level 15 base

jmccableguy1
jmccableguy1
Incursion Leader
Joined Feb 2011 Posts: 1,177
edited 1 Nov 2011, 8:53PM
14xkzud.png stop the crap out of it level 47 in bym this game look like fun help a brother out i know i need more walls that are upgraded that will b on the to do list tomorrow
is someone cheating? email http://support.kixeye.com/mail/ lets keep this game fair for everyone
  • Tom Tommyweiser Bartram
    Tom Tommyweiser Bartram
    Strike-force Captain
    Joined Oct 2011 Posts: 944
    good layout, can you not defend/hide your silos more?
    Bored so bored
  • rip901
    rip901
    Incursion Leader
    Joined Feb 2011 Posts: 1,258
    nice base, may i suggest moving one of your PP to the other side, so the CC is between them, would make it so they cant take both of em out at same time, i wouldnt worry about upgrading walls atm unless u have extra res, they rnt good for anything other than pathing ppl too stupid to shoot thru them
           
  • jmccableguy1
    jmccableguy1
    Incursion Leader
    Joined Feb 2011 Posts: 1,177
    how should i hide my silos more
    is someone cheating? email http://support.kixeye.com/mail/ lets keep this game fair for everyone
  • jmccableguy1
    jmccableguy1
    Incursion Leader
    Joined Feb 2011 Posts: 1,177
    bump......................
    is someone cheating? email http://support.kixeye.com/mail/ lets keep this game fair for everyone
  • Evgenij Koltjev
    Evgenij Koltjev
    Strike-force Captain
    Joined Mar 2011 Posts: 671
    I would place guns on same lvl as storage's and power-plants, not in front as u did.
    because
    1. if enemy want ignore guns and go for storage he will anyway.
    2. if he will not ignore guns the first thing enemy doing is killing guns first. so u can adjast your guns closer to CC and that means closer to each other. which will give u multiple firepower.
    u can place mortars behind gun-turrets because mortars have much bigger range and may give your mortars few more seconds to survive while enemy killing gun turrets first.

    But overall it is still good base.
    overall rate 7/10 for your lvl
  • CCWubbiducki
    CCWubbiducki
    Skilled Warrior
    Joined Apr 2011 Posts: 433
    Riflemen + Rhinos/Paladins. Boom. Send Paladins and 10 riflemen in from top, make Riflemen run around like decapitated chickens and shoot at infantry. Top 2 towers destroyed. Place some more riflemen in front of and behind your Paladins. The ones behind your Paladins will kill any infantry, the ones in front will keep doing the same decapitated chicken stuff. Repeat. When you lose too many riflemen, retreat, make more Riflemen, come back repeat. Once all towers are down, drop in air. Boom, your base is gone. BTW, I had CC upgrading at lev 14 and leveled up when it finished, then instantly leveled from 15-16 cos of the new buildings. You're not up to date on that, try farming the rouges for resources.

    Overall, 7/10, just like Evgenj said, because not that many people your level have Paladins (i'm upgrading my Lab to unlock them) and because, unlike a lot of people in my area, you actually have decent CF.
    Hi I play on the Casual Collective
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