must make sure it so easy that everyone can do everything.
Hey i think KIXEYE just made Battle Pirates turn into farmville, or not think you need more skill in farmville than in BattlePirates.
haha you made me laugh thanks
I invite you to come to my sector and hit my base with your stalkers i gonna record it, this will be awesome...!
You have to see this from both sides; you're only focusing on what Hailstorms give you and not what you lose. For every Hailstorm that you have on a ship, you are loosing an offensive weapon. If you have a fleet of 5 FF and you have 2 Hailstorms on each, that's a total of 10 less weapons in your fleet, and thus you lose time in a base attack. Everything in the game is give and take; great at some things not so much at others. If Hailstorms are making your base weak, switch your Victory Mortars for Bombard Rockets. If missiles are getting you, switch your BRs to Flak Cannons. If ballistic is getting you, switch Flaks for Howitzers.
Think of your base defense as a game of rock, paper, scissors; if you just choose paper every time, people will choose scissors every time to counter you. You gotta switch it up to be effective.
Give us Flak towers that cannot be change to other weapons, JUST FLAKS LOL
But i disagree that hailstorm should be remove, i attacked a base today with 5 Victory mortars dropping on my hailstorm fleet. i was totally annihilated in 2 mins or less. I could rush into the howie towers neither can i hit enough Vm down.
I think it is great that bases are easy to take down, but they should also be a challenge or people will get bored. Ever tried to play a game with unlimited life? it is fun in the start but you get fast bored, same will happen with Battle Pirates if stuff gets to easy, just saying it.
I played a lot of games in my life and the reason i quitted playing most of them is that they allways end upp getting easier and easier.
How many hailstorm did you use and what type and did you have engine on your fleet? just wonder since it reduce the accuracy on weapons.
Okay, this is not the place for this. Take the trash talk to the War Room please!
Well said.
Besides, people are going to complain about every single update you make, it's highly unlikely they played any sort of retail game involving Player vs Player combat, where people are forced to do more than slam down high damage-per-second characters or things.
Their lack of understanding how games work and balancing along with strategy and tactics results in threads like these.
You cannot make these people happy when they want everything to be super easy to get, destroy, or defend.
Exactly! it USED TO BE. It AIN'T anymore.
Another "Nerf it and save me" thread cause someone doesn't want to make a better base or simply can't. Well it's great that Marices knows everything about base design and how it DOESN'T work...might be time to learn how it DOES work now.
http://tinyurl.com/d5bhmhs
Or you can keep your resources low and people won't risk repairs for low gain.
First Command: A Battle Pirates Story
http://forums.kixeye.com/threads/143711-First-Command-A-Battle-Pirates-Story
HAHA same here, they can snipe one WH which i can replace in 10 minutes, and haven't changed the entrance one bit. But yes not foolish enough to share it :cool:
Level - more than 1, less than 100
Occupation - pwning bases
Favorite thing - see above
Least favorite - crying in comm's
jeeez another thread another moan at kixeye. is there ever anything positive on this forum. ive picked out this comment as you clearly need to learn how to design and defend a base. thanks kixeye the hailstrom is a excellent weapon. the game got to a point where some bases were just too tough and couldnt be broken. the hailstrom have brought the balance back to the game,
Level - more than 1, less than 100
Occupation - pwning bases
Favorite thing - see above
Least favorite - crying in comm's