I need the BEST Base Defence

desmondyeoh
desmondyeoh
Skilled Warrior
Joined Oct 2011 Posts: 304
edited 27 Nov 2011, 12:17PM
PLEASE, show me the best layout. I know everybase can be taken down with megatanks, but I want them to make the least damage to my base. I need a picture. Thanks.

This is my base. With all Lv5 mortars and turrets. I know it sucks. After finishing upgrading my tech centre i would upgrade them. I tried with only 10 paladins to attack from the right, they could finished up all my towers at right side. Moreover, 2 suicide bombers have benn sacrificed to kill 4 paladins. So there is only 6 paladins and they could kill 2 lv5 mortars and 2 lv5 turrets. PS: i dont make my units to attack them that time.

Is it good to have 10 paladins died with 4towers? I dont know. Because 10 paladins take 10hrs or less ot build. But after the defenses are cleared, other players may attack me.

WarCommander-1322201063.jpg
  • Qartveli
    Qartveli
    Potential Threat
    Joined Nov 2011 Posts: 51
    My base not the best but im lvl 19 and defending with lvl 5 mortars, lvl4 turets and lvl 3 paladins
    Untitled12.jpg

    Untitled123.jpg

    attack log 4 trys
    13s:
    7 Rhino were deployed.
    22s:
    A level 5 Oil Pump was destroyed.
    26s:
    A level 3 Mortar Tower was destroyed.
    31s:
    A level 6 Metal Factory was 18% damaged.
    35s:
    A level 3 Gun Turret was 93% damaged.
    35s:
    A level 1 War Room was destroyed.
    37s:
    A level 6 Metal Factory was 25% damaged.
    44s:
    A level 4 Command Center was 6% damaged.


    2nd
    29s:
    5 Cobra and 2 Copter Drones were deployed.
    47s:
    A level 3 Mortar Tower was destroyed.
    1m 3s:
    A level 3 Mortar Tower was destroyed.
    1m 24s:
    10 Rhino were deployed.
    1m 28s:
    A level 3 Gun Turret was destroyed.
    1m 30s:
    A level 1 Bunker was destroyed.
    1m 49s:
    A level 1 Bunker was destroyed.
    1m 51s:
    A level 5 Oil Pump was 1% damaged.
    2m:
    A level 6 Metal Factory was destroyed.
    2m 3s:
    A level 5 Oil Pump was destroyed.
    2m 7s:
    A level 4 Metal Storage was knocked down while upgrading to level 5.
    2m 9s:
    A level 3 Gun Turret was 34% damaged.
    2m 9s:
    A level 6 Metal Factory was 12% damaged

    3rd
    2 Paladin, 2 Heavy Gunner, 1 Medic and 1 Sniper were deployed.
    21s:
    A level 3 Oil Storage was destroyed.
    38s:
    1 Copter Drones was deployed.
    45s:
    A level 4 Command Center was 46% damaged.
    46s:
    A level 5 Metal Factory was 23% damaged.

    4th
    7 Rhino were deployed.
    29s:
    A Flatiron exploded, injuring 6 units.
    30s:
    A level 1 Radio Tower was destroyed.
    32s:
    A level 4 Gun Turret was destroyed.
    33s:
    A level 5 Oil Pump was 4% damaged.
    36s:
    A level 3 Mortar Tower was destroyed.
    38s:
    A level 2 War Factory was destroyed.
    40s:
    1 Tech was deployed.
    54s:
    1 Paladin was deployed.
    1m 3s:
    A level 3 Gun Turret was destroyed.
    1m 13s:
    A level 3 Mine Factory was 55% damaged.
    1m 13s:
    A level 5 Power Plant was 41% damaged.
    1m 27s:
    3 Copter Drones and 5 Wing Drones were deployed.
    1m 57s:
    2 Heavy Gunner were deployed.
    2m 58s:
    A level 6 Oil Storage was destroyed.
    3m 12s:
    A level 3 Mortar Tower was destroyed.
    3m 18s:
    A level 4 Gun Turret was 1% damaged.
    3m 20s:
    A level 3 Oil Storage was 9% damaged

    Tottal Recourses lost

    Stew attacked you2 days, 5 hrs ago0522
    Stew attacked you2 days, 5 hrs ago93,795493
    Stew attacked you3 days, 3 hrs ago050,928
    Stew attacked you3 days, 3 hrs ago056,587
    Stew attacked you5 days, 5 hrs ago3,98761,026


    Untitled1234.jpg

    one of my WC friends base ima copy hes base once ill get lvl5CC
  • DaPro
    DaPro
    Potential Threat
    Joined Jul 2011 Posts: 68
    i think your power plants is exposed for attacking,u should move the towers close to it, and this is my base(ik that some of my units were out of place at the time):http://imageshack.us/photo/my-images/545/82512500.png/

    suggestions on your base (probably not necessary since u only asked for a base design but....oh well): your towers should be on every side of your base not only on top and on the bottom of your cc, also only protect the important stuff. move your academy and place something like a tower behind the cc to hide it maybe? itll be harder to attack since they would have to damage your cc until it's half HP and it callapse (then youll go on dmg protection :D) first b4 destroying the hidden tower.

    GL :D
  • Qartveli
    Qartveli
    Potential Threat
    Joined Nov 2011 Posts: 51
    oh btw i have 1 hided mortar tower behind my CC too
  • desmondyeoh
    desmondyeoh
    Skilled Warrior
    Joined Oct 2011 Posts: 304
    How long is the dp after cc is half destroyed?

    Qartveli, i need a lv5 cc base. buta anyway, thanks.
  • PaulPrior
    PaulPrior
    Greenhorn
    Joined Nov 2011 Posts: 2
    Qartveli wrote: »
    oh btw i have 1 hided mortar tower behind my CC too


    Theres not really much point in hiding behind CC?
    A quick count up and attackers can guess where it is.. :(

    Hide some units behind the CC instead ;)
  • DaPro
    DaPro
    Potential Threat
    Joined Jul 2011 Posts: 68
    PaulPrior wrote: »
    Theres not really much point in hiding behind CC?
    A quick count up and attackers can guess where it is.. :(

    Hide some units behind the CC instead ;)
    the "hidden" towers arent really for hiding(since, like u said, its easy to kind find), it would just make it hard to attack the tower behind the CC because if they try to click the tower, they would click the CC instead, making the "hidden" tower impossible to attack without dmging the CC
  • Qartveli
    Qartveli
    Potential Threat
    Joined Nov 2011 Posts: 51
    exectly they need to demage cc till 50% to kill my turet besids i always have 4-5 paladins behind cc as well
  • CCWubbiducki
    CCWubbiducki
    Skilled Warrior
    Joined Apr 2011 Posts: 433
    Best base: Evgenij Koljev.
    Hi I play on the Casual Collective
  • PaulPrior
    PaulPrior
    Greenhorn
    Joined Nov 2011 Posts: 2
    DaPro wrote: »
    the "hidden" towers arent really for hiding(since, like u said, its easy to kind find), it would just make it hard to attack the tower behind the CC because if they try to click the tower, they would click the CC instead, making the "hidden" tower impossible to attack without dmging the CC

    True :) but if you take out the buildings to the north of the CC then let a few cobras go north of the CC they will attack whatever is behind the CC. ;)
  • DaPro
    DaPro
    Potential Threat
    Joined Jul 2011 Posts: 68
    PaulPrior wrote: »
    True :) but if you take out the buildings to the north of the CC then let a few cobras go north of the CC they will attack whatever is behind the CC. ;)
    turrets can kill cobras pretty fast in my experience
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